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LEGO Island
2
There are six audio files on the game's disc containing unused dialogue for the Infomaniac. These voice lines include:

• Two lines where he says to put the disc back into your computer, as if you had ejected it. These sounds are never played, as the game will crash when ejecting the CD.
• One line where he warns you about entering a duplicate username, which in the final game will result in just using the already existing user, instead of overwriting it as suggested by the audio clip.
• Three lines where he describes scrapped, more complicated features for an earlier version of the registration book, including manual saving, loading, or starting a new game where you would be asked to click on red or green bricks. In the final game, you start a new game by typing in your name, load a game by clicking on a checkmark, and the game auto-saves. The red and green bricks were only used when asking if you want to quit the game.

A hastily edited version of one of the lines intended for CD removal is used in the cutscene that plays if the executable file is lauched without the CD inserted, where the word "back" is noticably removed from "Whoops! you have to put the CD back in your computer". Foreign language dubs of the game do not have an awkward cut, though some retain references to the CD being returned to the computer as opposed to simply being put in.
person Bean101 calendar_month May 7, 2013
The Cutting Room Floor article:
http://tcrf.net/LEGO_Island#Unused_Voices

CD missing cutscene on Lego Island datamining wiki:
https://www.legoisland.org/wiki/NOCD.SI
Super Smash Bros. Melee
1
The developers initially considered replacing the character Ness with Lucas (the protagonist of the still in-development EarthBound 64, and later the Japan-only GBA title Mother 3), and planned on making Marth and Roy Japanese-exclusive fighters. However, Ness remained as the only fighter for the EarthBound series due to delays surrounding EarthBound 64's original Nintendo 64 release (and that game's eventual cancellation), and Marth and Roy were made available worldwide due to fans' desires to play as the Fire Emblem duo. Both Ness and Lucas would go on to be playable in this game's sequel Super Smash Bros. Brawl, though Lucas' appearance would be based on Mother 3's eventual GBA release.
person VinchVolt calendar_month May 4, 2013
DidYouKnowGaming video:
https://www.youtube.com/watch?v=QcPipl6RAfQ

Super Smash Bros. Melee Japanese website [source provided by Lem0nDem0n]:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html
Donkey Kong Country 2: Diddy's Kong Quest
1
Attachment By using a Pro Action Replay, you can play an incomplete version of the level Web Woods.
Donkey Kong 64
1
ASCII text for ICE KEY is present in the ROM. The Ice Key is one of the Stop 'n' Swop items in Banjo-Kazooie, so there may have been intended to be a connection between the two games.
The Legend of Zelda: Ocarina of Time
1
By using Gameshark codes, you can activate cutscenes that were originally going to be in the game. One is an early version of the prologue cutscene which takes place at sunset rather than night and three other cutscenes that take place in the Temple of Time, in which each cutscene focuses on each Spiritual Stone.
Animal Crossing
1
Attachment An unused villager, fan-dubbed Blazel, can be found in the game's code. The villager's name is a series of glitched characters, and has characteristics similar to Bliss and Hazel. Talking to the villager a second time changes its name to Jambette, possibly due to memory errors. An odd quirk is that it's loaded in the memory with other non-villager NPCS.
Kirby's Return to Dream Land
1
Attachment There were originally going to be more Super Abilities. A Super Spark and Super Cutter were planned, but were cut for two reasons. The Super Spark data is completely overwritten with Ultra Sword files and the Super Cutter was cut due to it being to similar to Ultra Sword. The model and icon for the Super Cutter still remain on the game's disc.
Super Smash Bros. Brawl
1
By looking through the game's disc you can find different victory fanfares signed for each character, there's even fanfares for both Mewtwo and Roy. But in the final game, Meta Knight is the only character with a unique fanfare.
Kingdom Hearts II
1
Attachment Through the use of a cheating device, 2 alternate versions of the Ultima Weapon can be found. These weapons are titled "Edge of Ultima" and "Detection Saber". In game they are given a glitched appearance and are only palette swaps of the original Ultima Weapon. They are also missing a menu picture, and instead a map is displayed.
Duke Nukem Forever
1
Duke was originally going to have a sidekick in the form of a gay robot. This wasn't to make fun of gay people, but to add depth to Duke's character. The idea was scrapped during development because the robot had a tragic ending, and the developers felt that Duke was more about action than tragedy.

"'Sexuality is part of the Duke personality.' The head of Gearbox explained that the original idea behind the sidekick was 'to explore how Duke would relate to a peer that might have a different sexual orientation.'"

"Ultimately the robot was in a situation where for in order for victory against the aliens to be accomplished, the robot's inner workings - a nuclear generator - had to be sacrificed."

"Duke is all about having a good time. Do you want to pay $60 to feel like crap? No!"
Tomba!
1
Attachment An unused video exists in the disc data, depicting an alternate Village of Civilization being cleansed of an Evil Pig's curse.
Silent Hill HD Collection
1
While the player is given the option to toggle between the original and new voiceovers in Silent Hill 2 HD, the option for original voices in SH3 HD is nonexistent. This is because Heather's original voice actor could not be contacted in time before the game's release.
Star Wars: Knights of the Old Republic II - The Sith Lords
1
Attachment Due to LucasArts rushing the game's development to release it on time for the holidays, a large number of content and story was either cut or unfinished with numerous bugs remaining in the game. M4-78, a planet inhabited by droids, was one of the worlds originally intended to be visitable by the player where they'd find one of the Jedi Masters and her apprentice.
Crash Team Racing
1
Ripper Roo was originally going to speak fluent English. This was dropped for unknown reasons and was replaced with his manic laughter along with subtitles. The original recordings can still be found hidden within the game's code.
Kirby 64: The Crystal Shards
1
Attachment Prerelease screenshots hint that King DeDeDe, Adeleine, and Waddle Dee were playable at one point during development.
Pokémon Black Version 2
subdirectory_arrow_right Pokémon White Version 2 (Game)
1
In the files for the Pokemon World Tournament, there are two complete text strings for Hilbert and Hilda, the player characters of Black and White. This suggests that they were originally going to be present in an unidentified tournament, and they were also going to speak in full sentences, unlike Red who just speaks in ellipses. Their names are set as Hilbert and Hilda, unlike the Memory Link referencing your past character.
Fire Emblem: Path of Radiance
1
Attachment In the game's data are unused graphics of weapons and icons. These are all from the series's fifth entry, Fire Emblem: Thracia 776. The reason these are in the data is unknown, as they are never used in the game and would have no reason to be used.
Viewtiful Joe 2
1
In early trailers, a multiplayer mode was shown off. One player would play as Joe while the other player would play as Silvia. However, sometime during development, the mode was dropped.
Super Smash Bros. Brawl
1
Attachment The Pokemon Trainer has an unused jumping animation. Some fans have speculated he may have been playable on his own, but it seems more likely that this jumping was planned to help him traverse large areas like The Subspace Emissary.
Metroid Prime
1
Attachment Kraid was intended to return as a boss, but was scrapped due to time constraints. Kraid's character model was completely finished, but the there wasn't enough time left to create a fully polished boss fight.

"It was decided that Kraid was not imperative enough to the Metroid Prime project to run the risk of pushing up the release date in order to fit him in." -Gene Kohler
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