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Ed, Edd n Eddy: The Mis-Edventures
subdirectory_arrow_right Pickles (Game)
2
Ed, Edd n' Eddy: The Mis-Edventures uses gameplay concepts from an unreleased Nintendo GameCube and Xbox game called Pickles, particularly the idea of a team of characters stacking atop one another's heads. According to former Santa Cruz Games director and artist "Tiki" Andrew Webster, an unspecified producer on Ed, Edd n' Eddy: The Mis-Edventures (nobody in the game's credits is credited as a single producer on the development side) met the team behind Pickles at the 2005 Game Developers Conference and fell "head over heels" for the concept of the latter game. After the former game's release, the developers of Pickles "confronted" the producer at a bar one night and confessed to taking the concept from Pickles before it could be released.
person Rocko & Heffer calendar_month March 27, 2025
Zoo Tycoon
1
One of the bonus downloadable animals Blue Fang developed and released for Zoo Tycoon was the mythical Yeti, although there is evidence that it was originally planned to be an unlockable Easter egg animal in the base game, similar to the Unicorn and Triceratops. An unused cheat code exists where the Yeti would have been unlocked by naming an exhibit "Kathmandu", the name of the most populous city in the landlocked South Asian country of Nepal located in the Himalayas, where the Yeti was purported to have inhabited in legend.
2
At one point, Backbone Entertainment was developing a PlayStation 2 game based on the animated series "¡Mucha Lucha!" titled "¡Mucha Lucha!: Mysterioso Grande". According to game artist Ken Cope, it would have allowed up to four players to play, contained levels such as "The School" and "The Arena", and featured almost every character from the show as a playable character. The game was nearly finished and was originally planned to be published by Ubisoft Entertainment, but Ubisoft would cancel the game in 2004 after the show was not renewed for further episodes due to poor ratings.
person chocolatejr9 calendar_month March 26, 2025
Viva Piñata
2
Attachment Mumbo Jumbo, a recurring character within the Banjo-Kazooie series, was originally planned to appear as an NPC in Viva Piñata as evidenced by concept art and a 3D model shown off by the character's creator Ed Bryan.
person Dinoman96 calendar_month March 25, 2025
Mortal Kombat II
2
Attachment The Sega Saturn port contains a single Redbook audio track on the game disc consisting of a discordant, high-pitched noise. Slowing this clip down to 15% of its original speed reveals that it is actually a poor-quality clip of a voice speaking indistinctly before a lengthy guitar riff plays. Because this track is not used anywhere in-game, it is unknown whether it is a leftover from development or if it was deliberately included as an Easter egg.
Half-Life 2
4
When asked for his opinions on the popular webseries Skibidi Toilet using assets from Half-Life 2 while being aimed at an audience younger than the game itself, Half-Life series writer Marc Laidlaw claimed that he did not mind, because he felt no connection to the characters since he did not create their models. However, he felt that other developers who worked on the game may disagree:

"I think those who sunk a lot of time and expertise into creating HL2's facial animation system might feel differently when they see these models with their vertices twisted and distorted in ways that make the underlying models look broken and awful, but [creator DaFuq!?Boom!] clearly knows how to do careful facial animation when they want to, and they're using the typical [Garry's Mod] distortions to make the Skibidi Toilet people seem more alien. […] It's certainly a testament to something that these 20 year old character models are still robust enough to be repurposed and weaponized for the wholesale colonization of the YouTube eco-entertainment niche, but not to my role in their original design."

Laidlaw compared the G-Man's sudden popularity through Skibidi Toilet to other pop culture figures from his youth who were also taken out of context from earlier works, particularly Alfred E. Neuman, the mascot of MAD magazine taken from advertisements 58 years older than the magazine itself.
E.T. the Extra-Terrestrial
2
Attachment The pieces of the phone can be read cryptically as the letters "HSW", the initials of the game's designer Howard Scott Warshaw.
Assassin's Creed Shadows
2
Due to complaints from various Japanese government officials, including House of Councilors member Hiroyuki Kada and Prime Minister Shigeru Ishiba, Ubisoft released a day-one patch that removed the ability to destroy certain objects within temples (i.e. a shrine modelled after the real-life Itate Hyozu Shrine, the representatives of whom were not consulted about the inclusion of), and reduced the amount of blood shed by NPCs within said temples. These complaints were made out of concern that the in-game destruction would encourage vandalism at real-life temples and shrines.
Star Gladiator Episode I: Final Crusade
1
Hidden in the files of the game's arcade version is an unused character named Blodia, a reference to the giant robot piloted by Jeff Perkins in Capcom's Armored Warriors and Jin Saotome in the spin-off game Cyberbots: Fullmetal Madness. The character is unfinished, sharing its moveset with Gamof. Unusually, instead of looking like the Blodia, its appearance is that of a MS-09R Rick Dom from the 1979 anime "Mobile Suit Gundam".
Mega Man Legends 2
2
Attachment Several textures in Mega Man Legends 2 contain leftover unused portions filled with the designs of Mobile Suits from the 1979 anime "Mobile Suit Gundam". These include:

• An MA-04X Zakrello hidden in Mega Man's textures
• A RGM-79 GM hidden in Roll's textures
• An MSM-04 Acguy in Barrel's textures
• An MSM-10 Zock hidden in Gatz's Forbidden Island sprites
Personal Trainer: Cooking
3
Attachment The chef featured in Personal Trainer: Cooking goes unnamed in both this game and his later appearances in the Super Smash Bros. series, but he actually does have a name. In 2009, Club Nintendo released a CD called "Touch! Generations Sound Track" as a physical reward in Japan, featuring a track from the game titled "Welcome to "Bistro Pierre"". Composer Toshiyuki Sudo confirmed in the CD's liner notes that Pierre is the chef's name.
person Rocko & Heffer calendar_month March 21, 2025
Touhou Koumakyou: The Embodiment of Scarlet Devil
2
Attachment In Marisa's storyline, Remilia Scarlet responds to her question "How many people's blood have you sucked until now?" with the taunting counter-question "Can you remember the number of times you've eaten bread?" Marisa then responds that she's only done so thirteen times due to her preference for Japanese food. This parodies a similar exchange between William A. Zeppeli and Dio Brando in the 1987 manga JoJo's Bizarre Adventure: Phantom Blood.
person VinchVolt calendar_month March 18, 2025
Gameplay footage of Marisa and Remilia's conversation:
https://www.youtube.com/watch?v=LZ_ZOLBg9Ag#t=11541s

Scene from the anime adaptation of JoJo's Bizarre Adventure: Phantom Blood (Japanese version):
https://www.youtube.com/watch?v=SlA3GjQx0k4

Scene from the anime adaptation of JoJo's Bizarre Adventure: Phantom Blood (English version):
https://www.youtube.com/watch?v=c5jb9rw2eW8

KnowYourMeme article about the JoJo scene which mentions the reference to it in Embodiment of Scarlet Devil:
https://knowyourmeme.com/memes/how-many-breads-have-you-eaten-in-your-life
Ultrakill
4
In response to a comedic tweet about pirating indie games using Ultrakill as an example, the game's creator Arsi "Hakita" Patala expressed support for piracy among those in situations like poverty. He noted that Ultrakill only came to be thanks to inspiration from works that he pirated in his youth, and encouraged supporting a game via word of mouth as an acceptable substitute for a purchase, saying: "You should support indies if you can, but culture shouldn't exist only for those who can afford it."
Marvel Nemesis: Rise of the Imperfects
3
The game was first announced as "Marvel vs. EA", in reference to how it featured several iconic Marvel characters going up against a group of original characters created by Electronic Arts. In March 2005, the game's final title was revealed, as well as the involvement of comic artist Jae Lee and designer Paul Catling in the creation of EA's original characters, the titular Imperfects. This game and the 2005 promotional tie-in comic "Marvel Nemesis: The Imperfects" are their only major appearances in any Marvel property to date, likely because of the game's poor reception. While it was previously thought that EA owned the rights to the Imperfects since they created them, comic book writer Jonathan Maberry revealed in 2012 that Marvel actually owns the rights to them.
person chocolatejr9 calendar_month March 16, 2025
Sonic & Knuckles
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
3
The Japanese manual for Sonic & Knuckles alludes to the game's Special Stages in its story section, which includes a moment where Sonic gets sucked through a Super Ring and arrives at the Master Emerald Alter, where the player accesses the Special Stages in the game. However, writer Ian Flynn would later claim the Special Stages seen throughout the series are not considered canon, instead only existing as a gameplay mechanic.
person chocolatejr9 calendar_month March 16, 2025
Minecraft: Java Edition
2
According to former Mojang business and production director Daniel Kaplan, he came up with the original name for the mobile version of Minecraft, "Minecraft: Pocket Edition", a nod to the Game Boy Pocket, because he was a Nintendo fan.
Pokémon Black Version
subdirectory_arrow_right Pokémon White Version (Game)
2
Attachment To promote Pokémon Black and White, the Pokémon Company partnered with alternative rock band The Presidents of the United States of America to create a song titled "Can't Stop (Catchin' 'Em All)". The song mentions a multitude of Unova Pokémon alongside brief descriptors of their behavior or appearance. A music video was also created that was shared online and on a promotional DVD given out through Nintendo Power magazine. In addition to some of their original songs, the band performed "Can't Stop (Catchin' 'Em All)" live at the Pokémon Black and White launch party on March 5, 2011 at the Nintendo World store in New York City.
person Sucha_Frosty_LOSER calendar_month March 12, 2025
Diablo III
2
Attachment The Burning Axe of Sankis is a Legendary Axe that will drop at character level 70. The flavor text for the axe reads:

"An obsidian axe wielded by the mad Sankis as he turned on his own men inside their fortress. Even as he burned to death himself, he would not stop his attacks on those he had once ruled."

This is a reference to a forum user named Sankis and his role in "Boatmurdered", a Something Awful community playthrough of the game Dwarf Fortress between 2006 and 2007. Triggering a chain of events that would end the playthrough, a defensive pool of lava outside the fortress set a wooden catapult on fire and destroyed an inscription that the dwarf and former ruler Sankis made for a statue. The latter event sent him into a fit of rage that was worsened by the smoke from the burning catapult flooding into the fortress, causing him to catch fire and become violent, beating a cow and two fellow dwarves until he died.
person MehDeletingLater calendar_month March 12, 2025
Arms
2
Attachment In ARMS' reveal trailer, the Sparky's lightning bolt graphic is absent during the live-action introduction. Despite this, the graphic can be seen on the gloves during the gameplay portion of the trailer.
sell
person Sucha_Frosty_LOSER calendar_month March 11, 2025
360 view of the Sparky:
https://x.com/ARMS_Cobutter/status/856751052401524736/

Link to the reveal trailer (error timestamped):
https://www.youtube.com/watch?v=hvbYp47vl5U#t=66s
Antonblast
1
According to design director JB Long, the penultimate level Devilled Gardens has two different methods of acquiring Spoiler:Paul due to an oversight. The intended method requires the player to reach the top of the tower where the boombox is, then backtrack to the area where the Spoiler:Mirror spawns in, as signified by the laughter that plays upon reaching the top. However, once the Spoiler:Mirror spawns in, it stays there; because of this, if the player skips the boombox and replays the section normally, they can encounter the Spoiler:Mirror without needing to backtrack. Although the oversight had been found in testing, Long chose to keep it in, because he "wanted this Spoiler:Paul to be very obtuse and basically either route offers up the same "wait what why" feeling lol."
person chocolatejr9 calendar_month March 11, 2025
Pinned YouTube comment from JB Long:
https://www.youtube.com/watch?v=vXWIuOAE0jc?lc=UgwEpedR-i3xqUIxtqR4AaABAg

Archived comment below:

"Okay so here's the deep Developer Lore for you.

The way you got Paul is actually an oversight!

You're meant to get him by getting to the top of the tower and then BACKTRACKING to the Mirror, who you can actually hear spawn when you reach the top. When you get up there, you hear him laugh as he spawns in. The reason you triggered it by "skipping the boombox" is because the mirror, once spawned, stays spawned, and skipping the boombox lets you enter that room from the bottom again "normally" rather than have to backtrack. The "intended" route is that you're meant to climb to the top, NOT go to the boombox, and go back down. That's why the Flame Rings respawn at different rates, as you noticed, so you can drop down to go backwards through all the doors.

We found the oversight method in testing but I left it in because I wanted this Paul to be very obtuse and basically either route offers up the same "wait what why" feeling lol."
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