Popular Games
Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
Snowboard Kids 2
Octodad: Dadliest Catch
Snowboard Kids
The Legend of Zelda: Majora's Mask
Star Fox 64
Contact
Banjo-Tooie
Deltarune
Animal Crossing: New Leaf
Super Smash Bros. Melee
Fallout: New Vegas
Super Smash Bros. Ultimate
Grand Theft Auto IV
Star Fox Adventures
Astro Bot
Vib-Ribbon
Metal Gear Solid 3: Snake Eater
Borderlands 2
Donkey Kong Country 2: Diddy's Kong Quest
The Legend of Zelda: Majora's Mask 3D
Cluefinders: Math Adventures - Mystery of the Himalayas
Harvester
The Legend of Zelda: Skyward Sword
Club Penguin
Team Fortress 2
Wacca Reverse
Animal Crossing: New Horizons
Super Smash Bros. Brawl
Die Hard Trilogy
EarthBound
Nickelodeon All-Star Brawl
Super Monaco GP
Splatoon 3
New Trivia!
Arms
All Night Nippon Super Mario Bros.
Fortnite
Shadow the Hedgehog
Pizza Tower
Kingdom Hearts
The Legend of Zelda: Ocarina of Time
Grand Theft Auto: Vice City
Super Mario 64
Dinosaur Planet
Garten of Banban
Pokémon Red Version
Sonic Adventure
Sonic Adventure 2
Freddy in Space 3: Chica in Space
Paper Mario: The Thousand-Year Door
Recently Added
Vs. Ice Climber
Nuts & Milk
Amanda the Adventurer: Pilot Episode
Pingu: Sekai de Ichiban Genki na Penguin
Mickey Mouse
Life is Strange: Double Exposure
Tokimeki Memorial 2
Jim Henson's Bear in the Big Blue House
Toro to Kyuujistu
Toro! Let's Party!
Magic Knight Rayearth
Bin Weevils
Battle Chess 3
Age of Empires
Experimental Penguins
The Amazing Spider-Man: Web of Fire
Stray Gods: The Roleplaying Musical
Mario & Luigi: Brothership
RoboCop
Kingdom Hearts Birth by Sleep Final Mix
Rayman Raving Rabbids
Rayman Legends
NBA Jam Tournament Edition
The Legend of Heroes: Trails in the Sky
Gangs of London
Die Hard Trilogy
SOCOM 3: U.S. Navy SEALs
Virtua Racing
V.R. Virtua Racing
Medal of Honor: Allied Assault
Harvest Moon: Animal Parade
Syphon Filter 2
Indiana Jones and the Great Circle
All Night Nippon Super Mario Bros.
SpongeBob SquarePants: The Yellow Avenger
Tetris & Dr. Mario
Cluefinders: Math Adventures - Mystery of the Himalayas
Sonic the Hedgehog
JumpStart 1st Grade Math
Sonic Generations
Magnetic Soccer
Tin Star
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective
Dragon Warrior III
Political Arena
JumpStart Kindergarten
Mouthwashing
Sabrina, the Teenage Witch: Brat Attack
Observation
UFO 50
Latest Trivia
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When wearing the NieR: Automata Nano Suits added in the crossover DLC with the game, if you attempt to move the camera to look up Eve's dress, a special animation will play where she notices and violently kicks the camera back away. This animation can only be triggered while wearing the NieR: Automata suits and none of the default suits in the base game, and acts as a reference to secret achievements in NieR Replicant and NieR: Automata for trying to look under Kainé and 2B's clothes respectively.
Stellar Blade DLC animation comparison:
https://www.youtube.com/watch?v=IYtxmCho1O8
NieR Replicant - Daredevil achievement:
https://www.youtube.com/watch?v=r2vIAbI4urI
NieR: Automata - What Are You Doing? achievement:
https://www.youtube.com/watch?v=Ki39N6-7OMQ
https://www.youtube.com/watch?v=IYtxmCho1O8
NieR Replicant - Daredevil achievement:
https://www.youtube.com/watch?v=r2vIAbI4urI
NieR: Automata - What Are You Doing? achievement:
https://www.youtube.com/watch?v=Ki39N6-7OMQ
subdirectory_arrow_right Vs. Ice Climber (Game)
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Vs. Ice Climber and its NES port were the first games that programmer Kazuaki Morita worked on at Nintendo. In a 2006 interview, he said that he considered the game to be a "warm-up on the NES" prior to working on Super Mario Bros.
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The Famicom version of Nuts & Milk was the first third party game on the platform. In the process of being ported to the Famicom, the game was overhauled from a top-down maze game comparable to Pac-Man to a 2D platformer comparable to Donkey Kong.
subdirectory_arrow_right Amanda the Adventurer: Pilot Episode (Game)
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In the original version of Amanda the Adventurer (retroactively renamed to Amanda the Adventurer: Pilot Episode after being picked up by DreadXP to become a full game), Amanda was voiced by Chelsea Lecompte due to the game having to be made in a single week as part of "DreadXP's Found Footage Jam" and being easy to cast as she lived with the main developer. When the game was picked up for full funding, it was decided to recast her in favor of Blair Greene-Osako, as Amanda was a black character (something proposed during the design process) yet was voiced by a white actress in the game jam version. While they felt it was acceptable at the time given the circumstances, they decided to recast her with a black actress once those circumstances had changed. Despite this, Lecompte does still provide voice work for the full game, specifically as the Say n' See toy and Gret-chan the doll.
Initial announcement:
https://mangledmaw.itch.io/amanda-the-adventurer-pilot/devlog/485014/introducing-the-new-voice-of-amanda
Credits for full release:
https://www.youtube.com/watch?v=fL-dPPwsuyA
https://mangledmaw.itch.io/amanda-the-adventurer-pilot/devlog/485014/introducing-the-new-voice-of-amanda
Credits for full release:
https://www.youtube.com/watch?v=fL-dPPwsuyA
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On the password screen, if you enter the password Pingu, Snowman, Dad, and Mom, the player will be brought to a screen where Pingu is seen dancing on a stage to the 1984 song "Woodpeckers from Space" by Eurodisco duo VideoKids. This song was previously featured in the original release of "Pingu Looks After the Egg", the second episode of the "Pingu" TV series in 1990.
Pingu Game Boy Easter egg:
https://www.youtube.com/watch?v=B6FhTWcieGo
Pingu Looks After the Egg clip:
https://www.youtube.com/watch?v=jBbduSOBCqU
VideoKids - Woodpeckers from Space:
https://www.youtube.com/watch?v=GHJ5bMyR2yw
https://www.youtube.com/watch?v=B6FhTWcieGo
Pingu Looks After the Egg clip:
https://www.youtube.com/watch?v=jBbduSOBCqU
VideoKids - Woodpeckers from Space:
https://www.youtube.com/watch?v=GHJ5bMyR2yw
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Upon reaching Nuisance level with Lustat, one of her dialogue lines will have her claim that the player isn't "the cutest vampire slayer I've ever met", stating "There was this one gal in the 90s that... Well, best not to kiss and tell." This is a reference to the 1997 television series "Buffy the Vampire Slayer".
subdirectory_arrow_right Mickey Mouse (Game)
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The model numbers of the Game & Watch titles Donkey Kong Circus and Mickey Mouse (Panorama) appear to have been flipped by mistake, as Donkey Kong Circus has the model number "MK-96" while Mickey Mouse has "DC-95".
List of Game & Watch serial numbers:
https://www.gameandwatch.ch/en/faq-questions-answers/model-numbers.html
Donkey Kong Circus:
https://www.pricecharting.com/game/game-&-watch/donkey-kong-circus-mk-96
https://www.gameandwatch.ch/en/game-watch-information/all-60-games/529-donkey-kong-circus-mk-96.html
https://www.facebook.com/killergamesgaming/photos/a.1682853685312204/3154977014766523/
Mickey Mouse (Panorama):
https://www.pricecharting.com/game/game-&-watch/mickey-mouse-dc-95
https://retro-treasures.blogspot.com/2011/03/mickey-mouse-game-watch.html
https://www.gameandwatch.ch/en/faq-questions-answers/model-numbers.html
Donkey Kong Circus:
https://www.pricecharting.com/game/game-&-watch/donkey-kong-circus-mk-96
https://www.gameandwatch.ch/en/game-watch-information/all-60-games/529-donkey-kong-circus-mk-96.html
https://www.facebook.com/killergamesgaming/photos/a.1682853685312204/3154977014766523/
Mickey Mouse (Panorama):
https://www.pricecharting.com/game/game-&-watch/mickey-mouse-dc-95
https://retro-treasures.blogspot.com/2011/03/mickey-mouse-game-watch.html
Platform: Nintendo DS
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
subdirectory_arrow_right Joust (Game)
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Pinball was the first released Nintendo game that was programmed by future president and CEO Satoru Iwata. Although he had previously worked on a Famicom port for Joust, the port ended up being released in 1987, years after Pinball.
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Unlike past titles in the Life is Strange series, Double Exposure is a direct sequel to the original game. In order to respect both of the first game's endings, players are given the option to choose an ending organically rather than making one of the two endings canon. Game director Jon Stauder elaborated on this, stating:
"There's no canon ending in our book to the first game. Double Exposure will respect both endings in Max's thoughts, her journal, her SMS, her interactions with other characters, what she opts to reveal about her past to her new friends, it's all reflective of that final choice."
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According to Ikuko Mimori, the sound designer for Pokémon Snap, two songs and an accompanying stage were scrapped from the game. Based on the names of the tracks ("Fantastic Horror" and "Theme of the Horror Boss"), it seems that the stage would likely have featured a Haunted or Ghost type theme. Concept art featured in the Pokémon Snap Official Strategy Guide portrays an early version of the game's setting, Pokémon Island, with an additional town and what appears to be a chapel, neither of which appear in the final game. This may be a depiction of the same cut stage, as "Fantastic Horror" uses bells that could be mounted in this chapel.
Ikuko Mimori's works:
http://web.archive.org/web/20010504025646/http://home.att.ne.jp:80/red/mimori/music/index.html#pokemonsnap
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Pok%C3%A9mon_Snap#Concept_Art
http://web.archive.org/web/20010504025646/http://home.att.ne.jp:80/red/mimori/music/index.html#pokemonsnap
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Pok%C3%A9mon_Snap#Concept_Art
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To promote the release of the game, HoYoverse collaborated with the YouTube channel Lofi Girl to release a Zenless Zone Zero-themed video featuring the character Belle on the HoYoFair YouTube channel. Similar to Lofi Girl's content, the video features lo-fi remixes of select songs from the game's soundtrack.
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An unused, fully playable, ARM exists within the game's files under the name "GumShield." This ARM functions similarly to the Clapback, except incoming attacks stick to it instead of being reflected. The GumShield model also features a unique brand that went completely unused in the final game.
Footage of the GumShield ARM:
https://www.youtube.com/watch?v=nETT3y7NiZs#t=304s
https://x.com/SuperNGuy/status/1511378184461295624
https://x.com/SuperNGuy/status/1511378259111469064
https://x.com/SuperNGuy/status/1511455189919797265
https://x.com/SuperNGuy/status/1511488717915140099
https://x.com/SuperNGuy/status/1511493557001019392
Unused brand image source:
https://armswiki.org/wiki/Beta_elements
https://armswiki.org/wiki/File:UnusedLogo.png
https://www.youtube.com/watch?v=nETT3y7NiZs#t=304s
https://x.com/SuperNGuy/status/1511378184461295624
https://x.com/SuperNGuy/status/1511378259111469064
https://x.com/SuperNGuy/status/1511455189919797265
https://x.com/SuperNGuy/status/1511488717915140099
https://x.com/SuperNGuy/status/1511493557001019392
Unused brand image source:
https://armswiki.org/wiki/Beta_elements
https://armswiki.org/wiki/File:UnusedLogo.png
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A Game Boy Advance version of the game was planned, but was scrapped for unknown reasons.
Game Boy Xtreme Magazine Issue #08 (February 2002) (page 8 in the magazine):
https://archive.org/details/gbx-2002-02-08/page/n7/mode/1up
https://archive.org/details/gbx-2002-02-08/page/n7/mode/1up
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There is an apartment complex in front of an alleyway located a short distance from Toro's hotel room. If you visit this location in the evening, you can see in one of the second floor windows (the cursor pointing at it in the attached screenshot) what appears to be a giant ghostly face covering the whole window. This phenomenon seems to be addressed in a dialogue the player can have with Toro either directly in front of the building or heading up the stairs in the alleyway leading to it:
The discovery of this secret shortly after the game's release caused speculation among Japanese players as to if it was an intentional Easter egg, or a case of poor lighting inside the building, but the answer remains unknown.
Toro: "Hey hey... what's that over there?"
Second dialogue option: "What thing?"
Toro: "I can't see it very well from here... Ah... I really wanna know what it is, let's check it out!"
Second dialogue option: "What thing?"
Toro: "I can't see it very well from here... Ah... I really wanna know what it is, let's check it out!"
The discovery of this secret shortly after the game's release caused speculation among Japanese players as to if it was an intentional Easter egg, or a case of poor lighting inside the building, but the answer remains unknown.
Collection: Vib-Ribbon
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The names of Vibri's different forms are:
• Super Vibri (スーパービブリ)
• Frog-Vibri (ケロビブリ, "Kerovibri", a combination of 蛙/ケロ meaning "frog")
• Insect-Vibri (ムシブリ, "Mushibri", a combination of 虫/ムシ meaning "insect")
• Super Vibri (スーパービブリ)
• Frog-Vibri (ケロビブリ, "Kerovibri", a combination of 蛙/ケロ meaning "frog")
• Insect-Vibri (ムシブリ, "Mushibri", a combination of 虫/ムシ meaning "insect")
Vib-Ribbon European manual (page 3 in the manual):
https://www.reddit.com/r/vib_ribbon/comments/eoraod/vib_ribbon_manual_not_the_poster_one/
https://drive.google.com/drive/u/0/folders/1-B3l7-ZUt80k-JGjXjWHqzzvil0u_XxJ
Vib-Ripple manual (page 8 in the manual):
https://archive.org/details/vibripplemanual/page/n9/mode/1up
Vib-Rihon (Vib-Ribbon art book) (page 13 in the book):
https://archive.org/details/vib-rihon-scans
Famitsu Issue #0570 (November 19, 1999) (page 222-223 in the magazine):
https://archive.org/details/famitsu0570/page/222/mode/1up
https://www.reddit.com/r/vib_ribbon/comments/eoraod/vib_ribbon_manual_not_the_poster_one/
https://drive.google.com/drive/u/0/folders/1-B3l7-ZUt80k-JGjXjWHqzzvil0u_XxJ
Vib-Ripple manual (page 8 in the manual):
https://archive.org/details/vibripplemanual/page/n9/mode/1up
Vib-Rihon (Vib-Ribbon art book) (page 13 in the book):
https://archive.org/details/vib-rihon-scans
Famitsu Issue #0570 (November 19, 1999) (page 222-223 in the magazine):
https://archive.org/details/famitsu0570/page/222/mode/1up
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A different version of the game was released in other Asian countries, including Hong Kong, that contained an English translation, making it the first Doko Demo Issyo game to be officially released in English.
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Although released in Japan on August 25, 1995, early in the Sega Saturn's life, Magic Knight Rayearth was the final Saturn game released in the United States, in late 1998. This long localization process was discussed in the game's US manual, where the localizers at Working Design shared details about the process and even acknowledged that it was likely the last Saturn game to be released in the country.
Release schedule of Sega Saturn games in Japan (in Japanese):
https://web.archive.org/web/20200319180754/https://sega.jp/history/hard/segasaturn/software.html
Game Informer Issue #68 (December 1998) (page 89 in the magazine) acknowledges the game's status as the final Sega Saturn release in America.
https://retrocdn.net/images/6/67/GameInformer_US_068.pdf
Magic Knight Rayearth US game manual (page 16 in the manual):
https://segaretro.org/images/c/c4/Mkr_sat_us_manual.pdf
https://web.archive.org/web/20200319180754/https://sega.jp/history/hard/segasaturn/software.html
Game Informer Issue #68 (December 1998) (page 89 in the magazine) acknowledges the game's status as the final Sega Saturn release in America.
https://retrocdn.net/images/6/67/GameInformer_US_068.pdf
Magic Knight Rayearth US game manual (page 16 in the manual):
https://segaretro.org/images/c/c4/Mkr_sat_us_manual.pdf
Collection: Doko Demo Issho
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The term "Pokepi" used to refer to characters seen in the games is a combination of the words "Pocket" and "People".
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The designs of the Tulpar crew are all loosely based on characters from popular horror media. Two examples that the developers themselves confirmed in a diary post are Daisuke and Anya, who are respectively based on Ryosuke Kawashima from the 2001 Japanese horror film Pulse and Wendy Torrance (as portrayed by Shelley Duvall) in the 1980 film adaptation of Stephen King's The Shining.