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Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
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Mouse Work
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Henry Stickmin: Completing the Mission
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Latest Trivia

subdirectory_arrow_right Street Fighter (Franchise)
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Captain Commando is commonly believed to be set in the future of the Street Fighter universe due to its numerous references to another series set in the same universe, Final Fight. Specific examples of this include Captain Commando taking place in Metro City (a recurring location from both Final Fight and Street Fighter) and Ginzu being trained in the fictional Bushinryu Ninjutsu style of fighting used by Guy. The latter connection would be elaborated on by Street Fighter 6 director Takayuki Nakayama, who revealed that Ginzu's father Gou (a character who had previously only appeared in concept art) would eventually succeed Guy as the 40th Bushinryu Grandmaster, with Ginzu eventually becoming the 41st Grandmaster.
Gou would later make his official debut in Street Fighter 6's World Tour mode during Kimberly's second memory dialogue, where she mentions how she was easily beaten by him. His appearance here depicts him wearing a purple version of Guy's Bushinryu outfit (similar to Ginzu's uniform) and holding a katana similar to Ginzu's signature weapon Lightning Light. Another reference in World Tour mode comes in the form of Carol, one of the minor enemies from Captain Commando appearing as an opponent during the "Fighty Mighty" mission quest. Her appearance is loosely based on her in-game sprite, wearing a blue tank top and pants as well as having pink hair (though here it's depicted as being straight rather than a ponytail), and her dialogue upon being beaten alludes to her role as a criminal in the original game: "Reminds me of old times, back when I was involved in some...slightly unscrupulous business."
However, there is one detail that brings this theory into question. In the Character Reference section of the Street Fighter V Shadaloo Combat Research Institute website, the profile for Yuta Homura mentions that he can clear Captain Commando using Mack the Knife (under his Japanese name Jenetty, "ジェネティー") with a single credit. The game is not mentioned by name though, and is instead referred to as an unspecified "beat'em up action game".
Gou would later make his official debut in Street Fighter 6's World Tour mode during Kimberly's second memory dialogue, where she mentions how she was easily beaten by him. His appearance here depicts him wearing a purple version of Guy's Bushinryu outfit (similar to Ginzu's uniform) and holding a katana similar to Ginzu's signature weapon Lightning Light. Another reference in World Tour mode comes in the form of Carol, one of the minor enemies from Captain Commando appearing as an opponent during the "Fighty Mighty" mission quest. Her appearance is loosely based on her in-game sprite, wearing a blue tank top and pants as well as having pink hair (though here it's depicted as being straight rather than a ponytail), and her dialogue upon being beaten alludes to her role as a criminal in the original game: "Reminds me of old times, back when I was involved in some...slightly unscrupulous business."
However, there is one detail that brings this theory into question. In the Character Reference section of the Street Fighter V Shadaloo Combat Research Institute website, the profile for Yuta Homura mentions that he can clear Captain Commando using Mack the Knife (under his Japanese name Jenetty, "ジェネティー") with a single credit. The game is not mentioned by name though, and is instead referred to as an unspecified "beat'em up action game".
Statements from Takayuki Nakayama:
https://x.com/takaNakayama/status/1041989133877403648
https://x.com/takaNakayama/status/1879683692161089637
Street Fighter 6 - Kimberly dialogue:
https://www.youtube.com/watch?v=NCaL4RjIzls#t=726s
Street Fighter 6 - Carol in Fighty Mighty:
https://www.youtube.com/watch?v=CKMKeiBKkXk#t=132s
Shadaloo Combat Research Institute - Yuta Homura (note: source is in Japanese):
http://game.capcom.com/cfn/sfv/column-131105.html
https://x.com/takaNakayama/status/1041989133877403648
https://x.com/takaNakayama/status/1879683692161089637
Street Fighter 6 - Kimberly dialogue:
https://www.youtube.com/watch?v=NCaL4RjIzls#t=726s
Street Fighter 6 - Carol in Fighty Mighty:
https://www.youtube.com/watch?v=CKMKeiBKkXk#t=132s
Shadaloo Combat Research Institute - Yuta Homura (note: source is in Japanese):
http://game.capcom.com/cfn/sfv/column-131105.html

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Nitrome began development of Mouse Work before the Nintendo Switch 2's mouse functionality was officially revealed, with the concept being based on industry rumors and a tease of the feature from the system's official announcement video. As they hadn't received a software development kit from Nintendo, they instead used Joy-Cons duct-taped to computer mouses to prototype and develop the game. Nitrome founder Mat Annal attributed the company's experience in making browser games with allowing them to develop the game so rapidly.
Article about development:
https://www.nintendolife.com/news/2025/04/random-mouse-work-dev-nitrome-shows-off-its-frankenstein-joy-con-2-alternative
Statement from Mat Annal:
https://www.eurogamer.net/shovel-knight-dig-studio-reveals-switch-2-game-it-gambled-on-making-after-hearing-whispers-of-mouse-controls
https://www.nintendolife.com/news/2025/04/random-mouse-work-dev-nitrome-shows-off-its-frankenstein-joy-con-2-alternative
Statement from Mat Annal:
https://www.eurogamer.net/shovel-knight-dig-studio-reveals-switch-2-game-it-gambled-on-making-after-hearing-whispers-of-mouse-controls

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Jurassic Genetics trailer:
https://www.youtube.com/watch?v=71PjqM7BiFE
Blogspot page covering the controversy:
https://jurassicgeneticscam.blogspot.com/
Jurassic Genetics first tech demo announcement:
https://thezt2roundtable.com/jurassic-genetics-resurrection-t18390.html
Development branching-off announcement:
https://web.archive.org/web/20140226191859/http://prehistorickingdom.com/blog/2014/02/26/whats-going-on/
https://www.youtube.com/watch?v=71PjqM7BiFE
Blogspot page covering the controversy:
https://jurassicgeneticscam.blogspot.com/
Jurassic Genetics first tech demo announcement:
https://thezt2roundtable.com/jurassic-genetics-resurrection-t18390.html
Development branching-off announcement:
https://web.archive.org/web/20140226191859/http://prehistorickingdom.com/blog/2014/02/26/whats-going-on/

subdirectory_arrow_right Bandai Namco Entertainment (Company)
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Special Flag in Xevious:
https://web.archive.org/web/20190922055052/http://www.hardcoregaming101.net/xevious
Special Flag in Gaplus:
https://web.archive.org/web/20201208095245/https://www.eurogamer.net/articles/virtual-console-roundup-
Special Flag in Tinkle Pit (Classic Gamer Magazine - Volume 2 Issue 1 [April 2004], page 19 in the magazine):
https://archive.org/details/Classic_Gamer_Magazine_Volume_2_Issue_1_2004-04_Classic_Gamer_US/page/n17/mode/2up
Special Flag in Tales of Phantasia:
https://www.youtube.com/watch?v=Eq71UP_2Dxk
https://shrines.rpgclassics.com/snes/top/items.shtml
Special Flag in Super Smash Bros. for Nintendo 3DS and Wii U:
https://web.archive.org/web/20210119174249/https://www.nintendolife.com/news/2014/08/the_namco_special_flag_will_boost_your_score_in_the_new_super_smash_bros
https://web.archive.org/web/20190922055052/http://www.hardcoregaming101.net/xevious
Special Flag in Gaplus:
https://web.archive.org/web/20201208095245/https://www.eurogamer.net/articles/virtual-console-roundup-
Special Flag in Tinkle Pit (Classic Gamer Magazine - Volume 2 Issue 1 [April 2004], page 19 in the magazine):
https://archive.org/details/Classic_Gamer_Magazine_Volume_2_Issue_1_2004-04_Classic_Gamer_US/page/n17/mode/2up
Special Flag in Tales of Phantasia:
https://www.youtube.com/watch?v=Eq71UP_2Dxk
https://shrines.rpgclassics.com/snes/top/items.shtml
Special Flag in Super Smash Bros. for Nintendo 3DS and Wii U:
https://web.archive.org/web/20210119174249/https://www.nintendolife.com/news/2014/08/the_namco_special_flag_will_boost_your_score_in_the_new_super_smash_bros

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PC Gamer article:
https://www.pcgamer.com/games/sim/the-turf-wars-begin-schedule-i-is-being-investigated-for-possible-copyright-infringement-by-the-publisher-of-drug-dealer-simulator/
Vice article:
https://www.vice.com/en/article/i-dove-into-both-schedule-1-and-drug-dealer-simulator-after-the-controversy-started-which-one-takes-the-coke-i-mean-the-cake/
https://www.pcgamer.com/games/sim/the-turf-wars-begin-schedule-i-is-being-investigated-for-possible-copyright-infringement-by-the-publisher-of-drug-dealer-simulator/
Vice article:
https://www.vice.com/en/article/i-dove-into-both-schedule-1-and-drug-dealer-simulator-after-the-controversy-started-which-one-takes-the-coke-i-mean-the-cake/

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In a post-release interview with Game Informer, AlphaDream producer Yoshihiko Maekawa and Nintendo producer Akira Otani stated that the decision to develop the game for the Nintendo 3DS (then in its twilight as an incumbent platform) instead of the Nintendo Switch was due to the former allowing the developers to carry over the original game's dual-screen gameplay, as well as due to timing where they could build off existing assets. They also cited numerous factors behind AlphaDream's decision to remake the third game in the sub-series directly after the first game (thus skipping the second game, Mario & Luigi: Partners in Time). According to Otani and AlphaDream director Shunsuke Kobayashi, the biggest factor was that Bowser's Inside Story was "the best received title in the series", with other reasons including a desire to explore the father-son relationship between Bowser and Bowser Jr. in Bowser Jr.'s Journey and the ability to carry on Fawful's subplot from the Bowser's Minions mode in Mario & Luigi: Superstar Saga + Bowser's Minions. Kobayashi described the process of developing the new mode as "really fun for us" thanks to the ability to emphasize the comedic aspects of the game's cast, with Otani further highlighting the opportunity to tell a kid-friendly story about a protagonist rebounding from hitting rock bottom.

subdirectory_arrow_right Henry Stickmin: Completing the Mission (Game)
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An unused post-credits cutscene was discovered on a late beta build of the game dated to January 28, 2013, three months before the retail release. The cutscene re-contextualizes Far Cry 3: Blood Dragon as being "a game within a game", featuring a younger Vaas staring at TV static, and is seemingly connected to an achievement in the retail release titled "The Drug of the Nation". The achievement is unlocked by turning off all 32 TV sets throughout the game in order to "Decrypt the Hidden Message", though it's never revealed what this is. Prior to this discovery, some players theorized that the hidden message was actually telling players they wasted their time turning off TVs in a video game while staring at a TV expecting a reward, hence TVs being "the drug of the nation", and calling back to a popular monologue by Vaas from Far Cry 3 about the definition of insanity.
Unused cutscene:
https://www.youtube.com/watch?v=spnFqDFVbnA
Far Cry 3: Blood Dragon achievements:
https://steamcommunity.com/stats/233270/achievements/
Eurogamer video about the missing "Hidden Message":
https://www.youtube.com/watch?v=1RWYYm3dOFY
Far Cry 3 Vaas monologue:
https://www.youtube.com/watch?v=rKMMCPeiQoc
https://www.youtube.com/watch?v=spnFqDFVbnA
Far Cry 3: Blood Dragon achievements:
https://steamcommunity.com/stats/233270/achievements/
Eurogamer video about the missing "Hidden Message":
https://www.youtube.com/watch?v=1RWYYm3dOFY
Far Cry 3 Vaas monologue:
https://www.youtube.com/watch?v=rKMMCPeiQoc

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Dr. Earnhardt character bio in the retail release:
https://www.youtube.com/watch?v=AyP474Fl0Bo#t=138s
Unused cutscene:
https://www.youtube.com/watch?v=_WfcM8ahE3o
https://www.youtube.com/watch?v=AyP474Fl0Bo#t=138s
Unused cutscene:
https://www.youtube.com/watch?v=_WfcM8ahE3o

subdirectory_arrow_right Sonic X Shadow Generations (Game)
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After rescuing Knuckles in the original Sonic Generations, he asked Classic Sonic if he had suddenly gained weight, leading him to insecurely rub his belly. In Sonic X Shadow Generations, this scene was rewritten and re-recorded to instead have Knuckles ask if he knew where the rest of Angel Island is. However, the original animation where Classic Sonic rubs his stomach was left intact, appearing to imply that he ate Angel Island.

subdirectory_arrow_right Mario Kart World (Game)
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Mario Kart 8 DK dab:
https://www.polygon.com/2017/3/10/14880388/donkey-kong-dab-mario-kart-8-deluxe-trailer
Mario Kart World DK dab screenshot:
https://www.nintendolife.com/news/2025/04/gallery-get-a-closer-look-at-mario-kart-world-in-these-fresh-switch-2-screenshots
Mario Kart World DK dab video:
https://www.reddit.com/r/donkeykong/comments/1jpzvk3/dk_dabbing_in_mario_kart_world/
https://www.polygon.com/2017/3/10/14880388/donkey-kong-dab-mario-kart-8-deluxe-trailer
Mario Kart World DK dab screenshot:
https://www.nintendolife.com/news/2025/04/gallery-get-a-closer-look-at-mario-kart-world-in-these-fresh-switch-2-screenshots
Mario Kart World DK dab video:
https://www.reddit.com/r/donkeykong/comments/1jpzvk3/dk_dabbing_in_mario_kart_world/

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In the Side Order DLC expansion, the noises made by the bosses Asynchronous Rondo and Pinging Marciale are actually distorted clips of the Off the Hook songs "Ebb & Flow" and "Fly Octo Fly" respectively.
Asynchronous Rondo boss fight:
https://www.youtube.com/watch?v=vvKd09kTI98
Asynchronous Rondo isolated sounds:
https://x.com/SuperDaStar/status/1761158612058321354
Ebb & Flow:
https://www.youtube.com/watch?v=emsfPUg3ezk
Pinging Marciale boss fight:
https://www.youtube.com/watch?v=iosyaxPw6zo
Pinging Marciale isolated sounds:
https://x.com/SuperDaStar/status/1761162990450344198
Fly Octo Fly:
https://www.youtube.com/watch?v=an7GOmJE7Ao
https://www.youtube.com/watch?v=vvKd09kTI98
Asynchronous Rondo isolated sounds:
https://x.com/SuperDaStar/status/1761158612058321354
Ebb & Flow:
https://www.youtube.com/watch?v=emsfPUg3ezk
Pinging Marciale boss fight:
https://www.youtube.com/watch?v=iosyaxPw6zo
Pinging Marciale isolated sounds:
https://x.com/SuperDaStar/status/1761162990450344198
Fly Octo Fly:
https://www.youtube.com/watch?v=an7GOmJE7Ao

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The Four Horsemen's nickname, Ultrabox, is a play on the English new wave band Ultravox, of whom series creator Hideo Kojima is a longtime fan.
Old VGFacts video:
https://www.youtube.com/watch?v=jtsjvPhsBRo#t=290s
Tweet by Hideo Kojima where he discusses getting an autograph from Ultravox frontman Midge Ure:
http://archive.today/2025.04.16-042220/https://x.com/HIDEO_KOJIMA_EN/status/1048597452754903040
https://www.youtube.com/watch?v=jtsjvPhsBRo#t=290s
Tweet by Hideo Kojima where he discusses getting an autograph from Ultravox frontman Midge Ure:
http://archive.today/2025.04.16-042220/https://x.com/HIDEO_KOJIMA_EN/status/1048597452754903040

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The game was originally going to have twenty songs, but only nineteen were included in the final game. According to an article from 1UP.com, the scrapped song was "Livin' la Vida Loca" by Ricky Martin. This would be confirmed years later by video game journalist Liam Robertson in a video detailing the history of the game and its Japanese counterpart Osu! Tatakae! Ouendan. According to the video, the song was cut due to licensing issues later in development, with UI programmer Robert Ota Dieterich stating it was intended to be used in the game's second level before being replaced by "Makes No Difference" by Sum 41.
1UP.com article:
https://web.archive.org/web/20070927195550/http://www.1up.com/do/feature?pager.offset=4&cId=3153670
Game History Secrets - "History of Elite Beat Agents / Ouendan Series"
https://www.youtube.com/watch?v=h-kubb640w8
Article about the above video:
https://gamingreinvented.com/news/new-video-shows-history-of-ouendan-and-elite-beat-agents/
https://web.archive.org/web/20070927195550/http://www.1up.com/do/feature?pager.offset=4&cId=3153670
Game History Secrets - "History of Elite Beat Agents / Ouendan Series"
https://www.youtube.com/watch?v=h-kubb640w8
Article about the above video:
https://gamingreinvented.com/news/new-video-shows-history-of-ouendan-and-elite-beat-agents/

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Watsham's original mockup:
https://web.archive.org/web/20211225025154/https://twitter.com/JoolsWatsham/status/412463614302240769
YouTube video by IGN where Watsham discusses the pitch:
https://www.youtube.com/watch?v=OwpPhy0j3UA#t=639s
https://web.archive.org/web/20211225025154/https://twitter.com/JoolsWatsham/status/412463614302240769
YouTube video by IGN where Watsham discusses the pitch:
https://www.youtube.com/watch?v=OwpPhy0j3UA#t=639s

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According to programmer Sertif in a reply to a now-deleted tweet, Gustavo's steed Brick the rat is intended to be female. Composer ClascyJitto corroborated this and assumed that the reason fans did not know this beforehand was because it was not overtly stated in the game.

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Overview videos:
https://www.youtube.com/watch?v=Ux6nKkGZTzk
https://www.youtube.com/watch?v=sG_P0dQkjlw
Gameplay demonstration with the controller:
https://www.youtube.com/watch?v=Si01Rg827j0
Image source:
https://consolevariations.com/collectibles/activision-wu-tang-clan-controller
GameRant article with European limited edition box art:
https://gamerant.com/consoles-unconventional-controllers-games/
https://www.youtube.com/watch?v=Ux6nKkGZTzk
https://www.youtube.com/watch?v=sG_P0dQkjlw
Gameplay demonstration with the controller:
https://www.youtube.com/watch?v=Si01Rg827j0
Image source:
https://consolevariations.com/collectibles/activision-wu-tang-clan-controller
GameRant article with European limited edition box art:
https://gamerant.com/consoles-unconventional-controllers-games/

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Half-Life 25th Anniversary Documentary (50:36 and 56:12):
https://www.youtube.com/watch?v=TbZ3HzvFEto
Game manual (page 2 in the manual):
https://archive.org/details/halflife1998ownersmanual/page/n1/mode/2up
Game footage:
https://www.youtube.com/watch?v=qyc1DjLbt90
Harry Teasley Reddit comments:
https://www.reddit.com/r/gaming/comments/o16il/comment/c3dkvjf/
https://www.reddit.com/r/gaming/comments/o16il/comment/c3dlda0/
Marc Laidlaw email:
https://www.valvetime.co.uk/threads/info-received-from-valve-only-no-questions-discussion.1298/post-2012223
https://www.youtube.com/watch?v=TbZ3HzvFEto
Game manual (page 2 in the manual):
https://archive.org/details/halflife1998ownersmanual/page/n1/mode/2up
Game footage:
https://www.youtube.com/watch?v=qyc1DjLbt90
Harry Teasley Reddit comments:
https://www.reddit.com/r/gaming/comments/o16il/comment/c3dkvjf/
https://www.reddit.com/r/gaming/comments/o16il/comment/c3dlda0/
Marc Laidlaw email:
https://www.valvetime.co.uk/threads/info-received-from-valve-only-no-questions-discussion.1298/post-2012223

subdirectory_arrow_right Conker's Other Bad Fur Day (Game)
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Conker's Other Bad Day pitch documents:
https://www.raregamer.co.uk/games/conkers-other-bad-day/
Back of the game's box:
https://www.youtube.com/watch?v=Hks-bHpZfUs#t=175s
https://www.raregamer.co.uk/games/conkers-other-bad-day/
Back of the game's box:
https://www.youtube.com/watch?v=Hks-bHpZfUs#t=175s