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Snowboard Kids 2
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Star Fox 64
Octodad: Dadliest Catch
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Astro Bot
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Cluefinders: Math Adventures - Mystery of the Himalayas
Shadow the Hedgehog
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Super Monaco GP
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The Legend of Zelda: Majora's Mask
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Metal Gear Solid 3: Snake Eater
Halo 3
Freddy in Space 3: Chica in Space
Star Fox Adventures
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Harvest Moon: Animal Parade
Harvester
Deltarune
Garten of Banban
Sonic Adventure 2
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Indiana Jones and the Great Circle
Talking Tom Cat
Super Smash Bros. Melee
Nosferatu
Dinosaur Planet
Syphon Filter 2
Team Fortress 2
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Scratchin' Melodii
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Gex 3: Deep Cover Gecko
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Die Hard Trilogy
SOCOM 3: U.S. Navy SEALs
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V.R. Virtua Racing
Medal of Honor: Allied Assault
Harvest Moon: Animal Parade
Syphon Filter 2
Indiana Jones and the Great Circle
All Night Nippon Super Mario Bros.
SpongeBob SquarePants: The Yellow Avenger
Tetris & Dr. Mario
Cluefinders: Math Adventures - Mystery of the Himalayas
Sonic the Hedgehog
JumpStart 1st Grade Math
Sonic Generations
Magnetic Soccer
Tin Star
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective
Dragon Warrior III
Political Arena
JumpStart Kindergarten
Mouthwashing
Sabrina, the Teenage Witch: Brat Attack
Observation
UFO 50
Dead or Alive
Skylanders: SuperChargers Racing
Skylanders: SuperChargers
SpongeBob SquarePants: The Patrick Star Game
Metal Gear Solid Delta: Snake Eater
KiKi KaiKai
Hard Time III
Twin Breaker: A Sacred Symbols Adventure
Metal Slader Glory: Director's Cut
Virtua Cop
Wii Karaoke U by Joysound
Astro Bot
Qix
Maimai DX Splash
Wacca Reverse
The Slaughtering Grounds
Gimmick! 2
Damn Dog
Deer Avenger 3D
Youkai Douchuki
Road Fighter
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Latest Trivia
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Due to its poor reception and short lifespan, over 60 Sega 32X games are known to have been cancelled. As the 32X only received 40 official releases worldwide, this makes it unusual in that it had more cancellations than actual game releases. Many of the cancelled 32X games would eventually be ported to other platforms to commercial and/or critical success, including Daytona USA, Die Hard Trilogy, and Rayman.
Daytona USA port - Computer & Video Games May 1994 issue (page 32 in the magazine):
https://retrocdn.net/images/d/dd/CVG_UK_150.pdf
Die Hard Trilogy port - Mean Machines Sega October 1994 issue (page 13 in the magazine):
https://retrocdn.net/images/c/c1/MeanMachinesSega24UK.pdf
Rayman port - GamePro March 1995 issue (page 144 in the magazine):
https://retrocdn.net/images/0/07/GamePro_US_068.pdf
Rayman port - Top Consoles June 1995 issue (in French; page 8 in the magazine):
https://retrocdn.net/images/9/9f/TopConsoles_FR_03.pdf
SegaRetro article:
https://segaretro.org/32X_games#Unreleased_games
https://retrocdn.net/images/d/dd/CVG_UK_150.pdf
Die Hard Trilogy port - Mean Machines Sega October 1994 issue (page 13 in the magazine):
https://retrocdn.net/images/c/c1/MeanMachinesSega24UK.pdf
Rayman port - GamePro March 1995 issue (page 144 in the magazine):
https://retrocdn.net/images/0/07/GamePro_US_068.pdf
Rayman port - Top Consoles June 1995 issue (in French; page 8 in the magazine):
https://retrocdn.net/images/9/9f/TopConsoles_FR_03.pdf
SegaRetro article:
https://segaretro.org/32X_games#Unreleased_games
subdirectory_arrow_right Metal Gear Solid: Peace Walker (Game)
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EVA's English voice actress in Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker was credited under the name Suzetta MiƱet, and was widely assumed by fans to be a pseudonym as she had no other credits in anything. This sparked years of speculation as to who she could be, with one of the most leading theories being that she was voiced by Debi Mae West, the voice of Meryl in Metal Gear Solid and Metal Gear Solid 4: Guns of the Patriots. However, while West acknowledged that the characters sounded similar, she denied being the voice of EVA in 2015. Konami would eventually confirm in a 2024 behind-the-scenes video promoting Metal Gear Solid Delta: Snake Eater that the pseudonym belonged to Jodi Benson, who was best known for voicing Ariel in Disney's 1989 adaptation of the fairy tale "The Little Mermaid". Benson explained that she used the pseudonym at the recommendation of the game's English voice director Kris Zimmerman Salter, because of her association with Disney and other roles aimed towards younger and family-friendly audiences at the time. The name itself was based on a pet dog Benson owned in her childhood named "Suzette Monet".
Metal Gear Solid: Legacy Series Part 3:
https://www.youtube.com/watch?v=iDIWFh7nYa4
Snake Eater end credits:
https://www.youtube.com/watch?v=e7MjRQxYL2w
Peace Walker end credits:
https://www.youtube.com/watch?v=ESBxEcd8r7Q#t=84s
The Kojima Productions Report: Session 056:
https://web.archive.org/web/20160409222535/http://www.konami.jp/kojima_pro/radio/the_report/the_report_056.mp3
Debi Mae West 2015 interview:
https://www.youtube.com/watch?v=u1mM26_fta0#t=3009s
https://www.youtube.com/watch?v=iDIWFh7nYa4
Snake Eater end credits:
https://www.youtube.com/watch?v=e7MjRQxYL2w
Peace Walker end credits:
https://www.youtube.com/watch?v=ESBxEcd8r7Q#t=84s
The Kojima Productions Report: Session 056:
https://web.archive.org/web/20160409222535/http://www.konami.jp/kojima_pro/radio/the_report/the_report_056.mp3
Debi Mae West 2015 interview:
https://www.youtube.com/watch?v=u1mM26_fta0#t=3009s
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Champion Edition was the only iteration of Street Fighter II to be released on the PC Engine, known in the USA as the TurboGrafx-16. Despite the original game's relatively large size, this port did not take advantage of the console's CD-ROM attachment. Instead, the game was released on a 20 megabit HuCard. For context, all other games released on HuCard had a capacity of no more than 8 megabits. As the standard PC Engine controller only had two action buttons, a new controller called the Avenue Pad 6 was released specifically for use with the game.
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The Genesis version of Virtua Racing is the only licensed game for the system to use the Sega Virtua Processor. Similar to the SNES's Super FX chip used in games such as Star Fox, the SVP greatly improved the Genesis's ability to render large numbers of polygons. Due to the extra hardware, Virtua Racing cost $99.95 at launch, making it the most expensive mass-produced domestic Genesis cartridge.
Sega-16 article:
https://www.sega-16.com/2006/03/segas-svp-chip-the-road-not-taken/
GamePro magazine Issue #57 (page 174 in the magazine):
https://retrocdn.net/images/2/28/GamePro_US_057.pdf
https://www.sega-16.com/2006/03/segas-svp-chip-the-road-not-taken/
GamePro magazine Issue #57 (page 174 in the magazine):
https://retrocdn.net/images/2/28/GamePro_US_057.pdf
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Originally, the South Asian area of the game was specified to be Bangladesh, but this was changed due to a complaint from the Bangladeshi government regarding the portrayal of the region, with a Sony spokesperson stating:
"The SOCOM franchise has never depicted any government or country as a terrorist operation, and any depiction of independent terrorist groups is purely from a fictional standpoint. Within the storyline of SOCOM 3, there has never been any reference to Bangladesh supporting, or harboring terrorists and/or other criminal activities."
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The Japanese version of the game features a unique location west of Mt. Glom, a small riverside woodland simply called "?". This area is only accessible if the player patches their memory card using a CD distributed with volume 147 of Dengeki PlayStation. The primary feature of ? is Dengeki-ya, a Special Store containing a lottery, a shop, and a free Rusted Sword.
Despite tying in with a magazine published exclusively in Japan, the files for ? are still present in the US release's data.
Despite tying in with a magazine published exclusively in Japan, the files for ? are still present in the US release's data.
The Cutting Room Floor article:
https://tcrf.net/Breath_of_Fire_IV#Regional_Differences
Gameplay footage of a restoration patch which adds ? back to the English-language version:
https://www.youtube.com/watch?v=n6DjQzPWaKE
https://tcrf.net/Breath_of_Fire_IV#Regional_Differences
Gameplay footage of a restoration patch which adds ? back to the English-language version:
https://www.youtube.com/watch?v=n6DjQzPWaKE
subdirectory_arrow_right Virtua Racing (Game)
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The Saturn port of Virtua Racing was outsourced by Sega to the publisher Time Warner Interactive. However, Sega did not provide the developers with the source code for the game or initially a Saturn development kit, instead only giving a single arcade cabinet and some model data. The developers were thus forced to reverse engineer Virtua Racing to the best of their abilities. As a result, the game handles significantly differently from any other version of the game.
Despite a troubled development, Time Warner added a significant amount of extra content to the game, including a Grand Prix mode and increasing the 1 vehicle and 3 tracks to 5 vehicles and 10 tracks. As of 2024, this makes the Saturn version to most content-rich version of Virtua Racing.
Despite a troubled development, Time Warner added a significant amount of extra content to the game, including a Grand Prix mode and increasing the 1 vehicle and 3 tracks to 5 vehicles and 10 tracks. As of 2024, this makes the Saturn version to most content-rich version of Virtua Racing.
PandaMonium Reviews video:
https://www.youtube.com/watch?v=BjhDXStrFdc
10:27 - Development info regarding Time Warner
11:16 - "Not a Port"
13:11 - Dev Kit situation
20:15 - Direct comparison between versions
27:38 - New Content
53:30 - Contemporary reception
https://www.youtube.com/watch?v=BjhDXStrFdc
10:27 - Development info regarding Time Warner
11:16 - "Not a Port"
13:11 - Dev Kit situation
20:15 - Direct comparison between versions
27:38 - New Content
53:30 - Contemporary reception
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Click here to unhide it.
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On the second floor of Graniny Gorki, there is a library/desk room on the west side of the wall that features three notable paintings and a magazine. The paintings are Spoiler:"Salvation." and "Promise." which depict God, and "St. Alessa Gillespie: Mother of God, Daughter of God.", and are taken from the Church from Silent Hill 3. There is a fourth painting in the room depicting the head of a woman, but it's not known where it originates from. The magazine can be found on the desk towards the back of the room, and is a copy of the May 2004 issue of Electronic Gaming Monthly promoting the game on the cover.
Easter egg footage:
https://www.youtube.com/watch?v=hpLJsdlACaI
https://www.youtube.com/watch?v=lNZJU4ZyREE#t=195s
Electronic Gaming Monthly Issue #178 (May 2004):
https://archive.org/details/electronic-gaming-monthly-issue-178-may-2004
https://www.youtube.com/watch?v=hpLJsdlACaI
https://www.youtube.com/watch?v=lNZJU4ZyREE#t=195s
Electronic Gaming Monthly Issue #178 (May 2004):
https://archive.org/details/electronic-gaming-monthly-issue-178-may-2004
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During the game's fifth mission, if you complete the Sniper's Last Stand level on Hard mode, the player will be brought to the second part of the level to play a hide-and-seek minigame. You are given 60 seconds to find a safe hiding spot, and then the "Bazooka-Med", a medic carrying a bazooka, will start to hunt you down until he finds you and shoots you with it. There is no reward for winning this minigame.
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In the "Blood and Wine" expansion, one of the fist-fighters Geralt must defeat in Beauclair is a man named Mancomb who can be found near the Nilfgaardian Embassy marker in the south. Mancomb is described as an experienced fighter, but instead of fighting in hand-to-hand combat, Geralt must instead fight Mancomb by verbally roasting him. This entire sequence is a reference to the Monkey Island series, with Mancomb's appearance being modeled after series protagonist Guybrush Threepwood, the name "Mancomb" already belonging to the Monkey Island character Mancomb Seepgood, and the fight itself referencing the recurring Insult Sword Fights throughout the series.
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In 2023, a previously undiscovered Easter egg was found in the secret level "The Abyssmal". However, while it is possible to activate this secret legitimately, the steps to do so are uncertain as to how many are really needed to activate it. In order to make it appear, Gex needs to whack all 6 pearls, whack all 7 mines in a specific order, whack every fish, whack the turret without activating it, and whack the target inside of the sunken ship. Another possible step is going inside of the ship's funnel, but it's still unknown if this is supposed to be an invisible trigger for something or if it's unnecessary for triggering the Easter egg. When all of these steps are completed, a spinning cube with pictures of three family members of the developers will appear on top of the Deep Sea Explorer. Destroying the cube will award you with a Star Token for the Vault.
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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Super Monaco GP longplay:
https://www.youtube.com/watch?v=b3_dzGfVero
The Cutting Room Floor article:
https://tcrf.net/Super_Monaco_GP_%28Arcade%29
Photoshoots for each model (Not safe for work warning: pornographic content):
https://www.babepedia.com/babe/Claire_Rambeau
https://www.babepedia.com/babe/Mercy_Rooney
https://www.youtube.com/watch?v=b3_dzGfVero
The Cutting Room Floor article:
https://tcrf.net/Super_Monaco_GP_%28Arcade%29
Photoshoots for each model (Not safe for work warning: pornographic content):
https://www.babepedia.com/babe/Claire_Rambeau
https://www.babepedia.com/babe/Mercy_Rooney
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If you encounter the enemy Adamantaimai and manage to cast Barrier, MBarrier or Big Guard (which includes both statuses) before its first turn, the Adamantaimai will attempt to use Cure. However, it does not have Cure in its attack list, which will most commonly result in a debug error message appearing advising players to hold L1, R1 and Select to return to the overworld. The reason Adamantaimai tries to use Cure is because Cure has the ability ID of 0. Adamantaimai selects an ability to use if it lacks Barrier status, and it can select another ability if it has Barrier but not MBarrier (at no other time does this enemy store an ability in memory). However, no value was ever set for the possibility of it already having both statuses on its first turn, so it never sets an ability and instead tries to use the ability set at 0. While Adamantaimai using Cure is not unusual on paper, it has no animation for it unlike its other attacks, resulting in the error message. Attempting this glitch in modern releases of the game will cause it to freeze.
Glitch footage and explanation:
https://www.youtube.com/watch?v=cuPiQ4mHRC0
https://www.youtube.com/watch?v=6p8mm75pVZs#t=107s
https://www.youtube.com/watch?v=cuPiQ4mHRC0
https://www.youtube.com/watch?v=6p8mm75pVZs#t=107s
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Concept art for the game suggests that there were plans to include V.I.P. Bots based on Sweet Tooth from the Twisted Metal series and Princess Plump from the Fat Princess series at some point in development, but were ultimately scrapped.
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Unlike the development of the first game, series creators John Garvin and Richard Ham both had a complete vision of what Syphon Filter 2 would be like prior to development, with Garvin stating in an interview with PlayStation Blog:
"The entire team was given a week off and [Richard Ham] and I were sent off to write up a script for Syphon Filter 2. I think I spent a weekend and wrote the entire screenplay. Rich and I got together and he helped revise the second half of the game, introducing all the Moscow stuff, making the end of the story more espionage-like and exciting. When the team came back, we spent the next year building exactly what we had written. That was the first time that we had a vision up front, which we followed until the end."
subdirectory_arrow_right Maxis (Company)
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Maxis Studio One began life as a group of college friends working on a fan project called "SimBots", which would have allowed players to turn cities created in SimCity 2000 into arenas for mecha battles. Maxis caught wind of this project and hired the team, but cancelled the SimBots project. The team was instead tasked with developing the Sega Saturn port of SimCity 2000, starting in June 1994, at which point no development hardware was actually available until October. A single "Sophia" development kit was obtained in December, and development lasted until August 1995, with the port releasing in Autumn.
The Saturn port has a few technical oddities as a result of its short development time. For example, saving a single city required 461 blocks of memory (about 32 kilobytes), equivalent to virtually all of the Saturn's internal storage. Although the Saturn featured dual-CPU architecture, only a single CPU was used, causing the game to run very slowly with more complex cities.
The Saturn port has a few technical oddities as a result of its short development time. For example, saving a single city required 461 blocks of memory (about 32 kilobytes), equivalent to virtually all of the Saturn's internal storage. Although the Saturn featured dual-CPU architecture, only a single CPU was used, causing the game to run very slowly with more complex cities.
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In a 2024 GameRant interview with the game's director and designer Jens Andersson, he went into detail about Bethesda collaborating with Lucasfilm Games, what input they had on the game, and how much creative freedom Bethesda were given. Bethesda director Todd Howard originally came up with the idea of making a game about the Great Circle, but the game's story was entirely devised by Andersson and his team after the first two months of development. Lucasfilm Games gave feedback on the story, and Bethesda cooperated because they were fans of the franchise and felt Lucasfilm Games were on the same page in regards to their goals. They trusted Lucasfilm as a whole to know how the Indiana Jones character and IP should be treated in order to create "something that felt like an Indiana Jones experience".
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The description for the V.I.P. Bot "Watermelon Buster" (based on Raiden from the Metal Gear series and specifically his appearance in Metal Gear Rising: Revengeance) simply reads "Nanomachines, son!" This is a reference to the final boss fight in that game, where Spoiler:after Raiden asks him why he won't die, Senator Armstrong responds "Nanomachines, son!", with the scene and line becoming an internet meme.
V.I.P. Bot showcase:
https://www.youtube.com/watch?v=MjP2HpnNOd0#t=303s
KnowYourMeme article:
https://knowyourmeme.com/memes/nanomachines-son
https://www.youtube.com/watch?v=MjP2HpnNOd0#t=303s
KnowYourMeme article:
https://knowyourmeme.com/memes/nanomachines-son