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![Attachment](/media/thumbs/7/17135.jpg)
Notably, one of the interviews in Um Jammer Lammy Now! has Katy laugh off a question about if she has a boyfriend.
Original email:
https://www.reddit.com/r/Parappa/comments/65t626/rodney_greenblat_officially_stating_that_he_would/
Katy interview from UJLN:
https://youtu.be/bh-mgD_a3YA?si=yzHziUQmE-CQSW6L
Greenblat's Lammy X Katy art:
https://twitter.com/RodneyGreenblat/status/1493249134526148615
https://twitter.com/RodneyFundotcom/status/1360756719232503808
https://www.reddit.com/r/Parappa/comments/65t626/rodney_greenblat_officially_stating_that_he_would/
Katy interview from UJLN:
https://youtu.be/bh-mgD_a3YA?si=yzHziUQmE-CQSW6L
Greenblat's Lammy X Katy art:
https://twitter.com/RodneyGreenblat/status/1493249134526148615
https://twitter.com/RodneyFundotcom/status/1360756719232503808
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When asked where he got the inspiration for the game's surreal plotlines, Gabin Ito, the chief writer and editor of Um Jammer Lammy, stated that the team of the game did not do drugs, but rather got their ideas from a combination of a lack of sleep making them spacey and a limited development time not providing the time-frame to fine-tune concepts.
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![Attachment](/media/thumbs/7/17684.png)
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The European version of Um Jammer Lammy and the US version of Dino Crisis mistakenly use the Japanese version of the generic PlayStation anti-piracy screen.
The Cutting Room Floor articles:
https://tcrf.net/Um_Jammer_Lammy#Anti-Piracy_Oddity
https://tcrf.net/Dino_Crisis_(PlayStation)#Anti-Piracy_Screen
https://tcrf.net/Um_Jammer_Lammy#Anti-Piracy_Oddity
https://tcrf.net/Dino_Crisis_(PlayStation)#Anti-Piracy_Screen
subdirectory_arrow_right Um Jammer Lammy Now (Game)
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![Attachment](/images/display/audio.png)
The Cutting Room Floor article:
https://tcrf.net/Um_Jammer_Lammy#Stage_5
Um Jammer Lammy Now lyric changes:
https://www.youtube.com/watch?v=8htmQvnOUt8#t=1917
https://tcrf.net/Um_Jammer_Lammy#Stage_5
Um Jammer Lammy Now lyric changes:
https://www.youtube.com/watch?v=8htmQvnOUt8#t=1917
subdirectory_arrow_right Um Jammer Lammy Now (Game)
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Stage 1 of Um Jammer Lammy was incomplete in the original PlayStation version, not being accessible in either multiplayer or PaRappa's story. With a GameShark code, a US player can access an unfinished version of PaRappa's stage 1, which has no animations and only uses triangle buttons. Stage 1 would eventually be finished for Um Jammer Lammy NOW!, released 9 months after the PlayStation version, with Rammy and PaRappa support.
Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
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Lammy's design went through four different variations that were approved and then rejected until it reached the final design influenced by the Australian pop star Natalie Imbruglia. Character designer Rodney Greenblat was "a little disappointed" that the final design strayed so far from looking like a lamb.
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Rodney Greenblat was cautious about Um Jammer Lammy not featuring PaRappa as the main character and using rock music instead of lyrical performances. He also suggested basing the game on goth aesthetics, such as those of the band The Cure, but this idea did not go through.
subdirectory_arrow_right PaRappa the Rapper (Franchise)
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![Attachment](/media/thumbs/7/17063.png)
PaRappa's mom in UJL:
https://youtu.be/NN3fkwg5UYE?si=GqDYPExqxK3cwKXC&t=33
PaRappa's mom in comics:
https://parappatherapper.fandom.com/wiki/RodneyFun_Comic_Collection?file=RFCC1_b4_03_04.jpg#Parappa_Gets_A_Job
PaRappa's mom in the PJ Berri anime:
https://youtu.be/c8ImGFC2mZY?si=XAnbPgbnQJq4hZR-&t=6
https://youtu.be/NN3fkwg5UYE?si=GqDYPExqxK3cwKXC&t=33
PaRappa's mom in comics:
https://parappatherapper.fandom.com/wiki/RodneyFun_Comic_Collection?file=RFCC1_b4_03_04.jpg#Parappa_Gets_A_Job
PaRappa's mom in the PJ Berri anime:
https://youtu.be/c8ImGFC2mZY?si=XAnbPgbnQJq4hZR-&t=6
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![Attachment](/media/thumbs/6/15309.png)
This VHS rip also notably features two unused cutscenes that were changed significantly in the final game:
• An early intro cutscene showing the rest of MilkCan already backstage and waiting for Lammy to arrive, featuring the Jet Baby movie playing on TV rather than in a theatre and an advertisement for MilkCan's show that night. This cutscene also shows Sunny Funny, PaRappa the Rapper's crush, as a member of MilkCan, seemingly a backstage presence as she is absent from the MilkCan poster shown. This ties in to the 100% completion bonus from PaRappa the Rapper, which has Katy Kat and Sunny Funny performing in a band together.
• A silent cutscene that appears to be an early version of the Joe Chin Museum Ma-san cutscene. In this cutscene, she is seen reading in a library rather than a museum, specifically a magazine featuring two disco dancers about to kiss. Ma-san, presumably irritated by the male dancer who appears to be the only one talking before this, begins drumming rapidly on a reading desk. Her drumming causes the library to shake, making books fall off the shelves and causing the male dancer to have a profuse nose bleed as they are kissing. The female dancer slaps him away, causing another stream of blood to shoot out of his right nostril, before cutting to a smiling Ma-san.
Additionally, some small differences from cutscenes used in the final game can be observed:
• In the opening of Stage 5 in the final game, Lammy accidentally trips over a skateboard. In the prototype version, she intentionally steals it.
• In the final game, Lammy uses objects as guitars whenever she sees arbitrarily placed imagery relating to gambling, uttering the catchphrase "The guitar is in my mind! Leave it to Lammy!" In the prototype version, she doesn't need prompting to imagine a guitar, and says the catchphrase "I have no choice left... leave it to Lammy!"
• The fake credits of in Stage 6's cutscene feature actual staff credits instead of the game characters.
Earliest beta versions of the game's cutscenes:
https://www.youtube.com/watch?v=uatHVYbo_Bc
Early Lammy character designs:
https://www.reddit.com/r/Parappa/comments/cvnq4v/this_image_contains_early_designs_for_lammy/
https://www.youtube.com/watch?v=uatHVYbo_Bc
Early Lammy character designs:
https://www.reddit.com/r/Parappa/comments/cvnq4v/this_image_contains_early_designs_for_lammy/
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![Attachment](/media/thumbs/6/13964.png)
Lammy: "What should I tell them?? I had a stomachache so I went to the bathroom......but there was a long line at the gas station......I told them it was an emergency......but they said: "LET'S RAP FOR IT!!!". ... Nahhh...."
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At the beginning of Stage 5, during the intro when Lammy is panicking, she will make a face similar to that of "The Scream", a painting by Edvard Munchs.
subdirectory_arrow_right Um Jammer Lammy Now (Game)
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There are two versions of the 6th stage. In the Japanese and PAL versions of the game, the stage takes place in hell. In the American version, the stage instead takes place on a volcanic island. Both stages have different graphics for Lammy, a different intro cutscene, and a slight change in lyrics in the first stage to remove any references to hell or the devil. The Japan-exclusive Um Jammer Lammy NOW! retains the island plot from the US release.
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