subdirectory_arrow_right Mario (Franchise)
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A popular internet joke upon the release of Super Mario 64 was "What happened to Super Mario 4 through 63?" If one is to calculate every Mario game released before Super Mario 64, including outliers such as ports and titles not released on Nintendo hardware like Mario Teaches Typing, the game would be the 113th title on the series. However, if you were to only count games released on non-devoted Nintendo hardware and remove ports, the title would be, very anti-climactically, the 63rd Mario game.
Article analysing the Mario numerical placement:
https://kemono.su/patreon/user/12809227/post/21844567
Note: the article concludes at Super Mario 64 being the 62nd game. However, this article's rules are "No games with the same name", not "No ports", which doesn't account for 1994's Donkey Kong on Game Boy, which was marketed as a remake, but in reality a completely unique game.
https://kemono.su/patreon/user/12809227/post/21844567
Note: the article concludes at Super Mario 64 being the 62nd game. However, this article's rules are "No games with the same name", not "No ports", which doesn't account for 1994's Donkey Kong on Game Boy, which was marketed as a remake, but in reality a completely unique game.
subdirectory_arrow_right Mario (Franchise)
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The audio used for Bob-ombs, Monty Moles and Goombas in various games starting with Super Mario 64 is actually pieces of Mario's voice saying "Here We Go" after being pitch-shifted.
Mario - Here We Go Reused Voice:
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
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![Attachment](/media/thumbs/7/17399.jpg)
Additionally, 1984's I, Robot - while primarily a shooting game - did feature 3D platforming segments.
Guinness World Record for First 3D Platform Video Game:
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
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![Attachment](/media/thumbs/7/17165.png)
In a poetic coincidence, the source code leak that revealed Luigi's scrapped model would be found 24 years and 1 month after Super Mario 64's release.
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![Attachment](/media/thumbs/3/5606.png)
The game's planned multiplayer mode ended up being reworked into a Mario Bros.-style minigame thanks to the Nintendo 64's technical limitations making the split-screen concept unfeasible. However, in February of 1996 (just a month before E3 of that year), both multiplayer mode and Luigi were removed, in part because the Nintendo 64 was bundled with only one controller. These statements are corroborated by findings from the Gigaleak, a massive content leak of internal data from Nintendo in 2020 that included early assets from Super Mario 64. Among the leaked material was a model and textures for Luigi and sprites for "1P" and "2P" icons. Luigi's model is dated June 20, 1995, while the icons use the same generic font seen in the Shoshinkai demo from November of that year, rather than the custom font seen in both the E3 1996 demo and the final release.
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Although the Headless Snowman is a minor character in his few appearances, he received some publicity in the form of a Nintendo Power joke published around the time of the main circulation of the "L is Real 2401" Super Mario 64 rumors.
In Volume 107 of Nintendo Power, in the April Fool's-themed "April News Briefs" segment, a "Luigi 64" article is present, where Nintendo states that Luigi fans had been campaigning to have the character in his very own game, and the company's response was to create a hoax upcoming game known as "Headless Snowman 64". This game was apparently intended to satisfy fans of the "second bananas" by featuring a cast of both well-known and obscure Nintendo characters, with the obscure characters including the Wave Race 64 announcer, "random audience members from Super Punch-Out!!", "the frogs in the meadow" from Diddy Kong Racing, and the Headless Snowman himself. Additionally, the game would supposedly contain some non-Nintendo characters such as "that bald guy from Blast Corps," and "the bikini woman in Cruis'n USA." Humorously, this never-made game was not going to feature Luigi, with a developer comment at the end of the article confusing him for "one of the civilian women in GoldenEye 007".
In Volume 107 of Nintendo Power, in the April Fool's-themed "April News Briefs" segment, a "Luigi 64" article is present, where Nintendo states that Luigi fans had been campaigning to have the character in his very own game, and the company's response was to create a hoax upcoming game known as "Headless Snowman 64". This game was apparently intended to satisfy fans of the "second bananas" by featuring a cast of both well-known and obscure Nintendo characters, with the obscure characters including the Wave Race 64 announcer, "random audience members from Super Punch-Out!!", "the frogs in the meadow" from Diddy Kong Racing, and the Headless Snowman himself. Additionally, the game would supposedly contain some non-Nintendo characters such as "that bald guy from Blast Corps," and "the bikini woman in Cruis'n USA." Humorously, this never-made game was not going to feature Luigi, with a developer comment at the end of the article confusing him for "one of the civilian women in GoldenEye 007".
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![Attachment](/media/thumbs/7/16377.png)
"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
Shigeru Miyamoto interview:
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
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The first-ever footage of Luigi as a playable character in Super Mario 64 was discovered through an old VHS tape in 2023. The footage was captured by a Japanese broadcaster recording footage of Nintendo's 1995 Space World trade show in Japan for a TV program covering the event. Despite this, the footage of Luigi is not actually the primary focus of the clip and as such can barely be seen at all. The video shows Luigi falling back down after performing a spin-jump in what appears to be a red and white test area.
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![Attachment](/media/thumbs/7/16672.jpg)
"The video game experimental group engaged in a 3D-platform video game training over a period of 6 months. [...] After training, a within-subject increase in grey matter within the hippocampus was significant only in the [video game] training group, replicating results observed in younger adults."
Original study:
https://pubmed.ncbi.nlm.nih.gov/29211727/
Supper Mario Broth post:
https://twitter.com/MarioBrothBlog/status/1522949969363324934
https://pubmed.ncbi.nlm.nih.gov/29211727/
Supper Mario Broth post:
https://twitter.com/MarioBrothBlog/status/1522949969363324934
subdirectory_arrow_right The Legend of Zelda (Franchise)
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According to Shigeru Miyamoto, the design of the Deku Baba enemies in The Legend of Zelda series were a cross between a dog and the giant snapping Clams from Super Mario 64.
subdirectory_arrow_right Mario (Franchise)
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![Attachment](/images/display/audio.png)
Best Service Voice Spectral Volume 1:
https://www.youtube.com/watch?v=VWCEgbkTJTY#t=89
Koopa Troopa voice clips from different games:
https://www.youtube.com/watch?v=pbecF6Kn4U4?t=56
https://www.youtube.com/watch?v=VWCEgbkTJTY#t=89
Koopa Troopa voice clips from different games:
https://www.youtube.com/watch?v=pbecF6Kn4U4?t=56
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![Attachment](/media/thumbs/7/15795.png)
Further analysis of the source code indicates that Motos were intended to be connected to Bullies, which are labeled "Otos" in the source code and use sound effects that are also associated with Motos. Additionally, the code contains a filename for an "icemotos" miniboss in Snowman's Land, and the "Bully the Bullies" star in Lethal Lava Land is internally named "bigmotos," implying that at least two variants of Motos were conceived as minibosses before being replaced with Big Bully and Chill Bully in the final game.
Additional data in the Gigaleak indicates that at some point in development, Motos was reconfigured into a boss version of the Chuckya enemy, labeled "Katsugikun" in the source code, before being scrapped altogether. Unlike Motos, no assets for Katsugikun exist other than a filename and behavior code.
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![Attachment](/media/thumbs/6/15323.png)
In-game footage:
https://www.youtube.com/watch?v=8gf67T8McHw#t=689s
Clear photo of the F:
https://twitter.com/MarioBrothBlog/status/965519097932013569/photo/1
https://www.youtube.com/watch?v=8gf67T8McHw#t=689s
Clear photo of the F:
https://twitter.com/MarioBrothBlog/status/965519097932013569/photo/1
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![Attachment](/media/thumbs/6/15251.png)
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![Attachment](/media/thumbs/6/15202.gif)
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![Attachment](/media/thumbs/6/14875.png)
Discovery by Twitter user Charly Con Nostalgia:
https://twitter.com/CharlyCNintendo/status/1366317069017489408
https://twitter.com/CharlyCNintendo/status/1364370196916445190
https://twitter.com/CharlyCNintendo/status/1366317069017489408
https://twitter.com/CharlyCNintendo/status/1364370196916445190
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The game's producer and director Shigeru Miyamoto was asked if he had any references, or anything else he relied on when making all of Mario’s various animations. He responded:
"We tried out a lot of different things using motion capture, but ultimately we ended up doing it all by hand. We created a “skeleton” for Mario that was the basis of his movement."
"We tried out a lot of different things using motion capture, but ultimately we ended up doing it all by hand. We created a “skeleton” for Mario that was the basis of his movement."
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In the game's files are unused animations for Mario that include:
• Mario putting on his hat faster.
• An alternate animation for when Mario rides a Koopa Troopa shell.
• Mario changing from a free fall to a forward flip.
• Either Mario crying or reaching for something in his pockets.
• Mario's unused running animation
• Mario motionless while sliding
• A forward sideflip.
• Mario putting on his hat faster.
• An alternate animation for when Mario rides a Koopa Troopa shell.
• Mario changing from a free fall to a forward flip.
• Either Mario crying or reaching for something in his pockets.
• Mario's unused running animation
• Mario motionless while sliding
• A forward sideflip.
subdirectory_arrow_right Super Mario 64: Shindou Pak Taiou Version (Game)
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In the Japanese exclusive Shindou Pak Taiou edition of the game, the famous "backwards long jump" glitch was fixed, as Mario's speed is capped when going backwards. It is the only version of Super Mario 64, barring Super Mario 64 DS and Super Mario 3D All-Stars, with this fix.
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The concept of a floating Mario head on the title screen was taken from a prototype of a game called Mario Paint 3D. It is unknown what this game was going to be but it was speculated to have eventually become Mario Artist Paint Studio for the 64DD.
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