Trivia Browser
![Star Fox 64](/media/boxart/1/411.png)
subdirectory_arrow_right Star Fox (Franchise)
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According to former Nintendo character designer Takaya Imamura, Wolf O'Donnell was inspired by his grandfather, who he described as being a "bad man".
![MySims Agents](/media/boxart/1/871.png)
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![Attachment](/media/thumbs/8/19073.jpg)
Story outline thread on Twitter:
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
![Zenless Zone Zero](/media/boxart/5/5102.png)
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Jane Doe's name has two different references in it. The first and most obvious one is a reference to the term "Jane Doe", a placeholder name used in cases where a female individual's real name is either unknown or intentionally concealed (ironically, her Spoiler:New Eridu Public Security (NEPS) Consultant Card implies that her name really is Jane Doe rather than an alias). The second reference is found in her last name "Doe", which is what female fancy mice (domesticated breeds of common house mice) are often referred to as. Both of these references are fitting for Jane's character as she is a mouse Thiren with prominent ears and a tail, and because Spoiler:she works for NEPS as a consultant, specializing in criminal psychology and infiltrating dangerous groups.
"Jane Doe" definition:
https://www.merriam-webster.com/dictionary/Jane%20Doe
Article about male and female fancy mice:
https://crittery.co.uk/species-list/fancy-mice/fancy-mice-boys-or-girls
Zenless Zone Zero - "Undercover R&B" playthrough:
https://www.youtube.com/watch?v=wo_0cIKXpV4#t=1060s
https://www.merriam-webster.com/dictionary/Jane%20Doe
Article about male and female fancy mice:
https://crittery.co.uk/species-list/fancy-mice/fancy-mice-boys-or-girls
Zenless Zone Zero - "Undercover R&B" playthrough:
https://www.youtube.com/watch?v=wo_0cIKXpV4#t=1060s
![Caladrius Blaze](/media/boxart/5/5136.png)
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The title "Caladrius" was lifted from a legendary bird prominent in medieval European and Roman mythology that was thought to be a divine messenger of God. Caladrius would appear before those who were ill, and if there was a chance for recovery, it would fly away, carrying the illness with it. In a 2013 interview with the game's director Hitoshi Hoshino published in Shooting Gameside #7, he compared the design of the character ships to the bird's appearance, and added, "the title conveys that question: will there be any salvation or not?"
Collection: Marvel vs. Capcom
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According to former series planner Atsushi "Tomichin" Tomita, the reason why earlier games were lacking when it came to alternate color palette variety was due to each palette needing Marvel's approval. During the development of X-Men: Children of the Atom, the only alternate palettes approved were minor variations of the 1P palette. Marvel loosened their restrictions over time however, and by the time X-Men vs. Street Fighter released, the team at Capcom were allowed to use completely different colors.
![Drill Dozer](/media/boxart/4/3443.png)
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Drill Dozer marked the first time Ken Sugimori directed a game since Pulseman eleven years earlier in 1994. In a 2005 Nintendo Dream interview, he revealed that due to the increasing amount of content and collaboration required in making modern games and much of Game Freak's newer staff only having experience in the Pokémon series, he was prompted to place his full trust in the younger staff for most of the gameplay development as he realized he was not as young as he used to be. Sugimori scaled back his efforts to focus on drawing art for the game while character designs were done by Hironobu Yoshida. He also noted that Drill Dozer gave him an opportunity incorporate ten years worth of ideas from previous games that went unused due to memory constraints or deadlines, and felt they succeeded, which gave him a sense of relief.
![Zenless Zone Zero](/media/boxart/5/5102.png)
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![Attachment](/media/thumbs/8/18987.png)
Bilibili blog post (Note: source is in Chinese):
https://www.bilibili.com/opus/931089295663431683?spm_id_from=333.999.0.0
Pre-release livestream showing concept art for the Virtual Idols:
https://www.youtube.com/watch?v=uACgiN-216s#t=495s
https://www.bilibili.com/opus/931089295663431683?spm_id_from=333.999.0.0
Pre-release livestream showing concept art for the Virtual Idols:
https://www.youtube.com/watch?v=uACgiN-216s#t=495s
![Eternal Champions](/media/boxart/5/5121.png)
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In a 2006 interview published by Sega-16, former Sega of America employee Scott Berfield stated that the original idea for Eternal Champions was much more humorous and over the top. Characters would have been parodies of various heroic archetypes, while the training mode would have consisted of minigames where the player beats up dwarves in different ways. The character design would have been inspired by the art of British comic book artist Simon Bisley, and in fact Berfield tried to get Bisley himself to do artwork for the game, but this couldn't be done due to scheduling conflicts. Additionally, the gameplay was also going to be different, being closer to that of Street Fighter II. Berfield left Sega of America sometime after the project was greenlit, and it was passed down to then Sega producer Michael "Mike" Latham who decided to make drastic changes to the idea. Shadow Yamato is the only surviving character from the initial concept.
![Tobal No. 1](/media/boxart/5/5119.png)
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According to director Seiichi Ishii, the game was originally planned to feature a roster of characters from Chrono Trigger after he requested to work with that game's lead artist Akira Toriyama. Ishii wanted to work with him because around that time, Trunks from Toriyama's manga series "Dragon Ball Z" had recently been introduced, and he wanted a character like him in the game. As work on the game's prototype progressed, Toriyama was brought on and offered to design a full cast of new characters for the game instead of using Chrono Trigger characters.
Franchise: The Simpsons
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In 1990s-era marketing for The Simpsons, Bart was consistently seen wearing light blue shirts in place of the orange shirt seen in the series, a still-unexplained phenomenon that has been referenced within the show itself. This element of marketing was reflected in many of the show's tie-in games, often with inconsistent shirt colors between a single game:
• The Simpsons Arcade Game features Bart in his light blue shirt for a majority of the game. However, in the opening, Bart can be seen wearing a red shirt for a brief moment when he jumps out of the school building.
• Most versions of The Simpsons: Bart vs. The Space Mutants depict Bart wearing a red shirt, a slight difference from orange. The Amiga, Atari ST, and Amstrad versions, however, depict him wearing light blue in gameplay, though the red can still be seen on the title screen, cutscenes, and box art.
• Bart wears a show-faithful orange in all versions of The Simpsons: Bart vs. the World. However, the sliding puzzle minigame in the NES version features an image of Bart with the light blue shirt, based on the famous "Don't have a cow, man!" t-shirt.
• The Simpsons: Bart's Nightmare primarily uses Bart's orange shirt. However, the title card shows Bart with a green shirt, and the Bartman minigame has Bart wear a bluish grey shirt, Bartman being assigned the blue shirt while regular Bart wears red or orange becomes a common theme from this point.
• The Simpsons: Bart Meets Radioactive Man is primarily a blue shirt game. However, in the intro, Bart begins with his orange shirt, which becomes a blue shirt when he dons the Bartman mask.
• Virtual Bart, while typically showing alternate universe Barts, shows Bart with an orange shirt whenever he is in his original outfit. However, the box art shows Bart wearing blue.
• The Simpsons: Night of the Living - Treehouse of Horror primarily features the orange shirt Bart, but he wears a blue shirt briefly in the intro.
• The Simpsons: Hit & Run is entirely an orange shirt game, but Bart can be seen with a dark blue shirt on the box art.
• In The Simpsons: Tapped Out, the most recent Simpsons video game, Bart wears an orange shirt, but Bartman wears a blue shirt.
The Simpsons: Bart's House of Weirdness, The Simpsons: Virtual Springfield, The Simpsons Bowling, The Simpsons Wrestling, and all versions of The Simpsons: Road Rage and The Simpsons Game all feature Bart wearing only orange shirts (even when Bartman appears), while The Simpsons: Cartoon Studio is the only game where Bart only wears blue shirts. Cartoon Studio was the final game to primarily use blue shirt Bart, while The Simpsons: Bart's House of Weirdness was the first game to not have any blue shirt Bart whatsoever. The Simpsons: Bart vs. the Juggernauts and The Simpsons: Escape from Camp Deadly depict blue and red shirt Bart respectively on their box arts, but do not have color, being Game Boy games.
• The Simpsons Arcade Game features Bart in his light blue shirt for a majority of the game. However, in the opening, Bart can be seen wearing a red shirt for a brief moment when he jumps out of the school building.
• Most versions of The Simpsons: Bart vs. The Space Mutants depict Bart wearing a red shirt, a slight difference from orange. The Amiga, Atari ST, and Amstrad versions, however, depict him wearing light blue in gameplay, though the red can still be seen on the title screen, cutscenes, and box art.
• Bart wears a show-faithful orange in all versions of The Simpsons: Bart vs. the World. However, the sliding puzzle minigame in the NES version features an image of Bart with the light blue shirt, based on the famous "Don't have a cow, man!" t-shirt.
• The Simpsons: Bart's Nightmare primarily uses Bart's orange shirt. However, the title card shows Bart with a green shirt, and the Bartman minigame has Bart wear a bluish grey shirt, Bartman being assigned the blue shirt while regular Bart wears red or orange becomes a common theme from this point.
• The Simpsons: Bart Meets Radioactive Man is primarily a blue shirt game. However, in the intro, Bart begins with his orange shirt, which becomes a blue shirt when he dons the Bartman mask.
• Virtual Bart, while typically showing alternate universe Barts, shows Bart with an orange shirt whenever he is in his original outfit. However, the box art shows Bart wearing blue.
• The Simpsons: Night of the Living - Treehouse of Horror primarily features the orange shirt Bart, but he wears a blue shirt briefly in the intro.
• The Simpsons: Hit & Run is entirely an orange shirt game, but Bart can be seen with a dark blue shirt on the box art.
• In The Simpsons: Tapped Out, the most recent Simpsons video game, Bart wears an orange shirt, but Bartman wears a blue shirt.
The Simpsons: Bart's House of Weirdness, The Simpsons: Virtual Springfield, The Simpsons Bowling, The Simpsons Wrestling, and all versions of The Simpsons: Road Rage and The Simpsons Game all feature Bart wearing only orange shirts (even when Bartman appears), while The Simpsons: Cartoon Studio is the only game where Bart only wears blue shirts. Cartoon Studio was the final game to primarily use blue shirt Bart, while The Simpsons: Bart's House of Weirdness was the first game to not have any blue shirt Bart whatsoever. The Simpsons: Bart vs. the Juggernauts and The Simpsons: Escape from Camp Deadly depict blue and red shirt Bart respectively on their box arts, but do not have color, being Game Boy games.
The Simpsons Arcade intro:
https://www.youtube.com/watch?v=1tCZiHLFk5A
Bart vs. The Space Mutants Amiga longplay:
https://www.youtube.com/watch?v=2StoU8xo2cg
Bart vs. The Space Mutants Atari ST:
https://www.youtube.com/watch?v=zUAxZ_2pp78
Bart vs. The Space Mutants Amstrad CPC longplay:
https://www.youtube.com/watch?v=Vg66PEX1RRI
Hit & Run box art:
https://www.mobygames.com/game/10421/the-simpsons-hit-run/cover/group-191694/cover-517763/
Bart vs. the World NES sliding puzzle:
https://www.youtube.com/watch?v=FWN-37Teja0#t=1848
Grey Shirt Bartman in Nightmare:
https://www.youtube.com/watch?v=cZyCyQI77kw#t=475
Shirt swap in Bart Meets Radioactive Man:
https://www.youtube.com/watch?v=VpJS5Lej8FI#t=62
Virtual Bart gameplay:
https://www.youtube.com/watch?v=joAK1pY0qxk
Night of the Living - Treehouse of Horror gameplay:
https://www.youtube.com/watch?v=fYfmKXL3jsw
Bartman in Tapped Out:
https://tstoaddicts.com/2015/03/04/should-i-spend-donuts-on-bartman/
Bartman's model from Hit & Run:
https://www.models-resource.com/pc_computer/simpsonshitrun/model/12480/
Bartman gameplay in The Simpsons Game:
https://www.youtube.com/watch?v=NeioSaKsP1k#t=t=131
https://www.youtube.com/watch?v=1tCZiHLFk5A
Bart vs. The Space Mutants Amiga longplay:
https://www.youtube.com/watch?v=2StoU8xo2cg
Bart vs. The Space Mutants Atari ST:
https://www.youtube.com/watch?v=zUAxZ_2pp78
Bart vs. The Space Mutants Amstrad CPC longplay:
https://www.youtube.com/watch?v=Vg66PEX1RRI
Hit & Run box art:
https://www.mobygames.com/game/10421/the-simpsons-hit-run/cover/group-191694/cover-517763/
Bart vs. the World NES sliding puzzle:
https://www.youtube.com/watch?v=FWN-37Teja0#t=1848
Grey Shirt Bartman in Nightmare:
https://www.youtube.com/watch?v=cZyCyQI77kw#t=475
Shirt swap in Bart Meets Radioactive Man:
https://www.youtube.com/watch?v=VpJS5Lej8FI#t=62
Virtual Bart gameplay:
https://www.youtube.com/watch?v=joAK1pY0qxk
Night of the Living - Treehouse of Horror gameplay:
https://www.youtube.com/watch?v=fYfmKXL3jsw
Bartman in Tapped Out:
https://tstoaddicts.com/2015/03/04/should-i-spend-donuts-on-bartman/
Bartman's model from Hit & Run:
https://www.models-resource.com/pc_computer/simpsonshitrun/model/12480/
Bartman gameplay in The Simpsons Game:
https://www.youtube.com/watch?v=NeioSaKsP1k#t=t=131
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/18973.png)
The reality is that despite having a somewhat feline look, Krystal was always intended to be a fox as early as Dinosaur Planet, her original backstory even claiming that she belonged to the "Vixon Tribe" on planet Animus (Sabre and Randorn on the other hand belonged to the "Wolven Tribe", as they were both wolves). Former Rare artist Kevin Bayliss has stated multiple times that she was meant to represent a stylized arctic fox in particular.
Kevin Bayliss revealing Krystal's species as arctic fox on Twitter:
https://x.com/Kev_Bayliss/status/1568570218053500930
https://x.com/Kev_Bayliss/status/1567633642159017990
https://x.com/Kev_Bayliss/status/1786705955918405690
https://x.com/Kev_Bayliss/status/1786643909122146427
Dinosaur Planet story documents:
https://rarethief.com/dinosaur-planet/
https://x.com/Kev_Bayliss/status/1568570218053500930
https://x.com/Kev_Bayliss/status/1567633642159017990
https://x.com/Kev_Bayliss/status/1786705955918405690
https://x.com/Kev_Bayliss/status/1786643909122146427
Dinosaur Planet story documents:
https://rarethief.com/dinosaur-planet/
![Crush Crush](/media/boxart/3/2278.png)
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![Attachment](/media/thumbs/8/18969.png)
Holiday Outfit:
https://www.youtube.com/watch?v=8KStxym8kWs#t=988s
The Nightmare Before Christmas - "What's This?":
https://www.youtube.com/watch?v=ZuWD-mSUtrU
https://www.youtube.com/watch?v=8KStxym8kWs#t=988s
The Nightmare Before Christmas - "What's This?":
https://www.youtube.com/watch?v=ZuWD-mSUtrU
![Nights Into Dreams...](/media/boxart/5/5093.png)
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The character of NiGHTS was inspired by director Naoto Ohshima's travels across Europe and western Asia. In order to give his design as much universal appeal as possible, various regional styles were incorporated into it, namely Japanese, European, and American. In the context of the game, NiGHTS is part of every person's subconscious, and as such was designed to have an androgynous "dual male/female" appearance, but has been referred to with male pronouns in the same breath by Sonic Team.
Official Sega Saturn Magazine Issue #11 (Pages 38-41 in the magazine):
https://archive.org/details/Official_Sega_Saturn_Magazine_011/page/n37/mode/2up
https://archive.org/details/Official_Sega_Saturn_Magazine_011/page/n37/mode/2up
![Doodle Champion Island Games](/media/boxart/5/5081.png)
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Google collaborated with Japanese animation studio Studio 4°C to make the game, because they wanted its artwork and character designs to be done by Japanese artists. The studio started by researching folk tales and designing characters to appeal to audiences of all ages. While the main game was inspired by 16-bit JRPGs, the seven sports minigames Google proposed were inspired by other game genres including shooting gallery, rhythm, and skateboarding games. To connect the champions to each sport, Studio 4°C settled on using historical and mythological figures who used items that complimented the sports. Google originally proposed a fox as the game's protagonist, but Studio 4°C rejected this due to the fox's reputation as a trickster archetype in Japanese culture, and they opted to design a cat named Lucky as a heroic figure instead. Lucky was made a female calico cat both to break away from depictions of women as "scary characters" in Japanese folklore, and because of the traditional prominence of calico cats in the country through items like Maneki-neko ("Beckoning cat") figurines.
Behind-the-scenes video:
https://www.youtube.com/watch?v=hy7tHQUR3TM
Washington Post article:
https://www.washingtonpost.com/video-games/2021/08/13/olympics-google-doodle-game/
https://www.youtube.com/watch?v=hy7tHQUR3TM
Washington Post article:
https://www.washingtonpost.com/video-games/2021/08/13/olympics-google-doodle-game/
![Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey](/media/boxart/5/5077.png)
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In an interview with Nintendo Dream, it was revealed that the Best Fitness Friends (the main antagonists of the "Bowser Jr.'s Journey" side mode) used to work for the game's main antagonist Fawful alongside Midbus. By the events of the game, however, they have largely distanced themselves from Fawful, instead running a shop that sells a variety of things. Additionally, it was revealed that they are actually members of the same race as Midbus (hence why they have the same skin color as him), but their relationship with him has soured.
![Street Combat](/media/boxart/5/5061.png)
subdirectory_arrow_right Ranma ½: Chounai Gekitou-hen (Game)
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![Attachment](/media/thumbs/8/18847.png)
The Cutting Room Floor article:
https://tcrf.net/Street_Combat
Hardcore Gaming 101 article:
http://www.hardcoregaming101.net/street-combat-ranma-%C2%BD-chounai-gekitouhen/
YouTube video comparing the Japanese and US versions:
https://www.youtube.com/watch?v=pttH2daFIjM
https://tcrf.net/Street_Combat
Hardcore Gaming 101 article:
http://www.hardcoregaming101.net/street-combat-ranma-%C2%BD-chounai-gekitouhen/
YouTube video comparing the Japanese and US versions:
https://www.youtube.com/watch?v=pttH2daFIjM
![Deltarune](/media/boxart/3/3077.png)
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![Attachment](/media/thumbs/8/18832.png)
Of note is that Hacker's head turning into a click icon is present in the sprite sheet in Gillson's tweet, indicating that this component of Spamton's sidequest (in which the click icon indicates an area that Kris must check in order to access the mansion basement) was already conceived by this point. Consequently, it is unknown what the leftover pointing sprite was made for.
Samanthuel Gillson tweet:
https://twitter.com/splendidland/status/1483603672827314186
The Cutting Room Floor articles:
https://tcrf.net/Proto:Deltarune/Chapter_1_%26_2_Demo_(2021)/Unused_Graphics#Miscellaneous
https://tcrf.net/Prerelease:Deltarune/Concept_Art/Chapter_2:_A_Cyber%27s_World#Characters
https://twitter.com/splendidland/status/1483603672827314186
The Cutting Room Floor articles:
https://tcrf.net/Proto:Deltarune/Chapter_1_%26_2_Demo_(2021)/Unused_Graphics#Miscellaneous
https://tcrf.net/Prerelease:Deltarune/Concept_Art/Chapter_2:_A_Cyber%27s_World#Characters
![Crash Tag Team Racing](/media/boxart/2/1279.png)
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![Attachment](/media/thumbs/8/18825.jpg)
However, the only games that feature the design in-game for the Japanese localizations are the Japanese-developed Crash Boom Bang!, and Crash Tag Team Racing, which had a skin system that allowed Japanese Crash to appear abroad as well. A good chunk of Crash's costumes in Crash Tag Team Racing also got Japanese versions, though these combination costumes were not included in the Western release.
Explanation of box art changes:
https://www.youtube.com/watch?v=rbusKVM37Fw?t=68
Image gallery of assorted JP Crash design appearances:
https://crashbandicoot.fandom.com/wiki/Japanese_Crash
Localizations:
https://tcrf.net/Crash_Boom_Bang!
https://tcrf.net/Crash_Tag_Team_Racing#Japanese
https://www.youtube.com/watch?v=rbusKVM37Fw?t=68
Image gallery of assorted JP Crash design appearances:
https://crashbandicoot.fandom.com/wiki/Japanese_Crash
Localizations:
https://tcrf.net/Crash_Boom_Bang!
https://tcrf.net/Crash_Tag_Team_Racing#Japanese