Platform: Nintendo GameCube
Crash Nitro Kart
Roll-o-Rama
Spyro: A Hero's Tail
Mario Kart: Double Dash!!
Batman: Dark Tomorrow
Sonic Heroes
Disney's Extreme Skate Adventure
Super Mario Sunshine
I-Ninja
P.N.03
Ratatouille
Gauntlet Dark Legacy
Super Monkey Ball Adventure
Bad Boys: Miami Takedown
The SpongeBob SquarePants Movie
2006 FIFA World Cup
Peter Jackson's King Kong: The Official Game of the Movie
The Tower of Druaga
Resident Evil
SpongeBob SquarePants: Battle For Bikini Bottom
Enter the Matrix
Kirby Tilt 'n' Tumble 2
One Piece: Pirates' Carnival
Metroid Prime 2: Echoes
XGRA: Extreme G Racing Association
Star Wars: Jedi Knight II - Jedi Outcast
Aggressive Inline
The Simpsons: Hit & Run
James Bond 007: From Russia with Love
Donkey Kong Racing
The Legend of Zelda: Twilight Princess
Arctic Thunder
WWE Day of Reckoning
The Lord of the Rings: The Return of the King
True Crime: Streets of LA
Bionicle Heroes
Spider-Man
The Incredibles
Shrek Extra Large
BloodRayne
Donkey Konga
Kirby Air Ride
Taz: Wanted
Ty the Tasmanian Tiger 2: Bush Rescue
Diddy Kong Racing Adventure
Burnout
Mega Man Network Transmission
Burnout 2: Point of Impact
Disney's Magical Mirror Starring Mickey Mouse
Tony Hawk's American Wasteland
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In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:
Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”
Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
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In the GameCube 20th anniversary VGC interview, it was revealed that former Nintendo of America VP of marketing Perrin Kaplan thought that there was one aspect of the GameCube that he and NoA were not fond of and made them extremely nervous about the console's perception:
Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
"We actually suggested that the purple was not the best [console color] to start with and [Japan] said, ‘no, we’re going to use that [...] Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before. [...] It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking colour. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the colour.”
Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
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Although the GameCube Controller itself was well beloved by fans, head of Platinum Games (and former Capcom dev) Atsushi Inaba said it was actually quite frustrating to develop for for devs like him and he wasn't a big fan of it and it's layout and design.
Inaba, however still praised the system's software and hardware, saying that it was very easy to develop games for the console itself.
"I didn’t play a lot of GameCube games myself, but on the development side of things you imagined that maybe when Miyamoto-san was designing his games, the large green A button was the one he wanted to get hit first so he made it big [...] When working on Viewtiful Joe, we made the A button the jump button but because it was an action game players wanted to punch and kick, so they would sometimes hit the A button expecting that. In development, you don’t want the player to pick up the controller with any kind of strange prejudices about which button is going to do what. It’s almost safer not to have too much imbalance with the buttons."
Inaba, however still praised the system's software and hardware, saying that it was very easy to develop games for the console itself.
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• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.
An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions
The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
subdirectory_arrow_right Nintendo (Company)
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Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=251
Console Variations listing for Spaceworld 2000 model of the Nintendo GameCube:
https://consolevariations.com/collectibles/nintendo-gamecube-spaceworld-2000-console
GoNintendo article:
https://gonintendo.com/contents/19817-incredibly-rare-spaceworld-2000-gamecube-discovered
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=251
Console Variations listing for Spaceworld 2000 model of the Nintendo GameCube:
https://consolevariations.com/collectibles/nintendo-gamecube-spaceworld-2000-console
GoNintendo article:
https://gonintendo.com/contents/19817-incredibly-rare-spaceworld-2000-gamecube-discovered
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subdirectory_arrow_right Super Smash Bros. Melee (Game), Pokémon Channel (Game), Super Smash Bros. (Franchise), Pokémon (Franchise)
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"This...is Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon, insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!"
A version of Meowth's Party eventually made its way into the GameCube release of Pokémon Channel.
Spaceworld 2000 Meowth's Party tech demo:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
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The component and D-Terminal cables were sold exclusively through Nintendo's website before being quickly discontinued due to a lack of demand, as few commercial televisions at the time supported component video; additionally, later models of the GameCube remove the digital out port entirely. However, the cables' high demand on secondhand markets resulted in fans creating adapters for the digital out port, using the raw signal to make the console compatible with digital HDMI cables.
Nintendo GameCube hardware video:
https://www.youtube.com/watch?v=hVX81e6Ig-s
Nintendo GameCube HDMI, Component & RGB Plug 'n Play Solutions:
https://www.youtube.com/watch?v=8RBgbA8DhM0
https://www.youtube.com/watch?v=hVX81e6Ig-s
Nintendo GameCube HDMI, Component & RGB Plug 'n Play Solutions:
https://www.youtube.com/watch?v=8RBgbA8DhM0
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subdirectory_arrow_right NBA Courtside 2002 (Game)
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The Brazilian release of the Nintendo GameCube has special code that patches a crash glitch that can only be found in NBA Courtside 2002. This patch does not exist in any other version of the hardware.
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