▲
1
▼
The entrance to the final boss in Yo! Noid 2, where the player must hurl a dice into a TV screen showing Mike Hatsune's head, is assumed by many players to be a reference to another 1980s commercial, the "1984" commercial for Macintosh computers aired in 1983 and during Super Bowl XVIII in 1984, where a woman throws a sledgehammer into a TV screen showing the face of a Big Brother figure. Despite "literally everyone" he has seen play the game making the comparison, Aska, who designed this portion of the stage, said this was unintentional and he simply wanted something fragile to make it clear that the dice could be hurled, with a cracked TV screen working as the stage already had a lot of TV screens.
Developer interview:
https://www.youtube.com/watch?v=ZBaxOEr7qbI#t=1695
Article discussing the "1984" ad's airing during Super Bowl XVIII in 1984:
https://web.archive.org/web/19991005015117/http://www.duke.edu/~tlove/mac.htm
https://www.youtube.com/watch?v=ZBaxOEr7qbI#t=1695
Article discussing the "1984" ad's airing during Super Bowl XVIII in 1984:
https://web.archive.org/web/19991005015117/http://www.duke.edu/~tlove/mac.htm
▲
1
▼
The Noid was originally going to be able to surf on pizza boxes in Yo! Noid 2, similarly to the shield surfing in The Legend of Zelda: Breath of the Wild.
▲
1
▼
Yo! Noid 2's hub world, the Noid Void, was originally going to be a tower that the player ascends, similarly to the Assassin's Creed series, where the Noid would see a set of Domino's franchises in the sky.
▲
1
▼
One of the developers of Yo! Noid 2 also worked on STRAFE, a game featuring Totino's product placement. Through these food industry connections, said developer managed to contact Domino's Pizza and almost pitched the idea of having some kind of official collaboration. The developers ultimately did not go forward with, as the game's developers didn't feel they had enough energy to go through the hassle of making a pitch document. Despite the pitch not being made, the developers did compile a video of streamers talking about how the game made them hungry for Domino's for the purpose of the pitch.
▲
1
▼
Yo! Noid 2 was made for a game jam called New Jam City, hosted by the Vice Waypoint community. One of the rules of the game jam was that its name had to be derived from an episode of the Waypoint Radio podcast, with "Yo! Noid was Ahead of Its Time" being chosen for the game, and the Noid himself being used as the protagonist. The name itself is not actually used in-game, but is used on its Itch.io page. The inclusion of dabbing in this game was in reference to this, with the joke being that the Noid would be so "ahead of his time" that he would dab in a late-1990s video game.
Related Games
Chipper & Sons Lumber Co.
Aliens: Fireteam Elite
Hypnospace Outlaw
Spy Fox 2: "Some Assembly Required"
The Elder Scrolls II: Daggerfall
Paradigm
Fury of the Furries
Plants vs. Zombies
Lies of P
Gal Guardians: Demon Purge
Beyond Good & Evil 2
Dying Light
Raid: Shadow Legends
Marvel: Ultimate Alliance
The Darkness II
Thirsty Suitors
Epic Quest of the 4 Crystals
Rogue Legacy
U.B. Funkeys
Phoenix Wright: Ace Attorney - Justice for All
World of Warships
Cooking Companions
Earthworm Jim: Special Edition
Grand Theft Auto IV
Castlevania: Lords of Shadow 2
Dragon's Dogma II
World End Economica
SWAT 4
Five Nights with Mac Tonight
Superhero League of Hoboken
SkiFree
Vampire: The Masquerade - Bloodlines
Naruto Shippuden: Ultimate Ninja Storm 2
Chicken Run
Strikers 1945
City of Heroes
Thief: The Dark Project
Gladiator: Sword of Vengeance
Sid Meier's Pirates!
Crayon Shin Chan: The Storm Called! Flaming Kasukabe Runner!!
Spore
Gex
Max Payne
Stacking
Dragon Ball: Xenoverse
Maniac Mansion
BloodRayne
Baldur's Gate 3
Streets of Rage 2
Syobon Action