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Attachment The last sentence of Pit's Trophy description reads, "Will Pit ever fight again?", possibly foreshadowing his role as a playable character in the next entry of Smash Bros. released 7 years later, Super Smash Bros. Brawl.
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Attachment In a prerelease build, the "Temple" stage originally had an elevator that led to the bottom of the stage, and had a fixed appearance. Players could also walk through the laboratory in Great Bay. Hyrule Temple had two mysterious platforms in the center of the stage. These platforms can also be seen in the game's Special Movie.
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A segment of the remixed DK Rap used in the Kongo Jungle stage has the Character Select theme from the original Super Smash Bros. mixed into it.
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In the PAL version of the game, the Rainbow Cruise stage is renamed to "Rainbow Ride", likely for consistency with the international versions of Super Mario 64.
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When the game was revealed during E3 2001, the game's introduction sequence was played, followed by gameplay footage demonstrating each character's movesets. The only changes made when adding this into the game was to the gameplay footage.
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Attachment Like the original Ice Climber, Topis were changed from seals to a yetis due to the controversy of seal clubbing. Oddly enough, the English trophy description is exactly the same as in the Japanese.
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The bonus for getting a Star KO on all of the opposing team's members is called "Rocket KO". This may be a reference to Team Rocket from the Pokemon TV show, as they are commonly seen blasting off into the sky, punctuated by a star glint.
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There is an unused audio clip of Captain Falcon saying "Come on!" and "Blue Falcon". The Blue Falcon is Captain Falcon's final smash in Super Smash Bros. Brawl, and both voice clips appear in that game. It's possible the developers were experimenting with final smashes, just as they did in the original Super Smash Bros.
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Event 22's name, Super Mario 128, is a reference to the series of experiments done to test technology that was eventually used in later games from Nintendo, as well as a reference to a sequel to Super Mario 64 that was never released.
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Attachment Among the textures of the Mushroom Kingdom stage is a sushi board.
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The song "Mother", which plays in the stage Onett, is an orchestrated remix of four songs from the game Mother: "Bein' Friends", "Eight Melodies", "Mother Earth", and the jingle that plays before a battle begins.
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person Boyobmas calendar_month June 11, 2014
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Ness' victory theme is an orchestrated segment of the Eight Melodies song from Earthbound.
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subdirectory_arrow_right Star Fox Adventures (Game)
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Since Star Fox Adventures was in development at the same time as Melee, the cast of that game would voice Fox (Steve Malpass), Falco (Ben Cullum), and Peppy and Slippy (Chris Seavor) within the English versions of the Corneria and Venom stages, despite both of them being based on Star Fox 64.
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Attachment The Yoshi's Story stage was originally different during the game's prerelease, featuring an extra plateau.
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Attachment The character select went through several changes. One design shows Kirby, Peach, Zelda, and the Ice Climbers missing from the character select screen.
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Attachment When the game's language is set to Japanese in the international versions of the game, there are several differences in the trophy room's background. The NES changes to the Famicom, the Super Nintendo changes to the Super Famicom, the picture that reads "Super Smash Bros." is changed to say "Dairantou Smash Brothers." A Virtual Boy is also added.
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Attachment Early trailers for Super Smash Bros. Melee show Samus' Grapple beam being more narrow and electric looking compared to the finished product.
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Some of the characters' palette swaps reference past Nintendo character designs. For example, Kirby's white palette swap is a reference to his appearance in Kirby's Dream Land for the Game Boy.
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The main menu theme sounds strikingly similar to the first part of the opening segment of the Super Nintendo RPG Terranigma, which was published by Nintendo in Europe. The composer for Melee may have taken inspiration from it.
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In the Stage Select screen, the symbol representing the stage of the game of origin appears briefly before an outline of the level is generated where the name of the stage is displayed. Although Final Destination has the traditional Smash symbol, being an original level, Battlefield strangely displays a shattered circle. The reason why is unknown.
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