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Attachment There is a glitch that makes Samus Aran's grapple beam three times longer than usual. It is performed by pressing: Z, up, down, up (on the D-pad) and Z.

By pressing the L button, the grapple will also home into opponents, but the A or Z button must be pressed again to grab enemies.
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Ness is the only character who can't charge his down smash near a ledge, because his is the only one in the game that has a hitbox while it's charging.
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Ayumi Tachibana, from the Detective Club series on the Famicom, was considered for the Super Smash Bros. Melee roster. She wasn't included because the character and the franchise she's in aren't well known outside of Japan.
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Wario was originally going to be a playable fighter in Melee but wasn't added due to time constraints. He even had one of the highest potentials of being in the game according to the Smash 2 polls. Sakurai even stated that he would've been included if he had time.
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Attachment According to early screenshots, the Yoshi's Island stage was originally going to have Jump Blocks.
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Attachment On the stage select screen, a small 3D preview of the stage that the cursor is hovered over is displayed in the bottom left corner of the screen. Hovering over the "Random" option shows nothing in this space, however it does displayed a model of a tall tilted structure outside of the player's viewpoint. This can only be displayed by altering the game's camera in emulation.
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Event 44: Mewtwo Strikes! is a reference to the first Pokemon movie, the main feature of which was titled "Mewtwo Strikes Back."

In the event the main objective is to K.O. Mewtwo without K.O.'ing Zelda, Mewtwo only appears 15 seconds into the battle.
Zelda also has a darker appearance in the event, which references how Nurse Joy, still under control by Mewtwo, disguises herself as the mystery woman in the movie.
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In Home-Run Contest, although the in-game counter stops at 9,999.9 ft, the signs in the stadium continue to count distance past 10,000 ft, although the stadium past 10,000 has no collision, and Sandbag falls through the world.
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Mr. Game & Watch is the only character that cannot L-cancel all of his aerials, as the game reads Mr. Game & Watch's back-air, neutral air, and up-air as special moves. This was fixed in Brawl.
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Attachment During Pikachu's montage in the "Special Video" there is a part in mute city where there are two spinning platforms instead of just one like in the final version. Though it was changed in the final version, the two spinning platforms can still be seen on the Mute City trophy.
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The final roster was originally going to have a total of 20 characters (not counting Shiek). However, at some point during development, the developers felt the roster wasn't large enough, so several model-swap characters were added. These include Dr. Mario, Young Link, Falco, Ganondorf, Pichu and Roy.
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Attachment When receiving a Screen KO in Flat Zone, the characters will hit the screen in their standard tumbling animation as opposed to their animations used in the other stages.
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Attachment There's an unused audio clip of Mario saying "Let's-a-go", possibly to have been used for a Final Smash back when they were considered for the game.
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Although the Dream Land stage looks perfectly normal, in Event 48: Pikachu and Pichu, the Dream Land stage is twice its normal size. It's unknown why, but some consider it to be because of the difficulty of the 3 -on-1 parameters of the event requiring a larger stage size.
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The only fighter who didn't make their playable GameCube debut in this game is Luigi, who was previously playable in Luigi's Mansion.
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Attachment Roy's belt buckle has the image of a lion on it. This is likely a reference to his endgame title of "Young Lion" in Fire Emblem: The Binding Blade. He was also referred to by this title in the Fire Emblem Awakening DLC.
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Attachment The reflections found on the Fountain of Dreams and the models inside the magnifying glass when a character is offscreen are not actually the character's model, but rather a low res version of the model. These versions of the models don't show any item the character is holding, nor do their facial expression change.
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8-Player Smash (a mode introduced in Super Smash Bros. for Wii U) was originally planned for this game. However, due to technical performance, Sakurai stated "it was more than impossible."
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Mr. Game & Watch's move set represents at least 19 separate games, all of which have been re-released at least once on the Game Boy or DS.
subdirectory_arrow_right Super Smash Bros. (Game)
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Attachment In the Mushroom Kingdom stage, pausing the game and looking off to the left or right of the stage to see outside of the standard gameplay field of view, it's possible to see walls with warnings signs reading "Danger" on them, warning the player of the stage's boundary. Despite the Mushroom Kingdom stage having a different design in Super Smash Bros. Melee, these signs still appear in the stage.
person GamerBen144 calendar_month October 11, 2014
DidYouKnowGaming video:
https://www.youtube.com/watch?v=isPfYp6NM8A

Super Smash Bros. Melee Mushroom Kingdom stage:
https://www.youtube.com/watch?v=dSVVbclzolY#t=286s
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