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In the German version of Yoshi's Island, Naval Piranha is named "Audrey", referencing the 1960 film "The Little Shop of Horrors".
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Attachment There's a part of the background in world 4-1 that appears to take the shape of a topless woman's torso.
subdirectory_arrow_right Donkey Kong Country (Game)
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In May 1995, an interview with series creator Shigeru Miyamoto and Rare co-founder Tim Stamper about the development of Donkey Kong Country (DKC) was published in the magazine Electronic Games, conducted by game journalist Steven L. Kent. Kent later claimed on an episode of G4's docuseries "Icons" that Miyamoto was angry during this interview, channelling it into bitter criticisms of DKC's gameplay and the Western market's praise of its pre-rendered graphics, and that Stamper "sat there and took it, even though really the anger wasn't meant to be at Stamper". Miyamoto clarified in a 2010 interview with IGN that he did like the game despite these rumored criticisms, and that he worked closely with Rare and Stamper during development.

Years after the interview's publication, Kent would print an alleged portion of a later interview with Miyamoto in his 2001 book "The Ultimate History of Video Games", claiming that the anger had stemmed from "touchy" internal discussions regarding Super Mario World 2: Yoshi's Island. The hand-drawn crayon art style of that game was said to be a result of the alleged anger over DKC's graphics causing him to rebel against Nintendo's internal evaluation committee, who wanted Yoshi's Island to use pre-rendered graphics. Part of the Miyamoto quote reads:

"In comparison with the graphics of [DKC], there was not enough punch to Yoshi's Island. That was what I was told by the marketing people. I intensified my hand-drawn touch on Yoshi's Island from the initial part of the program. Everybody else was saying that they wanted better hardware and more beautiful graphics instead of this art."

Yoshi's Island director Takashi Tezuka would deliver a less angered statement that may be related to these claims in a September 1995 interview with the magazine Dengeki Super Famicom. He claimed that the choice in art style was done for sentimental reasons, as the developers believed that all video games from that point on would likely utilize 3D graphics, and wanted Yoshi's Island to be a bow-out for 2D graphics:

"We deliberately chose not to go for realistic graphics like [DKC]: we wanted take a chance and do the opposite. Probably every game from here on out is going to look more like [DKC]… that being the case, we decided to go against the trend one last time and make something with a heartwarming, handmade visual style."
person DidYouKnowGaming calendar_month February 25, 2013
Electronic Games Issue #32 (Volume 3, Issue #8) - May 1995 (pages 48-52 in the magazine):
https://archive.org/details/electronic-games-1995-05/page/48/mode/1up

G4 "Icons" (Season 3, Episode 8) on Donkey Kong:
https://www.youtube.com/watch?v=_2EOpDWKOrI#t=819s

"The Ultimate History of Video Games: From Pong to Pokemon–The Story Behind the Craze That Touched Our Lives and Changed the World" by Steven L. Kent (page 518 in the book):
https://retrocdn.net/images/9/9c/UltimateHistoryofVideoGames_Book_US.pdf

Dengeki Super Famicom 09/1995 developer interview [link and info provided by Rocko & Heffer]:
https://shmuplations.com/yoshi/

Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/41895525229/yoshis-island-and-donkey-kong-country-source
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Attachment There are a number of unused transformations in the ROM that never made it into the final game. These include a plane, a mushroom and a tree.
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Attachment An unused monkey enemy can be found in the game's graphics. They look to be similar to Donkey Kong in the style of Yoshi's Island, including a barrel that would have presumably been thrown.
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When approaching the boss Naval Piranha, the player can see him in his un-transformed state and can fire an egg at him. Doing so results in him dying instantly, and Kamek flying in to yell "OH, MY!!!" before flying away in retreat.
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There are several unused enemies and enemy behaviors. The unused enemies include a Red Bullet Bill and Cannon, a double swap platform and a Bloo Blah holding a Piro Dangle. The unused enemy behaviors are Egg Plants spitting bubbles at a regular interval and three Cactus Jacks falling down and forming a stack.
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Attachment The enemy "Burt the Bashful" looks like Obelix from "Asterix". This was referenced in other language versions of the game. The boss's name in the French version of the game is 'Belixo', an anagram of Obelix. In the German version of the game the boss's name is Xilebo, Obelix spelled backwards.
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Attachment If the game detects anything other than a control pad plugged into either port, an error message will pop up until the offending controller is removed. The color of the text changes every frame, gradually cycling through the entire 32,768-color palette.
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subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
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In the Game Boy Advance version of the game, dying enough times during the intro level to get a game over will result in the game's save file displaying "World 0." This is the only time this icon is accessible in the game, and in any version of the game, as the Super Nintendo original gave you infinite lives to beat the tutorial level.
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Attachment Inside the game's data is an unused and alternate sprite for Yoshi spitting watermelon seeds. The sprite is not as puffed up as the sprite in the final version.
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Attachment In the game's ROM, empty levels slots are filled with copies of World 1-1. These slots can be accessed through the use of hacking tools. When one of these levels is accessed in the Japanese version, a special title card will be shown which translates to "Yoshi's Island - Hollow Grassland".
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Attachment In "World 6 - Extra" in the Japanese release, Yoshi's name is spelled out as "Yossy" during the segment in which the player must jump on a number of moving platforms. This was changed in the International version to spell out "Yoshi".
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Attachment The German version of the level "Touch Fuzzy, Get Dizzy" is titled "Lustiges Sporen Drama". This abbreviates to "LSD", referencing the psychedelic, disorienting effects of touching the Fuzzies that serve as the level's English namesake.
subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
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In stage "Extra 3: More Monkey Madness", a 21st Red Coin can be found. The coin is hidden under a peg occupied by a gray Tap-Tap, with a rotating Paddle-Wheel above it, making it difficult to access. In the Game Boy Advance port, this coin is removed, indicating that it may have been present in the SNES version due to either a glitch or mistake.
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The enemy "Harry Hedgehog", a fast moving blue hedgehog, is thought to be a subtle reference to Sonic the Hedgehog.
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It's possible that Tweeters were originally going to appear in the game. Tweeter graphics from Super Mario All-Stars appear in the game's code, and could have been place holder graphics for the enemy.
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In a 1995 interview with Shigeru Miyamoto published in the September issue of Haou magazine, he was asked about how long it took to develop the game? He responded:

"The staff members who have been working on it the longest started around the time Super Mario World was released, so about 5 years. The first two years were mainly spent experimenting with different ideas. We had one idea where Yoshi would move around freely, and he’d support Baby Mario and lead him through the stage. Almost all of those early ideas came to naught, but the one that really stuck and bore fruit for us was the idea of a game where even though you hit enemies, you don’t die."
subdirectory_arrow_right Plok (Game)
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According to Plok co-creator Ste Pickford, Mario creator Shigeru Miyamoto considered an early build of Plok to be the third best platforming game behind his own Mario in first, and the rivaling Sonic the Hedgehog in second. He reportedly expressed interest in helping Software Creations make Plok of a higher quality than Sonic, even if not Mario. Ultimately, he passed up the opportunity, with Pickford believing it was due to similarities with the then-unannounced Super Mario World 2: Yoshi's Island.
person Rocko & Heffer calendar_month September 25, 2023
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