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When asked how Yoshi could survive in space, producer Yoshiaki Koizumi stated, "Well, it's because he's a space Yoshi!"
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Yoshi's house can be found in World 1, Sky Station Galaxy. If you select the first mission and go up to Yoshi's house, there will be a sign in the front that reads: "Hello, friend! Please go around back! -Yoshi" If you then quit the level and then select the third mission and read the sign, it will read: "Hello, friend! Please go around back! -Yoshi the space dragon"
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Super Mario Galaxy 2 was the most pirated Wii game for 2 years running (2010-2011) with over a million downloads each year.
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Super Mario Galaxy 2's internal disc ID is titled "Super Mario Galaxy More". This could suggest that Nintendo originally made the game as an expansion pack, rather than a true sequel.
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Yoshi can be found at Bowser's Galaxy Generator. If you successfully bring him to the end, he will wave goodbye to you as Mario goes up the flag.
subdirectory_arrow_right Super Mario Galaxy (Game)
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Yoshi was originally planned to appear in Super Mario Galaxy, and was featured in proposal documents for the game from 2005. However, he was removed due to the developers thinking that "it would've been too much all at once." They said that, "if you're going to put Yoshi in a game, he has to be a main element, but [Super Mario Galaxy] had spherical land forms and gravity shifts and lots of elements that were entirely new" and, "Even if we had used him, we might have only been able to use him on a single stage."
Despite this, it was decided early on in the development of Super Mario Galaxy 2 to include Yoshi in the game, because his control scheme could act as a new main element of a new game and a "multiplication" of the elements from the previous game. The Wiimote controls for Yoshi were also formed early in development, with Shigeru Miyamoto taking pride in the tongue pulling mechanic used for eating fruit, fighting enemies and flipping switches, saying it "isn’t like anything you've ever experienced before." The rest of Yoshi's controls were shaped based on internal feedback from "everybody's love" for Yoshi, listing the development team, Mario Club Inc., and Nintendo of America as primary influencers for what the image of Yoshi should be, but tried to avoid making him too powerful. The developers also had composer Kazumi Totaka record new voice lines for Yoshi for the first time in ten years, and was reported as feeling "a little uneasy" and worried that Yoshi would sound like he had aged, but these were not concerns to them and the recordings were used in the game.
Despite this, it was decided early on in the development of Super Mario Galaxy 2 to include Yoshi in the game, because his control scheme could act as a new main element of a new game and a "multiplication" of the elements from the previous game. The Wiimote controls for Yoshi were also formed early in development, with Shigeru Miyamoto taking pride in the tongue pulling mechanic used for eating fruit, fighting enemies and flipping switches, saying it "isn’t like anything you've ever experienced before." The rest of Yoshi's controls were shaped based on internal feedback from "everybody's love" for Yoshi, listing the development team, Mario Club Inc., and Nintendo of America as primary influencers for what the image of Yoshi should be, but tried to avoid making him too powerful. The developers also had composer Kazumi Totaka record new voice lines for Yoshi for the first time in ten years, and was reported as feeling "a little uneasy" and worried that Yoshi would sound like he had aged, but these were not concerns to them and the recordings were used in the game.
Iwata Asks interview:
http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy-2/Volume-2-Koizumi-Motokura-Hayakawa-and-Hayashida/1-More-Super-Mario-Galaxy-/1-More-Super-Mario-Galaxy--237972.html
https://www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy-2/Volume-2-Koizumi-Motokura-Hayakawa-and-Hayashida/2-That-s-Not-My-Yoshi-/2-That-s-Not-My-Yoshi--238028.html
http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy-2/Volume-2-Koizumi-Motokura-Hayakawa-and-Hayashida/1-More-Super-Mario-Galaxy-/1-More-Super-Mario-Galaxy--237972.html
https://www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy-2/Volume-2-Koizumi-Motokura-Hayakawa-and-Hayashida/2-That-s-Not-My-Yoshi-/2-That-s-Not-My-Yoshi--238028.html
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The Boss Megahammer was at one point called Mallettoid, and was referred to as such in demos.
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The Japanese, European and Australian versions of the game came packaged with an instructional DVD manual, explaining the basic controls, as well as showing advanced play. It was made because Super Mario Galaxy 2 would be more challenging than its predecessor. It's unknown why a DVD was never packaged for the American release.
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The model for HellValleySkyTree makes an appearance in Grandmaster Galaxy, since the background from Shiverburn Galaxy was reused in this stage.
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It is possible for Mario to get a Game Over during the game's closing credits. Finishing the game with 120 stars, a Bee Mushroom will appear in the Tall Trunk section of the credits. Collecting it and flying to the right in the Freezy Flake section of the credits, it's possible to get enough height to bypass the top boundary, thus resulting in a Game Over. The credits will roll, but are invisible behind a black screen.
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During development, characters such as Pikmin and Donkey Kong were planned to cameo in the game. However, Miyamoto didn't allow it, feeling that they wouldn't fit well within the game.
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Twisty Trials Galaxy in World S has an area which is the exact same as an area in Super Mario Sunshine. The level "Spinning Spinning and Spinning," is the same as the trial area in "The Secret of Ricco Harbor".
subdirectory_arrow_right Super Mario Galaxy (Game)
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The Toy Time Galaxy theme in Super Mario Galaxy and the Supermassive Galaxy theme in Super Mario Galaxy 2 may both be based on "Mario Syndrome", an alternative dance remix of the Super Mario Bros. overworld theme by Japanese act Bonus 21 that was released as a 12" and cassette single in 1986. Both themes feature similar instrumentation and compositional choices as "Mario Syndrome", though foregoes the 1986 song's dance elements.
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The Whomp King, the boss of the Throwback Galaxy, will recite his original speech from his first encounter with Mario at Whomp's Fortress in Super Mario 64. If you lose the fight and then try again, he will start to recite the speech again, and then stop himself declaring he's tired of it. Excluding Bowser and Bowser Jr., the Whomp King is the only standard boss in the game with dialogue. When you deal the final blow to the Whomp King, he makes a unique face that cannot be seen normally because he is lying down when defeated.
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The Bowser statues that shoot lasers out of their mouths are referred to in the game code as "KoopaStatueVomit".
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