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OCTOMAN: GRRAAAGGHH! YOU IDIOTS! DON'T LET THE ENEMY APPROACH TITANIA! I repeat... DO NOT LET THE ENEMY APPROACH TITANIA!
SLIPPY: Wow, this guy is really angry...
OCTOMAN: Andross's secret facility MUST NOT FALL into enemy hands! If it does, we're all GONNA BE CALAMARI! GOT IT?! GGYYAAARRGGGHHHH!! AAAAAND...it appears that Aquas has ALSO BEEN INFILTRATED! Find these scum and wipe them out NOW! NOW! NOW! NOW! ...Er, over.
SLIPPY: Wow, this guy is really angry...
OCTOMAN: Andross's secret facility MUST NOT FALL into enemy hands! If it does, we're all GONNA BE CALAMARI! GOT IT?! GGYYAAARRGGGHHHH!! AAAAAND...it appears that Aquas has ALSO BEEN INFILTRATED! Find these scum and wipe them out NOW! NOW! NOW! NOW! ...Er, over.
Re-translating the Japanese text, however, reveals:
OCTOMAN: 惑星タイタニアに敵を近づけてはならない…繰り返す タイタニアに敵を近づけるな… (Do not let the enemy near the planet Titania... repeat: Do not let the enemy near Titania...)
SLIPPY: タイタニア? (Titania?)
OCTOMAN: アンドルフの隠した装置が敵の手に渡ったら大変なことになる アクアスにもじゃま者が侵入した模様 見つけて撃破する …以上 (If Andorf's hidden device gets into enemy hands, we're in big trouble... Aquas has been infiltrated by trespassers...find and destroy them... Over.)
SLIPPY: タイタニア? (Titania?)
OCTOMAN: アンドルフの隠した装置が敵の手に渡ったら大変なことになる アクアスにもじゃま者が侵入した模様 見つけて撃破する …以上 (If Andorf's hidden device gets into enemy hands, we're in big trouble... Aquas has been infiltrated by trespassers...find and destroy them... Over.)
Also in the English version of this game, Octoman has a rather baffling line later on in this same story route, where, when facing against Slippy and his fiance Amanda, he tells his subordinate Zako (Sharman in the Japanese version) this:
OCTOMAN: Mighty Zako! Destroy the puny humans!
It goes without saying that this does not appear to make any sense because Slippy and Amanda are frogs, not humans.
However, re-translating the Japanese text reveals:
OCTOMAN: 目障りだ! シャーマンよ! 噛み砕いてやれ (An eyesore! Sharman! Chew them up!)
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Brash pilot Falco Lombardi lived as a loner. He drifted from job to job, searching for the same thrill he felt as a member of Star Fox. But his existence was mostly an empty one...something that annoyed him more than he would admit.
This actually omits one small detail from the Japanese script: that Falco went back to hanging out with Katt Monroe and presumably the rest of his old gang, FREE AS A BIRD. Here is the original Japanese text, for comparison:
腕利きパイロットのファルコ・ランバルディは雑用の様な仕事の日々に飽き飽きし、刺激を求めて昔の仲間と共に宇宙狭しと飛び回り…
Which translates to:
A skilled pilot, Falco Lombardi grew tired of mundane tasks and sought excitement, flying through space alongside old comrades in search of thrills.
This adds up, as one can even see Katt's ship in the background of Falco's profile within the prologue.
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"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."
Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
Star Fox 64 Nintendo Dream interview with Miyamoto:
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
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subdirectory_arrow_right Star Fox 64 (Game)
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In a Q&A with Takaya Imamura in 2023 on this subject, he theorized that perhaps, somewhere in-between the events of Star Fox 64 and Star Fox Command, the islands were created by underwater volcanic belts within Aquas' oceans, likening it to the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago.
Q&A with Imamura on Aquas' islands in Command:
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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Star Fox Command first trailer:
https://www.youtube.com/watch?v=kjOD-7KQH2I
IGN article:
https://web.archive.org/web/20110606225451/http://ds.ign.com/articles/710/710377p1.html
Image source:
https://www.mobygames.com/game/23814/star-fox-command/promo/group-2503/image-32583/
https://www.youtube.com/watch?v=kjOD-7KQH2I
IGN article:
https://web.archive.org/web/20110606225451/http://ds.ign.com/articles/710/710377p1.html
Image source:
https://www.mobygames.com/game/23814/star-fox-command/promo/group-2503/image-32583/
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Star Fox Command OST:
https://www.youtube.com/playlist?list=PLjyLjyXJQJUOdYDlujRj3Sw3Yd9u6VcXu
The unique enemy base character themes in question are:
Fox's Assault - Star Fox Command:
https://www.youtube.com/watch?v=cKl3HG_5p7g
Slippy's Mighty Brain - Star Fox Command:
https://www.youtube.com/watch?v=ko3EWEc0A9g
The Skillful Flight of Falco - Star Fox Command:
https://www.youtube.com/watch?v=GCHOaHr5f1s
https://www.youtube.com/playlist?list=PLjyLjyXJQJUOdYDlujRj3Sw3Yd9u6VcXu
The unique enemy base character themes in question are:
Fox's Assault - Star Fox Command:
https://www.youtube.com/watch?v=cKl3HG_5p7g
Slippy's Mighty Brain - Star Fox Command:
https://www.youtube.com/watch?v=ko3EWEc0A9g
The Skillful Flight of Falco - Star Fox Command:
https://www.youtube.com/watch?v=GCHOaHr5f1s
subdirectory_arrow_right Star Fox (Franchise)
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Two of the game's endings make references to the F-Zero series. In the first ending, "Goodbye Fox", Falco Lombardi can be seen wearing a pair of boots that belong to F-Zero's Captain Falcon. In another ending, Fox and Falco are seen entering the "G-Zero Grand Prix", a mock up of the F-Zero Grand Prix. What's more, the two convert their fighter ships into racing vehicles, as did a character in the F-Zero games known as James McCloud, himself a tribute to James McCloud of the Star Fox games.
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その後彼女は過去を捨て去り
別の銀河でクラゾアと名乗る
凄腕の賞金稼ぎになっていた
惑星キューで偶然クラゾアと
出会ったフォックスが彼女に
気付くことはなかったそうだ
別の銀河でクラゾアと名乗る
凄腕の賞金稼ぎになっていた
惑星キューで偶然クラゾアと
出会ったフォックスが彼女に
気付くことはなかったそうだ
A direct translation of this into English would be:
Afterward, she discarded her past and assumed the name Krazoa in another galaxy, becoming a skilled bounty hunter. It seems that Fox, who coincidentally met Krazoa on the planet Que, didn't recognize her.
It shows that Krystal instead renames herself to クラゾア (Kurazoa), which translates to Krazoa.
This is clearly a reference to the ancient tribe that once ruled Dinosaur Planet in Star Fox Adventures, similar to how her spacecraft is shaped and named after the CloudRunner tribe from that game.
Star Fox Command Japanese version endings:
https://www.youtube.com/watch?v=-up_iM5y2RM#t=395
Star Fox Command endings fan archival site:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/ED4_Star_Wolf_Returns.html
https://www.youtube.com/watch?v=-up_iM5y2RM#t=395
Star Fox Command endings fan archival site:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/ED4_Star_Wolf_Returns.html
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Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Zero comic:
https://jewelgaming.wordpress.com/2016/06/03/starfox-zero-special-comic-part-2-star-fox-teams-past/
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Zero comic:
https://jewelgaming.wordpress.com/2016/06/03/starfox-zero-special-comic-part-2-star-fox-teams-past/
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• Peppy's wife, Vivian Hare. According to Slippy, Peppy took her to planet Zoness for their honeymoon, which explains why Peppy is so distraught at its polluted status in SF64. Vivian would appear in-game for the first time in Star Fox Command, where it's revealed that she and Peppy had a daughter named Lucy, and that Vivian had died of a disease several years prior.
• Slippy's father, Beltino Toad. According to Slippy, Beltino works as an engineer for Space Dynamics, the manufacturer of the Arwing and many of the other vehicles the Star Fox team utilize. Beltino would later appear in-game for the first time in Star Fox Assault, and would later appear in Star Fox Command.
It's worth pointing that unlike Vivian, Beltino was mentioned in western ancillary SF64 material, that being both the official western Star Fox 64 website and the Star Fox 64 Official Player's Guide, where it states that he helped his son Slippy create the Blue Marine.
Official Japanese Nintendo website Star Fox 64 character bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
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GoNintendo interview:
https://gonintendo.com/archives/5244-gonintendo-feature-starfox-command-producer-director-interview
Article on the making of Star Fox Command:
https://www.nintendolife.com/news/2020/12/feature_the_making_of_star_fox_command
https://gonintendo.com/archives/5244-gonintendo-feature-starfox-command-producer-director-interview
Article on the making of Star Fox Command:
https://www.nintendolife.com/news/2020/12/feature_the_making_of_star_fox_command
subdirectory_arrow_right Star Fox 64 (Game)
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Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
subdirectory_arrow_right Star Fox 2 (Game), Star Fox 64 (Game), Star Fox Zero (Game), Star Fox (Franchise)
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• For Star Fox 64, according to Shigeru Miyamoto in an interview at the end of the Star Fox 64 Official Player's Guide, he wanted to have the Arwing transform into "a human-type craft". This was rejected by other staff members of the SF64 development team. In response, Miyamoto told his team to come up with better ideas, and from there they created the Landmaster and Blue Marine for additional vehicles.
• For Star Fox Command, according to Takaya Imamura in an interview in 2007, the dev team experimented with having the Arwing and other spacecraft transform into robots, but this was ultimately dropped.
Star Fox 64 Nintendo Power Official Strategy Guide with Shigeru Miyamoto interview:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
subdirectory_arrow_right Dinosaur Planet (Game), Star Fox: Assault (Game), Star Fox Zero (Game), Star Fox Adventures (Game)
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It turns out Rare had always intended Dinosaur Planet's real name to be Sauria, as leaked voice clips from the implied climax of the original Nintendo 64 Dinosaur Planet feature the Krazoa mentioning the name as they begin the alignment of the "Majestic Eight" planets to wreak havoc on the universe using the power of their god, the Quan Ata Lachu. An edition of "Ask Uncle Tusk" on Rare's old website revealed Dinosaur Planet's name to be Sauria as well.
Ask Uncle Tusk - July 7, 2000:
http://web.archive.org/web/20010127012800/http://www.rareware.com/bites/agonyaunt/july700.html
Dinosaur Planet - The Majestic Eight Alignment:
https://www.youtube.com/watch?v=R9GOY-NvFFA
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg
http://web.archive.org/web/20010127012800/http://www.rareware.com/bites/agonyaunt/july700.html
Dinosaur Planet - The Majestic Eight Alignment:
https://www.youtube.com/watch?v=R9GOY-NvFFA
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg
subdirectory_arrow_right Star Fox 64 (Game), Super Smash Bros. for Wii U (Game), Super Smash Bros. for Nintendo 3DS (Game)
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In Super Smash Bros. 4, the trophies for Pigma and the Wolfen would reiterate this information, as would the official guidebook for Star Fox Command. The Star Fox 64 Official Player's Guide would similarly allude to Pigma being the root cause of Fox and Wolf's rivalry, claiming that, without his influence, perhaps they could have been friends in another timeline.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
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Star Fox Command's director and long time series collaborator Dylan Cuthbert wanted to include more traditional rail-shooter stages in this title, but Shigeru Miyamoto was adamant that the development team stick with all-range stages for the majority of the game. According to Cuthbert, this was part of Miyamoto's 'Star Fox should explore new things' initial direction on the project, as he wasn't interested in it just being a copy of the first Star Fox game on SNES, or Star Fox 64.
Article on making of Star Fox Command:
https://www.timeextension.com/features/the-making-of-star-fox-command-fox-mcclouds-nintendo-ds-test-flight
Dylan Cuthbert Reddit AMA replies:
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqgech/?context=3
https://www.reddit.com/r/nintendo/comments/63w1lw/comment/dfxgctt/?context=3
https://www.timeextension.com/features/the-making-of-star-fox-command-fox-mcclouds-nintendo-ds-test-flight
Dylan Cuthbert Reddit AMA replies:
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqgech/?context=3
https://www.reddit.com/r/nintendo/comments/63w1lw/comment/dfxgctt/?context=3
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