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Found within the E3 2002 kiosk version of Star Fox Adventures is an unused cutscene of Fox talking with Tricky, Peppy and Slippy after placing presumably the final SpellStone. Various unused SFA voice clips sync up perfectly with this sequence, revealing the dialogue exchange to be:
This presents bit of a different story from what is presented in the final game. In the retail release, it's discovered that returning all of the SpellStones to the Force Point Temples does not single handily restore Dinosaur Planet to its original state, and that Fox also needs to return all of the Krazoa spirits to Krazoa Palace to fully stabilize the planet, in addition to freeing Krystal from Krazoa Palace.
Here, it does seem returning the SpellStones restores the planet, and collecting the Krazoa spirits is for a separate task, that being merely freeing Krystal.
Tricky: You did it, Fox! You saved Dinosaur Planet!
Fox: Don't get too excited, Tricky. We haven't delt with General Scales yet.
Slippy: Fox, Fox! Where are you going? You've completed the mission so let's go home!
Peppy: He's right, Fox. We don't need the extra bonus. I can finally retire with what we got.
Fox: It's not the bonus or even General Scales that I'm worried about...
Peppy and Tricky: Krystal!
Peppy: Ha! It's always the girls that get him!
Fox: Look guys, I promised I saved her. You wouldn't want her to die, would you? So I'm going to the Walled City, to find the final Krazoa spirit!
Fox: Don't get too excited, Tricky. We haven't delt with General Scales yet.
Slippy: Fox, Fox! Where are you going? You've completed the mission so let's go home!
Peppy: He's right, Fox. We don't need the extra bonus. I can finally retire with what we got.
Fox: It's not the bonus or even General Scales that I'm worried about...
Peppy and Tricky: Krystal!
Peppy: Ha! It's always the girls that get him!
Fox: Look guys, I promised I saved her. You wouldn't want her to die, would you? So I'm going to the Walled City, to find the final Krazoa spirit!
This presents bit of a different story from what is presented in the final game. In the retail release, it's discovered that returning all of the SpellStones to the Force Point Temples does not single handily restore Dinosaur Planet to its original state, and that Fox also needs to return all of the Krazoa spirits to Krazoa Palace to fully stabilize the planet, in addition to freeing Krystal from Krazoa Palace.
Here, it does seem returning the SpellStones restores the planet, and collecting the Krazoa spirits is for a separate task, that being merely freeing Krystal.
Final SpellStone scene in Star Fox Adventures kiosk:
https://www.youtube.com/watch?v=j69M1G6GXKY
Final SpellStone scene Star Fox Adventures retail:
https://www.youtube.com/watch?v=fiwMDcOEY2E
https://www.youtube.com/watch?v=j69M1G6GXKY
Final SpellStone scene Star Fox Adventures retail:
https://www.youtube.com/watch?v=fiwMDcOEY2E
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Originally, going by some of the initial concept art as well as early gameplay footage for Star Fox Adventures, the tip of Krystal's staff was meant to transform whenever Fox performed one of its magic abilities. For example, when Fox performed the Ground Quake ability, it'd transform into a hammer. Curiously, one of the pieces of concept art mentions the staff transforming into a wing tip to give Fox the ability to glide, which goes unused in the final game. The models for these staff transformations were also found within the E3 2002 kiosk version of Star Fox Adventures. Ultimately, this went unused in the final game.
SFA concept art:
https://imgur.com/a/OtnVRSg#ZaUTRtz
SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15
Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
https://imgur.com/a/OtnVRSg#ZaUTRtz
SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15
Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
subdirectory_arrow_right Dinosaur Planet (Game)
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One of the enemies Sabre and Krystal would encounter in Dinosaur Planet were these robotic Scorpion-like automatons, typically found in Krazoa-build strongholds such as the Force Point Temples and Cape Claw. While removed in the final Star Fox Adventures, they could still be found hidden within the E3 2002 kiosk version via hacking.
Dinosaur Planet - Robot scorpions in action:
https://www.youtube.com/watch?v=Mv4jOUxVoNY
Robot scorpions found within SFA E3 2002 demo:
https://www.youtube.com/watch?v=Wdls9cT17Xo?t=118
https://www.youtube.com/watch?v=Mv4jOUxVoNY
Robot scorpions found within SFA E3 2002 demo:
https://www.youtube.com/watch?v=Wdls9cT17Xo?t=118
subdirectory_arrow_right Dinosaur Planet (Game)
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Contrary to popular belief, Shigeru Miyamoto and Nintendo did not singlehandedly force Rare (who was never even fully owned by Nintendo) to convert Dinosaur Planet into Star Fox Adventures. It was merely an offer and suggestion Miyamoto gave to Rare, and at the very least, the higher ups such as the Stamper Bros. and Kevin Bayliss were on board with it. An October 2004 edition of Rare's Scribes says as such:
Q: First of all, what’s the true story here, did Rare approach Microsoft because Nintendo raped Dinosaur Planet, or did Microsoft approach you guys because of your talent?
A: None of it had anything to do with Dinosaur Planet. That was way before the negotiations started, and besides, the Rare-Nintendo relationship didn’t work in such a way that they’d just force the SFA switch on us.
A: None of it had anything to do with Dinosaur Planet. That was way before the negotiations started, and besides, the Rare-Nintendo relationship didn’t work in such a way that they’d just force the SFA switch on us.
Dinosaur Planet/Star Fox Adventures Development Explained:
https://www.youtube.com/watch?v=j-bPiQr9AoE
Rare Scribes – October 19th 2004:
http://www.raregamer.co.uk/scribes-october-19th-2004/
https://www.youtube.com/watch?v=j-bPiQr9AoE
Rare Scribes – October 19th 2004:
http://www.raregamer.co.uk/scribes-october-19th-2004/
subdirectory_arrow_right Dinosaur Planet (Game)
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Found within the files of Star Fox Adventures is an unused audio track for the WarpStone's introduction cutscene, which also includes verbal dialogue. This was clearly an earlier version before Rare had done a voice-acting retake.
Most notably, the music that plays in the background is a remnant from Dinosaur Planet, from the scene where Krystal first arrives in SwapStone Circle and thus meets her respective SwapStone, Rubble. In the final Star Fox Adventures, music performed by bagpipes is played instead in this particular cutscene.
Most notably, the music that plays in the background is a remnant from Dinosaur Planet, from the scene where Krystal first arrives in SwapStone Circle and thus meets her respective SwapStone, Rubble. In the final Star Fox Adventures, music performed by bagpipes is played instead in this particular cutscene.
Star Fox Adventures - WarpStone Intro (Unused Ver.):
https://www.youtube.com/watch?v=pu3t14ehnRg
Star Fox Adventures - WarpStone Intro cutscene:
https://www.youtube.com/watch?v=f9M9-sPHACA
Dinosaur Planet - Krystal meets Rubble in SwapStone Circle:
https://youtu.be/CuKPMHg_qzY?t=1173
Dinosaur Planet - Arriving at SwapStone Circle music track:
https://www.youtube.com/watch?v=5w_DfIEM7Fs
https://www.youtube.com/watch?v=pu3t14ehnRg
Star Fox Adventures - WarpStone Intro cutscene:
https://www.youtube.com/watch?v=f9M9-sPHACA
Dinosaur Planet - Krystal meets Rubble in SwapStone Circle:
https://youtu.be/CuKPMHg_qzY?t=1173
Dinosaur Planet - Arriving at SwapStone Circle music track:
https://www.youtube.com/watch?v=5w_DfIEM7Fs
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The Farewell Beloved Falco manga introduces a new member of FREE AS A BIRD, a blue feline character named Kool. The climax seems to imply that Kool and Katt Monroe have romantic feelings for one another, with Falco Lombardi looking on in approval.
Kool wouldn't appear again after this, and Katt would go back to following Falco in certain story routes in Star Fox Command. When asked about Kool's whereabouts by Nintendo Dream staff in 2011, Takaya Imamura responded with:
Kool wouldn't appear again after this, and Katt would go back to following Falco in certain story routes in Star Fox Command. When asked about Kool's whereabouts by Nintendo Dream staff in 2011, Takaya Imamura responded with:
"I wonder what happened to him. I would like to know too (laughs)."
Farewell Beloved Falco manga:
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
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Star Fox Adventures' Japanese localization marks the first and only instance of the Star Fox team's robotic operator, ROB 64, actually being referred to as such in-game (at least through the Japanese subtitles) by his teammates (ロブ), as opposed to by his usual Japanese name, NUS (ナウス). This also occurs in Farewell Beloved Falco, the Japan-only manga prologue to Star Fox Adventures.
Star Fox Adventures Japanese playthrough:
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=1111
Scan of SFA Japanese guidebook:
https://i.imgur.com/zHGTWkf.jpg
Last panel of Japanese Farewell Beloved Falco, notice how Fox refers to ROB as ロブ (Rob) instead of ナウス (NUS):
https://www.nintendo.co.jp/ngc/gsaj/history/page/p64.jpg
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=1111
Scan of SFA Japanese guidebook:
https://i.imgur.com/zHGTWkf.jpg
Last panel of Japanese Farewell Beloved Falco, notice how Fox refers to ROB as ロブ (Rob) instead of ナウス (NUS):
https://www.nintendo.co.jp/ngc/gsaj/history/page/p64.jpg
subdirectory_arrow_right Dinosaur Planet (Game)
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The life bar icons for the SnowHorn and HighTop in Star Fox Adventures sport different, more cartoony designs from their respective in-game models. The reason for this is because they're clearly based upon their original N64 Dinosaur Planet models, which too are much more cartoonier than the final SFA models that go for a more semi-realistic look.
SFA life bar sprites:
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
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A rendition of Star Fox 64's Area 6 theme can be listened to in Star Fox Adventures' sound test, despite it being otherwise unused in the final game. In a January 10th, 2003 edition of Rare's Scribes, composer David Wise explained that the Area 6 theme was temporarily used as the theme for the final confrontation against Andross, but was always intended to be replaced with the music that plays there now in the final game, which is a rendition of Andross' battle theme from Star Fox 64. According to Wise, this track was literally substituted in the final hours of development, and Rare did not have time to remove it from the final version.
David Wise discussing the unused Area 6 theme in Rare Scribes:
https://www.raregamer.co.uk/scribes-january-10th-2003/
Unused Area 6 SFA theme:
https://www.youtube.com/watch?v=JGvKX81YgcA
VS. Andross theme in final SFA:
https://www.youtube.com/watch?v=oGzXW39gREs
https://www.raregamer.co.uk/scribes-january-10th-2003/
Unused Area 6 SFA theme:
https://www.youtube.com/watch?v=JGvKX81YgcA
VS. Andross theme in final SFA:
https://www.youtube.com/watch?v=oGzXW39gREs
subdirectory_arrow_right Dinosaur Planet (Game)
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The floating planetoid representing CloudRunner Fortress on the world map screen in Star Fox Adventures very clearly resembles its original, rockier iteration from the Nintendo 64 version of Dinosaur Planet, as opposed to its remodeled look in the final Star Fox Adventures.
CloudRunner Fortress in the leaked December 2000 build of Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
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While the Brain Squids that float around in Krystal's opening prologue segment at Krazoa Palace are often thought to be the only common enemies in Star Fox Adventures that she can kill (as she is otherwise stripped of her staff and imprisoned at the top of the palace for the rest of the game), it's actually possible for her to kill a SharpClaw during this segment. The player will need to grab a barrel from the hallway before the flame jet room and place it on the pressure plate in the room after the jets, letting Krystal use the barrel generator in that room for a free barrel. After grabbing that barrel, the player will need to run over to the lift, and once they're in the next hallway, they'll have to go left to the watery barrier, opposite of the Krazoa head where the player normally deposits their Krazoa spirit. From there, if the player waits long enough, a SharpClaw will patrol right by on the other side of the barrier, and from there Krystal can throw her barrel on top of him, immediately destroying him.
Videos demonstrating SharpClaw kill:
https://twitter.com/AmaliaSolaris/status/1782439228724621538
https://www.youtube.com/watch?v=iflJA4Y37Gs
Krystal's Prologue segment:
https://www.youtube.com/watch?v=RcyrNTUSQiE
https://twitter.com/AmaliaSolaris/status/1782439228724621538
https://www.youtube.com/watch?v=iflJA4Y37Gs
Krystal's Prologue segment:
https://www.youtube.com/watch?v=RcyrNTUSQiE
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When Fox frees Krystal from her crystal prison at the top of Krazoa Palace in Star Fox Adventures, she immediately grabs her staff back from him and begins firing at the newly resurrected Andross as Fox runs off to his Arwing to confront the latter in Dinosaur Planet's orbit. Strangely enough, in the ending cutscene after Andross' defeat, Fox once again has Krystal's staff in his backpack. When asked about this in a January 10th, 2003 issue of Rare's scribes, the development team responded with:
"It was late. We were tired. Just leave it. Okay? Could you honestly not think of a better question than this?"
Star Fox Adventures - General Scales and Andross final boss:
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
subdirectory_arrow_right Dinosaur Planet (Game)
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In the original Dinosaur Planet, Krystal would come across a pachycephalosaurid dinosaur at CloudRunner Fortress, who is revealed to be one of the SpellStone guardians, who also gives Krystal the Illusion spellpage to bypass the SharpClaw guards within the dungeon. In-game hints and task summaries reveal him to be of the "BoneHead" tribe.
This individual would appear in the final Star Fox Adventures, with his role slightly rewritten as the chief engineer at CloudRunner Fortress (The Queen CloudRunner took over his original role as the SpellStone Gatekeeper for this area). Talking to him in a cutscene will reveal his name to be "Gradabug". While not mentioned anywhere in-game, the Star Fox Adventures Nintendo Power guidebook reaffirms him belonging to the BoneHead tribe.
This individual would appear in the final Star Fox Adventures, with his role slightly rewritten as the chief engineer at CloudRunner Fortress (The Queen CloudRunner took over his original role as the SpellStone Gatekeeper for this area). Talking to him in a cutscene will reveal his name to be "Gradabug". While not mentioned anywhere in-game, the Star Fox Adventures Nintendo Power guidebook reaffirms him belonging to the BoneHead tribe.
BoneHead SpellStone guardian in Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=398
Gameplay Tasks and Clues - Dinosaur Planet wiki:
https://web.archive.org/web/20240303175752/https://dinosaurpla.net/Main/Tech/Documentation/Gameplay-Tasks-and-Clues/
"Gradabug" in Star Fox Adventures:
https://www.youtube.com/watch?v=pxRhHtMw7E4?t=766
SFA Nintendo Power guidebook revealing his species name as "BoneHead":
https://archive.org/details/star-fox-adventures-nintendo-players-guide/page/98/mode/2up
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=398
Gameplay Tasks and Clues - Dinosaur Planet wiki:
https://web.archive.org/web/20240303175752/https://dinosaurpla.net/Main/Tech/Documentation/Gameplay-Tasks-and-Clues/
"Gradabug" in Star Fox Adventures:
https://www.youtube.com/watch?v=pxRhHtMw7E4?t=766
SFA Nintendo Power guidebook revealing his species name as "BoneHead":
https://archive.org/details/star-fox-adventures-nintendo-players-guide/page/98/mode/2up
subdirectory_arrow_right Dinosaur Planet (Game)
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There's a fairly common misconception that the character of Krystal was originally meant to be a cat in Dinosaur Planet, prior to being redesigned as a vixen when the project was transformed into Star Fox Adventures.
The reality is that despite having a somewhat feline look, Krystal was always intended to be a fox as early as Dinosaur Planet, her original backstory even claiming that she belonged to the "Vixon Tribe" on planet Animus (Sabre and Randorn on the other hand belonged to the "Wolven Tribe", as they were both wolves). Former Rare artist Kevin Bayliss has stated multiple times that she was meant to represent a stylized arctic fox in particular.
The reality is that despite having a somewhat feline look, Krystal was always intended to be a fox as early as Dinosaur Planet, her original backstory even claiming that she belonged to the "Vixon Tribe" on planet Animus (Sabre and Randorn on the other hand belonged to the "Wolven Tribe", as they were both wolves). Former Rare artist Kevin Bayliss has stated multiple times that she was meant to represent a stylized arctic fox in particular.
Kevin Bayliss revealing Krystal's species as arctic fox on Twitter:
https://x.com/Kev_Bayliss/status/1568570218053500930
https://x.com/Kev_Bayliss/status/1567633642159017990
https://x.com/Kev_Bayliss/status/1786705955918405690
https://x.com/Kev_Bayliss/status/1786643909122146427
Dinosaur Planet story documents:
https://rarethief.com/dinosaur-planet/
https://x.com/Kev_Bayliss/status/1568570218053500930
https://x.com/Kev_Bayliss/status/1567633642159017990
https://x.com/Kev_Bayliss/status/1786705955918405690
https://x.com/Kev_Bayliss/status/1786643909122146427
Dinosaur Planet story documents:
https://rarethief.com/dinosaur-planet/
subdirectory_arrow_right Dinosaur Planet (Game)
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According to Takaya Imamura in a 2002 interview with Nintendo Dream, a lot of time was spent between Rare and Nintendo brainstorming on what kind of equipment and weaponry Fox should have during the transition from Dinosaur Planet to Star Fox Adventures. Imamura wanted Fox to use a gun, similar to his original EAD-created prototype of Star Fox Adventures before it was merged with Dinosaur Planet. However, this was not well suited for the Zelda-esque framework established by Dinosaur Planet, so this was abandoned and they embarked on a long period of trial-and-error to determine what weapon Fox should use.
After experimenting with ideas such as a whip, or a gun and sword combo (possibly based on how Fox was already using Sabre's sword in the leaked Dinosaur Planet build), Rare and Nintendo finally settled on Krystal's staff. Imamura claims that this was decided upon because it was a weapon that doesn't require the player to slash the enemy, as he felt uncomfortable with the idea of an animal character like Fox being able to decapitate opponents.
After experimenting with ideas such as a whip, or a gun and sword combo (possibly based on how Fox was already using Sabre's sword in the leaked Dinosaur Planet build), Rare and Nintendo finally settled on Krystal's staff. Imamura claims that this was decided upon because it was a weapon that doesn't require the player to slash the enemy, as he felt uncomfortable with the idea of an animal character like Fox being able to decapitate opponents.
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