subdirectory_arrow_right Dinosaur Planet (Game)
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Contrary to popular belief, Shigeru Miyamoto and Nintendo did not singlehandedly force Rare (who was never even fully owned by Nintendo) to convert Dinosaur Planet into Star Fox Adventures. It was merely an offer and suggestion Miyamoto gave to Rare, and at the very least, the higher ups such as the Stamper Bros. and Kevin Bayliss were on board with it. An October 2004 edition of Rare's Scribes says as such:
Q: First of all, what’s the true story here, did Rare approach Microsoft because Nintendo raped Dinosaur Planet, or did Microsoft approach you guys because of your talent?
A: None of it had anything to do with Dinosaur Planet. That was way before the negotiations started, and besides, the Rare-Nintendo relationship didn’t work in such a way that they’d just force the SFA switch on us.
A: None of it had anything to do with Dinosaur Planet. That was way before the negotiations started, and besides, the Rare-Nintendo relationship didn’t work in such a way that they’d just force the SFA switch on us.
Dinosaur Planet/Star Fox Adventures Development Explained:
https://www.youtube.com/watch?v=j-bPiQr9AoE
Rare Scribes – October 19th 2004:
http://www.raregamer.co.uk/scribes-october-19th-2004/
https://www.youtube.com/watch?v=j-bPiQr9AoE
Rare Scribes – October 19th 2004:
http://www.raregamer.co.uk/scribes-october-19th-2004/
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"It looks really nice, doesn't it? I wish they would use Star Fox characters so that they could use the title Star Fox Adventures. Maybe I should call the team and talk about it [laughs]."
Further interviews reveal Star Fox Adventures' origins indeed actually came from within Nintendo in Kyoto, Japan, even before Rare and Dinosaur Planet were involved. Towards the end of the Nintendo 64's lifecycle, Takaya Imamura, who had created Fox McCloud and had been heavily involved with the series since the first game, had begged Miyamoto to let him work on the Star Fox series again. Miyamoto obliged, but had requested for Imamura to instead create an action-adventure title starring Fox as the main character as opposed to a traditional arcade shooter in the vein of Star Fox on the SNES or Star Fox 64. This led Imamura and other Nintendo staff like Kazuaki Morita to begin experimenting with various ideas, like having Fox run around on-foot and shooting down enemies with a gun.
However, with it being a late-stage N64 title, the project was not making much progress as many of the staff were being pulled away to work on bigger projects for the then-upcoming GameCube such as Mario and The Legend of Zelda. This was when Miyamoto noticed Rare was making their own action-adventure game starring Star Fox-esque characters known as Dinosaur Planet. Impressed by their demo at E3, he and other Nintendo staff arranged a meeting with Rare employees to discuss the prospects of merging their similar projects into one, and from there the game that today would be known as Star Fox Adventures would be born.
Shigeru Miyamoto teasing "Star Fox Adventures" in a February 2000 issue of 64 Dream:
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
subdirectory_arrow_right Dinosaur Planet (Game)
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After experimenting with ideas such as a whip, or a gun and sword combo (possibly based on how Fox was already using Sabre's sword in the leaked Dinosaur Planet build), Rare and Nintendo finally settled on Krystal's staff. Imamura claims that this was decided upon because it was a weapon that doesn't require the player to slash the enemy, as he felt uncomfortable with the idea of an animal character like Fox being able to decapitate opponents.
subdirectory_arrow_right Dinosaur Planet (Game)
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The reality is that despite having a somewhat feline look, Krystal was always intended to be a fox as early as Dinosaur Planet, her original backstory even claiming that she belonged to the "Vixon Tribe" on planet Animus (Sabre and Randorn on the other hand belonged to the "Wolven Tribe", as they were both wolves). Former Rare artist Kevin Bayliss has stated multiple times that she was meant to represent a stylized arctic fox in particular.
Kevin Bayliss revealing Krystal's species as arctic fox on Twitter:
https://x.com/Kev_Bayliss/status/1568570218053500930
https://x.com/Kev_Bayliss/status/1567633642159017990
https://x.com/Kev_Bayliss/status/1786705955918405690
https://x.com/Kev_Bayliss/status/1786643909122146427
Dinosaur Planet story documents:
https://rarethief.com/dinosaur-planet/
https://x.com/Kev_Bayliss/status/1568570218053500930
https://x.com/Kev_Bayliss/status/1567633642159017990
https://x.com/Kev_Bayliss/status/1786705955918405690
https://x.com/Kev_Bayliss/status/1786643909122146427
Dinosaur Planet story documents:
https://rarethief.com/dinosaur-planet/
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"It was late. We were tired. Just leave it. Okay? Could you honestly not think of a better question than this?"
Star Fox Adventures - General Scales and Andross final boss:
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
subdirectory_arrow_right Dinosaur Planet (Game)
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SFA life bar sprites:
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
subdirectory_arrow_right Dinosaur Planet (Game)
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Phil Tossell, the lead software engineer for Star Fox Adventures, had mentioned that Dinosaur Planet had begun development before The Legend of Zelda: Ocarina of Time had released, and thus the development team didn't start taking inspiration from it until afterwards. He also talked about how understaffed the development team was in comparison to most Zelda games, specifically mentioning how they initially had only five programmers, only adding in more later on. This resulted in the team facing many technical and design problems during the development of Dinosaur Planet/Star Fox Adventures:
"When we first began Dinosaur Planet, Zelda wasn't out yet, so the game had a slightly different feel, but when Zelda came out, I think the designers were really inspired and amazed by it, and to a large extent, we emulated a number of features. The problem was we were making Star Fox Adventures with a tiny team in comparison to Zelda; for most of the development, we only had five programmers, only adding more much later on. I don't think anyone would even attempt such a large game with such a small team nowadays.
Star Fox Adventures was one of the first games to utilise a fully streaming world on a console that had a relatively small amount of memory, squeezing everything in and making what I still think is one of the most beautiful-looking GameCube games was a real challenge. When we first conceived the idea of a 'no-loading' world, it was on the N64 which of course had cartridges, making instant loading much more straightforward. However, by the time we moved to GameCube we were faced with our first experience of a disc-based medium, which added complications. In addition, with the move to Star Fox branding, we had space levels which we had never envisaged in the beginning."
Star Fox Adventures was one of the first games to utilise a fully streaming world on a console that had a relatively small amount of memory, squeezing everything in and making what I still think is one of the most beautiful-looking GameCube games was a real challenge. When we first conceived the idea of a 'no-loading' world, it was on the N64 which of course had cartridges, making instant loading much more straightforward. However, by the time we moved to GameCube we were faced with our first experience of a disc-based medium, which added complications. In addition, with the move to Star Fox branding, we had space levels which we had never envisaged in the beginning."
subdirectory_arrow_right Star Fox 64 (Game)
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During the development of Star Fox Adventures, Nintendo considered re-releasing Star Fox 64 for GameCube, likely as a pre-order bonus similar to how The Legend of Zelda: Ocarina of Time was re-released with the first ever release of "Ura Zelda" or Master Quest as a pre-order bonus for The Legend of Zelda: The Wind Waker.
subdirectory_arrow_right Star Fox Command (Game)
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Star Fox Command would be the first time Fox would sport this head design in-game, and it would go on to influence his appearances in later Super Smash Bros. games and to a certain extent, Star Fox Zero.
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"This time around the story is set 8 years in the future. Characters like Mario and Bowser never age, but I feel that Fox needs to change in various ways over time. Maybe 10 years from now, we'll have the same face we've always known, but the character is actually Fox's son."
Funnily enough, four years later, the "Goodbye Fox" ending in Star Fox Command shows Fox McCloud and Krystal settling down and having a son named Marcus, who then goes on to form an all new Star Fox team, comprising of Slippy's son, Peppy's granddaughter, and even Falco Lombardi, who takes Peppy's place as the older mentor of this new team.
2002 interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Star Fox Command - Goodbye Fox ending:
https://www.youtube.com/watch?v=9pkIIHl_v3Q
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Star Fox Command - Goodbye Fox ending:
https://www.youtube.com/watch?v=9pkIIHl_v3Q
subdirectory_arrow_right Dinosaur Planet (Game)
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SFA guidebook:
https://www.reddit.com/r/starfox/comments/16qf3wf/in_honor_of_star_fox_adventures_21st_anniversary/
SFA JP website:
https://www.nintendo.co.jp/ngc/gsaj/chara/page02.html
King EarthWalker in Dinosaur Planet:
https://www.youtube.com/watch?v=RCydveOdlxM
King EarthWalker's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20693/
4koma comic:
https://twitter.com/storyofsauria/status/1268313560259670022
SFA JP cover art:
https://images.nintendolife.com/be95c3553b01e/star-fox-adventures-jp.900x.jpg
ShadowHunter's model in Dinosaur Planet:
https://www.models-resource.com/nintendo_64/dinosaurplanetprototype/model/51845/
ShadowHunter's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20613/
https://www.reddit.com/r/starfox/comments/16qf3wf/in_honor_of_star_fox_adventures_21st_anniversary/
SFA JP website:
https://www.nintendo.co.jp/ngc/gsaj/chara/page02.html
King EarthWalker in Dinosaur Planet:
https://www.youtube.com/watch?v=RCydveOdlxM
King EarthWalker's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20693/
4koma comic:
https://twitter.com/storyofsauria/status/1268313560259670022
SFA JP cover art:
https://images.nintendolife.com/be95c3553b01e/star-fox-adventures-jp.900x.jpg
ShadowHunter's model in Dinosaur Planet:
https://www.models-resource.com/nintendo_64/dinosaurplanetprototype/model/51845/
ShadowHunter's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20613/
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Outside of the SNES titles, Star Fox Adventures is the only Star Fox game on a home console to not feature any sort of Japanese voice acting, instead relying on Japanese subtitles for its localization in Japan. This is because Rare preferred to use their in-house staff for voicing characters in their games, rather than having to travel over to London to find professional voice actors.
Since Krystal and Tricky are the only new characters introduced in SFA to reappear in future games such as Star Fox Assault and the Super Smash Bros. series, they are the only Dinosaur Planet/Star Fox Adventures characters to ever have any Japanese voice work done for them, with Krystal being voiced by Teiya Ichiryusai and Tricky being voiced by Hirohiko Kakegawa. Ichiryusai would reprise her role as Krystal in Super Smash Bros. Brawl, with her voice clips being reused for Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
Since Krystal and Tricky are the only new characters introduced in SFA to reappear in future games such as Star Fox Assault and the Super Smash Bros. series, they are the only Dinosaur Planet/Star Fox Adventures characters to ever have any Japanese voice work done for them, with Krystal being voiced by Teiya Ichiryusai and Tricky being voiced by Hirohiko Kakegawa. Ichiryusai would reprise her role as Krystal in Super Smash Bros. Brawl, with her voice clips being reused for Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
2002 Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Star Fox Assault voice credits:
https://youtu.be/hdlU0pr6xew?t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
https://shmuplations.com/starfoxadventures/
Star Fox Assault voice credits:
https://youtu.be/hdlU0pr6xew?t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
subdirectory_arrow_right Star Fox 64 (Game)
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Imamura would touch upon this again in an 2002 Nintendo Dream interview regarding Star Fox Adventures. In addition to wanting to come up with a justification for why Fox, Falco, Peppy and Slippy would reunite to fight the enemy, he also wanted to reflect the change in genre from SF64 to SFA and how the relationships between the characters had evolved since then.
As mentioned in the same interview, Imamura had already stated some years prior he'd like to make a sequel to Star Fox 64 taking place 20 years later (Fox would be 38 years old) in the official Japanese guidebook for Star Fox 64 released in 1997.
Nintendo website developer interview:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of an official SF64 Japanese guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of an official SF64 Japanese guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
subdirectory_arrow_right Dinosaur Planet (Game)
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In the final release, both the underground quarry and the mining facility were removed: Fox simply frees the EarthWalker from a corral on the surface by hitting a switch located nearby the imprisoned HighTop from across the map, and Fox immediately skips to fighting Drakor after being dropped off by the CloudRunner at the top of the center tower. Funny enough, when Fox lands on the platform in Drakor's arena, it bizarrely shows electricity spewing around him, which was a remnant of the portal he was supposed to activate in the cut mining facility segment in order to access the boss.
The SFA dev team admitted on a 2003 Rare Scribes that Dragon Rock was massively scaled back from its intended design due to "approaching deadlines", presumably referring to the impending Microsoft buyout in 2002. It's worth pointing out that the mining facility area can actually be found in the files of the final retail release of SFA and surprisingly in a much more complete state than the kiosk's version, which indicates that the dev team continued working on this area in the final months of development but ran out of time to polish it to their liking.
Dragon Rock in Dinosaur Planet:
https://youtu.be/I-pJrjq6QSM?t=18
Dragon Rock in Star Fox Adventures, circa E3 2002:
https://youtu.be/4yMRuFkG8vc?t=1750
Dragon Rock's cut bottom mining area found in the retail version of Adventures:
https://www.youtube.com/watch?v=xHQYmpHWYEE
Rare scribes circa 2003 explaining why Dragon Rock was cut down:
https://www.raregamer.co.uk/scribes-april-3rd-2003/
https://youtu.be/I-pJrjq6QSM?t=18
Dragon Rock in Star Fox Adventures, circa E3 2002:
https://youtu.be/4yMRuFkG8vc?t=1750
Dragon Rock's cut bottom mining area found in the retail version of Adventures:
https://www.youtube.com/watch?v=xHQYmpHWYEE
Rare scribes circa 2003 explaining why Dragon Rock was cut down:
https://www.raregamer.co.uk/scribes-april-3rd-2003/
subdirectory_arrow_right Dinosaur Planet (Game)
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Rare would proceed to have multiple meetings with Nintendo's staff in Kyoto, those including Shigeru Miyamoto and Takaya Imamura (the creator of Fox McCloud and godfather of the Star Fox series), to iron out their new story for what would become Star Fox Adventures. Miyamoto and Imamura requested for Krystal to remain in the game, feeling it'd be a waste to scrap her entirely, and Imamura, during his visits at Rare, would help redesign her to fit better aesthetically alongside the main Star Fox cast. According to Imamura, his redesign of Krystal was inspired by Vampirella, a Warren Publishing comic book character known for wearing risqué outfits. Reportedly, this was because he and Miyamoto wanted to add sex appeal to the Star Fox franchise, as the latter wanted the series to have mature elements wherever possible.
Another old piece of SFA concept art Kevin Bayliss posted features a To Do list with one of the bullet point saying "We use Krystal again". This was obviously after one of the meetings the DP/SFA dev team had with Miyamoto, Imamura, etc in Kyoto.
Earlier SFA cutscene sequence list from Kev Bayliss' twitter:
https://twitter.com/Kev_Bayliss/status/1651842011492646913
2007 interview with Rare employees regarding Krystal:
https://web.archive.org/web/20090705013154/https://krystalarchive.com/articles/rareemployeeinterviews/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Randorn giving Krystal the projectile spellpage in Dinosaur Planet:
https://youtu.be/pG05g0o-TV8?t=716
More SFA concept art. Notice how one of them says "We use Krystal again":
https://imgur.com/a/OtnVRSg#p3nZIzK
https://twitter.com/Kev_Bayliss/status/1651842011492646913
2007 interview with Rare employees regarding Krystal:
https://web.archive.org/web/20090705013154/https://krystalarchive.com/articles/rareemployeeinterviews/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Randorn giving Krystal the projectile spellpage in Dinosaur Planet:
https://youtu.be/pG05g0o-TV8?t=716
More SFA concept art. Notice how one of them says "We use Krystal again":
https://imgur.com/a/OtnVRSg#p3nZIzK
subdirectory_arrow_right Dinosaur Planet (Game)
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This individual would appear in the final Star Fox Adventures, with his role slightly rewritten as the chief engineer at CloudRunner Fortress (The Queen CloudRunner took over his original role as the SpellStone Gatekeeper for this area). Talking to him in a cutscene will reveal his name to be "Gradabug". While not mentioned anywhere in-game, the Star Fox Adventures Nintendo Power guidebook reaffirms him belonging to the BoneHead tribe.
BoneHead SpellStone guardian in Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=398
Gameplay Tasks and Clues - Dinosaur Planet wiki:
https://web.archive.org/web/20240303175752/https://dinosaurpla.net/Main/Tech/Documentation/Gameplay-Tasks-and-Clues/
"Gradabug" in Star Fox Adventures:
https://www.youtube.com/watch?v=pxRhHtMw7E4?t=766
SFA Nintendo Power guidebook revealing his species name as "BoneHead":
https://archive.org/details/star-fox-adventures-nintendo-players-guide/page/98/mode/2up
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=398
Gameplay Tasks and Clues - Dinosaur Planet wiki:
https://web.archive.org/web/20240303175752/https://dinosaurpla.net/Main/Tech/Documentation/Gameplay-Tasks-and-Clues/
"Gradabug" in Star Fox Adventures:
https://www.youtube.com/watch?v=pxRhHtMw7E4?t=766
SFA Nintendo Power guidebook revealing his species name as "BoneHead":
https://archive.org/details/star-fox-adventures-nintendo-players-guide/page/98/mode/2up
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Videos demonstrating SharpClaw kill:
https://twitter.com/AmaliaSolaris/status/1782439228724621538
https://www.youtube.com/watch?v=iflJA4Y37Gs
Krystal's Prologue segment:
https://www.youtube.com/watch?v=RcyrNTUSQiE
https://twitter.com/AmaliaSolaris/status/1782439228724621538
https://www.youtube.com/watch?v=iflJA4Y37Gs
Krystal's Prologue segment:
https://www.youtube.com/watch?v=RcyrNTUSQiE
subdirectory_arrow_right Dinosaur Planet (Game)
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CloudRunner Fortress in the leaked December 2000 build of Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
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David Wise discussing the unused Area 6 theme in Rare Scribes:
https://www.raregamer.co.uk/scribes-january-10th-2003/
Unused Area 6 SFA theme:
https://www.youtube.com/watch?v=JGvKX81YgcA
VS. Andross theme in final SFA:
https://www.youtube.com/watch?v=oGzXW39gREs
https://www.raregamer.co.uk/scribes-january-10th-2003/
Unused Area 6 SFA theme:
https://www.youtube.com/watch?v=JGvKX81YgcA
VS. Andross theme in final SFA:
https://www.youtube.com/watch?v=oGzXW39gREs
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