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Star Fox Zero prologue where Fox mentions the "Lylat Wars":
https://www.youtube.com/watch?v=W8vgF1mSj5c&list=PLAV-xzjVBR0Wr2JIdD02pefR7CLz18wg2
Lylat Wars page on NOE website:
https://www.nintendo.co.uk/Games/Nintendo-64/Lylat-Wars-277897.html
https://www.youtube.com/watch?v=W8vgF1mSj5c&list=PLAV-xzjVBR0Wr2JIdD02pefR7CLz18wg2
Lylat Wars page on NOE website:
https://www.nintendo.co.uk/Games/Nintendo-64/Lylat-Wars-277897.html
subdirectory_arrow_right Star Fox Zero (Game), Star Fox 64 (Game), Star Fox: Assault (Game), Star Fox Adventures (Game)
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However, looking through leaked SF64 files from the Gigaleak, there does seem to be evidence that Nintendo dubbed Fichina as Fortuna for most of SF64's development, only to change the name to Fichina at the tail end of it. Almost all of the source code refers to it as Fortuna, and the internal file system has “FO” appended to all of the stage’s assets. The image file Nintendo provided for the stage name to be translated is also labeled FO_E_FO. With the decision to rename it to Fichina seemingly being a last minute one, it's possible Nintendo of America were not brought up to speed by Nintendo's Japanese branch of this lore change when they were originally localizing SF64.
Nonetheless, Nintendo has since firmly established Fichina and Fortuna (as it was in the SNES game) as being their own distinct planets, with both appearing together in Star Fox: Assault and Star Fox Zero. Strangely, in the former game, Fortuna's Japanese name フォーチュナ (Fōchuna) was slightly modified to フォーチュナー (Fōchunā), which would translate into "Fortuner" in English.
Reddit post regarding Star Fox 64 files from the Gigaleak:
https://www.reddit.com/r/starfox/comments/10r7hww/nintendo_of_america_was_right_solar_was_a_sun_and/
Star Fox SNES manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox: Assault - Fortuner (JP):
https://www.youtube.com/watch?v=x4AfOTyRADg
https://www.reddit.com/r/starfox/comments/10r7hww/nintendo_of_america_was_right_solar_was_a_sun_and/
Star Fox SNES manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox: Assault - Fortuner (JP):
https://www.youtube.com/watch?v=x4AfOTyRADg
subdirectory_arrow_right Star Fox: Assault (Game)
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One such example is Beltino Toad, Slippy Toad's father. Rotating his model around reveals his coat has the logo for Space Dynamics, the manufacturer for many of the Star Fox team's vehicles, such as the Arwing, Great Fox and Landmaster.
This particular logo had actually first appeared in the official Star Fox Mission File Printout guidebook released for the original Star Fox on SNES in Japan, back in 1993.
The Cutting Room Floor article:
https://tcrf.net/Star_Fox:_Assault
Star Fox Mission File Printout guidebook:
https://drive.google.com/drive/folders/1teMzzkSkgzwqcwhdTwWrOhR08gOwh6hl
https://tcrf.net/Star_Fox:_Assault
Star Fox Mission File Printout guidebook:
https://drive.google.com/drive/folders/1teMzzkSkgzwqcwhdTwWrOhR08gOwh6hl
subdirectory_arrow_right Star Fox 64 (Game)
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Both were said to have mysteriously disappeared. It is said later on in the guidebook that Desla Koba had disappeared in the Asteroid Belt when he came across a mysterious giant space bird, and upon trying to inspect it, he ended up being warped into another dimension, known in-game as "Out of this Dimension". Similarly, Bear was last seen in Sector Y, where he encountered the mysterious space whale before losing all contact, never to be seen again.
Desla Koba would actually be mentioned again in Star Fox 64's official Japanese guidebook, with a similar backstory that he had in the Missile File Printout guidebook. Here, it is said that he led a unit conducting an investigation in Meteo (SF64's equivalent to the Asteroid Belt from SF1), only for communications to suddenly be cut off as he'd apparently entered the stage's warp zone, which simultaneously led to him crashing his aircraft on the nearby planet of Katina. This was said to have occurred more than 10 years prior to the events of Star Fox 64.
Both Desla Koba and Bear Noguccini's surnames seem to come from two of the editors of the Mission File Printout guidebook: Hitoshi Kobayashi and Yukata Noguchi.
Japanese Star Fox Mission File Printout guidebook:
https://drive.google.com/drive/folders/1teMzzkSkgzwqcwhdTwWrOhR08gOwh6hl
User's English translation of the above guidebook:
https://docs.google.com/document/d/1bZnqRPY83GGhqYLeOTm82TtkBR6Pzv1WvUiWEkfiaT4/edit
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
https://drive.google.com/drive/folders/1teMzzkSkgzwqcwhdTwWrOhR08gOwh6hl
User's English translation of the above guidebook:
https://docs.google.com/document/d/1bZnqRPY83GGhqYLeOTm82TtkBR6Pzv1WvUiWEkfiaT4/edit
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
subdirectory_arrow_right Star Fox Adventures (Game), Star Fox: Assault (Game), Star Fox Zero (Game), Star Fox 2 (Game), Star Fox Command (Game), Star Fox 64 (Game), Star Fox (Franchise)
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• In Farewell Beloved Falco, Captain Shears, despite being affiliated with the Cornerian army, was revealed to be a turncoat seeking to revive Andross through cloning.
• In Star Fox Adventures, General Scales and the SharpClaw were revealed to be the unwilling pawns of Andross' ghost, who manipulated them as well as Fox to revive himself using the power of the Krazoa.
• In Star Fox Command, the Emperor Anglar and his Anglar Army are revealed to be bioweapons created by Andross in secret within Venom's acidic oceans.
In particular, the Aparoid Queen is the only final boss in all of the Star Fox series to either not just be Andross again (Star Fox, Star Fox 2, Star Fox 64/Star Fox 64 3D, Star Fox Adventures, Star Fox Zero), nor a creation of his (Star Fox Command).
Star Fox "Farewell Beloved Falco" manga:
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Evolution of Andross boss battles in Star Fox games:
https://www.youtube.com/watch?v=sY5bGXYgrxg
Star Fox Adventures - General Scales boss fight:
https://www.youtube.com/watch?v=iEQ4Wd1CCvE
Star Fox: Assault - Aparoid Queen boss fight:
https://www.youtube.com/watch?v=pDLGphZTpxI
Star Fox Command - Emperor Anglar boss fight:
https://www.youtube.com/watch?v=kZilG-nNgok?t=653
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Evolution of Andross boss battles in Star Fox games:
https://www.youtube.com/watch?v=sY5bGXYgrxg
Star Fox Adventures - General Scales boss fight:
https://www.youtube.com/watch?v=iEQ4Wd1CCvE
Star Fox: Assault - Aparoid Queen boss fight:
https://www.youtube.com/watch?v=pDLGphZTpxI
Star Fox Command - Emperor Anglar boss fight:
https://www.youtube.com/watch?v=kZilG-nNgok?t=653
subdirectory_arrow_right Star Fox 64 (Game), Star Fox Command (Game), Star Fox Zero (Game), Star Fox: Assault (Game), Star Fox (Franchise)
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As it currently stands, barring Star Fox 64 3D, Macbeth is the only planet from Star Fox SNES and Star Fox 64 to not have reappeared in future games.
•Corneria, Fichina, Katina, and Fortuna would reappear in Star Fox Assault. Titania and Zoness would appear in Star Fox Assault's multiplayer mode as well.
•Corneria, Fichina, Katina, Solar, Aquas, Titania and Venom would reappear once again in Star Fox Command.
•Corneria, Fortuna, Fichina, Zoness, Titania and Venom would also reappear in Star Fox Zero.
•Corneria, Fichina, Katina, and Fortuna would reappear in Star Fox Assault. Titania and Zoness would appear in Star Fox Assault's multiplayer mode as well.
•Corneria, Fichina, Katina, Solar, Aquas, Titania and Venom would reappear once again in Star Fox Command.
•Corneria, Fortuna, Fichina, Zoness, Titania and Venom would also reappear in Star Fox Zero.
Star Fox SNES and Star Fox 64 planets (they share the same planets since it's basically a remake of the first game):
https://strategywiki.org/wiki/Star_Fox_64/Walkthrough
Star Fox Assault planets:
https://www.youtube.com/watch?v=Appb9zj1oac
https://www.youtube.com/watch?v=a1k0eo1Ktl0
https://www.youtube.com/watch?v=JLVpzskVFHw
https://www.youtube.com/watch?v=MfaZuWUsoPk
https://www.youtube.com/watch?v=Gy76FPWRBoo
Star Fox Command longplay with planets:
https://www.youtube.com/watch?v=0GwGC5QBSv4
https://strategywiki.org/wiki/Star_Fox_Command/Walkthrough
Star Fox Zero planets list:
https://www.dualshockers.com/the-full-list-of-planets-you-can-visit-in-star-fox-zero-has-been-revealed/
https://strategywiki.org/wiki/Star_Fox_64/Walkthrough
Star Fox Assault planets:
https://www.youtube.com/watch?v=Appb9zj1oac
https://www.youtube.com/watch?v=a1k0eo1Ktl0
https://www.youtube.com/watch?v=JLVpzskVFHw
https://www.youtube.com/watch?v=MfaZuWUsoPk
https://www.youtube.com/watch?v=Gy76FPWRBoo
Star Fox Command longplay with planets:
https://www.youtube.com/watch?v=0GwGC5QBSv4
https://strategywiki.org/wiki/Star_Fox_Command/Walkthrough
Star Fox Zero planets list:
https://www.dualshockers.com/the-full-list-of-planets-you-can-visit-in-star-fox-zero-has-been-revealed/
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English Star Fox Manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Japanese Star Fox manual:
https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VADGJ.pdf
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Japanese Star Fox manual:
https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VADGJ.pdf
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After the release of Star Fox 64 3D, Dylan Cuthbert and Q-Games had pitched doing a similar style of remake for the original SNES Star Fox title. However, this was turned down by Nintendo.
subdirectory_arrow_right Star Fox Command (Game), Star Fox 64 (Game), Star Fox Adventures (Game), Star Fox: Assault (Game), Star Fox (Franchise)
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The "Farewell Beloved Falco" midquel manga, which is set right in the middle of the eight years between Star Fox 64 and Star Fox Adventures, also gives the original Star Fox crew ages, with Fox now being 22, Slippy 22, Falco 23, and Peppy 45.
Star Fox Adventures takes place eight years after Star Fox 64, which means that Fox is now 26, Falco 27, Peppy 49 and Slippy 26. Japanese Star Fox Adventures ancillary material also reveals Krystal's age to be 19, making her distinctly the only Star Fox character outside of the original four Star Fox members to have a known age. Going by this, she would be 11 and 15 years old during the events of Star Fox 64 and Farewell Beloved Falco, respectively.
After Adventures' release, Nintendo, specifically Takaya Imamura, made a deliberate decision for future Star Fox games to not provide any official age numbers for any of the characters. However, Star Fox Assault officially is said to take place only year after the events of Star Fox Adventures, so this would make Fox 27, Falco 28, Peppy 50, Slippy 27, and Krystal 20. Similarly, according to Takaya Imamura in a 2007 interview, Star Fox Command takes place 2-3 years after Assault, which would make Fox 29-30, Falco 30-31, Peppy 52-53, Slippy 29-30, and Krystal 22-23.
Although Wolf O'Donnell has never had any age officially listed for him, Takaya Imamura implied on Twitter that he is within the same generation of Peppy and James.
Star Fox OST box contents:
https://static.wikia.nocookie.net/starfox/images/c/c9/S-l1600.jpg
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox "Farewell Beloved Falco" manga:
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Official Japanese Star Fox Adventures character bios:
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox: Assault Instruction Booklet:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n3/mode/2up
Nintendo Dream Star Fox Assault interview:
https://shmuplations.com/starfoxassault/
Nintendo of Europe Star Fox Command developer interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
Takaya Imamura Wolf generation tweet:
https://twitter.com/ima_1966/status/1491699675074039813
https://static.wikia.nocookie.net/starfox/images/c/c9/S-l1600.jpg
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox "Farewell Beloved Falco" manga:
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Official Japanese Star Fox Adventures character bios:
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox: Assault Instruction Booklet:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n3/mode/2up
Nintendo Dream Star Fox Assault interview:
https://shmuplations.com/starfoxassault/
Nintendo of Europe Star Fox Command developer interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
Takaya Imamura Wolf generation tweet:
https://twitter.com/ima_1966/status/1491699675074039813
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Star Fox Composer Hajime Hirasawa left Nintendo shortly after the game released and six years later founded Faith Co. Ltd, the company that developed the world's first downloadable ringtones.
Faith Co. Ltd company history:
https://www.faith-inc.com/corporate/faith/history/index.html
Faith Co. Ltd press release from 2007 verifying Hirasawa was still president:
https://www.faith-inc.com/press/doc/20070820desperado_nfrm.html
MobyGames listing:
https://www.mobygames.com/person/82535/hajime-hirasawa/
Multiple sources included above as no single valid English sources are available to correlate the founder of Faith Co. Ltd. as being the same man who composed Star Fox for SNES.
https://www.faith-inc.com/corporate/faith/history/index.html
Faith Co. Ltd press release from 2007 verifying Hirasawa was still president:
https://www.faith-inc.com/press/doc/20070820desperado_nfrm.html
MobyGames listing:
https://www.mobygames.com/person/82535/hajime-hirasawa/
Multiple sources included above as no single valid English sources are available to correlate the founder of Faith Co. Ltd. as being the same man who composed Star Fox for SNES.
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Controls:
•D-Pad = Rotates the model; pressing or holding down in one direction will cause it to move faster; doing so in the opposite direction will cause it to slow down; doing so in a perpendicular direction (i.e. pressing either left/right and then pressing either up/down, or vice versa) will not affect the speed of the model.
•X button = Stops the model's movement; moving with the D-Pad resumes it.
•L and R buttons = Zooms in and zooms out the model respectively.
•A button = Holding this button triggers a "drawing" mode where a still image of the frame where the render last appeared will trail behind it infinitely with each succeeding frame; this effect is similar to the "trailing/ghosting" glitch that can occur when dragging windows or dialog boxes on older computer operating systems.
•Plugging in a second controller = Every button except for L, R, X and A, will let you scroll through numerous models of enemies found throughout the game.
Star Fox model viewer:
https://www.youtube.com/watch?v=t29CRn9HxI0
Trailing/ghosting explanation:
http://old.marcofolio.net/webdesign/nostalgia_dragging_the_windows_xp_error_dialog.html]trailing/ghosting
https://www.youtube.com/watch?v=t29CRn9HxI0
Trailing/ghosting explanation:
http://old.marcofolio.net/webdesign/nostalgia_dragging_the_windows_xp_error_dialog.html]trailing/ghosting
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According to Takaya Imamura in a 2002 interview published in Nintendo Dream magazine, he was asked how he came to create the game? He responded:
"At the time, the majority of “3D” shooting and racing games were achieved via 2D fakery; polygon technology was beginning to emerge, and Miyamoto really wanted to use polygons to create an authentic 3D shooting game with genuine depth. From there, talk began of the Super FX chip, and that’s when the prototyping started…
Actually, I worked on F-Zero immediately after joining the company, and after that I worked on The Legend of Zelda."
Actually, I worked on F-Zero immediately after joining the company, and after that I worked on The Legend of Zelda."
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During the secret "Out of this Dimension" level, listening carefully to the music that plays throughout reveals the level's theme to be a distorted version of Johann Strauss II's "Voices of Spring" waltz. The giant slot machine's battle theme is a mix of several folk songs: the Japanese folk song "Yuki", the American folk song "When the Saints Go Marching In", and the German folk song "Hänschen Klein". As the fake credits roll after defeating the giant slot machine, a distorted rendition of the credits theme can then be heard.
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The ships the player pilots, the Arwing, got its name due to it being shaped like the letter A.
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There is a possibility General Pepper is named after The Beatles' album "Sgt. Pepper's Lonely Hearts Club Band". He is also wearing an outfit similar to a character on the album cover.
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There is a secret level that can be reached from the Asteroid Field in Level 3. Getting there requires destroying the second of two large asteroids and then flying straight into the bird that appears. Doing so results in being transported to "Out of this Dimension" where the background is warped, the enemies appear to be floating pieces of paper, and the boss is a giant slot machine. Once defeated by getting three 7s, the end credits roll and the player is stuck in this level until the game is reset.
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Star Fox - Japanese promo store video featuring puppets:
https://www.youtube.com/watch?v=5hR4G8BK59c?t=130
Time Extenstion article:
https://www.timeextension.com/news/2024/05/seems-like-godzilla-minus-ones-director-worked-on-star-foxs-puppets
Takashi Yamazaki interview featuring attached image (text in Japanese):
https://cgworld.jp/interview/1502-entry010-admiration.html
Star Fox - Japanese guidebook cover with puppets:
https://twitter.com/ayano_harumaki/status/1790292102796153093
https://www.youtube.com/watch?v=5hR4G8BK59c?t=130
Time Extenstion article:
https://www.timeextension.com/news/2024/05/seems-like-godzilla-minus-ones-director-worked-on-star-foxs-puppets
Takashi Yamazaki interview featuring attached image (text in Japanese):
https://cgworld.jp/interview/1502-entry010-admiration.html
Star Fox - Japanese guidebook cover with puppets:
https://twitter.com/ayano_harumaki/status/1790292102796153093
subdirectory_arrow_right Starglider (Collection)
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Argonaut Software's Starglider games released in the 1980s, which were first-person combat flight simulators rendered with wireframe vector graphics, inspired them to come up with a prototype that would eventually lead to the creation of the first Star Fox. They created a prototype for the Nintendo Entertainment System codenamed as "NESGlider" that was based on the original game, utilizing a similar method to accelerate graphics to how the Super FX chip for the Super Nintendo Entertainment System later would. When they showed this prototype to Nintendo in 1990, they were instead advised to port and develop the game for the then-upcoming SNES. After Argonauts did that, Nintendo declared that this was the best 3D graphics the console could produce and that they hadn't designed the SNES with 3D games in mind. Argonaut staff suggested that if they wanted better, then they should let them design a 3D chip for them, and thus the Super FX chip was born.
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