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In Metropolis, if you get through the whole level without beating a single enemy and talk to the Inventor Droid at the end, she'll say "I've Successfully developed a super powerup here Spyro... knock off just a few more enemies and you can be the first ever to use it." This dialogue isn't normally available to see or hear because the power up only requires one enemy to be defeated to work and there are enemy pigs that self destruct when you get close enough to them.
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An outro for the Glimmer stage exists. The first time you play through the level it will lead you onto the following cutscene in the game, but completing and obtaining the Talisman a second time will show you the outro cutscene.
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When you first start the game, Spyro isn't given a chance to introduce himself. Despite this, Pogo the Gemcutter already knows his name. In the Japanese version, however, he refers to him as 'Dragon-san' instead.
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An early demo for the game shows that many level names were changed. Originally, many levels were linked to one another (such as Crystal Glacier originally being known as Skelos Glaciers to match Skelos Badlands).
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Hidden in the game's files is an unused creature that resembles a mini version of Buzz.
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In demos of the game, the ability to Roll (like in the first game) is present. This was removed in the final version of the game.
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The Epilogue shows several enemies that were cut from the final game.
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In the Japanese version of the game, Sparx occasionally speaks instead of just buzzing.
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The song "Wintery Mist" from Silent Hill: Homecoming sounds almost identical to "Winter Tundra", only slowed down.
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In Colossus, Brother Ned states that "you should kill that yeti", whilst the dialogue box reads "you should torch that yeti" instead.
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There is a glitch which allows Spyro to double jump. Performing this glitch can allow the player to skip a considerable portion of the game, including skipping most of Moneybags' payment.
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subdirectory_arrow_right Ratchet & Clank (Game)
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