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The Pride Lands were originally going to be to be a playable level, with Sora turning into a lion to fight. This idea was scrapped as fighting and walking in a four-legged body required additional programming that the team did not have time to create. The concept was later used in the sequel.
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In an interview with the Director of Kingdom Hearts, Tetsuya Nomura, he stated that Cloud's appearance in Kingdom Hearts was inspired by Final Fantasy VII character Vincent Valentine. He also stated that he wanted to include Vincent Valentine in the first game.
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The small figurine inside Ariel's Grotto will play a melody ("Who Am I?") from the Final Fantasy VII soundtrack.
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In Kingdom Hearts Final Mix's secrect ending, Another Side, Another Story [deep dive], Mickey can be seen wielding Sora's keyblade, the Kingdom Key, and Roxas holding Mickey's keyblade, the Kingdom Key D. These concepts were, along others (such as Roxas having yellow eyes), not used in any of the later games and they only served as a preview of what Tetsuya Numora had planned for the future of the series.
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After the release of the first Kingdom Hearts game, Disney was planning on making an animated series based on the game. A full-color, voice-acted animatic pilot for the show was produced and received well, but ultimately the show was never made. Since Kingdom Hearts: Chain of Memories and Kingdom Hearts II were formally announced around the time the pilot was made, Disney opted for Square-Enix to continue the story with more games rather than through an in-house animated series.
In 2022, the animatic pilot was uploaded online by its director Seth Kearsley.
In 2022, the animatic pilot was uploaded online by its director Seth Kearsley.
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A red Trinity can be found in Halloween Town that must be collected before Spoiler:Oogie Boogie is defeated, otherwise it will become impossible to collect and the player will be unable to get a 100% completion rating in Jiminy's Journal. The red trinity is located Spoiler:inside Oogie's Manor, which disappears when Oogie is defeated. This was later fixed on the Final Mix release of the game by relocating the Trinity to the ground.
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Original Kingdom Hearts design documents reveal many differences between early game concepts to those that appear in the final game. These include the appearance of a strange icon depicting a drastically different Destiny Islands, unused Heartless designs, and Sora having clothes similar to Tarzan in Deep Jungle.
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During a Q&A session at MomoCon 2015 with the creators of the popular cartoon series Gargoyles, they revealed that the show was considered as one of the worlds in Kingdom Hearts. However, some unfortunate circumstances caused the inclusion to be halted after some team members left Disney.
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A number of Gummi Block Blueprints use the names of characters and enemies from the Final Fantasy series.
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During "Dissidia Final Fantasy NT: Behind the English voice cast" with Steve Burton (Cloud Strife's English voice actor), Steve explained the reason why he got the role for Cloud, was because of a guy from "Square" who's in charged for the voices of the characters, was watching a movie of him in "The Last Castle".
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Concept art featured in early design documents of the first Kingdom Hearts game shows a world clearly based on Disney-Pixar's Toy Story franchise that, for reasons that have not officially been stated, does not appear in the final release. A Toy Story world would, however, appear in Kingdom Hearts III
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Kingdom Hearts' international release is the last game by Squaresoft released outside of Japan to have their logo and name adorned on its case before the company merged with Enix to become Square Enix in 2003. The Japanese version of Final Fantasy X-2 was last game ever to feature the Squaresoft logo in any region.
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Sora, Kairi and Riku's ages at the chronological time of this game's story are all stated in the PlayStation 2 release's instruction manual. Specifically, Sora and Kairi are both 14, and Riku is 15.
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In Huey, Dewey, and Louie's Item Shop in Traverse Town, there is a poster of a steamboat with the caption "RIVER BOAT" in a large cartoony font, possibly as a reference to the 1928 Mickey Mouse short film Steamboat Willie. The art style of the late 1920's black and white Disney cartoons as a whole would be adapted as an explorable area in Kingdom Hearts II called Timeless River.
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According to series composer Yoko Shimomura in a KH Ultimania interview with the game's sound team, they believed the operatic song "Destati" was "cursed":
"In the beginning and ending of the game, there is a song with a chorus. That chorus is a phrase that expresses the dark side of Kingdom Hearts, and it was used in several songs. However, once we tried loading the chorus data in when we were creating the songs, something bad would happen. The worst thing that happened was when the electricity to the building was cut off. (laugh)"
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Disney heavily restricted the use of Mickey Mouse in the game especially as the central character like Square initially wanted. This was because Disney was nervous about the success of the game and did not want its possible failure leaving a black mark on the company and its mascot. Tetsuya Nomura stated that these contractual restrictions went so far as to have Disney allow Mickey to only make a minor cameo appearance (such as "in the background of a crowd" as Nomura put it). Spoiler:Nomura and his team got around this by having Mickey have an extremely important but brief role at the end of the game in the form of Mickey helping Sora close the Door to Darkness so no more Darkness gets out of it, separating the two. King Mickey even appears mostly in silhouette in this scene. When the first Kingdom Hearts became a humongous success for both Disney and Square, the former allowed the game developers to feature their mascot in a much more prominent role in the franchise from then onward.
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When coming up with a name for the game and eventual series, the developers were attracted to the name "Kingdom" because, to Nomura and his team, the game's iconic premise of the different Disney movies' stories being rendered as "Worlds" for the player to visit reminded them of Disney's theme parks, such as the Magic Kingdom and Disney's Animal Kingdom, which are segmented into different "lands" or areas for visitors to explore. However, Square had difficulty in securing the name "Kingdom" alone, so they decided to add the word "Hearts" to it because such entities played an important role in the lore of the game and series.
subdirectory_arrow_right Kingdom Hearts II (Game), Kingdom Hearts Birth by Sleep (Game), Kingdom Hearts III (Game)
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Outside Merlin's House in Traverse Town in the first Kingdom Hearts game, the likeness of an owl can be found on the broken archway in front of the house as well as in the form of several small statues surrounding the building. Outside Merlin's House in Hollow Bastion/Radiant Garden in subsequent games, this owl's presence is reduced to two emblems hanging over Merlin's front door both inside and outside the house. These owls are a reference to Merlin's pet owl Archimedes, a character from Disney's 1963 adaptation of "The Sword in the Stone", who does not appear in the Kingdom Hearts series.
Kingdom Hearts:
https://www.youtube.com/watch?v=b0nVNN039Qo#t=84
Kingdom Hearts II:
https://www.youtube.com/watch?v=r5g1tjaGCGw
Kingdom Hearts Birth by Sleep:
https://www.youtube.com/watch?v=c3uSqFtVbTs
Kingdom Hearts III:
https://www.youtube.com/watch?v=upbP5bBJdaY
https://www.youtube.com/watch?v=b0nVNN039Qo#t=84
Kingdom Hearts II:
https://www.youtube.com/watch?v=r5g1tjaGCGw
Kingdom Hearts Birth by Sleep:
https://www.youtube.com/watch?v=c3uSqFtVbTs
Kingdom Hearts III:
https://www.youtube.com/watch?v=upbP5bBJdaY
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