Alex Kidd in Miracle World
Alex Kidd in Miracle World
November 1, 1986
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subdirectory_arrow_right Alex Kidd in Miracle World DX (Game)
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In the Japanese version of Alex Kidd in Miracle World, Alex eats a rice ball at the end of each stage. The 1990 US revision of the game changes this to a hamburger.

In Alex Kidd in Miracle World DX, a Spanish omelette and fish & chips are added as options, possibly in tribute to the Master System's popularity in Spain and the United Kingdom.
person Rocko & Heffer calendar_month October 31, 2023
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In the Japanese version of Alex Kidd in Miracle World, there is a heartfelt secret message accessible by holding Button 1 on controller 2, and then Button 2 or 1 on controller 1 on the ending screen:

"うまれくる こどもが アレクのように あいとゆうき
をもつ つよいこでありますように こういちとえみに こ
のおはなしを ささげます。
 そして アレクをあいする すべての ひとが いつま
でも こうふくで ありますように アレクとともに い
のっています。
  バイ          こうたろう
   よーこ まちるだ   りえ わかしまづ
   パパ こういち    とく
   いじめっこ かおり  いじめられっこ とし"

In English, this reads:
"We dedicate this story to Kōichi and Emi. May children yet to be born be strong, and have love and bravery like Alex.
And we, together with Alex, hope that all who love him may be forever happy.
By:
Kōtarō
Yōko Matilda
Rie Wakashimazu
Papa Kōichi
Toku
Kaori the Bully
Toshi the Bullied"
subdirectory_arrow_right Sega Ages Alex Kidd in Miracle World (Game)
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Attachment Contrary to popular belief, the Janken battles in Alex Kidd in Miracle World are not RNG-based, but instead always have a set winning move.

•Stone-Head: Rock, Scissors
•Scissor-Head: Scissors, Paper
•Paper-Head: Rock, Scissors
•Stone-Head Rematch: Rock, Scissors
•Scissor-Head Rematch: Rock, Rock
•Paper-Head Rematch: Rock, Scissors
•Janken the Great: Paper, Paper

If you incorrectly answer, that will change the answers from that point on.

In the Sega Ages release of the game for Nintendo Switch, one of the game's borders has the correct Janken moves on the top and bottom.
person Rocko & Heffer calendar_month November 1, 2023
subdirectory_arrow_right Dragon Ball (Franchise)
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Similarly to Donkey Kong's origins as a Popeye game, Alex Kidd in Miracle World was originally intended as a Dragon Ball game. Alex's creator, Kotaro Hayashida, said in an interview:

"Sega were planning on making a Dragon Ball game... I guess this happened long enough ago that it's okay for me to talk about this! The project began as a Dragon Ball title, not as a direct competitor to Super Mario Bros.

But when we were told we could not use the Dragon Ball licence any more, we were forced to come up with our own ideas instead. For example, when it was Dragon Ball, Goku fought with his Power Pole, but we changed that to a punch attack. It was only after we came up with the plan to restart the project as Alex Kidd in Miracle World that we starting thinking about Mario, and looking for ways in which to differentiate the title from it."

A classic Dragon Ball influence can be observed in the final game, such as Alex's laser bracelet resembling a kamehameha and the use of Janken (Rock, Paper, Scissors) in boss battles, as well as certain character and object designs with resemblance to those from Dragon Ball, and shared influences from the public domain Japanese story Journey to the West.
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Attachment In an Sega.jp Meisaku interview with game's creator Kotaru Hayashida (aka Ossale Kohta), he stated that the 'Octopus Sushi' was originally going to have at least 8 arms. But it was impossible, due to an issue with the sprites.

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