Franchise: Super Smash Bros.
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While he is normally an avid gamer, Masahiro Sakurai revealed in a Famitsu interview that he strictly refrains from sharing what he is currently playing on social media sites because of fears it would be misinterpreted by the Smash Bros. fandom (especially outside of Japan) as a confirmation of a new fighter for the series. He also states that the issue has gotten so bad that he frequently declines appearances on TV shows that deal with a specific game for the same reason.
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Giga Bowser's design was inspired by Sakurai's vision of how Bowser looked before Super Mario 64.
"The old Bowser was scary. In the NES era, characters were more symbolic, so you had room to use your imagination. When I looked at the original Bowser, I saw a frenzied, terrifying monster.
But, advancements in technology have allowed designers to convey characters in greater detail, and in recent games his image has steadily become cuter.
Naturally, this is a current game, so it needs to use his current design. And from there, Giga Bowser (unexpectedly?) happened to come into existence."
"The old Bowser was scary. In the NES era, characters were more symbolic, so you had room to use your imagination. When I looked at the original Bowser, I saw a frenzied, terrifying monster.
But, advancements in technology have allowed designers to convey characters in greater detail, and in recent games his image has steadily become cuter.
Naturally, this is a current game, so it needs to use his current design. And from there, Giga Bowser (unexpectedly?) happened to come into existence."
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The Poison Mushroom in the Super Smash Bros. games is the only item borrowed from another series whose appearance does not stay true to its original franchise. In the Mario series, poison mushrooms have distinct colouring from other mushrooms, but in the Super Smash Bros. series, they look similar to Super Mushrooms in order to purposefully confuse players. The differences between the two items are nearly unnoticeable - the Poison Mushrooms are only slightly less red and have a meaner look.
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In each game the texture for Ness's yoyo includes the year of the game's release:
• "2001" for Super Smash Bros. Melee
• "2008" for Super Smash Bros. Brawl
• "2014" for Super Smash Bros. for Nintendo 3DS and Wii U
• "2018" for Super Smash Bros. Ultimate
• "2001" for Super Smash Bros. Melee
• "2008" for Super Smash Bros. Brawl
• "2014" for Super Smash Bros. for Nintendo 3DS and Wii U
• "2018" for Super Smash Bros. Ultimate
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Pit's hammer swinging animation is meant to resemble how he moves around and attacks with a hammer in Kid Icarus and Kid Icarus: Of Myths and Monsters.
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In the Super Smash Bros. series, Yoshi is usually one of cast's heavier fighters. He even outweighs Samus and Ganondorf in the PAL versions of Super Smash Bros. Melee and is on par with Wario in Super Smash Bros. Brawl. Despite this, Yoshi is usually labelled as a lightweight or middleweight character in the Mario Kart and Mario Tennis spin-offs.
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Like the actual Pikmin series, blue Pikmin are the only variety of Olimar's Pikmin that can swim in water. If any other of Olimar's Pikmin go in water, they will die instantly.
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In German versions of the Super Smash Bros. games, Popo had his name changed to "Pepe" because the word "popo" means "butt" in German.
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When performing Bayonetta's forward throw Tetsuzanko, she'll occasionally say "Juu'nen Hayain Dayo!" which in English translates to "You're Ten Years Too Early!".
This is a reference to one of the the win quotes of Akira Yuki from the Virtua Fighter series in which the Tetsuzanko is also one of Akira's signature moves. This move was also possible in Bayonetta.
This is a reference to one of the the win quotes of Akira Yuki from the Virtua Fighter series in which the Tetsuzanko is also one of Akira's signature moves. This move was also possible in Bayonetta.
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In all games in the series since Super Smash Bros. Melee, you can choose which victory animation the winning character can do, though the button combinations differ by the game:
• In Melee, you can change the victory animation by pressing X, Y, or B before the result screen appears.
• In Brawl, holding either X, Y, or B, or Up, Left, or Right on the D-Pad of the GameCube controller will determine the victory animation.
• In the 3DS and Wii U games and Ultimate, holding Up, Left, or Right on the D-Pad will determine the victory animation.
• In Melee, you can change the victory animation by pressing X, Y, or B before the result screen appears.
• In Brawl, holding either X, Y, or B, or Up, Left, or Right on the D-Pad of the GameCube controller will determine the victory animation.
• In the 3DS and Wii U games and Ultimate, holding Up, Left, or Right on the D-Pad will determine the victory animation.
Super Smash Bros. Melee:
https://www.youtube.com/watch?v=_TR0gCevClY
Video about victory pose changes:
https://www.youtube.com/watch?v=K5A0iAHC38g
https://www.youtube.com/watch?v=_TR0gCevClY
Video about victory pose changes:
https://www.youtube.com/watch?v=K5A0iAHC38g
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Bowser Jr. takes less damage from any attacks that hit his clown car and not his body.
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Masahiro Sakurai wanted Geno to appear as a playable fighter in both Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, and thought the character felt suited for the series since he has a gun for a hand. However, in the end he wasn't included, but instead appearing as a Mii Costume in both the latter game and Super Smash Bros. Ultimate.
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One of the longest works of literature in the English language is a Super Smash Bros fan fiction. At 4,047,350 words, it's about 8.5 times the length of the Lord of the Rings books.
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Ryu is the first playable character in the Super Smash Bros. series to have two different final smashes.
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Jigglypuff is the only character in the series to be instantly K.Oed when its shield breaks.
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When using Pac-Man's Up taunt, the Namco Roulette taunt, various characters from other Namco games will appear:
• Clovis from Dragon Buster
• Don from Taiko no Tatsujin
• Fighter from Bosconian
• Fighter from Galaga
• Galaxip from Galaxian
• Ghost from Pac-Man
• Gilgamesh from The Tower of Druaga
• King from King & Balloon
• Mappy from Mappy
• My Car from Rally-X
• Paccet from Baraduke
• Pooka from Dig Dug
• Red Baron from Sky Kid
• Secret Fighter from Gaplus
• Solvalou from Xevious
• Topcup from Libble Rabble
• Andor Genesis from Xevious
• Valkyrie from Valkyrie no Densetsu
• Runner from Metro-Cross
• Clovis from Dragon Buster
• Don from Taiko no Tatsujin
• Fighter from Bosconian
• Fighter from Galaga
• Galaxip from Galaxian
• Ghost from Pac-Man
• Gilgamesh from The Tower of Druaga
• King from King & Balloon
• Mappy from Mappy
• My Car from Rally-X
• Paccet from Baraduke
• Pooka from Dig Dug
• Red Baron from Sky Kid
• Secret Fighter from Gaplus
• Solvalou from Xevious
• Topcup from Libble Rabble
• Andor Genesis from Xevious
• Valkyrie from Valkyrie no Densetsu
• Runner from Metro-Cross
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Throughout the series, Kirby can transform into a pink block with eyes from the SNES game, Panel De Pon (Known as Tetris Attack Internationally).
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In each iteration, Fox's voice has been provided by the same voice actor who played him in the most recent Star Fox game.
N64 - Shinobu Satochi - Star Fox 64 (Japanese Voice Actor)
Melee - Steve Malpass - Star Fox Adventures
Brawl - Jim Walker - Star Fox: Assault
Wii U/3DS - Mike West - Star Fox 64 3D
Ultimate - Mike West - Star Fox Zero
N64 - Shinobu Satochi - Star Fox 64 (Japanese Voice Actor)
Melee - Steve Malpass - Star Fox Adventures
Brawl - Jim Walker - Star Fox: Assault
Wii U/3DS - Mike West - Star Fox 64 3D
Ultimate - Mike West - Star Fox Zero
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Pichu (in Ultimate), Shulk, Pac-Man, Cloud, Simon, Joker, Kazuya and Sora are the only characters in the entire Smash Bros. series to not have a green palette swap option.