Franchise: Sonic The Hedgehog
Mario & Sonic at the Rio 2016 Olympic Games
Super Smash Bros. Ultimate
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Super Smash Bros. for Nintendo 3DS
Sonic Chronicles: The Dark Brotherhood
Sonic Labyrinth
Sonic Forces
Sonic the Hedgehog 2
Sonic Rush Adventure
Sonic Mega Collection
Sonic at the Olympic Games
Sonic Classic Collection
Shadow the Hedgehog
Sonic's Edusoft
Sonic the Hedgehog
Sonic Advance
Tails and the Music Maker
Sonic the Hedgehog
Mario & Sonic at the London 2012 Olympic Games
Sonic Adventure DX: Director's Cut
Mario & Sonic at the London 2012 Olympic Games
Sega Superstars Tennis
Sonic Shuffle
Super Smash Bros. for Wii U
Sonic Battle
Knuckles' Chaotix
Dr. Robotnik's Mean Bean Machine
Sonic Adventure 2
Sonic Gems Collection
Sonic the Hedgehog Pocket Adventure
Sonic Colors
Sonic Boom: Shattered Crystal
Sonic the Hedgehog 2
Sonic & Sega All-Stars Racing
Mario & Sonic at the Olympic Games
Sonic R
Mario & Sonic at the Olympic Games
Sonic Rush
Sonic Riders: Zero Gravity
Sonic 3D Blast
Sonic the Hedgehog: Triple Trouble
Sonic & All-Stars Racing Transformed
Sonic Blast
Sonic the Hedgehog Extreme
Sonic Jam
Sonic XS
The Murder of Sonic the Hedgehog
Sonic Colors
Sonic Drift 2
Sonic Unleashed
subdirectory_arrow_right Sonic the Hedgehog Extreme (Game)
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There was almost going to be a Sonic game based on skateboarding made for the Xbox, GameCube, and PlayStation 2 called Sonic Extreme (not to be confused with the cancelled Sega Saturn game of the same name). This game was developed by a San Diego company called Vision Scape Interactive.
Development began in 2003 shortly after Vision Scape finished up Bare Knuckled Grind. The game was initially planned to be ported to other consoles. There were also going to other skateboarding games using the same engine, but with different intellectual properties, including the Nickelodeon TV show Rocket Power. Unfortunately, budget issues is what resulted in all 13 projects cancelled. They later worked on cutscene animations for Sonic Heroes, and later pitched to Sega the Sonic Extreme prototype.
The prototype was finished in a week, and originally had planned to use hoverboards. The player would be to race against Sonic or Shadow. Yuji Naka, former head of SEGA, was impressed at the time and asked Vision Scape to make design documents for the game. However, when they did show the documents to SEGA, they went silent.
Later on, in September 2005, Sonic Riders was announced. People at Vision Scape believed that SEGA took some of the concept from Sonic Extreme. and used it for Sonic Runners. However, legal issues from SEGA forced Vision Scape to shut down in 2006.
Development began in 2003 shortly after Vision Scape finished up Bare Knuckled Grind. The game was initially planned to be ported to other consoles. There were also going to other skateboarding games using the same engine, but with different intellectual properties, including the Nickelodeon TV show Rocket Power. Unfortunately, budget issues is what resulted in all 13 projects cancelled. They later worked on cutscene animations for Sonic Heroes, and later pitched to Sega the Sonic Extreme prototype.
The prototype was finished in a week, and originally had planned to use hoverboards. The player would be to race against Sonic or Shadow. Yuji Naka, former head of SEGA, was impressed at the time and asked Vision Scape to make design documents for the game. However, when they did show the documents to SEGA, they went silent.
Later on, in September 2005, Sonic Riders was announced. People at Vision Scape believed that SEGA took some of the concept from Sonic Extreme. and used it for Sonic Runners. However, legal issues from SEGA forced Vision Scape to shut down in 2006.
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Ayrton Senna won the rain-drenched event after passing four cars on the first lap and holding off his teammate Alain Prost through the race's length, and was presented a trophy which featured Sonic the Hedgehog. While the image of Senna holding this trophy was widely circulated around the Internet, it was unfortunately only a fake trophy used for a photo op. It's unknown what became of the Sonic trophy.
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Tomoya Ohtani, a recurring composer for the series, frequently samples a portion of the famous drum break from the song Amen, Brother by The Winstons. This portion can be heard in 'Vs. Orcan' and 'Skullian' from Sonic Colors, the extra boss theme 'Boss - Big Swell' from Sonic Rush Adventure, and 'Cool Edge Day' from Sonic Unleashed, just to name a few.
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Since Sonic was very popular in English speaking countries, one of Sonic's quirks in Japan (performed by Junichi Kanemaru) is that he may speak English at times, unlike other characters.
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Andrew Rannells, the award-winning actor who played the lead character Elder Price in the play The Book of Mormon, was the voice director for the English dub of Sonic X. He played characters such as Bokkun, Decoe, Gamma, and Mr. Stewart. He also played the G.U.N. agents in the game Shadow The Hedgehog. Rannells actually worked on quite a few 4Kids shows during his time there, including Pokémon, Pokémon Chronicles, Kirby: Right Back At Ya!, F-Zero GP Legend, and voiced characters in 4Kids-acted games in the Yu-Gi-Oh and One Piece series.
subdirectory_arrow_right Sonic Boom (Collection)
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The skid noise made when Sonic stops running comes from Out Run, an earlier SEGA game.
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Dr. Robotnik was created to be the opposite of Sonic, and to be the bad guy. During the development of the game, there was a growing debate between developers and environmentalists, and Robotnik was created to represent machinery and development, as apposed to Sonic, who represented the environment.
His egg shaped redesign came from Naoto Ōshima wanting to give the characters designs that were easy enough for kids to draw.
His egg shaped redesign came from Naoto Ōshima wanting to give the characters designs that were easy enough for kids to draw.
subdirectory_arrow_right Sonic Colors (Game)
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The English script for Sonic Colors, as well as other 3D Sonic localizations up to Sonic Forces, was partially written by Ken Pontac, known for working on children's programming such as LazyTown, Arthur, and Bump in the Night (the latter of which he co-created), and Warran Gaff, best known for his and Pontac's work together on the adult cartoon Happy Tree Friends. Pontac and Graff's renditions of Sonic were significantly more lighthearted than earlier or later 3D games, a highly requested shift at the time that would prove controversial after a few games. This disdain for Pontac and Graff's writing style led Pontac to decline from doing Sonic panels at conventions out of fears that vitriolic Sonic fans will visit and harass him.
subdirectory_arrow_right Sonic Riders (Collection)
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Tails' real name, Miles Prower, is a pun on "miles per hour", a reference to Sonic's speed.
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A second Sonic balloon based on his modern redesign was used between 2011 and 2013 to celebrate the series' 20th anniversary, and was brought back one more time in 2021 in accordance with the series' 30th anniversary.