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Charles Martinet (the voice for Mario, Luigi, Wario, and Waluigi from 1990 to 2023) was actually not invited to the auditions to be the new voice of Mario. He crashed the auditions and was just asked to do an Italian accent until he ran out of things to say. He knew nothing about Mario going into the audition, and since he was told that he was going to talk to children throughout the game, he started to do a more playful and gentle voice instead of the traditional gruff Italian accent that Mario had before. Martinet left so much of an impression at the recording that his tape was the only one sent to Nintendo.
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Attachment Nintendo has depicted Mario (previously Jumpman) with hair and no hat since the NES and Famicom. But in the early artwork for Donkey Kong, Mario was bald.
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Attachment All 8-bit sprite tiles have only three colors plus transparency as a fourth color, but Bowser's original sprite from Super Mario Bros. appears to have four colors as well as transparency as a color. This is because the black background is what gives Bowser his black spiked collars around his wrists. Due to this, using cheat codes so Bowser appears in a non-castle level will look like his hands are separated from his arms. This occurs again in Super Mario Bros. 3 where Bowser's sprite is designed to exploit the black background and use it as an outline element.
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Ever since Mario's debut in 1981, there hasn't been a single year that a Mario game hasn't been released.
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Attachment The 'P' in "P-Wing" stands for Paratroopa or Patapata (Japanese name for Paratroopa).
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Attachment A street in Spain, in the suburb of Zargoza, was named "Avenida de Super Mario Bros." as a tribute to the Mario series. The name was chosen via an online poll for the newly built neighbourhood with plans to name more streets after other video game series.
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Before he became the voice of Mario, Charles Martinet was a Shakespearean actor. He even based his Mario voice on the character of Gremio from The Taming of the Shrew.
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Koji Kondo, the composer of various Mario games, tries to make music that people can repeatedly listen to without getting sick of. He would listen to his own music for hours to see if he would get sick of it or not.
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According to Shigeru Miyamoto, neither Mario or Luigi have surnames. The Super Mario Bros. film has Mario and Luigi's last name as Mario, but this was because of a scene where the two had to provide their full name.
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subdirectory_arrow_right Nintendo (Company)
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In the E3 2019 Nintendo Direct presentation, the new CEO of Nintendo of America, Doug Bowser, was introduced with a joke comparing his last name to the antagonist of the Mario series, Bowser. However, in Japanese, the character’s name is “Koopa”, so in the Japanese broadcast of the Nintendo Direct, they clarified the joke with subtitles explaining that his name is Bowser in English-language releases.
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Attachment Ever since Samantha Kelly became the voice of Peach, Toad and Toadette from 2007 to 2025, she would always record her voice lines for Peach first whenever recording new dialogue. This is because her voice is unable to go high enough after doing the more extreme sort of voice that Toad has.
subdirectory_arrow_right Donkey Kong (Game)
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Attachment While Mario's mustache, red shirt and blue overalls were described by Miyamoto as the result of technical limitations, there's a possibility that they were also inspired by an issue of the Japanese men's fashion magazine Popeye, named after the fictional character that Mario was already partly inspired by. The March 1980 issue of Popeye magazine features cover art of a man with a mustache wearing a red shirt with blue overalls.
subdirectory_arrow_right Banjo & Kazooie (Franchise), Conker (Collection), Donkey Kong (Collection)
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A common belief relating to Rare's work with Nintendo in the 1990s is that the Banjo-Kazooie series and the early family-friendly iteration of the Conker series were originally intended to share a universe with Donkey Kong. By extension, this would also connect them to the Mario series. This belief stemmed from Banjo and Conker's debuts as playable characters in Diddy Kong Racing, other shared characters (e.g. Gnawty, a beaver who appears in both Donkey Kong Country and Banjo-Kazooie), and other planned appearances like the Ice Key from the Banjo-Kazooie series' unused Stop 'n' Swop feature being found in the data for Donkey Kong 64. This interpretation was so popular at one point that the largest English-language Mario fan wiki, Super Mario Wiki, hosted articles about Banjo-Kazooie and Conker characters.

However, Banjo-Kazooie creator Gregg Mayles has stated that Rare's non-Donkey Kong games were never intended to share a universe with Donkey Kong, while Conker's Bad Fur Day director Chris Seavor has gone on to say that Banjo-Kazooie and Conker also do not share a universe.
person Rocko & Heffer calendar_month June 19, 2024
Gregg Mayles' statement:
https://twitter.com/Ghoulyboy/status/1087327241346920448

Chris Seavor's statement:
https://twitter.com/GoryDetail/status/1241106477135298566

Mario Wiki staff talk about the removal of Conker and Banjo content:
https://www.marioboards.com/threads/857/
subdirectory_arrow_right Super Mario 3D World (Game), Super Mario 64 (Game), Super Mario Bros. 3 (Game)
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Attachment In a 1996 interview with Shigeru Miyamoto published in Super Mario 64's first Japanese strategy guides, he revealed that Mario's running animation, speed and movements in that game were influenced by Arale, the main protagonist of the 1980 Akira Toriyama manga/anime "Dr. Slump":

"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."

However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:

• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World

Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
person NintendOtaku calendar_month September 12, 2023
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Marc Graue, Ronald B. Ruben, Charles Martinet and Kevin Afghani are the only people to voice Mario in the video games. Marc Graue and Charles Martinet would later go on to voice the characters 'Mr. Zurkon' and 'Orvus' in the Ratchet and Clank Future Trilogy.
subdirectory_arrow_right Mario Kart Tour (Game), Mario Golf (Game), Mario Tennis (Game), Super Mario 64 DS (Game)
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Mario Tennis on the Game Boy Color and Mario Kart Tour are the only Mario multiplayer games where Mario is unlockable. In terms of single-player games, Mario is also unlockable in the single-player mode of Mario Golf on Nintendo 64, as well as Super Mario 64 DS.
person Rocko & Heffer calendar_month September 8, 2023
GBC Tennis unlocks list:
https://gamefaqs.gamespot.com/gbc/375072-mario-tennis/cheats

Golf N64 unlocks list:
https://mariopartylegacy.com/guides/mario-golf-64/characters-courses-cheats-unlockables/

Rescuing Mario in 64 DS:
https://www.youtube.com/watch?v=lDpHgRVGl2A?t=172

Mario Kart Tour playthrough portion showing every character needs to be unlocked through gameplay progression:
https://www.youtube.com/watch?v=rECi0_mbnng
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According to a interview with ABC News, when Shigeru Miyamoto was asked why Daisy and Wario aren't a part of the main Mario titles, Miyamoto replied that "Both Daisy and Wario were originally drawn as part of the "Mario Land" games and had the same illustrator. The art style of those games was different from the "Mario World" series with Mario, Luigi and Princess Peach, and for a long time that was the reason that we didn't have those characters enter into each other's stories." This question and answer were removed in a later update to this article.

Despite this statement, Wario did appear in the DS update of Super Mario 64 and Mario faced off against the enemies of Wario Land 3 in Dr. Mario 64. This not only explains their absence in main Mario games, but also might explain the lack of direct representation of their games in the Mario spin off games in terms locations, enemies, characters, and special moves such as Wario's iconic shoulder bash.

Daisy would eventually be included in the main Mario games as a character added to the mobile game Super Mario Run in the Ver. 3.0.4 update, in addition to having a role in Super Mario Bros. Wonder.
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In a 2023 interview done to promote "The Super Mario Bros. Movie", Shigeru Miyamoto shared his thoughts and opinions on certain aspects of the character Mario that the filmmakers could easily take from the video games that made him endure over time and become so beloved the world over:

"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.

I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
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Attachment At an unknown time, Archie Comics pitched a comic adaptation of Super Mario to Nintendo, written by Ian Flynn with art by Tracy Yardley and Ben Bates. The existence of the pitch was first discovered after concept art was released on the site Comics Art Fan in 2015. Flynn would later post a thread about it on Twitter in 2019, revealing it was planned to begin as a four issue miniseries that would have become ongoing had it been successful. It would have focused on "narrative-driven adaptations of the games with stories bridging the canon", similar to that of Flynn's previous work on Archie's Sonic The Hedgehog and Mega Man comics. However, while the pitch was apparently well-received by Nintendo of America, it was rejected by Nintendo of Japan. Flynn later felt that the pitch was not how he would approach a Mario project in the present day, as it had "too much drama, not enough whimsy".

In 2022, Flynn revealed that Archie Comics' editor at the time Paul Kaminski had hoped to include Mario characters in "Worlds at War", a planned third crossover between the Sonic the Hedgehog and Mega Man comics. The story (which was noted to be similar to the "Secret Wars" storyline by Marvel Comics) would have taken place on a "battle planet" within the multiverse's nexus, and the Mario cast's unfamiliarity with the other heroes would have been used to help explain the crossovers to newer readers. This idea would not come to pass either, as Kaminski left Archie shortly after the second crossover "Worlds Unite" wrapped up, before having a chance to pitch the idea to Nintendo.
person chocolatejr9 calendar_month January 28, 2025
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