Franchise: Mario
Game & Watch Collection
Mario Party 6
Mario's Cement Factory
Mario Pinball Land
Mario & Sonic at the London 2012 Olympic Games
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
Mario Hoops 3-on-3
Donkey Kong
Donkey Kong
Donkey Kong: Original Edition
Nintendo World Championships: NES Edition
Donkey Kong
Super Mario Sunshine
Mario & Luigi: Bowser's Inside Story
Mario Power Tennis
Mario Tennis Aces
Mario Bros.
Mario Kart 64
Luigi's Mansion: Dark Moon
All Night Nippon Super Mario Bros.
Mario Sports Superstars
NBA Street V3
Yoshi's Safari
Mario Tennis
Mario Tennis
Mario & Luigi: Brothership
Mario & Luigi: Superstar Saga
Super Mario World
Super Mario 3D World
Yoshi's Island: Super Mario Advance 3
Game & Watch Gallery 2
Super Mario World: Super Mario Advance 2
Mario Kart: Double Dash!!
Mario & Luigi: Partners in Time
Super Mario Strikers
Paper Mario: The Origami King
Super Mario Maker
Hotel Mario
Dance Dance Revolution Mario Mix
Mario Party Superstars
Mario Party: The Top 100
Super Mario RPG 2
Super Mario Land 2: 6 Golden Coins
Paper Mario: Sticker Star
Mario Is Missing!
Mario & Sonic at the Olympic Games Tokyo 2020
Mario Kart 7
Dr. Mario 64
Super Mario 3D Land
Mini Mario & Friends: Amiibo Challenge
subdirectory_arrow_right Super Mario 64 (Game)
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A popular internet joke upon the release of Super Mario 64 was "What happened to Super Mario 4 through 63?" If one is to calculate every Mario game released before Super Mario 64, including outliers such as ports and titles not released on Nintendo hardware like Mario Teaches Typing, the game would be the 113th title on the series. However, if you were to only count games released on non-devoted Nintendo hardware and remove ports, the title would be, very anti-climactically, the 63rd Mario game.
Article analysing the Mario numerical placement:
https://kemono.su/patreon/user/12809227/post/21844567
Note: the article concludes at Super Mario 64 being the 62nd game. However, this article's rules are "No games with the same name", not "No ports", which doesn't account for 1994's Donkey Kong on Game Boy, which was marketed as a remake, but is in reality a completely unique game.
https://kemono.su/patreon/user/12809227/post/21844567
Note: the article concludes at Super Mario 64 being the 62nd game. However, this article's rules are "No games with the same name", not "No ports", which doesn't account for 1994's Donkey Kong on Game Boy, which was marketed as a remake, but is in reality a completely unique game.
subdirectory_arrow_right Nintendo (Company)
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On February 14, 2013, Satoru Iwata announced the "Year of Luigi" in honor of the character's 30th anniversary. Over the next 13 months until the end of the Year on March 18, 2014, Nintendo released several games starring Luigi, including New Super Luigi U, Luigi's Mansion: Dark Moon, Dr. Luigi, and Mario & Luigi: Dream Team. Additionally, Luigi was prominently featured in Super Mario 3D World and NES Remix 2, along with being featured in merchandise.
Beffitingly for Nintendo's famous underdog, Nintendo later reported $457 million in annual operating losses for 2013, making it one of the worst years in the company's history.
Beffitingly for Nintendo's famous underdog, Nintendo later reported $457 million in annual operating losses for 2013, making it one of the worst years in the company's history.
Nintendo Direct (February 14, 2013):
https://www.youtube.com/watch?v=cntz1GyM1Bs
Year of Luigi end date:
https://hardcoregamer.com/news/the-year-of-luigi-ends-miyamoto-takes-to-miiverse-to-say-farewell-to-it/79012/
2013 losses:
https://www.theverge.com/2014/5/7/5689878/nintendo-earnings-fy-2013
https://www.youtube.com/watch?v=cntz1GyM1Bs
Year of Luigi end date:
https://hardcoregamer.com/news/the-year-of-luigi-ends-miyamoto-takes-to-miiverse-to-say-farewell-to-it/79012/
2013 losses:
https://www.theverge.com/2014/5/7/5689878/nintendo-earnings-fy-2013
subdirectory_arrow_right Super Mario 64 (Game)
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The audio used for Bob-ombs, Monty Moles and Goombas in various games starting with Super Mario 64 is actually pieces of Mario's voice saying "Here We Go" from said game after being pitch-shifted. This would continue being the case even after Charles Martinet was replaced with Kevin Afghani starting with Super Mario Bros. Wonder.
Mario - Here We Go Reused Voice:
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
Evidence of Same Audio in a Game with Kevin Afghani:
https://www.youtube.com/watch?v=pvpE_eN7os8 (4:11 and 5:03)
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
Evidence of Same Audio in a Game with Kevin Afghani:
https://www.youtube.com/watch?v=pvpE_eN7os8 (4:11 and 5:03)
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Charles Martinet, the voice actor for Mario from 1990 to 2023, first officially voiced the character as part of a motion-capture Silicon Graphics interactive exhibition used at Nintendo trade shows (with the role at the time sometimes split between him and musician Steve Coyle). The first commercially-released product to feature his voice acting is purported to be the Super Mario Bros. pinball machine released in 1992 and produced by Gottlieb. According to Martinet when asked by a fan in 2018, Gottlieb "stole" his voice clips and did not credit or pay him for his acting. While the 1995 PC game Mario's Game Gallery is often cited as Martinet's first official role as Mario in a video game, the actual first credited video game to feature him as Mario is the 1994 PC educational title Mario Teaches Typing, where he replaced the DOS version's voice actor, Ronald B. Ruben.
Gottlieb pinball machine voice clips and demonstration:
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
subdirectory_arrow_right New Super Mario Bros. Wii (Game)
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There is a cactus prop at Universal Studios' Super Nintendo World that does not originate from an official Mario game, but rather the fanmade mod Newer Super Mario Bros. Wii. At the time of the park's opening, a Google search for "new super mario bros wii cactus" would show images of Newer's desert levels alongside New Super Mario Bros. Wii, meaning that the cacti was likely added by accident, being mistaken for official Nintendo material.
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One criticism that the 2023 film "The Super Mario Bros. Movie" received is that while composer Bryan Tyler collaborated with Nintendo veteran composer Koji Kondo to create a score that incorporates orchestrated rearrangements of iconic songs from the Mario franchise, there were too many moments of Illumination-mandated pop songs replacing the score in certain scenes. The most infamous example of this being the replacement of the original composition "Driving Me Bananas", a medley of songs from the Donkey Kong Country games, with a-ha’s "Take on Me" feeling somewhat out of context.
According to Jamey Scott, who worked in the film's sound department, Tyler fought hard to keep his orchestrated rendition of the Super Star theme in the film over the studio's suggestion of Van Halen's "Jump", and succeeded.
According to Jamey Scott, who worked in the film's sound department, Tyler fought hard to keep his orchestrated rendition of the Super Star theme in the film over the studio's suggestion of Van Halen's "Jump", and succeeded.
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When Super Mario Bros. 35 and Super Mario 3D All-Stars were released, they were criticized for being preemptively planned to be pulled from digital storefronts on March 31, 2021. This, along with the DIC Mario cartoons coincidentally being moved from Netflix to Paramount+ on the same day, spawned an internet meme depicting Mario as receiving a medieval public execution by Nintendo on that date.
Article on March 31 meme:
https://www.ign.com/articles/the-internet-dubs-march-31-the-day-mario-dies
Article on Netflix removal of DIC Mario cartoons:
https://www.nintendolife.com/news/2021/03/netflix_joins_marios_doomsday_celebrations_will_remove_super_mario_bros_3_cartoon_on_31st_march
https://www.ign.com/articles/the-internet-dubs-march-31-the-day-mario-dies
Article on Netflix removal of DIC Mario cartoons:
https://www.nintendolife.com/news/2021/03/netflix_joins_marios_doomsday_celebrations_will_remove_super_mario_bros_3_cartoon_on_31st_march
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According to Super Mario Bros. Wonder's art director Masanobu Sato, Shigeru Miyamoto reportedly explained during the development of the first Super Mario Bros. that the reason why Goombas damage Mario when walking into them is because they bite Mario on impact. Due to graphical and hardware limitations, this could not be shown at the time. However, while Super Mario Bros. Wonder is thought to be the first game in the mainline series that shows this detail in gameplay, it's not the first game in the overall franchise to show it, as Goombas had been seen biting in earlier spin-off games like Super Mario RPG: Legend of the Seven Stars.
Super Mario Bros. Wonder developer interview:
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148
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In the 2023 film "The Super Mario Bros. Movie", Mario and Luigi's family are prominently featured. This includes:
• Their Father, voiced by Charles Martinet (and bears a resemblance to Talon from The Legend of Zelda: Ocarina of Time)
• Their Mother, who previously appeared in "The Super Mario Bros. Super Show!" and is voiced here by Jessica DiCicco
• Uncle Arthur, voiced by John DiMaggio
• Uncle Tony, voiced by Rino Romano (and was coincidentally mentioned in live-action segment "Glasnuts" from the TV series "The Super Mario Bros. Super Show!")
• Aunt Marie, who's presumably married to Uncle Arthur
• An unnamed niece, who's most likely Marie and Arthur's daughter, being a first cousin once removed that's referred to as a "(second) niece"
• An unnamed grandfather, who's implied by the co-director Aaron Horvath to previously have been a boxer and wears an outfit similar to Luigi in the 1983 commercial for the Atari ports of Mario Bros.
Interestingly, all of the credited voice actors for the family are all of Italian descent to stay true to the family's Italian heritage.
According to Shigeru Miyamoto, the design of the family were based on character design sheets that former Nintendo illustrator Yoichi Kotabe drew decades before the film began production.
• Their Father, voiced by Charles Martinet (and bears a resemblance to Talon from The Legend of Zelda: Ocarina of Time)
• Their Mother, who previously appeared in "The Super Mario Bros. Super Show!" and is voiced here by Jessica DiCicco
• Uncle Arthur, voiced by John DiMaggio
• Uncle Tony, voiced by Rino Romano (and was coincidentally mentioned in live-action segment "Glasnuts" from the TV series "The Super Mario Bros. Super Show!")
• Aunt Marie, who's presumably married to Uncle Arthur
• An unnamed niece, who's most likely Marie and Arthur's daughter, being a first cousin once removed that's referred to as a "(second) niece"
• An unnamed grandfather, who's implied by the co-director Aaron Horvath to previously have been a boxer and wears an outfit similar to Luigi in the 1983 commercial for the Atari ports of Mario Bros.
Interestingly, all of the credited voice actors for the family are all of Italian descent to stay true to the family's Italian heritage.
According to Shigeru Miyamoto, the design of the family were based on character design sheets that former Nintendo illustrator Yoichi Kotabe drew decades before the film began production.
Polygon article:
https://www.polygon.com/23673074/mario-movie-family-members-dad-mom-uncles-aunt
The Super Mario Bros. Movie - Family Dinner scene:
https://www.youtube.com/watch?v=W9S6M_l2FrE
The Super Mario Bros. Movie - End credits:
https://www.youtube.com/watch?v=GhM8c5sUhPg?t=239
Mario Bros. 1983 Atari commercial:
https://www.youtube.com/watch?v=dduvx-dEySY
https://www.polygon.com/23673074/mario-movie-family-members-dad-mom-uncles-aunt
The Super Mario Bros. Movie - Family Dinner scene:
https://www.youtube.com/watch?v=W9S6M_l2FrE
The Super Mario Bros. Movie - End credits:
https://www.youtube.com/watch?v=GhM8c5sUhPg?t=239
Mario Bros. 1983 Atari commercial:
https://www.youtube.com/watch?v=dduvx-dEySY
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There are a total of 19 modern-day countries Mario has been to in an official Mario game to date.
Mario’s Time Machine has him visit Greece, Egypt, China, France, Germany, Italy, United Kingdom, United States, Austria, India, and Japan.
The Mario & Sonic at the Olympic Games series adds Canada, Brazil, and Russia.
Finally, Mario Kart Tour features tracks based on cities from a few new countries: Australia, Singapore, The Netherlands, Thailand, and Spain.
Mario’s Time Machine has him visit Greece, Egypt, China, France, Germany, Italy, United Kingdom, United States, Austria, India, and Japan.
The Mario & Sonic at the Olympic Games series adds Canada, Brazil, and Russia.
Finally, Mario Kart Tour features tracks based on cities from a few new countries: Australia, Singapore, The Netherlands, Thailand, and Spain.
subdirectory_arrow_right Donkey Kong (Game)
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While Mario's mustache, red shirt and blue overalls were described by Miyamoto as the result of technical limitations, there's a possibility that they were also inspired by an issue of the Japanese men's fashion magazine Popeye, named after the fictional character that Mario was already partly inspired by. The March 1980 issue of Popeye magazine features cover art of a man with a mustache wearing a red shirt with blue overalls.
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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In the 2020 Sonic the Hedgehog film, Sonic’s disdain of mushrooms could be a jab at his rivalry with Mario in the 90s. This is reinforced in the Thai dub of the film, where the joke about Tom saying that Sonic won’t be the only “fungi” on the mushroom planet is replaced with “at least you can have a mushroom forever,” to which Sonic replies with “No. I’m not Mario”.
Nintendo possibly “returned the favor” in 2023’s The Super Mario Bros. Movie, where the Super Mario Bros. Plumbing advertisement features a map with one of the landmarks listed as “Mushroom Planet”.
Nintendo possibly “returned the favor” in 2023’s The Super Mario Bros. Movie, where the Super Mario Bros. Plumbing advertisement features a map with one of the landmarks listed as “Mushroom Planet”.
The Super Mario Bros. Movie clip:
https://comicbook.com/gaming/amp/news/super-mario-movie-commercial-sonic-the-hedgehog-easter-egg/
Sonic the Hedgehog clip:
https://twitter.com/smpmusicandart/status/1237594077652070405
https://comicbook.com/gaming/amp/news/super-mario-movie-commercial-sonic-the-hedgehog-easter-egg/
Sonic the Hedgehog clip:
https://twitter.com/smpmusicandart/status/1237594077652070405
subdirectory_arrow_right Nintendo (Company)
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In the E3 2019 Nintendo Direct presentation, the new CEO of Nintendo of America, Doug Bowser, was introduced with a joke comparing his last name to the antagonist of the Mario series, Bowser. However, in Japanese, the character’s name is “Koopa”, so in the Japanese broadcast of the Nintendo Direct, they clarified the joke with subtitles explaining that his name is Bowser in English-language releases.
subdirectory_arrow_right Super Mario Bros. 3 (Game), Super Mario 64 (Game), Super Mario 3D World (Game)
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In a 1996 interview with Shigeru Miyamoto published in Super Mario 64's first Japanese strategy guides, he revealed that Mario's running animation, speed and movements in that game were influenced by Arale, the main protagonist of the 1980 Akira Toriyama manga/anime "Dr. Slump":
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
Shigeru Miyamoto interview:
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
subdirectory_arrow_right Super Mario 64 DS (Game), Mario Golf (Game), Mario Kart Tour (Game), Mario Tennis (Game)
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Mario Tennis on the Game Boy Color and Mario Kart Tour are the only Mario multiplayer games where Mario is unlockable. In terms of single-player games, Mario is also unlockable in the single-player mode of Mario Golf on Nintendo 64, as well as Super Mario 64 DS.
GBC Tennis unlocks list:
https://gamefaqs.gamespot.com/gbc/375072-mario-tennis/cheats
Golf N64 unlocks list:
https://mariopartylegacy.com/guides/mario-golf-64/characters-courses-cheats-unlockables/
Rescuing Mario in 64 DS:
https://www.youtube.com/watch?v=lDpHgRVGl2A?t=172
Mario Kart Tour playthrough portion showing every character needs to be unlocked through gameplay progression:
https://www.youtube.com/watch?v=rECi0_mbnng
https://gamefaqs.gamespot.com/gbc/375072-mario-tennis/cheats
Golf N64 unlocks list:
https://mariopartylegacy.com/guides/mario-golf-64/characters-courses-cheats-unlockables/
Rescuing Mario in 64 DS:
https://www.youtube.com/watch?v=lDpHgRVGl2A?t=172
Mario Kart Tour playthrough portion showing every character needs to be unlocked through gameplay progression:
https://www.youtube.com/watch?v=rECi0_mbnng
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In a 2023 interview done to promote "The Super Mario Bros. Movie", Shigeru Miyamoto shared his thoughts and opinions on certain aspects of the character Mario that the filmmakers could easily take from the video games that made him endure over time and become so beloved the world over:
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
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A common belief relating to Rare's work with Nintendo in the 1990s is that the Banjo-Kazooie series and the early family-friendly iteration of the Conker series were originally intended to share a universe with Donkey Kong. By extension, this would also connect them to the Mario series. This belief stemmed from Banjo and Conker's debuts as playable characters in Diddy Kong Racing, other shared characters (e.g. Gnawty, a beaver who appears in both Donkey Kong Country and Banjo-Kazooie), and other planned appearances like the Ice Key from the Banjo-Kazooie series' unused Stop 'n' Swop feature being found in the data for Donkey Kong 64. This interpretation was so popular at one point that the largest English-language Mario fan wiki, Super Mario Wiki, hosted articles about Banjo-Kazooie and Conker characters.
However, Banjo-Kazooie creator Gregg Mayles has stated that Rare's non-Donkey Kong games were never intended to share a universe with Donkey Kong, while Conker's Bad Fur Day director Chris Seavor has gone on to say that Banjo-Kazooie and Conker also do not share a universe.
However, Banjo-Kazooie creator Gregg Mayles has stated that Rare's non-Donkey Kong games were never intended to share a universe with Donkey Kong, while Conker's Bad Fur Day director Chris Seavor has gone on to say that Banjo-Kazooie and Conker also do not share a universe.
Gregg Mayles' statement:
https://twitter.com/Ghoulyboy/status/1087327241346920448
Chris Seavor's statement:
https://twitter.com/GoryDetail/status/1241106477135298566
Mario Wiki staff talk about the removal of Conker and Banjo content:
https://www.marioboards.com/threads/857/
https://twitter.com/Ghoulyboy/status/1087327241346920448
Chris Seavor's statement:
https://twitter.com/GoryDetail/status/1241106477135298566
Mario Wiki staff talk about the removal of Conker and Banjo content:
https://www.marioboards.com/threads/857/
subdirectory_arrow_right Paper Mario: Color Splash (Game)
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Concept art for Paper Mario: Color Splash shows that the captain of the Violet Passage was at one point going to have a dark skin tone. This would've marked the first instance of a Toad with a distinct skin color (not counting usually-pale Toads under a transformation) in a Mario game, but not the first instance of a non-pale Toad in the Mario franchise as a whole. The Super Mario Bros. Super Show featured a one-off Native American Toad named Pronto, a parody of Tonto from The Lone Ranger, in the episode "The Provolone Ranger".
Paper Mario: Color Splash concept art:
https://www.spriters-resource.com/wii_u/papermariocolorsplash/sheet/84046/
Pronto in The Super Mario Bros. Super Show:
https://www.youtube.com/watch?v=So1O3wAB5LE#t=346
https://www.spriters-resource.com/wii_u/papermariocolorsplash/sheet/84046/
Pronto in The Super Mario Bros. Super Show:
https://www.youtube.com/watch?v=So1O3wAB5LE#t=346