Franchise: Kirby
Kirby's Pinball Land
Kirby's Adventure
Kirby & the Amazing Mirror
Kirby's Return to Dream Land
Kirby's Dream Land 2
Super Smash Bros. Melee
Kirby's Dream Course
Kirby's Block Ball
Kirby: Squeak Squad
Kirby's Air Ride
Super Smash Bros.
Kirby: Nightmare in Dream Land
Kirby's Return to Dream Land Deluxe
Kirby and the Forgotten Land
Kid Kirby
Super Smash Bros. for Wii U
Kirby Tilt 'n' Tumble
Nintendo World Championships: NES Edition
Kirby Air Ride
Kirby 64: The Crystal Shards
Kirby's Star Stacker
Super Smash Bros. for Nintendo 3DS
Kirby Triple Deluxe
Kirby Tilt 'n' Tumble 2
Kirby's Epic Yarn
Kirby Mass Attack
Kirby Super Star Ultra
Kirby and the Rainbow Curse
Kirby Family
Kirby's Star Stacker
Ultimate NES Remix
Kirby's Avalanche
Kirby Super Star
Kirby Star Allies
NES Remix 2
Kirby's Dream Collection Special Edition
Super Smash Bros. Brawl
Kirby: Canvas Curse
Kirby: Planet Robobot
Super Smash Bros. Ultimate
Kirby's Dream Land
Kirby's Dream Land 3
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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