Franchise: Kirby
Super Smash Bros. Brawl
Kirby: Canvas Curse
Kirby's Return to Dream Land
Ultimate NES Remix
Kirby's Dream Land 3
Kirby's Avalanche
Kid Kirby
Kirby Tilt 'n' Tumble
Super Smash Bros. for Wii U
Kirby's Block Ball
Super Smash Bros.
Kirby Tilt 'n' Tumble 2
Kirby and the Rainbow Curse
Kirby's Air Ride
Kirby Family
Kirby's Dream Land
Kirby's Star Stacker
Kirby and the Forgotten Land
Kirby's Dream Collection Special Edition
Kirby Air Ride
Kirby 64: The Crystal Shards
Kirby: Planet Robobot
Kirby & the Amazing Mirror
Kirby's Star Stacker
Kirby's Pinball Land
NES Remix 2
Super Smash Bros. Ultimate
Super Smash Bros. for Nintendo 3DS
Kirby Triple Deluxe
Nintendo World Championships: NES Edition
Kirby's Dream Land 2
Kirby Star Allies
Kirby: Squeak Squad
Kirby Super Star Ultra
Kirby's Adventure
Kirby: Nightmare in Dream Land
Kirby Mass Attack
Kirby's Epic Yarn
Kirby's Dream Course
Super Smash Bros. Melee
Kirby's Return to Dream Land Deluxe
Kirby Super Star
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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