Franchise: Kirby
Kirby and the Forgotten Land
Kirby's Avalanche
Kirby's Return to Dream Land Deluxe
Kirby Tilt 'n' Tumble 2
Kirby's Dream Land 2
Kirby's Epic Yarn
Kirby's Dream Collection Special Edition
Kirby Mass Attack
Kirby's Return to Dream Land
Super Smash Bros. for Wii U
Kirby: Canvas Curse
Kirby Tilt 'n' Tumble
Super Smash Bros.
Kirby's Adventure
Super Smash Bros. Ultimate
Super Smash Bros. Melee
Kirby Air Ride
Kirby: Squeak Squad
Super Smash Bros. Brawl
Kirby's Dream Course
Kirby and the Rainbow Curse
Nintendo World Championships: NES Edition
Kirby's Block Ball
Kid Kirby
Kirby's Pinball Land
Ultimate NES Remix
Kirby: Nightmare in Dream Land
Super Smash Bros. for Nintendo 3DS
Kirby Triple Deluxe
Kirby's Air Ride
Kirby: Planet Robobot
NES Remix 2
Kirby Super Star Ultra
Kirby's Star Stacker
Kirby Family
Kirby Star Allies
Kirby Super Star
Kirby 64: The Crystal Shards
Kirby's Star Stacker
Kirby & the Amazing Mirror
Kirby's Dream Land 3
Kirby's Dream Land
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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