Franchise: Kirby
Kirby 64: The Crystal Shards
Kirby: Planet Robobot
Kirby's Dream Course
Super Smash Bros. Melee
Kirby Tilt 'n' Tumble
Kirby & the Amazing Mirror
Kirby Super Star
Kirby: Canvas Curse
Kirby Mass Attack
Kirby Triple Deluxe
Kirby's Dream Land
Nintendo World Championships: NES Edition
Kirby's Avalanche
Super Smash Bros. for Wii U
Kirby Super Star Ultra
Kirby's Epic Yarn
Super Smash Bros.
Kirby's Dream Land 2
Kirby Tilt 'n' Tumble 2
Kirby's Star Stacker
Kirby's Air Ride
Kirby's Dream Land 3
Super Smash Bros. Ultimate
Kirby's Return to Dream Land
Kirby's Adventure
Super Smash Bros. for Nintendo 3DS
Kirby and the Forgotten Land
Kirby's Dream Collection Special Edition
Kirby Air Ride
Kirby's Star Stacker
Kirby: Nightmare in Dream Land
Ultimate NES Remix
Kid Kirby
Kirby's Block Ball
Super Smash Bros. Brawl
Kirby and the Rainbow Curse
NES Remix 2
Kirby's Pinball Land
Kirby's Return to Dream Land Deluxe
Kirby: Squeak Squad
Kirby Family
Kirby Star Allies
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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