Franchise: Kirby
Kirby: Nightmare in Dream Land
Kirby Tilt 'n' Tumble
Kirby Triple Deluxe
Kirby's Avalanche
Kirby's Dream Land 3
Super Smash Bros. for Nintendo 3DS
Kirby & the Amazing Mirror
Kirby Air Ride
Kirby: Canvas Curse
Kirby Mass Attack
Kirby's Adventure
Kirby's Dream Collection Special Edition
Kirby Super Star
Kirby Tilt 'n' Tumble 2
Super Smash Bros. Brawl
Kirby's Block Ball
Kirby’s Return to Dream Land Deluxe
Super Smash Bros.
Super Smash Bros. for Wii U
Kirby's Pinball Land
Kirby's Air Ride
Kirby's Star Stacker
Kirby: Planet Robobot
Super Smash Bros. Melee
Kirby's Dream Land 2
Kirby's Super Star Stacker
Kirby's Dream Course
Kirby and the Forgotten Land
Kid Kirby
Kirby and the Rainbow Curse
Kirby's Return to Dream Land
Kirby Super Star Ultra
Kirby 64: The Crystal Shards
Kirby Star Allies
Super Smash Bros. Ultimate
Kirby's Dream Land
Kirby's Epic Yarn
Kirby: Squeak Squad
Kirby Family
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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