Franchise: Donkey Kong
Donkey Kong
Donkey Kong: Coconut Crackers
Donkey Kong Junior
Mario Kart 8 Deluxe
Mario vs. Donkey Kong
Donkey Kong Country: Tropical Freeze
Donkey Kong Country Returns
Donkey Kong Country 2: Diddy's Kong Quest
Mario Kart Arcade GP DX
Donkey Kong Plus
Donkey Kong
Mario vs. Donkey Kong: Mini-Land Mayhem!
Donkey Kong Country 3
Mario Hoops 3-on-3
Famicom Mini Collection
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Donkey Kong 64
Donkey Konga 2
Donkey Kong Country
Game & Watch Gallery 4
Donkey Kong Country 2
Donkey Konga 2
Donkey Kong Country
Green House
Diddy Kong Pilot
Donkey Konga 2: Hit Song Parade!
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Donkey Konga
Diddy Kong Racing
Donkey Kong Land
Mario & Sonic at the Rio 2016 Olympic Games
Mario vs. Donkey Kong 2: March of the Minis
Super Smash Bros. for Nintendo 3DS
NES Remix
Donkey Kong Racing
Donkey Kong
Game & Watch Gallery 3
Skylanders: SuperChargers Racing
Donkey Kong Land 2
Mario & Sonic at the Olympic Winter Games
Game & Watch Gallery
Donkey Konga
Donkey Kong: Original Edition
Mario Party 2
Super Donkey
Donkey Kong Land III
Donkey Kong: Bananza
Mario Kart 8
Game & Watch Collection
subdirectory_arrow_right Donkey Kong: Bananza (Game)
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At one point, Nintendo approached Vicarious Visions about developing a new game in the Donkey Kong series for the Nintendo Switch, initially reported by fansite DK Vine and expanded upon by video game journalist Liam Robertson. The title was intended to be a 3D platformer with an emphasis on movement, with a major mechanic being the ability to grind on vines. According to Robertson, Vicarious Visions worked on the early stages of the project for only six months before it was cancelled in 2016, as their parent company Activision Blizzard shifted more focus towards the Call of Duty series. Reportedly, this was "the last straw" for Vicarious Visions founders Karthik and Guha Bala, who left the studio that year to form Velan Studios, a company that would later develop Mario Kart Live: Home Circuit for Nintendo, while Vicarious Visions would be folded into Activision Blizzard in 2021. That same year, rumors began to circulate that a new Donkey Kong game was being developed in-house by Nintendo EPD, who had previously developed Super Mario Odyssey, and would ultimately turn out to be true in 2025, when Donkey Kong Bananza was officially revealed for the Nintendo Switch 2.
Game History Secrets - "Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard":
https://www.youtube.com/watch?v=KJlu9g8UEAI
Article about "Freedom" (alleged codename for the project):
https://www.videogameschronicle.com/news/activision-studio-vicarious-visions-was-working-on-a-donkey-kong-game-its-claimed/
Article about new in-house Donkey Kong rumors:
https://www.nintendolife.com/news/2021/05/rumour_the_next_donkey_kong_is_being_developed_by_the_super_mario_odyssey_team
Donkey Kong Bananza reveal trailer:
https://www.youtube.com/watch?v=mIddsPkdX9U
https://www.youtube.com/watch?v=KJlu9g8UEAI
Article about "Freedom" (alleged codename for the project):
https://www.videogameschronicle.com/news/activision-studio-vicarious-visions-was-working-on-a-donkey-kong-game-its-claimed/
Article about new in-house Donkey Kong rumors:
https://www.nintendolife.com/news/2021/05/rumour_the_next_donkey_kong_is_being_developed_by_the_super_mario_odyssey_team
Donkey Kong Bananza reveal trailer:
https://www.youtube.com/watch?v=mIddsPkdX9U
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An investigation by Time Extension led to writer John Szczepaniak getting in contact with both Jackson-Jones and Riedel Software Productions owner Michael J. Riedel. Both parties have little memory of the Donkey Kong game due to the amount of time that passed and the company's habit of erasing their data for cancelled projects. Additionally, Jackson-Jones revealed that due to a memory disorder, he recalls little about the game other than his direct experiences programming it. Despite this, Jackson-Jones was able to confirm his involvement with the Donkey Kong game, stating that one of the biggest difficulties during development was the CD-i's memory limitations, which were circumvented by only loading in assets that would be visible on-screen, using the player's movement to determine what to put into memory.
Additional investigations by DidYouKnowGaming further revealed that the Donkey Kong CD-i game was intended to be a side-scrolling title similar to the later Donkey Kong Country series. According to an anonymous Riedel Software Productions employee who served as a lead animator for the game, development quickly stalled before June 1993, never making it past initial storyboards due to the CD-i's technical limitations and Philips' inexperience with the video game industry (contrary to Electronic Gaming Monthly's claims that it would be a sequel to the original arcade game and that it would be ready by 1994).
Time Extension article:
https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened
DidYouKnowGaming video:
https://www.youtube.com/watch?v=A7II7Xns3No
https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened
DidYouKnowGaming video:
https://www.youtube.com/watch?v=A7II7Xns3No
subdirectory_arrow_right Donkey Kong Country (Game)
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Kevin Bayliss interview:
https://www.youtube.com/watch?v=TwWHzilbQ34#t=380s
Kevin Bayliss tweet [link provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883094732680958129
https://www.youtube.com/watch?v=TwWHzilbQ34#t=380s
Kevin Bayliss tweet [link provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883094732680958129
subdirectory_arrow_right Super Smash Bros. (Franchise)
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The former theory is backed up by the instruction manual for Donkey Kong Country stating that the Kremlings steal the bananas for their rich nutritional value in potassium and Vitamin A, and by artwork drawn by Steve Mayles on Playtonic Games's Twitter page, which shows K. Rool sitting next to Gruntilda from Banjo-Kazooie on a pile of bananas while reading a book titled "101 Banana Recipes."
The latter theory is only supported by the game DK: Jungle Climber where K. Rool mentions how much he despises bananas.
Rare Scribes - August 25th, 1999:
http://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html
Steve Mayles King K. Rool artwork:
https://twitter.com/PlaytonicGames/status/940942452902547456
Donkey Kong Country - SNES Manual:
https://archive.org/details/DonkeyKongCountryManualSNESManual/page/n1/mode/2up
DK: Jungle Climber - King K. Rool final boss:
https://www.youtube.com/watch?v=dMZjndIr7aM
http://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html
Steve Mayles King K. Rool artwork:
https://twitter.com/PlaytonicGames/status/940942452902547456
Donkey Kong Country - SNES Manual:
https://archive.org/details/DonkeyKongCountryManualSNESManual/page/n1/mode/2up
DK: Jungle Climber - King K. Rool final boss:
https://www.youtube.com/watch?v=dMZjndIr7aM
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Contrary to popular belief, as revealed on a December 20, 2007 edition of Rare's Scribes, the decision to redesign Tiny into a teenager was not Rare's call, but Nintendo's, which is appropriate considering Nintendo has retained full ownership of Rare's Donkey Kong characters since the latter company were acquired by Microsoft in 2002, and thus now have full creative control on how they're presented and portrayed.
One detail that is worth pointing out, and may provide an explanation to why Nintendo had no qualms with redesigning a character who was meant to be Dixie's younger sibling into a teenager, is that the Japanese localization of Donkey Kong 64 reportedly makes zero mention of Tiny being related to Dixie, instead just being described by the manuals as just a "Charming girl Kong". It's also worth pointing out that every game that has featured Tiny Kong since 2002, such as Mario Super Sluggers, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U has also made zero mention of Tiny's relationship with Dixie Kong, which adds credence to the theory that Nintendo opted to ignore and essentially retcon Rare's initial lore of the two being siblings.
Rare Scribes on Tiny's redesign:
https://web.archive.org/web/20071224053939/http://www.rareware.com/extras/scribes/20dec07/index.html
Japanese wiki article on Tiny (英語版においては【クランキーコング】の親戚かつディクシーコングの妹という設定がある。 = In the English version, she is a relative of Cranky Kong and sister of Dixie Kong.):
https://w.atwiki.jp/nitendo/pages/1679.html
Japanese DK64 website that just describes Tiny as "charming girl kong":
https://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/index.html
Gathering of Tiny's profiles and stats on Mario Wiki, notice how nothing after the western DK64 material mentions her relationship to Dixie:
https://www.mariowiki.com/List_of_Tiny_Kong_profiles_and_statistics
https://web.archive.org/web/20071224053939/http://www.rareware.com/extras/scribes/20dec07/index.html
Japanese wiki article on Tiny (英語版においては【クランキーコング】の親戚かつディクシーコングの妹という設定がある。 = In the English version, she is a relative of Cranky Kong and sister of Dixie Kong.):
https://w.atwiki.jp/nitendo/pages/1679.html
Japanese DK64 website that just describes Tiny as "charming girl kong":
https://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/index.html
Gathering of Tiny's profiles and stats on Mario Wiki, notice how nothing after the western DK64 material mentions her relationship to Dixie:
https://www.mariowiki.com/List_of_Tiny_Kong_profiles_and_statistics
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Nintendo has reused Grant Kirkhope's (the composer of the music for Donkey Kong 64 as well as DK's voice actor) voice clips for DK's voice in other games such as Mario Golf: Toadstool Tour, Mario Kart: Double Dash!!, Mario vs. Donkey Kong, the GBA remake of Donkey Kong Country, & even in the E3 demo of Donkey Kong Jungle Beat.
subdirectory_arrow_right Donkey Kong no Ongaku Asobi (Game)
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subdirectory_arrow_right Donkey Kong Country (Game)
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Shigeru Miyamoto has stated the name "Donkey Kong" came from him confusing the word "donkey" with the word "ass", thinking it meant something stupid. He assumed an American audience would think "Donkey Kong" meant "big stupid ape". Nintendo laughed when he suggested the name, but it ultimately stuck.