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Super Mario 64
3
Attachment In an interview with Satoru Iwata and Shigeru Miyamoto, it was revealed that an early, experimental build of the game had split-screen multiplayer, with Mario and Luigi as playable characters.

The game's planned multiplayer mode ended up being reworked into a Mario Bros.-style minigame thanks to the Nintendo 64's technical limitations making the split-screen concept unfeasible. However, in February of 1996 (just a month before E3 of that year), both multiplayer mode and Luigi were removed, in part because the Nintendo 64 was bundled with only one controller. These statements are corroborated by findings from the Gigaleak, a massive content leak of internal data from Nintendo in 2020 that included early assets from Super Mario 64. Among the leaked material was a model and textures for Luigi and sprites for "1P" and "2P" icons. Luigi's model is dated June 20, 1995, while the icons use the same generic font seen in the Shoshinkai demo from November of that year, rather than the custom font seen in both the E3 1996 demo and the final release.
BioShock Infinite
1
There is an unused vendor that was going to be used as a tailor machine. All of them are destroyed in game, although a single piece of equipment can be found within each of them. However, they have cut subtitles that seem to hint they were once going to be usable in the game.
Sonic Adventure
1
Attachment The Dreamcast disk has a PC-readable folder named "extras" that contains nine different wallpapers based on the playable characters, plus one of a Chao. Some of these pictures would later be used in the gallery in Sonic Mega Collection's Extras menu.
Mario & Luigi: Superstar Saga
1
Attachment The battle backgrounds are actually 512 pixels wide by 256 pixels tall. However, only a 240x160 pixel area is visible during play, a little more than 25% of the total image. It's possible that they were intended to scroll during battle. The final battle has some scrolling, and the concept was later used in Mario & Luigi: Bowser's Inside Story.
Dead Rising 2
1
Within the game's text files, an "Ending E" is mentioned. However, no other data relating to it exists in the final version.
Skylanders: Giants
1
Attachment Within the game's data are two unused characters. One of them is simply named "Debug Minion", and was probably used for testing. The other, Sniper, appears as a green-skinned troll with a large pistol and sniper rifle, similar to an earlier design of Boomer. However, his stats screen displays a red version of Spyro.
Skylanders: Swap Force
1
The game code of the Xbox 360 version has data for a "Legendary" variant of Fright Rider, although it does not assign the "Legendary" flag, and no named Legendary Fright Rider figure actually exists.
Spyro: Year of the Dragon
2
Attachment In the level "Cloud Spires" is a secret purple Gem inside one of the clouds. It's not normally possible for the player to reach this location.
Ecco: The Tides of Time
1
There are a number of unused messages hidden in the game's data. There's are also a number of messages hidden in the binary from the developers, likely as either a joke or as placeholders.

WILCOMMEN IN DER SWARCEN ZONE (Welcome to the black zone)
HASTA LA VISTA BABY
ROUND ONE FIGHT
AKARMI.AKARKI EZ (Whatever, Whoever)
WE LOVE THE. DOLPHINS.
OPERATING.SYSTEM
HOW ARE YOU.
HELLO WORD
Ecco: The Tides of Time
1
Attachment In an early prototype build, the Dark Future segment of the game was slightly different. There was also a "cyborg dolphin" boss that was removed from the final release. It was said to be a mini-boss that also had a machine that would drop canisters that would break upon landing. The machine, having not been finished at the time of the prototype yet, uses a crab for a placeholder.
Super Bomberman 5
1
Attachment A tenth playable character called Subordinate Bomber was planned to be in the game, but was cut for unknown reasons. He can still be played by hacking the game and has a complete set of character animations, but has no character icon in the player select screen. The game will freeze on the victory screen because he has no voice clips.
Dead Space 2
1
Attachment There was originally going to be a necromorph called the "Flytrap", but the enemy was scrapped sometime during development. It was going to be both an environmental hazard and a regular enemy, intended to encourage the player to slow down, without feeling like an artificial gameplay mechanic. Both of its hands and feet would be stuck to a ceiling, and the skin on its stomach and chest is missing. It would have used its internal organs as a dangling lure, and attacked the player when they got close.
DuckTales: Remastered
1
Attachment Within the game's files are a number of unused images referring to Shantae, another character created by WayForward. It's possible that Shantae would have appeared as a playable character at one point during development, but was later cut. This is speculation, but it is evident that Shantae was at least used as a placeholder during development.
Super Mario 64
1
Attachment The Big Boo in Big Boo's Haunt course originally held a key instead of a Power Star inside of him. The keys would unlock the various doors in Big Boo's Haunt. There was even a key counter to display how many keys the player had acquired.
Mario Party
1
Attachment Through the use of a Gameshark code, it's possible to enable a feature that ultimately went unused in the final game. After a player's turn ends, their HUD will turn yellow, and a big "NO GAME" sign will appear before moving on to the next turn, instead of playing a mini-game. If it's the last turn, a big "GAME OVER" sign will appear, and the board ending will play as normal.
Super Smash Bros. Melee
1
Attachment Among Plum's trophy's textures is a picture of a gun, which appears to be an AR platform rifle.
Paper Mario: The Thousand-Year Door
1
Attachment An unused "Coming Soon" image is present in the game's data. Instead of the game's final title, it uses the name "Paper Mario 2".
The Walking Dead
1
Attachment There are unused icons in the game's data for episode one. These include a hammer, teapot, running icons, and a rag. The hammer and teapot were scrapped entirely, the running icons were cut out of episode one and put into episode two, and the rag was used in episode three instead.
Call of Duty: World at War
1
Attachment Through the use of console commands in the zombie mode, the player can activate a weapon called "BRAAAINS...". It is a usable version of the enemy zombies' attack, and is fully animated.
Fur Fighters
1
Attachment In The Bad Place, all standard enemies with costume changes can be found in the level except the Peacock. The Peacock does however have a model for the level found within the game's coding, though it goes unused.
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