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Chainz 2: Relinked
1
Attachment Graphical elements of a level editor remain in the game's data, and were possibly used during the game's development. Leftover code can also be found, suggesting it may be possible to reactivate this feature.
Dragon Warrior III
2
Attachment In the Game Boy Color version of the game, the game's files contain Monster Medal graphics for all the monsters of Dragon Warrior IV. These cannot be seen normally, and why they're in the data is not known.
Spyro: A Hero's Tail
1
Attachment Hogwarts can be found hidden in the game files. EuroCom also developed a Harry Potter game, so it was likely imported to test Sgt. Byrd's flight mechanics.
The Legend of Spyro: Dawn of the Dragon
1
On the back of the DS box, it mentions being able to fly whenever you like. However, in the actual game you are only able to fly in certain minigames, and flight is disabled for most of the game. It also states that you can play with a friend, but the game is strictly one player.
The Legend of Zelda: Ocarina of Time 3D
1
As Adult Link, stepping on the ice where Lord Jabu Jabu was during Young Link's trip to Zora's Domain in a certain way will trigger a glitch and transport Adult Link to the "Inside Jabu-Jabu's Belly" dungeon. The dungeon remains fully explorable, but no new chests appear, nor does the boss and miniboss.
BS Zelda no Densetsu
1
There is unused music comparable to the NES version in the game's ROM. The unused music was replaced with the broadcasted music on the Satellaview.
Spyro 2: Ripto's Rage!
1
Hidden in the game's files is an unused creature that resembles a mini version of Buzz.
Mario & Luigi: Superstar Saga
1
Attachment Inside the game's code are unused button and ability icons. The final "bubble" sprites are much larger, and the final icons are bigger and more detailed.
Sonic the Hedgehog
1
Each of the supporting characters have unused audio instructing Sonic, Shadow and Silver how to defeat each enemy. One example is Knuckles instructing Sonic on how to defeat an Iblis Golem enemy.
Super Smash Bros. Melee
1
Attachment Among the textures of the Mushroom Kingdom stage is a sushi board.
Paper Mario: The Thousand-Year Door
1
Attachment Early designs for Smorgs can be found in the game's files. They look less fuzzy than in their final design.
Super Mario World
1
Attachment An unused 5-up logo can be found in the game's data. When used in game, the logo doesn't show up correctly. You can get a 5-up by bouncing on Wigglers, or by using a Game Genie code. It's fully coded, but the actual way the graphics are displayed is incorrect, as their properties are pulled from the code after the table with the score palettes. The 8x8 tiles used are incorrectly flipped horizontally and vertically.
Super Smash Bros. Brawl
1
An unused graphic of the Mario icon from Super Smash Bros. Melee can be found in the game's files. The Mario icon could mean that all the icons were going to be reused from Melee, but it also could have simply been a placeholder graphic.
Worms
1
Wormsong '95 can only be heard if the original game disc is played as an audio CD in a CD player or the like. Despite essentially being the theme of the game, it cannot be heard during gameplay. However, the later versions (Reinforcements and United) added a Wormsong Instrumental Remix as the theme of the game, yet that version still lacked the lyrics.
Watch Dogs
1
While modding the PC version, a user by the name of "The Worse" found almost all of the shaders and graphical improvements present in the 2012 and 2013 trailers for the game. It's possible that the PC version's graphics were downgraded so that it would not make the PlayStation 4 and Xbox One versions look drastically inferior by comparison.
Spyro 2: Season of Flame
1
Attachment On the back of the European box, it states that Spyro can swim. However, in the final game, this feature was removed and Spyro does not swim at any point during the game.
Spyro 2: Ripto's Rage!
1
In demos of the game, the ability to Roll (like in the first game) is present. This was removed in the final version of the game.
Super Paper Mario
1
Attachment In the game's coding, there are a total of 9 unused enemies, some of which were present in the first Paper Mario game.
Fur Fighters
1
Attachment At one stage during development, bosses would have names for each of their attacks, which would be displayed on-screen. For example, Gwynth's main attack was known as 'Roof Breath'.
Croc 2
1
Attachment An underwater level can be seen in an early trailer. However, it was cut, and in the final game, Croc does not swim underwater in any level.
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