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Shining Force II
1
Several alternate palettes for enemy sprites are unused. The palettes would create differing forms of the Bat, Chaos Warrior, Dwarf, Goblin, Minotaur, Orc and Worm.
Sonic Adventure 2
1
The game originally had a world ranking system that showed times and ranks from players around the world. There are also flags in the games files which were supposed to show what country the ranking was obtained in.
Kirby Tilt 'n' Tumble
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Attachment Two unused Kirby sprites can be found in the game's data which were meant to be uncovered in the position test in the options.
Demon's Souls
1
Attachment According to a text dump and some unused dialogue from the Crestfallen Warrior in the Nexus, there was a planned "true death" mode. It is unclear if it is just an optional mode akin to "hardcore mode" in other games or if it was previously planned to be a part of the regular game.

The "true death" essentially meant if the player died while in soul form, they would lose more than just the souls they collected beforehand. Due to how it was worded, it was not clear if it meant everything (gear, items, levels, etc) were lost or if the player would keep their obtained gear but lose their levels. The player would also be bound to a "Stone Monolith" after true death, but nothing more referring to the Monolith could be found in the files. It also meant that the player collecting their bloodstains would have not only given them their souls but also their body.

The mode was likely cut due to being too unforgiving, if the intention of it was to be a part of the regular gameplay. In the final version of the game, the bloodstains simply returned the lost souls to the player and they could simply re-obtain their body in a number of different ways.
Demon's Souls
1
Attachment An unused model of the Hydra from From Software's game Ninja Blade can be found in the game's data. It's registered as an object, as opposed to an enemy. No animation data is associated with it and it was likely meant for testing uses, not to actually be used in the final version of the game.
Demon's Souls
1
Attachment There is unused dialogue of a woman identified as "Hanging Woman." The dialogue suggests that the woman is in pain and misery, and wants the player to cut her down from wherever she is, killing her in the process.

The Hanging Woman is heavily implied to be the daughter of Stockpile Thomas, as in the beginning of the Boletarian Palace (World 1-1) there is a location of two hanging corpses that can be cut down, one holding a female armor set (Old Raggedy Robes) and the other a Jade Hair Ornament. According to the event triggered by Stockpile Thomas, the Jade Hair Ornament belonged to his daughter. It is not known if the Raggedy Robes belonged to her as well, or some other woman, who may have been her mother/Thomas's wife who also did not make it out alive or just another different person.

The event was never finished, as in the final version of the game the two hanging corpses found are actually male and already dead, which implies the two simply picked up the Jade Hair Ornament and Raggedy Robes before being killed.
Heavy Rain
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1
Strider
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1
Grand Theft Auto V
1
Attachment Looking through the game's files suggests there was originally a feature that allowed the player to play music from the characters' phones.
Grand Theft Auto V
1
Attachment There was originally a "Rubbergun" in the game. It was similar to a Micro SMG, but shot rubber bullets instead.
Grand Theft Auto V
1
Attachment A firefighter outfit for Trevor is in the game's files. This could mean that Trevor was originally planned to be in the Bureau Raid.
Grand Theft Auto V
1
Attachment An early GTA Online logo can be found in the game's files.
Demon's Souls
1
Attachment According to an interview with Game director Hidetaka Miyazaki, there were two level ideas that came close to making it into the final version of the game but did not make it through development. One was a "Library level" and the second the area outside of The Nexus.

It is possible the Library level idea was later reused in From Software's next souls-game, Dark Souls, to create The Duke's Archives.

There is also unused art that is loaded with the environment textures for the Nexus, possibly of the outside area of the Nexus.
The Legend of Zelda: Majora's Mask
1
During early trailers of the game Zora link, Deku Link and Goron Link had their instrument icons instead of the ocarina. It's unknown why this feature went unused in the original game but it was later reused in the 3DS remake.
Nintendo World Championships 1990
1
Attachment A number of the characters included in the font go completely unused.
Street Fighter III: New Generation
1
Attachment In Street Fighter III: New Generation, when loading the main menu the game also loads in an unused image for a ghost that looks very similar to the Ghosts from Pac-Man.
Final Fantasy Type-0
1
Attachment In the PSP release, unused 3D models for the summons Pandemona, Phoenix and Typhon can be found within the game's data.
Dark Souls
1
Knight Artorias (aka Artorias the Abysswalker) has cut dialogue found in the Artorias of the Abyss DLC. The cut dialogue implies he is not actually human himself and was slowly losing control over his own body and mind to the corruption of the Abyss, telling the player to stay away for their own good. In the final version of the game Spoiler:Artorias had already been completely overwhelmed by the Abyss, having no dialogue whatsoever.
Super Mario 64
1
Attachment There is an unused flower within the graphics for Lethal Lava Land.
Demon's Souls
1
Attachment In the game, there are six visible "Archstones" that allow the player to enter levels, but only five of them are useable. The sixth one is visibly destroyed and was originally one for the "land of the giants." According to the story, the Archstone was destroyed intentionally to contain the spread of demons, as it was the first area to be hit by it.

However, there were originally plans to have the area be accessible, with the name of the stage called "The Northern Limit." A large leftover map has been found, with a large number of unused enemies and NPCs;
• Serpent Men, Wolf Warriors, Bear Warriors, Hyena Warriors, Owl Mages, Wounded Wolfs and "Shadow Birds" (A demon-like crow) were set to spawn in the map. The idea of the Serpent Men were reused in the next Soul's game, Dark Souls.
• A very large Yeti-like monster with a large mouth on it's torso.
• "Mimic" Statues called "March planarian" that have two forms; A "passive" statue like one, presumably to disguise itself as a statue, and a "berserk" version, presumably after it has caught the player off guard.
• Two animal-like creatures, a Wounded Wolf and a Crow-like demon called a "Shadow Bird."
• Two unique NPCS. One is a robed man with a monocle that only has idle animations, who is set to load in the second area of the map. The other is a woman which named "Wandering Demon", but may also be called "Filthy One" according to text-dumps. She wears a red dress, has insects crawling on her, wields a serpent staff and was set to spawn in the first and second areas of the map.

It is not known why the area was cut and left unfinished, but it is presumed to be because of time limitations.
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