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Mass Effect 2
1
During the "Tali: Treason" Loyalty Mission, Shepard is introduced to Admiral Zaal'Koris vas Qwib-Qwib, with the "vas Qwib-Qwib" part referring to the ship he lives in following his Pilgrimage away from the fleet. If Shepard further questions Zaal'Koris about the Qwib-Qwib and why he has not changed its name to something less embarrassing, he comments about possible alternative names like "the Defrahnz" or "the Iktomi". Spoiler:Putting those names next to the "vas" title creates the names "vas Defrahnz" and "vas Iktomi", referencing the vas deferens and the related term vasectomy respectively.

The Qwib-Qwib ship itself may also be a direct reference to the ship of the same name from Fred Saberhagen's science-fiction novel series "Berserker".
Super Mario Sunshine
1
Attachment Eely-Mouth, the giant eel boss in Noki City, has an esophagus and stomach modeled with a significant amount of polygons. However, the game's camera never travels inside the eel at any point during the boss battle, leaving its detailed innards unseen during normal gameplay.
World of Goo
1
Attachment In the ninth level of Chapter 2 "Beauty and the Electric Tentacle", a Beauty Goo is stuck on a large Goo line. If you can make the Beauty Goo roll backwards off of the line, she will fall down an invisible pathway with very strong airflow and explode in an invisible tube. The Goos will fall down onto ground below the boundary line, and a torch-lit wall can be seen with a mysterious drawing of a Goo ball connected in a bond by three lines and two formulas written near it. A sign can also be found below that reads:

Spoiler:"It's so simple." - the original Sign Painter

The formulas on the wall appear to be for the force of Gravity (Fg = m*g) and the Spring force (Fs=k*x) of one Goo bond. Assuming there is a damping term (Fd = d*v), the system the elastic physics of one Goo bond operates under would be a damped simple harmonic oscillator.

There is an achievement for finding this Easter egg in the Steam and Games for Windows – Live versions of the game called "Subversive Traveler".
The Idolmaster
subdirectory_arrow_right The Idolmaster SP (Game)
1
The original arcade release of The Idolmaster had several bad endings that were allegedly received by the first location play-testers so negatively that they were immediately taken out of the game. These endings are referred to as Death endings or "Z-ENDs" which can only be seen by earning a Z grade in the evaluation of an idol's performance, and involve the idols having a final meeting with the player to tell them they are giving up. The tone of each conversation varies with some idols frustratingly yelling at the player, while others will appear severely depressed.

The existence of these endings were considered an urban legend among the game's fans until 2014, when a volunteer for the now defunct fan localization website TLWiki found all of the intact Z-ENDs hidden in the data of the game's PlayStation Portable port The Idolmaster SP, and were later uploaded to Niconico. These endings were uploaded without an English translation, though archived text translations of every Z-END by TLWiki are available and included in the self-source tab.
person MehDeletingLater calendar_month August 26, 2021
Japanese blog post detailing Z-END origins:
https://web.archive.org/web/20200913185821/http://michaelgoraku.blog22.fc2.com/blog-entry-819.html

Ritsuko translation:
http://wayback.archive.org/web/20130311112029/http://tlwiki.org/index.php?title=Idolmaster_SP:MM:41095

Azusa translation:
http://wayback.archive.org/web/20130311113100/http://tlwiki.org/index.php?title=Idolmaster_SP:MM:23679

Yukiho translation:
http://wayback.archive.org/web/20140810135303/http://tlwiki.org/index.php?title=Idolmaster_SP:WS:34987

Makoto translation:
http://web.archive.org/web/20140810064932/http://tlwiki.org/index.php?title=Idolmaster_SP:PS:47298

Ami & Mami translation:
http://wayback.archive.org/web/20130311104110/http://tlwiki.org/index.php?title=Idolmaster_SP:WS:53423

Haruka translation:
http://wayback.archive.org/web/20130311123708/http://tlwiki.org/index.php?title=Idolmaster_SP:PS:6605

Chihaya translation:
http://wayback.archive.org/web/20130311111022/http://tlwiki.org/index.php?title=Idolmaster_SP:MM:29382

Iori translation:
http://wayback.archive.org/web/20130311103835/http://tlwiki.org/index.php?title=Idolmaster_SP:WS:12261

Yayoi translation:
http://wayback.archive.org/web/20130311123902/http://tlwiki.org/index.php?title=Idolmaster_SP:PS:18199

Ritsuko and Azusa Z-ENDs:
https://www.nicovideo.jp/watch/sm24580244

Yukiho and Makoto Z-ENDs:
https://www.nicovideo.jp/watch/sm24563142

Ami & Mami, Haruka and Chihaya Z-ENDs:
https://www.nicovideo.jp/watch/sm24587397

Iori and Yayoi Z-ENDs:
https://www.nicovideo.jp/watch/sm24517297
The Evil Within 2
1
At the start of Chapter 7 after destroying two of Stefano's paintings, Sebastian can backtrack to O'Neal's Safe House and trigger a secret conversation with him featuring the following pun:

O'Neal: "I told you I wasn't going to leave this place. It's fucking EVIL out there."
Sebastian: "That may be... Spoiler:But there's EVIL WITHIN, TOO..."

Both characters then momentarily turn and look toward the player before O'Neal quickly ends the conversation.

A localized version of this secret for the game's Japanese release, which was released under the name "Psycho Break 2", also exists:

O'Neal: "I rather stay here doing a DANCE seriously."
Sebastian: "You're DANCING? Spoiler:That's the BEST BREAK though..."
"おまえかダンスだって? Spoiler:そりゃ最高にブレイクだな... 最高にブレイク" (SAIKOU NI BUREIKU/PSYCHO BREAK)
person MehDeletingLater calendar_month August 26, 2021
Archived VGFacts forum thread:
https://archive.vgfacts.com/thread-4424.html

Western localization conversation:
https://www.youtube.com/watch?v=zigTx34rpsw

Eastern localization conversation:
https://www.youtube.com/watch?v=fiXlnDC6sm0
Deus Ex
1
In the Japanese release of Deus Ex, several minor changes were made that altered the game's menu/text presentation and moreso made the gameplay generally easier:
• The Power Recirculator will increase the power drain rate of augmentations.
• Player-owned weapons will do x4 damage to enemies and level obstacles like doors on Easy difficulty.
• All damage taken has a passive 40% reduction.
• The "Dragon's Tooth" sword deals 50 damage instead of 20.
• Note adding, editing, and deleting is disabled.
• Normal text color is changed from 0,255,255 to 255,255,255.
• Player text color is changed from 255,255,255 to 128,255,255.
• All English fonts in text and item selection are replaced with Japanese fonts and names for items respectively
• Infolink text slowed from 1 character per 0.03 seconds to per 0.09 seconds.
• The version string in the main menu is removed.
Final Fantasy VIII
2
In the Galbadia Missile Base control room, while in the "Equipment" section of the launch configuration panel, you can simultaneously press V/B/Up/Down (PC version) or Triangle/Square/Up/Down (PlayStation version) to view animations of an Elite Soldier and a G-Soldier dancing. Rinoa will laugh and comment on each animation.
Dark Cloud
1
Dark Cloud was first released in Japan on December 14, 2000. It was localized in English and released in North America and Europe the following year and was touted by Sony as being 30% larger than the original Japanese release. The additional content included an updated battle system, extra weapons and monsters, improved AI, additional Duel battles, and a 100-floor post-game dungeon exclusive to the English-language release called the "Demon Shaft". Defeating the final boss of the dungeon, Spoiler:Black Knight Pendragon, will award the player with the sword "Chronicle 2". The original Chronicle sword cannot be built up into Chronicle 2, as they are two separate swords. However, Chronicle 2 was also later included in Dark Cloud 2, where the Chronicle sword can be built up into Chronicle 2.
person MehDeletingLater calendar_month August 26, 2021
Dark Cloud 2
1
Attachment In the Kitchen of Max's house, there is a bright white picture hanging on the wall opposite to the Kitchen door with the words "Dark Chronicle" written on it. Dark Chronicle is the original name of the game and the one used for its Japanese and European releases. In North America and South Korea however, the game was released as "Dark Cloud 2".
Mortal Kombat 3
1
Attachment The Game Boy version of Mortal Kombat 3 was released in North America in 1995, one year after the formation of the Entertainment Software Rating Board (ESRB), and became the only original Game Boy game to receive a Mature 17+ (M) rating.
Undertale
1
In the Xbox One and Xbox Series X/S versions of the game, the Dog Shrine is bulldozed and a Dog Casino is built in its place, containing a similar slot machine side quest that can unlock decorative items and 11 Xbox achievements. One of those unlockable items is a poker table featuring Sans, who can comment on your prizes found in the room. Spoiler:During a Pacifist run following the final boss fight, the player can return to the Dog Casino to find Mad Mew Mew in Sans' place, who will also comment on your prizes.
Undertale
1
In the Nintendo Switch version of the game, the Dog Shrine from the PlayStation 4 and PlayStation Vita versions appears abandoned and in shambles. The only new addition is a red and blue door referencing the Switch's Red and Blue variant Joy Cons which are used to open it. The door can be opened Spoiler:following the Mettaton EX boss fight and allows players to access a boss fight exclusive to the Switch version, Mad Mew Mew. Spoiler:This character is implied to be the spirit of Mad Dummy after it possessed a "Mew Mew Kissy Cutie" doll belonging to Alphys.
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Super Mario World
1
Attachment If you stare at a Boo for around 13 seconds, the Boo will make a funny face back. If you stare at a Big Boo for around 25 seconds, the Big Boo will briefly peek out from hiding in its hands to see if you are still looking.
person MehDeletingLater calendar_month August 26, 2021
Homefront: The Revolution
1
In April 2021, programmer Matt Phillips revealed on Twitter that he included a complete native 4K port of TimeSplitters 2 in Homefront: The Revolution as an unlockable Easter egg in the same arcade machine used to access the first two levels which were previously found in 2016. Despite Phillips stating he lost the code to unlock the full port, Microsoft employee Spencer Perreault replied to Phillips with the correct code a few days later, and with its recovery several other codes to access much of the game's modes and content were discovered by fans.

While it is currently unknown how to access TimeSplitters 2's co-op mode, Phillips suggested that if someone could hack two or more arcade machines into a co-op map in Homefront: The Revolution, the game should boot to TimeSplitters 2's multiplayer menu.

A complete guide on how to unlock the port and known codes (as of April 9, 2021) is included in the source link.
Hitman: Blood Money
subdirectory_arrow_right Amok (Game), Red Zone (Game)
1
The song "Apocalypse" in Hitman: Blood Money's soundtrack is a re-worked version of a song that composer Jesper Kyd used in two previous games he worked on. The song was first written for the Sega Genesis game Red Zone in 1994 and released under the name "Spinner", was then re-worked for the PC and Sega Saturn game Amok in 1996 under the name "Wastelands", before being remade once more for Hitman: Blood Money in 2006 under the name "Apocalypse".
person MehDeletingLater calendar_month August 26, 2021
Red Zone - Spinner (1994):
https://www.youtube.com/watch?v=p9iWKzBe_zs

Amok - Wastelands (1996):
https://www.youtube.com/watch?v=UY1T2JhvZhY

Hitman: Blood Money - Apocalypse (2006):
https://www.youtube.com/watch?v=xK5nFTQXbfY
Sonic the Hedgehog 3
2
Attachment In the game's North American manual under the "Even More Sonic Super Play Tips" section, the last tip subtly addresses how to deal with glitches resulting from running too fast by branding them as "diabolical traps" set by Dr. Robotnik that "take advantage of Sonic's ultra-fast speed".
Resident Evil 4
1
In the Japanese release of the game, the sections in Chapter 3-4 where you play as Ashley feature fixed, dynamic camera angles akin to Resident Evil Code: Veronica that are not found in the international releases of the game.
Kirby 64: The Crystal Shards
1
The boss of Shiver Star, HR-H, has a second phase known as HR-E that chases Kirby down the metallic road they are fighting on while the road's tiles fall away behind it. If you take too long to defeat HR-E by using up the nearly 4 minutes this segment lasts for, new road tiles will stop generating, creating a dead end that forces Kirby into a bottomless pit, losing the fight.
sell
LEGO Island
2
In an interview with LEGO Island's creative director Wes Jenkins from around 2013, he revealed that Mindscape fired the game's entire development team the day before the game was released in order to avoid paying promised bonuses:

"Long story but basically – the industry tradition (back then) was that you will receive product bonuses if you stay to the day of product release. The best solution for them (administrators) at the time was to fire everybody the day before release. There's bigger profits and then [sic] could get their investment money back before the product sells… if you don't have to pay bonuses or continued salaries. They also sold [Mindscape] eventually to bigger companies, which ended up in some legal complications… It was explained to me later when we won best of the show at E3 later that year, that "it wasn't personal – it was just business"."
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