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New Super Mario Bros. Wii
1
Shigeru Miyamoto considered making Princess Peach a playable character, like in Super Mario Bros. 2, instead of the damsel in distress. He eventually decided against it because of how difficult it would have been to animate her dress, and instead had two Toads. They were eventually able to manage having Peach being playable in mainline games with Super Mario 3D World, Super Mario Run and Super Mario Bros. Wonder.
Oddworld: Munch's Oddysee
1
Attachment Abe's Mother, Queen Sam, was meant to have a role in the game but due to time constraints, this particular part of the plot was cut.
Grand Theft Auto: Vice City Stories
1
Attachment An unused Tear Gas weapon can be found in the game's files. Both the weapon's HUD icon and texture remain.
Trespasser
1
Attachment In the Jungle Road level, there is a Colt M1911A1 suspended high in the air, outside the bounds of the game. This gun is not used elsewhere in the game, although it was visible in pre-release screenshots.

It has no firing sound, has an unusually large ammo capacity, and does a large amount of damage. The flash uses a strange palette, and it is held sideways.
Hybrid Heaven
1
1997 E3 footage of the game before it was released showed much sharper graphics and multiple areas not in the final game. The protagonist's outfit also was altered considerably before it's release in 1999.
The Simpsons: Hit & Run
1
There are three audio tracks in the game's files that are labeled "land_of_choc_main", "land_of_choc_end_neg", and "land_of_choc_end_pos". "choc" most likely stands for chocolate, and while this song is played during one of the game's missions, it does not involve chocolate, and neither does any other mission or area of the game.

However, the song was later used in the introductory cutscene to the level "The Land of Chocolate" for The Simpsons Game.
Franchise: Dead Space
1
Isaac Clarke's name is a combination of two famous science fiction writers: Isaac Asimov and Arthur C. Clarke.
Super Mario Land
1
The back of the package and the Nintendo eShop description for the game state that Koopa Troopas appear. However, the turtle-like enemies in the game are actually Bombshell Koopas, which were used instead of normal Koopa Troopas because the developers did not have the time to reproduce the Koopa Shell ricochet effect on the Game Boy hardware.
Epic Mickey
1
Attachment In an early version, Gus was to be caged like all the other Gremlins in the game as opposed to being free by default. This may explain why Gus never introduces himself to Mickey, as the scene where he would have done so was cut and never replaced.
Franchise: Pokémon
1
Attachment "Shiny Pokémon" was originally a fan term used to describe the sparkle effect whenever such Pokémon appeared. They were originally referred to as "色違い" (Different/Alternate Color) Pokémon from the mechanic's debut in Generation II (Gold & Silver, Crystal). Starting from Generation V (Black & White, Black & White 2), "光る" or 'Shiny' became the official term for alternately colored Pokémon, with a non-playable character in Nimbasa City using the term in Black & White.
Halo 3
1
The Beta release included an achievement called "Cheneymania", awarded for killing 10 opponents in a row with the shotgun without dying. This is a reference to former United States vice-president Dick Cheney, who accidentally shot someone with a shotgun.
Medal of Honor: Warfighter
1
Sgt Xayxana and Sgt Wright were put into the game as tributes to their real life counterparts, both of whom were Killed in Action.
Final Fantasy VI
1
Celes was originally meant to be a "conflicted spy" archetype - a spy working for the antagonists, but swayed by the benevolence of the people she was supposed to be spying on, and how nice Locke was to her. She was to be psychologically unstable, like Kefka, due to a similar magic infusion process. Although the "conflicted spy" idea was not used in the final game, the archetype was used for Cait Sith in Final Fantasy VII. Celes was Yoshinori Kitase's favorite Final Fantasy VI character from a developer's point of view. Kitase has stated that at first, Celes did not have as much of a role but this changed later in development.
Final Fantasy VI
1
Parts of Cyan's story were supposed to involve an extra character named Angela who was eventually cut from the game. She was a "big sister" archetype and had a take-charge, sultry attitude. She would often flirt with Cyan, who, considering his personality, would always overreact to her. It is unknown if she was an NPC or playable character, but she was probably planned to be playable as she had a whip as a weapon.
Medal of Honor: Warfighter
1
During development, some former and active duty U.S. Navy SEALs fell under government scrutiny for their involvement in the creation of the game. Their contributions as advisers to the game caused them to be placed under investigation by the Department of Defense for potentially releasing classified information regarding how the SEALs operate.
Oddworld: Stranger's Wrath
1
Stranger's Wrath creator Lorne Lanning has said that EA sabotaged the game by not marketing it.
Final Fantasy XIII
1
Attachment Early in development, Lightning was meant to be a flirtatious character with more sex appeal. To make Lightning a more serious heroine in the vein of previous heroes, Cloud Strife and Squall Leonhart, Fang's character - which was originally a man - was rewritten as a woman, and some of Lightning's traits were transferred to her. Not only this, but her original silver hair color was given to Hope Estheim in favor of pink.
Street Fighter II
1
The idea of Street Fighter II Turbo: Hyper Fighting came about as a result of Capcom USA's James Goddard testing the counterfeit "Rainbow Edition" at an arcade to see if it represented a serious threat. He was initially unimpressed by the poor balance, but Champion Edition "felt like it was underwater" after experiencing the faster pace of the counterfeit.
Team Fortress 2
1
The "Meet the Medic" class video was originally going to follow the interview format that the previous Meet the Team videos had used.

After a lot of iteration, with different scenes being scrapped for different reasons, the team realized they were putting too much focus on the creation of the Medigun and not the Medic himself. Once they found the right idea, the video came together relatively quickly.
Company: Konami
1
Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.

Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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