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Grand Theft Auto III
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The game was originally pitched to Microsoft by Rockstar to be an exclusive for the Xbox console. However, they turned down the offer believing that the studio wasn't capable, the user interface wasn't that good and that the previous entries in the franchise didn't sell well.
Resident Evil 7: Biohazard
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According to the game's director Koshi Nakanishi, the game's small and narrow world was made in response to Grand Theft Auto III and its open world map.

"I remember thinking ‘how did they make this kind of game on PS2?’ Not only from a gameplay point of view, but also from a technical point of view," said Capcom's Koshi Nakanishi. "In response to the subsequent development of open-world games, I decided to do the exact opposite and make a small, narrow, dense horror game, and Resident Evil 7 was born. In a way, Resident Evil 7 may have been born because of GTA III. Thank you and congratulations on the 20th anniversary of GTA III."
Super Bomberman 3
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The final screen of the game after Bagular's UFO disappears into space features the word "END" zooming toward the screen with a very distorted, low-pitch audio clip playing in the background. Speeding up this audio reveals that it is actually the sound clip of White Bomberman saying Hudson Soft's tagline "By Hudson" which plays as soon as the game is turned on.
Deltarune
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Attachment The dance that the miniature Sweet Cap'n Cakes doodles perform both when attacking and during their post-battle cutscene references "Danjo", a popular 2008 Vocaloid fan animation set to the 2006 song of the same name by Japanese artist Tarou.
Gravity Rush
subdirectory_arrow_right Gravity Rush 2 (Game)
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Attachment The spire of the Karuwari Church in Hekseville in both Gravity Rush games is topped with the Mana Cross from the Siren series, which was also created by Gravity Rush's creator Keiichiro Toyama.
F-Zero Climax
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Attachment On Front Line I, in the top-right corner of the track, a series of small metal plates spelling "F-ZERO" can be found hidden among a field of bumpers.
Metroid Fusion
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Attachment The short jingle titled "Objective Complete" that plays at certain points throughout the game sounds nearly identical to the "Race Start" jingle from F-Zero.
Super Smash Bros. Ultimate
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Although the Maximum damage a character can accrue during a single stock is 999% normally, due to a glitch, the lava in both the Super Mario Maker stage and a Stage Builder stage can make the damage cap exceed the 999% amount. In order for a player to achieve this they must play in a certain layout of Super Mario Maker or a built stage that features lava under impenetrable platforms so the character that is trapped by the lava continually gains damage. If the trapped character is at 999% and the damage increases, it actually is exceeding the cap despite the display appearing to cap at 999%. However, this amount of damage can be seen if the opposing player uses an incredibly weak move (i.e. Mario's Fireball) on the trapped character, which would have higher knockback than usual and possibly OHKO, or if the damaged character is grabbed, as the grab duration (something that's determined by the grabbed character's damage) will last longer than it would at 999%. However, using a certain move that will not OHKO the damaged character, like Mario's Cape, will reset the invisible damage and the character's knockback and grab duration will go back to 999%.
Super Mario Bros.
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After losing all of your lives and returning to the title screen, holding A and then pressing Start will start you at the beginning of the last World you died on.
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Sonic Adventure 2
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The City Escape level music ("Escape from the City") actually has two versions that play during the level that sound nearly identical. The first one is the one that plays when the mission starts and features a 10 second instrumental opening and a radio directive for GUN units to capture Sonic just before the lyrics kick in, while the second version plays after Sonic gets an item in the stage and the background music restarts. The latter version is distinguished by the singer adding a "WOOOO! OH YEAH!!" vocalization at the 10 second startup of the song before the regular lyrics start and the song continues normally.
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Sonic Adventure 2
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During the Crazy Gadget stage in the Hero Story, if Sonic enters the room with the colorful gravity block puzzle after 4 minutes have passed since the start of the level, Dr. Eggman will threaten Sonic through the ARK's intercom a second time. However, making it to the room before 4 minutes have passed will not trigger this dialogue.
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LEGO Marvel Super Heroes
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In an homage to a classic move consistently done by the duo in numerous media, if the Player attacks Wolverine with Colossus, then Colossus will pick up and throw Wolverine instead of doing his usual attack.
Super Mario Odyssey
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Attachment In the game's E3 2017 demo, the rooftop pool in New Donk City was originally deep enough to completely submerge Mario; however, it is much shallower in the final game, with the water only going up to Mario's neck. It's likely that this was changed because the original depth presented the risk of Mario drowning.
Collection: Undertale
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Attachment According to Toby Fox, Alphys' design in both Undertale and Deltarune was partly inspired by John Egbert from the webcomic Homestuck, which Fox had previously composed music for.
Animal Crossing: New Horizons
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Attachment In a post from April 26, 2021 detailing the Version 1.10.0 update (which released two days later), Nintendo showed off a screenshot containing a villager house not seen in any previous revision of the game. While this led to speculation about possible new villagers, Nintendo clarified on their Japanese website the following day that this was done in error, and that this house would not be appearing in the update; the image was promptly replaced with an alternate screenshot.

Coincidentally, 16 villagers would be added in the Version 2.0 update, but none of them use the house seen in the removed screenshot.
Hong Kong 97
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The goal of the game's story is to kill the 1.2 billion Red Communists that invaded Hong Kong. However, it is practically impossible to achieve that goal normally in-game due to Chin having only one hit point, the fact that the score meter will visually loop back to 1000 after reaching 8888 points making it hard to tell what your actual score is (this could be due in part to the number 9 being nonexistent in the game's score counter), and that, hypothetically, if you killed one enemy per second (while also accounting for the extra time it takes to defeat the game's only boss, Tong Shau Ping, multiple times), it would take around 38 years to reach a score of 1.2 billion in one sitting. The only quick way to reach a score of 1.2 billion is to cheat by manually changing the score value in a memory scanner/debugger. Doing this makes the score counter stop properly displaying the score, and causes the continuously looping theme song "I Love Beijing Tiananmen" to stop playing due to that high of a score overloading the game's memory.
Super Smash Bros. Melee
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Captain Falcon has minor gameplay changes based on which alternate skin is being used. Presumably a programming oversight, the character's Environmental Collision Box (ECB), a small diamond that prevents the character from falling through stage environments and walking through walls, differs slightly between skins, meaning they have very slightly different widths for dealing with stage collisions/interaction (although hurtboxes remain the same on all skins). Ranked from thinnest to widest, Captain Falcon's default skin has the thinnest ECB, while the Pink, Blue, Red, and Black skins have wider ECBs, with the Green skin coming out on top with the widest.
Super Smash Bros. Melee
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If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Deltarune
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When solving Cyber Field's typing puzzles in Chapter 2, stepping on an A key will, on rare occasions, play Sans' voice grunt instead of the usual text-to-speech clip.
Deltarune
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Attachment If the player has a full equipment inventory when Spoiler:defeating Spamton NEO, he will give special dialogue lambasting Kris for this, noting how they most likely clogged their inventory on purpose before angrily running off. Spoiler:The Dealmaker/PuppetScarf can then be found in a chest en route to the basement's exit.
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