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Bomb Rush Cyberfunk
1
Attachment The game takes place in a fictional dystopian version of Amsterdam called New Amsterdam, as the player progresses through the story, the character Oldhead and Coil mentioned the history of Old Amsterdam and the remnants of the location. Oldhead mentions in Mataan that trees used to exist in Old Amsterdam before being extinct, saying "Do you know what a tree is youn'un?! we had tons of them!". In the same area, when the player does Coil's sidequest, one of the messages Coil sends to the player mentions Mataan as a river, implying that the location was at one point a river. As of now, there are 2 hidden locations that could be remnants of Old Amsterdam:

• The first location is in Pyramid Island at the warehouse maze. If the player drops from a certain hole in the maze, they can find the only tree that exists in the game as well as some abandoned buildings.

• The second location is at Versum Hill at Bazaar. Once the player reaches the top and follows a path to a billboard, they can find a vent and enter by sliding into it. The player will then discover an area similar to the concept of the Backrooms (a 2019 creepypasta depicting a seemingly endless maze of empty office rooms, and is associated with liminal spaces), with the layout being a maze structured around an abandoned building. Once the player navigates the area, they can find a coffin in a room with the head of the tomb resembling the mask DJ Cyber wears that originally belonged to Felix. The location of the areas and the character descriptions seems to imply that New Amsterdam is built on Old Amsterdam. It's currently unknown if the tomb is part of an unsolved mystery or simply an Easter egg.
person Elisports calendar_month November 4, 2023
Video that goes in depth about the location of the 2 hidden areas and the lore in the game about Old Amsterdam:
https://www.youtube.com/watch?v=0eiBeRI7YWM

Video showcasing the proper way to access the tomb:
https://www.youtube.com/watch?v=vAh4gYZ6dz4#t=66
Suikoden II
2
Attachment According to Suikosource user JiN88, the Japanese demo of Suikoden II contains two debug/testing rooms.

The first test room claims to be in Radat Town, despite seeming to be in Kyaro Town. The room contains various warping and unfinished textures, out-of-place objects like barrels, and two non-functioning Warp points. Of the warp points, one can be found down near a river and loads nothing, while the other can be found near a bridge with an Anita NPC and some invisible objects. While this test room seems to be empty, except for one small area featuring several invisible objects, a pushable tree that you can talk to, and a row of NPCs that can be pushed, but cannot be interacted with without crashing the game. There are also two Gabocha NPCs, one of which can warp you back to somewhere else in the test room, while the other has some dialogue and acts like a shopkeeper. Finishing the conversation with the shopkeeper Gabocha will cause the game to crash. Interacting with any Anita NPC will cause the game to crash.

The second test room contains several repeating groups of Anita, Gengen, and Old Man NPCs in a sort of army formation. The name of this second debug room is "神様の村" which means "Village of God"/"God's village". Talking to the Anita and Gengen NPC groups will have them say a single line of dialogue (the Anitas however will have no text), and once finished will cause the game to try and load something, which results in the game crashing. It's thought that they would try to warp you somewhere with a cutscene. Raww Le Klueze, global admin of the Suikosource forums, has translated this room's dialogue as such:

"The Gengens each say:
• "I am the sound change god"
• "I am the sound test god"
• "I am the window change god"
• "I am the unit change god" (for this phrase, he uses the same word as Apple does when you rearrange war units)

Some of what the Old Man says follows the same format "I am the god of !" in the middle row
Library, Suggestion box, Restaurant, Cooking Battles, Guardian Deity and Peeping...? (He also laughs after that one. Bath scenes maybe?)

Top says "The detective god is here!"
Bottom "Fishing god here!" "I'm the god of tablets" (same word as the plates found in the Sindar ruins, presumably tests that?)

Last one on the bottom I don't know, he just seems to be making noise cause it just says BABANBABANBANBAN - HAAPIBANONO."

This latter piece of dialogue might be a reference to the song "Nice Hot Water", a 1966 song in the "Nihon no Uta" Japanese local song series that was famously covered by the Japanese comedy rock band The Drifters. The first line before the hyphen is the same as the song, and the second line after the hyphen is almost the same as the song.
person Jom12 calendar_month November 6, 2023
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?t=14842

Second test room images:
https://imgur.com/CMtRBJw
https://imgur.com/YUxf3iF

Translated rows of dialogue in second test room (pertinent to Raww Le Klueze's translation):
https://imgur.com/P4ekv1T

First debug/testing room (the second debug/testing room covered in the above three Imgur links are in the attached image):
https://www.youtube.com/watch?v=l3sSmi2G2Y8

The Drifters - Nice Hot Water (Vivanon Rock):
https://www.youtube.com/watch?v=RzXnucKfHEE
https://ja.wikipedia.org/wiki/いい湯だな
Suikoden
1
According to Raww Le Klueze, global admin of the Suikosource forums, there is a hidden marriage proposal spoken by The Castle Keeper zombie in Neclord's castle that can be found in the game's files in ve3.bin and ve6.bin. There is no known way to access it in-game. Translated to English, it reads:

"Kazuko
I really love Kazuko
Even after 10 years
Even after 20 years
Even after 50 years
I will always, always love her.
.........
Teeheehee!
Thank you for always being there.
And
for always supporting me!
PS
Let's get married!
Mwah!"

It's unknown who Kazuko is or who wrote this proposal. This text is only believed to be present in the Japanese version of the game, with the North American version replacing it with a repeat of some past dialogue with the zombie before ending with the "Mwah!" replaced with a single "Yuk.".
Suikoden
1
According to Raww Le Klueze, global admin of the Suikosource forums, there is a secret 10th Old Book. There is no known button combination to access it, and acts more like a hidden programmer message with only one page. Translated to English, it reads:

"Nomo Hideo"

Congratulations on
starting the Major
League Baseball
All-Stars Game!"

Hideo Nomo was a Japanese baseball player and a starter in the 1995 Major League All-Stars game in the United States - the same year Suikoden was released in Japan - and is known as the first Japanese citizen to join an American major league team after having played professionally in Japanese major leagues.
Suikoden
1
Attachment After recruiting Hugo, you can give him your Old Books and read them in the Castle's library on the third floor. In the Japanese version of the game, while reading these books, dataminers years ago found that a seemingly unused crudely-drawn sketch of the game's cover artwork was loaded into the VRAM. In reality, this sketch was not unused, but was actually part of an obscure Easter egg: a secret 9th Old Book. While highlighting the 8th Old Book titled "The Kalekka Incident", press Square, Circle, Triangle, and Cross at the same time. This will unlock the hidden 9th volume entitled "Hirotaka Development Diary" (presumably referring to the game's producer Hirotaka Ishikawa). A very rough English translation of the book's first four pages can be seen below:

- Pages 1 & 2 -
(About the library)

"The Game Master used a ”Please/Favor Card”.

Thus my daily assistance began.

July 10th (Mon)

Made the BG graphics.

July 11th (Tue)

Made the page graphics.

July 12th (Wed)

Entered the text.

- Pages 3 & 4 -
(About the mural)

The Game Master gave me the next job.

July 13th (Thu)

Made the images for the pieces.

Didn't have time so had to finish in one day.

(About the Stone Monument)

July 17th (Mon) – July 21st (Fri)

It was difficult because it doesn't have a face.

(About the Bath)

July 24th (Mon) – July 29th (Sat)

I want to have a bath too!"

The last two pages of the developer diary featured the crude sketch of the game's cover art alongside a request to mail in your opinions on the game to a listed address that is presumably somewhere in Kanda-Jinbōchō in Tokyo (Note: this full page has not been translated). It's not known if this secret is in the Sega Saturn version of the game, but it is confirmed to work on the PlayStation Portable port, Genso Suikoden I & II. However, this port has the last two pages (including the sketch of the cover art and request for opinions) removed, reducing it to four pages instead of six.
person Jom12 calendar_month November 4, 2023
Suikosource threads about this secret:
https://www.suikosource.com/phpBB3/viewtopic.php?t=14068
https://www.suikosource.com/games/gs1/secrets/

Suikoden Japanese version - Hirotaka Development Diary:
https://www.youtube.com/watch?v=NImZG9CIhfc

The Spriter's Resource unused graphic rip (originally submitted by Dazz):
https://www.spriters-resource.com/playstation/suikoden/sheet/3265
WarioWare: Get It Together!
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2
Super Mario World 2: Yoshi's Island
2
While Bumpties can only bump into Yoshi and not hurt him, if Yoshi is hurt by a different enemy or obstacle and a Bumpty is on-screen, it will run to and steal Baby Mario similarly to a Bandit. This is the only game in the Yoshi series where Bumpties are known to behave like this, and is a rare interaction since there are few instances in the game where Bumpties and obstacles are close enough to trigger it.
Freddy in Space 3: Chica in Space
1
Attachment The boss Buff Helpy is a reference to an infamous moment from YouTuber Dawko's video "FNAF MEME REVIEW 2.0".
person chocolatejr9 calendar_month November 1, 2023
Marvel's Spider-Man 2
2
As of the current updated version of the game, a walkway overlooking a pier found in the southwest portion of the Financial District region contains a spot that does not have collision detection. This spot makes players fall under the world's map where they can unofficially travel under New York City. By carefully traveling northward towards Greenwich, players will come across leftover assets for an underground structure with pipes that can be web swing towards. Entering this structure and climbing up will reveal a Spoiler: leftover unused Kraven trophy room featuring a throne and the mounted heads of Rhino, Vulture, Electro, & Shocker. This Spoiler:trophy room probably would have coincided with the game's story that Spoiler: Kraven The Hunter kills Scorpion on screen, while Vulture, Electro, & Shocker are killed off screen.
person Yoshispacedragon calendar_month October 31, 2023
Alex Kidd in Miracle World
subdirectory_arrow_right Alex Kidd in Miracle World DX (Game)
1
In the Japanese version of Alex Kidd in Miracle World, Alex eats a rice ball at the end of each stage. The 1990 US revision of the game changes this to a hamburger.

In Alex Kidd in Miracle World DX, a Spanish omelette and fish & chips are added as options, possibly in tribute to the Master System's popularity in Spain and the United Kingdom.
person Rocko & Heffer calendar_month October 31, 2023
Alex Kidd in Miracle World
2
In the Japanese version of Alex Kidd in Miracle World, there is a heartfelt secret message accessible by holding Button 1 on controller 2, and then Button 2 or 1 on controller 1 on the ending screen:

"うまれくる こどもが アレクのように あいとゆうき
をもつ つよいこでありますように こういちとえみに こ
のおはなしを ささげます。
 そして アレクをあいする すべての ひとが いつま
でも こうふくで ありますように アレクとともに い
のっています。
  バイ          こうたろう
   よーこ まちるだ   りえ わかしまづ
   パパ こういち    とく
   いじめっこ かおり  いじめられっこ とし"

In English, this reads:
"We dedicate this story to Kōichi and Emi. May children yet to be born be strong, and have love and bravery like Alex.
And we, together with Alex, hope that all who love him may be forever happy.
By:
Kōtarō
Yōko Matilda
Rie Wakashimazu
Papa Kōichi
Toku
Kaori the Bully
Toshi the Bullied"
Star Fox Command
1
Attachment There is a target enemy in Star Fox Command known as "Bomber Bird". However, in the Japanese version of the game, it's referred to as サンダーバード (Sandābādo), which translates to "Thunderbird". This is undoubtedly a reference to the Gerry and Sylvia Anderson "supermarionation" television series "Thunderbirds" that inspired Shigeru Miyamoto to create the Star Fox series.
Pokémon Ruby Version
2
The Team Aqua/Magma Leader Battle theme music featured in Pokémon Ruby, Sapphire and Emerald is based on the Shionchou boss battle theme music from Game Freak's Super Famicom game Bushi Seiryūden: Futari no Yūsha. The themes were written by both games' composer and Game Freak co-founder Junichi Masuda.
person MehDeletingLater calendar_month October 29, 2023
Pokémon Ruby, Sapphire and Emerald - Team Aqua/Magma Leader Battle theme:
https://www.youtube.com/watch?v=Bd-1aXffkfA

Bushi Seiryuden - Boss Battle with Shionchou:
https://www.youtube.com/watch?v=kX2rfgIm7YM
Castlevania: Lords of Shadow 2
1
Attachment In Zodek's Emporium, a vertical statue of two people reaching out to each other can be found in front of the elevator to the parking lot. This statue is the same one seen in the entrance to Spoiler:the Reverse Castle in Castlevania: Symphony of the Night.
Star Fox Command
1
Attachment One of Star Fox Command's most infamous endings see Krystal ousted from the Lylat System and becoming a bounty hunter named "Kursed" in another galaxy. Looking at the Japanese script however, reveals a slightly different story:

その後彼女は過去を捨て去り
別の銀河でクラゾアと名乗る
凄腕の賞金稼ぎになっていた
惑星キューで偶然クラゾアと
出会ったフォックスが彼女に
気付くことはなかったそうだ

A direct translation of this into English would be:

Afterward, she discarded her past and assumed the name Krazoa in another galaxy, becoming a skilled bounty hunter. It seems that Fox, who coincidentally met Krazoa on the planet Que, didn't recognize her.

It shows that Krystal instead renames herself to クラゾア (Kurazoa), which translates to Krazoa.

This is clearly a reference to the ancient tribe that once ruled Dinosaur Planet in Star Fox Adventures, similar to how her spacecraft is shaped and named after the CloudRunner tribe from that game.
person Dinoman96 calendar_month October 27, 2023
Garfield's Scary Scavenger Hunt
subdirectory_arrow_right Garfield's Scary Scavenger Hunt 2 (Game), Garfield (Franchise)
2
Attachment Garfield's Scary Scavenger Hunt features a cameo from Lyman, Odie's original owner who disappeared from the Garfield comics in 1983, where he is chained up in the basement of the haunted house. This somewhat lines up with a joke in the 1998 book 20 Years & Still Kicking! Garfield’s Twentieth Anniversary Collection, where a comedic list of reasons for Lyman's disappearance was provided, with "Don't look in Jon's basement!" listed as #1. The difference from the book being that the Scary Scavenger Hunt game does not take place in Jon's house, nor is the haunted house ever said to belong to the Arbuckle family.

Lyman also makes a second cameo in the game's sequel Garfield's Scary Scavenger Hunt II: Donuts of Doom, where his severed head can be found inside of an oven.

Lyman would eventually reappear in The Garfield Show where he was said to have left for Australia to find cryptids and protect animals from poachers.
person Rocko & Heffer calendar_month October 27, 2023
Garfield's Scary Scavenger Hunt - Lyman cameo:
https://www.youtube.com/watch?v=zcFbmTEoPzI#t=482

Garfield's Scary Scavenger Hunt 2 - Lyman cameo:
https://www.youtube.com/watch?v=6OXExjYIiRQ#t=1054

Article on Lyman's appearances in the Garfield franchise (Please note that the source gets the release date of the Scary Scavenger Hunt games incorrect):
https://melmagazine.com/en-us/story/lyman-garfield
DreamWorks Super Star Kartz
2
The karts for Shrek, Alex, B.O.B., and Hiccup have the number decals "01", "05", "09", and "10", respectively. This is a reference to the years in which their debut movies were released in ("Shrek" in 2001, "Madagascar" in 2005, "Monsters vs. Aliens" in 2009, and "How to Train Your Dragon" in 2010).
Battlefield 4
1
On the map Dragon Valley 2015 which is included in the Legacy Operations expansion, at the Temple (the H flag in a Conquest Large game), a small Phantom Program skull can be found imprinted on a pillar. If you stay near this pillar for long enough, a lantern adjacent to it will start flickering a message in Morse code. Deciphering the code will reveal a message written in Belarusian, which translated to English reads:

"DID YOU MISS ME?
GOOD LUCK
JJJU"

JJJU is the signature of Julian Manolov, an engineer at DICE Los Angeles who is responsible for several cryptic and elaborate Easter eggs in Battlefield 4's expansions and maps. This message's placement in a lantern was another clue. If you're playing on an unranked server, two or three randomized lanterns at the base of the temple will be lit every time the round starts. To turn on and off these lanterns, there are seven well-hidden interactive buttons scattered around the map, but which button controls which lanterns also changes every time the round starts. This is a pattern-based logic puzzle (similar to Parker Brothers' Merlin game "Magic Square" or Tiger Electronics' "Lights Out") that requires time and coordination to ensure that you turn on the correct switches to light all the lanterns without leaving any of them off. The solution included in the source of this trivia most likely will not work, as every time the round restarts, a different solution will be generated. Once you finally light all the lanterns, go back to the original pillar, and head to the adjacent pillar facing towards a tree. Within the side of the pillar facing the tree branches, a transparent digital keypad can be found. Pushing any button on this keypad will cause the lantern to start flashing an even longer Morse code message that reads:

"WHEN NIGHT FALLS OVER THE OLD FACTORY A SECRET LURKS IN THE OPENNESS OF THE NORTH WOODS
MULTIPLY THE LETTERS OF THE LONGEST WORD AND THE ONE AFTER IT TO FORM THE CODE"

This message directs players to the nighttime variant of the Zavod 311 map introduced in the Night Operations expansion, called Zavod: Graveyard Shift, where there is an old factory in the woods to the north of the map. In this area, you should eventually find a large rock where if you crouch and wait, a low-pitched, slowed down audio message will play that when sped up reveals a recording from the animated webseries "Battlefield Friends" of main character Neebs singing "I Got Little Birdy Legs", which he does whenever he captures an objective. Continuing with the instructions, the longest word in "I Got Little Birdy Legs" is "Little" and the word right after it is "Birdy". Simply multiplying the number of letters in each word together (6 x 5) only gives 30 which is not the correct code. Instead, the solution is to multiply each letter as its numerical value in the alphabet, which will look like this:

(L I T T L E) x (B I R D Y) = ?
(12 x 9 x 20 x 20 x 12 x 5) x (2 x 9 x 18 x 4 x 25) = 83980800000

Inputting the above code back at the keypad pillar in Dragon Valley 2015 will cause the same Morse code lantern to beep twice indicating you entered the correct code, and then starts flashing a third Morse code message at a faster speed than the previous two:

"TO CLAIM YOUR PRIZE NOW JOIN A RANKED CONQUEST LARGE GAME,
STAND AT THE WEST SIDE OF THE SHAFT OF THE NORTH-WESTERN
WATER TOWER FOR 2 MINUTES, THEN USE THIS INDIVIDUAL CODE THERE
[the remainder of this message is a one-time use code individually generated for each player, the code featured in the source of this trivia also most likely will not work]..."

Following these instructions at the water tower in Dragon Valley 2015 will cause another small button to appear, which will spawn another keypad on the water tower pillar. Entering the final code will trigger another clip of Neebs from Battlefield Friends screaming that he got "PROMOTED!" After the round ends, go to the Equipment and Customization menu and check your character's Camouflage. At the very bottom of the available camos is a new skin, the DICE LA camo. This is a unique, standout camouflague that was previously only available to employees at DICE LA until this Easter egg was implemented.
Cuphead
1
Attachment In The Delicious Last Course DLC, when transitioning to his second phase, Chef Saltbaker uses a red mushroom to grow into a giant, a clear nod to the Mario franchise. Despite the mushroom’s reddish-pink hue, it doesn’t count as a pink object that can be parried off of.
Cuphead
3
Attachment After the release of The Delicious Last Course DLC, an Easter egg was added where after spinning in place three times, Djimmi the Great will appear and say "You've freed Game Djimmi! I grant thee infinite wishes on Simple and Regular Modes!" This quote references the Game Genie peripheral, and his wishes grant the player double the HP for the next boss fight.
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