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Metroid: Zero Mission
1
Attachment Crocomire was originally going to be in the game, but was cut for unknown reasons. Crocomire can still be accessed by hacking into the game's code, but the existing animations are seemingly unfinished and there's no death sequence.
Cave Story
1
Attachment There is a portrait image of Sue as a human within the game. This is never used, but it suggests that sometime during development, Sue, in her human form, had dialog.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
Attachment An unused sprite for a member of Team Aqua exists in the internal data and is identical to that of male Team Aqua Grunts with the exception of a mirrored body, modified coloration, the addition of a mustache, and a bandanna around the Grunt's left arm.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Pokemon Red & Blue were originally supposed to allow players to use badges as an item. When used outside of battle, a looped version of one of the jingles played after Oak evaluates the player's pokedex progress will play. Only the Boulder Badge and Cascade Badge were usable in battle and were able to throw a rock or bait at a Pokemon, like in the Safari Zone.
Cave Story
1
In late 2011, a .zip file was uploaded to the Doukutsu Uploader that contained all 19 versions of orgview made throughout Cave Story's development timeline. Dozens of different beta versions of songs that play in-game, including some unused ones in the final version, were part of the package.
Pokémon Diamond Version
subdirectory_arrow_right Pokémon Pearl Version (Game)
1
Attachment There are 9 unobtainable items within Pokemon Diamond & Pearl. Some were removed entirely, some were replaced with updated versions, and some are only available under certain conditions.

These items and descriptions are as follows:
Park Ball - Captures Pal Park-transfered Pokémon without fail (obtainable in game but only in Pal Park)
Cherish Ball - Normal chance of catching a Pokémon (Pokemon received from official distributions come in this ball)
Boat Ticket - Ticket for the Luxury Liner SS Anne
Contest Pass - Allows entry into Pokémon Contests
Magma Rock - Mystical item that maintains the Stark Mountain's volcanic activity
Red Chain - A mythical item created by the Sinnoh Legendary Trio to awaken Dialga/Palkia
Rule Book - User's guide to online trading
Seal Sack - Holds up to 10 Seals
Treasure Sack - Holds treasures found Underground
Crash Bandicoot
1
Attachment 13 years after the release of the game, it was discovered that there is an unused, fully complete level in the code of the game. The level is named 'Stormy Ascent', and was removed because of its difficulty.
World of Warcraft
1
Attachment Azshara was originally meant to have hosted a 40-man battleground similar to Alterac Valley, the Azshara Crater. The entrance was located on the Forlorn Ridge. The files remain in the game, but the battleground will likely never be added.
Sonic Adventure
1
Attachment In Sonic Adventure and Sonic Adventure DX, there is an unused dragon boss with two heads.
Super Mario Sunshine
1
In the Japanese version of the game, there are files referencing planned train stations and dialogue involved in obtaining and stamping tickets. Each ticket would take you to one of 15 stations.
Dead Rising 2
1
Attachment One of the main psychopath's in the game, Slappy, actually has a face modeled underneath his mask.
Final Fantasy VII
1
Red XIII had a subplot that was cut from the game as the plot developed in a different direction. Originally there were to be two Red XIII clones created by Hojo called Cobalt XIV and Indigo XV. The player would have to fight all three of the "Red XIIIs" and figure out which was the real one, with the three swapping places periodically. Defeating the real Red XIII by accident meant the player had to fight the following boss battle with Hojo with only two party members. Cobalt and Indigo would return in the final dungeon of the game, turned into cyborgs and determined to prove they were superior to the real Red XIII.
GoldenEye 007
1
Attachment The Statue and Cradle levels were once both playable multiplayer levels, but were taken out of the final game. Both can be accessed and played with a GameShark, and both levels contain weapons, ammo, and body armor. However, Cradle had severe lag issues, especially with more than two players. Statue also suffered from frame rate issues and contained several glitched areas that would not load properly and turn black. It was likely these levels were both taken out for these reasons.
Tetris
1
Attachment Hacking the game reveals an unfinished, but playable two-player competitive mode in the game's code.
GoldenEye 007
1
Attachment The runway level was originally supposed to include a controllable motorbike, similar to the movie. However, no motorbike appears in the final version of the game. It was likely scrapped before the release due to the difficulty of controlling the bike in a first person shooter. A miniature model of the bike was ultimately placed on a desk in one of the huts on Surface as pure decoration. A life size model of the bike also still exists in the game's memory and is accessible through codes.
Super Smash Bros. Melee
1
Attachment Unused character intro loading screens for All-Star mode can be found by using the game's debug mode. They were most likely removed because the player may fight multiple opponents simultaneously in some rounds.
GoldenEye 007
1
In the dam level, there are three guard towers on the main dam, and one across the lake on the hidden island. The ones on the dam are marked 2, 3, and 4 in order, and the one on the island doesn't have a number. This leaves guard tower 1 missing from the game.

It's possible that this tower originally appeared immediately to the right of the locked gate to the dam. When it was eventually removed, the developers may have simply forgotten to change the other numbers.
GoldenEye 007
1
Attachment Even after unlocking all 23 cheat options through the single player campaign, there is still an empty 24th space left in the cheat menu. This space is left for nine cheat options which cannot be unlocked during the course of the game. They can only be added to the menu using a GameShark. The cheat options include:

Extra Characters (800696XX 0001)
Maximum Ammo (80069654 0001)
Line Mode (80069657 0001)
Super 2X Health (80069658 0001)
Super 2X Armor (80069659 0001)
Extra Weapons (8006965D 0001)
Super 10X Health (80069660 0001)
Multiplayer Invisibility (80069666 0001)
Debug Position Display (80069669 0001)

Several of these cheats can also be activated by button codes in-game.
GoldenEye 007
1
The GoldenEye 007 instruction booklet lists a Soviet weapon called the Spyder. However, no weapon by the name of the Spyder is found in the final game. The name Spyder was actually dropped due to legal reasons, and the gun was renamed the Klobb after Nintendo of America's Ken Lobb, who helped the game during its development. The manual was simply printed without the correction made, or it was printed before the name change took place. Before being named the Spyder, the gun was also called the Skorpion, based on its real-world counterpart, the Skorpion VZ/61.
Super Smash Bros. Brawl
1
Attachment The characters Dr. Mario, Roy, Mewtwo were supposed to make a return, and Dixie Kong, Plusle and Minun, Toon Zelda (Tetra), and Toon Sheik were supposed to appear as newcomers.

Files for these characters (sadly incomplete) can be found in the game's ISO.
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