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The Combatribes
1
The original arcade release features a very minimalistic story, with the only cutscene being a short epilogue that plays after beating the game. The console release expands the story by introducing cutscenes that play before and after fighting a boss, as well as an opening intro explaining the plot and a different ending.
person ZpaceJ0ck0 calendar_month December 24, 2022
The original arcade ending:
https://youtu.be/XcEPFqqjFzE?t=632

A video explaining the new story content in the SNES version:
https://www.youtube.com/watch?v=XcEPFqqjFzE#t=733
The Combatribes
1
Attachment The arcade version uses numeric values to represent the player's character health, while the console version uses a life bar.
The Combatribes
1
Attachment The console release features short cutscenes that play after defeating a boss. The Super Famicon version features blood on the defeated boss' portrait whereas the Super Nintendo version has no blood. Depending on the portrait the blood was recolored to look like either saliva or tears, or it was completely removed.
Time Crisis
1
Hardware limitations of the original PlayStation caused the development team to cut the frame rate in half and have only a handful of enemies appear on the screen at a time, among other technical restraints.
Haunting Ground
1
Attachment In an early unused version of the "Mountain of Rubble" cutscene, Fiona is voiced by a different voice actress, but she is completely silent in the final version. In addition, there's a unique music in the cutscene that was removed in the final version, and the dirt effects when Fiona falls back down were originally brown instead of grey.
subdirectory_arrow_right Sega Mega Drive/Genesis (Platform)
2
"Blast processing" is a marketing term coined by Sega of America to promote the Sega Genesis as the cooler and more powerful console compared to the Super Nintendo Entertainment System. It was such an effective campaign that it caused Nintendo to spend millions of dollars to ramp up their own smear campaign to rebut the claims, helping to create the textbook example of a "console war" between two rivaling video game companies through aggressive marketing and advertising. It is true that Blast processing as presented in advertisements at the time does not exist in any released Genesis game, but its creation was based on a real, low-level progressive processing method that ultimately went unused by developers in their games.

The basic idea is that the hardware's video processor is "blasted" continuously, with the Genesis' 68000 processor working flat-out to change the color of every individual pixel during an active scan, a process where the "guns" on a CRT screen move from left to right and then down to the next line and so on. It was believed at the time that this function could be used to increase the Genesis' somewhat constrained color palette to showcase 256 color static images if timed right (this number would be exceeded by other developers like Jon Burton from Traveller's Tales who later discovered the trick).

Sega of America senior producer Scott Bayless claimed that technical director Marty Franz first discovered the trick by "hooking the scan line interrupt and firing off a DMA [direct memory access] at just the right time", as firing it off at the wrong time would result in the scan lines appearing out of phase. This timing/synchronization issue, on top of the more pressing issue of the feature using all of the 68000's CPU time (meaning that while you could run the feature, you couldn't actually play the games that use it), effectively made it useless for cartridge games, and no shipped Genesis games ever used it. It’s speculated that it could have been used for Sega CD games, as the add-on had its own CPU that could run the feature, but this also did not come to pass.

The people responsible for the name "Blast processing" are Bayless and Sega of America's PR team. They interviewed him about the specs of the console, and he described to them how the feature could "blast data into the DAC's [digital-to-audio converters]". When talking about how the name came about, Bayless assumed the PR team just liked the word "blast" without understanding what he was explaining, and Blast processing was invented by them to more easily and vaguely sum up the technical capabilities of the Genesis when marketing it. Bayless later expressed reservations about the phrase, calling it "ghastly".

It should also be noted that this feature was apparently not exclusive to the Genesis. In 2020, former Sculptured Software programmer Jeff Peters claimed that they discovered a similar technical trick on the SNES before Sega started using the phrase, but it was focused on audio rather than graphics. He claims that when porting Mortal Kombat to the SNES, Sculptured Software encountered an issue where the amount of graphics data being put onto the cartridge meant that sound had to be cut back drastically. To overcome this problem, Peters and his team used a homegrown system which allowed them to read sounds from the cartridge one at a time and blast them directly to a buffer in the sound memory. While the two tricks were achieving different things, it's interesting to note that both were possible on either console, despite Sega's insistence that only the Genesis could achieve Blast processing.
person MehDeletingLater calendar_month December 21, 2022
Doom Eternal
1
Attachment In the initial release of "The Ancient Gods - Part One" DLC on October 20, 2020, pressing the dedicated Chainsaw button four times while on the Runes tab of the Dossier would bring up an altered logo for the game reading "Doog Eternal". This is a reference to Inugami Korone, a Japanese virtual YouTuber who livestreamed Doom 64 and Doom (2016) in the past. She enjoyed using the Chainsaw weapon and she was nicknamed by her fan community as "Doog Slayer" (a play on the fact that her model is a humanoid dog).

Three days later, the Easter egg was removed from the game in the Version 3.1 update. The patch notes acknowledged the discovery, but the reason why it was removed remains unknown:

"The DOOG easter egg has been removed, but will live on in infamy… We were wondering how long it would take for someone to notice, and as always, we're impressed with the community's speed!"
Animal Crossing
1
In the Japanese version, Dōbutsu no Mori +, two of the NES games that the player could obtain were Gomoku Narabe and Mahjong. The international release respectively replaces these titles with Soccer and Excitebike.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
Professor Sada and Professor Turo's names possibly come from the Spanish words for "past" and "future" respectively: "pasada" and "futuro". Spoiler:This is expanded upon by the fact that Sada plays an important role in Scarlet (which is past themed) and Turo plays an important part of Violet (which deals with the future).
Resident Evil 2
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2
Petal Crash
1
Milla from Freedom Planet was added as guest character in the Version 1.1 update.
Her theme song is based on her theme from Freedom Planet 2.
VIP
subdirectory_arrow_right VIP (Game), VIP (Game)
1
In the PlayStation and PlayStation 2 ports of the game, Vallery Irons only fights with a purse. However, the game box covers show her holding a handgun, despite the PlayStation version's instruction booklet also stating that Vallery Irons has a dislike for guns. However, in the Game Boy Color and Game Boy Advance versions of the game, the player can equip her character with a handgun in-game. Oddly enough, on the game box covers for the Game Boy Color and Game Boy Advance ports, Vallery Irons is shown without one.
Microsoft Flight Simulator
1
Attachment In the 40th Anniversary Edition update, in the Diamond DA62, if you flip the ELT located in the bottom-right part of the dashboard to "On", the pilot seat's screen will start its own Microsoft Flight Simulator, allowing you to play the first four main installments in the series.
Saints Row 2
1
Attachment The PlayStation 3 Greatest Hits version of the game's box cover suggests that trophies can be obtained in-game. However, the game did not have any trophy system implemented due to the game being ported to the PlayStation 3 a year before Sony adopted the console's trophy system.
Doom
subdirectory_arrow_right Doom (Game)
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1
Skullgirls
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1
Skullgirls
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0
Sterling Sharpe: End 2 End
1
Attachment The title screen for an unreleased Japanese version of the game called "Super American Football" can be found in the game's data.
Clock Tower II: The Struggle Within
1
Attachment On the wall of Ashley's bedroom, you can find a poster of the previous game's Japanese box art, released under the title "Clock Tower 2", and featuring Jennifer. When examined, Alyssa remarks "This isn't a game!" in reference to it being localized outside Japan as the first Clock Tower game despite it being a sequel, since the actual first Clock Tower game went unreleased outside Japan at the time.
Harry Potter and the Sorcerer's Stone
1
The Paintings on the walls of Hogwarts in the PC release are copies of famous portraits that have their heads replaced with the developers' heads to avoid copyright infringement.
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