The North American physical release of Metroid Prime: Remastered has reversible cover art. In the same way that the North American release's cover art was remade, the reversible cover art features a remake of the artwork used for the Japanese release of the original game. Likewise, the Japanese physical release contains reversible cover art featuring the North American remade art.
In the North American release, the cover art is reversible, with the back side featuring a map of Haven City. The front of the game's manual points this map out as a tip to players, but the Greatest Hits re-release of the game did not include this map, with the manual not being updated to reflect this change.
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In the North American release, the game came with a pin-up poster featuring a blonde woman using the pole holding up a BMX bike cushion to pole dance on. The size of the pin-up varies with each port of the game, with the GameCube version's being double the size of the rest as the back side of it features a map of the game's first area, The Bronx, NYC.
However, that's not the only pin-up to come with the North American release of the game. The cover art is reversible, and if you flip it over to the back side you will find a pin-up of a redheaded woman in lingerie sitting backwards on a BMX bike, with tattoos of logos for the game and for the AKA Acclaim brand on each of her buttocks.
In the Japanese release, Trotty, the pig who grew a third arm from being pushed into the contaminated pool in Jolly Roger's Lagoon, is altered to remove references to his deformity. Not only is the third arm edited out of his model, but his dialogue is also rewritten; instead of worrying about growing additional limbs, his concern is that the polluted water will damage his swim trunks and beach ball. In the Japanese version of the Xbox Live Arcade port, Trotty's third arm is restored, but his dialogue remains censored.
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Various fan-made mods were added to the game as part of the game's next-gen update for PlayStation 5 and Xbox Series X/S. However, CD Projekt accidentally added a mod titled "Vaginas for Everyone" which gives the female characters styled pubic hair and fully modeled vulvas. According to the modder, this mod was added without their permission, going against CD Projekt's previous claim that they obtained permissions from, reimbursed, and credited all modders featured in the final game.
In a March 2023 interview with the game's director Stig Asmussen published in PLAY magazine, he explained why the game didn't appear on the last-gen PlayStation 4 and Xbox One consoles:
"Jedi: Fallen Order was a fantastic upgrade that really brought the game into its own. “[That version] was a good proving ground while we were considering how to enhance Survivor…We actually considered ray tracing for the new-gen Fallen Order because we were already building it into Survivor, but we ultimately scrapped it, because the environment art authoring between the generations was pretty different. But the process did help us define how we wanted to approach ray tracing on our modified version of the Unreal 4 engine."
"You’ll experience the benefit of the more powerful hardware throughout Survivor. Bottom line, we learned quickly that we could take advantage of the faster processors, larger/faster memory, better loading times, etc, to create much larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity. These features aligned perfectly with how we wanted to push the game. We didn’t want to break what we did in the first game because it was well received, but we wanted to evolve/enhance the experience. This new generation allowed us to do exactly that, and I believe it translates to a true new-gen experience in the Star Wars universe."
On September 8, 2022, the United Kingdom's Queen Elizabeth II died, starting a national mourning period of ten days. In that time, rumors began to circulate that Nintendo had postponed a planned Nintendo Direct in response to the news. On September 12, the Direct was formally revealed to air worldwide the next day, although it was not livestreamed in the UK. Instead, it was published as an on-demand video on Nintendo UK's YouTube channel at a later time. This Direct featured the full title reveal for the then-untitled Sequel to The Legend of Zelda: Breath of the Wild, revealing the game's subtitle to be "Tears of the Kingdom". This led to even more speculation that the poor timing of this subtitle being the name of one of Nintendo's most anticipated games at the time coinciding with the Queen's death was what resulted in the Direct being delayed, rather than doing so purely out of respect. It wouldn't be until October 3 for Nintendo UK to begin their own promotion of the game, long after the mourning period ended.
In the later-released Japanese version, Heart Blocks were added to Beanbean Castle Sewers, Oho Oasis, and Teehee Valley; these blocks fully restore Mario and Luigi's HP and BP at no cost. These blocks also feature in the 3DS remake across all regions, as the remake is based on the Japanese version of the original game.
In a Japan-exclusive Shogakukan Wonder Life Special guidebook authored by Nintendo and Ape Inc., there is artwork depicting Link praying before a Crucifix, contrasting the game's origin story of the three Golden Goddesses, but also fitting with the Japanese version of the game calling the Sanctuary a Church. The Church's name was changed to the Sanctuary outside of Japan, presumably due to Nintendo's international policy on religious imagery, although this artwork and the rest featured in this guidebook were never republished internationally as other publishers released their own guides instead.
Due to South Korea banning casino gambling in video games, two of the minigames in "Bowser's Pinball Machine" were reworked. The Jackpot and Roulette minigames were changed to UFO and Whac-A-Mole minigames respectively.
The game was originally known as VHS Story (Video Hero Super Story) as a reference of the movies of the era. According to the team at Lazy Bear Games, the name was changed because many people misunderstood the title, thinking that it's a game about the video format itself.
The US version changed some plot details, most notably in how many kings are involved: while the Japanese version mentions three kings named Kells (ケルス), Rude (ルード), and Phillip (フィリップ), the English version changed nearly all of these to Edward (the exception being a mention of Kells near the beginning of the game). As the story is already extremely cryptic, this was likely done in an attempt to make things less confusing.
In the Japanese release, the player is able to use Dive on the deep water tiles in Team Aqua's hideout due to a programming oversight. Because these tiles were never intended to lead anywhere, diving in them simply teleports the player back to Petalburg City, the lowest-indexed map location in the game. In the international release, this error is fixed by disallowing the player from using Dive in the hideout.
This glitch is not present in Pokémon Ruby & Sapphire, because in those games, the entrance to the hideout is no longer accessible after obtaining the Mind Badge, which is required to use Dive in the overworld.
In the Virtual Console release of the game, Jynx's sprite is altered to change her skin color from black to purple, keeping in line with the character's redesign since the international releases of Pokémon Gold & Silver in 2000, which was implemented following complaints from African-American writer Carole Boston Weatherford that the original design was evocative of blackface imagery.
While Game Boy and Game Boy Color sprites only allow for a maximum of three colors, the game's in-battle assets are composed of multiple 8x8 sprites composited together. Thus, the Virtual Console release was able to recolor Jynx's skin by only altering some of these tiles to replace black with purple. As no other Pokémon use this method, this makes Jynx's altered design the highest-detail Pokémon in any version of the Generation I games.
The Japanese FM Towns release of Monkey Island 2 is completely missing the so-called "cliffside puzzle" (which involves stealing a fish from a chef, trading the fish to a fisherman for a rod, and casting your line over a cliff, so a seagull appears and snatches the piece of the treasure map away).
At first, it was speculated this was either a bug (with one person going so far as to officially submit it as a bug for the ScummVM emulator in 2006) or censorship. But looking at the game's source code, the change was seemingly intentional, with additional lines of code being added to tell the program to skip the correct sequence of events.
When asked about this, even former developers and play testers couldn't explain or remember why. Recent consensus is that this was most probably because of a technical issue involving vertical scrolling (where if the screen moved up and down you couldn't have objects or animations on the screen at the same time or the game's script would break - and the cliffside "room" is the only room in the game to feature vertical scrolling).
Contrary to the official explanation about Kirby's lack of a Keyblade after inhaling Sora, there is an unused Keyblade model for Kirby, meaning that at some point in the development of the final DLC Fighter, Kirby would have indeed wielded Sora's Kingdom Key during the use of Sora's Neutral Special, but this idea was scrapped. The weapon can be found in the game's data but remains functionally unfinished, and even when the game is modded the Keyblade will not spawn in.
On May 23, 1999, wrestler Owen Hart passed away due to an equipment malfunction during his entrance into the wrestling ring, dropping him to his death. In light of this, the game was delayed from its original June 3, 1999 release date to August 5th that year, and they dedicated it to Hart in the Nintendo 64 and PlayStation versions.
The Dreamcast version, however, completely omits the dedication due to a wrongful death lawsuit brought against the WWE (then known as the WWF) from the Hart family. However, he is still a playable character in the game.
In numerous official video game demo compilation discs (such as the fondly regarded Pizza Hut demo disk that came about as a promotional stunt co-jointed by Sony Computer Entertainment America and Pizza Hut), there was a "late demo" of Crash Bandicoot 3: Warped included, featuring a playable beta version of the level "Under Pressure".
As this version of the stage came from an earlier build of the game, there are distinguished differences between this version and the final version. Two differences that stand out between versions is that the signature pufferfish is purple instead of its usual orange, and that the Time Trial record times differ in such a manner that the demo version appeared to be deemed too difficult shortly before the final build's completion and retail release.
In the demo: •Sapphire Relic Time: 1:28:33 •Gold Relic Time: 1:04:93 •Platinum Relic Time: 0:58:73
In the final release version: •Sapphire Relic Time: 1:46:00 •Gold Relic Time: 1:17:90 •Platinum Relic Time: 1:10:50
In the console version the boss rush takes place in the fifth stage instead, right before facing the militia. The sixth and final stage is simply the final boss battle set atop the rooftop of the high-rise building, with the harbor stage being completely removed. Additionally Spoiler:the crime boss from the arcade version is missing in the SNES port, which establishes Martha Splatterhead as the leader of the gangs early on.