Trivia Browser
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Charles Martinet, the voice actor for Mario from 1990 to 2023, first officially voiced the character as part of a motion-capture Silicon Graphics interactive exhibition used at Nintendo trade shows (with the role at the time sometimes split between him and musician Steve Coyle). The first commercially-released product to feature his voice acting is purported to be the Super Mario Bros. pinball machine released in 1992 and produced by Gottlieb. According to Martinet when asked by a fan in 2018, Gottlieb "stole" his voice clips and did not credit or pay him for his acting. While the 1995 PC game Mario's Game Gallery is often cited as Martinet's first official role as Mario in a video game, the actual first credited video game to feature him as Mario is the 1994 PC educational title Mario Teaches Typing, where he replaced the DOS version's voice actor, Ronald B. Ruben.
Gottlieb pinball machine voice clips and demonstration:
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
subdirectory_arrow_right Adrenix (Game), Black Dawn (Game), Sonic The Hedgehog (Franchise), Tommy Tallarico Studios (Company)
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Tommy Tallarico, credited composer for the "Molten Mine", "The Cauldron", and "Great Megalith" music tracks in Sonic and the Black Knight claimed in 2022 to have been the first American to work on the Sonic the Hedgehog video game series. Even if one refuses to count external work such as localization, marketing, and multimedia adaptations, this is not true, as Americans have worked on art, programming, and music for Sonic titles as far back as the 16-bit version of Sonic the Hedgehog 2, with Tallarico having previously shown awareness in 2014 of American pop star Michael Jackson's involvement in Sonic 3 & Knuckles. In 2023, his involvement in writing the three tracks came into question when it was discovered that they contained similarities to several demos originally credited to Todd Dennis, a composer at Tommy Tallerico Studios in the 1990's, and originally written for the games Black Dawn and Adrenix.
Tallerico's original claim:
https://www.youtube.com/watch?v=FP5uOMZoGRo
Tallerico acknowledging Jackson's work on Sonic 3 & Knuckles:
https://www.youtube.com/watch?v=FF8XeZdh2Jc
Article questioning Tallerico's involvement in writing Sonic and the Black Knight tracks:
https://www.sonicstadium.org/news/games/sonic-and-the-black-knight-composers-contributions-questioned-r1810/
https://www.youtube.com/watch?v=FP5uOMZoGRo
Tallerico acknowledging Jackson's work on Sonic 3 & Knuckles:
https://www.youtube.com/watch?v=FF8XeZdh2Jc
Article questioning Tallerico's involvement in writing Sonic and the Black Knight tracks:
https://www.sonicstadium.org/news/games/sonic-and-the-black-knight-composers-contributions-questioned-r1810/
subdirectory_arrow_right Eternity's Child (Game)
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Eternity's Child features the first video game credit for DidYouKnowGaming creator and VGFacts co-founder Shane Gill, who contributed art and animation to the game.
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During Palworld's development, Pocket Pair hired over forty additional employees on a budget of one billion yen. Some of the staff hired notably came about under varied circumstances. For example, the character animator (despite having no prior industry experience) was hired by Takuro Mizobe after seeing his works on YouTube, where he posted combat animation videos and fan content based on the game Girls' Frontline as a hobbyist animator. Likewise, the director applied for the role during a Twitter recruitment run despite already lining up for a position at NetEase at the time. Finally, the main character designer for the game's Pals was initially rejected during a separate recruitment drive dedicated to finding illustrators that occurred in October 2020, but was ultimately hired after reapplying in February 2021.
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While the game's Project Giana Kickstarter campaign was active, voice actress Cristina Vee went to Black Forest Games' forums and offered to voice Giana for the game. While her offer was considered, voice actress Katie Leigh got the role instead.
Black Forest Games Forum archive:
https://web.archive.org/web/20121127100647/http://project-giana.com/forum/viewtopic.php?f=1&t=158
Game credits:
https://www.youtube.com/live/U-LZZcdGlj0#t=11511
https://web.archive.org/web/20121127100647/http://project-giana.com/forum/viewtopic.php?f=1&t=158
Game credits:
https://www.youtube.com/live/U-LZZcdGlj0#t=11511
Franchise: Sonic The Hedgehog
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On March 17, 2019, in response to a post on the Sonic the Hedgehog Twitter account celebrating St. Patrick's Day, YouTuber Jacksepticeye jokingly asked if he could voice "Irish the Hedgehog", to which the Sonic the Hedgehog Twitter account responded:
A year later, they made good on this promise, releasing a video titled "Irish the Hedgehog" on the official Sonic the Hedgehog YouTube channel. According to Sega, the character was designed by artist Mark Hughes, and the video included a "folksy" remix of the song "Escape from the City" from Sonic Adventure 2 made by Hyper Potions and Jun Senoue.
A few years afterwards, Jacksepticeye would return to the Sonic franchise to voice another character: the appropriately-named Jack from the "Sonic Prime" episode "It Takes One to No Place".
"Absolutely.
(We just need to create him first.)"
(We just need to create him first.)"
A year later, they made good on this promise, releasing a video titled "Irish the Hedgehog" on the official Sonic the Hedgehog YouTube channel. According to Sega, the character was designed by artist Mark Hughes, and the video included a "folksy" remix of the song "Escape from the City" from Sonic Adventure 2 made by Hyper Potions and Jun Senoue.
A few years afterwards, Jacksepticeye would return to the Sonic franchise to voice another character: the appropriately-named Jack from the "Sonic Prime" episode "It Takes One to No Place".
Jacksepticeye comment:
https://twitter.com/Jacksepticeye/status/1107366313645826053
Irish the Hedgehog video:
https://www.youtube.com/watch?v=vQCJea92vF4
Article about Irish:
https://www.polygon.com/2020/3/17/21183384/sega-sonic-irish-the-hedeghog-st-patricks-day
Sonic Prime role:
https://www.youtube.com/watch?v=EUIYVRfuMBk
https://twitter.com/Jacksepticeye/status/1107366313645826053
Irish the Hedgehog video:
https://www.youtube.com/watch?v=vQCJea92vF4
Article about Irish:
https://www.polygon.com/2020/3/17/21183384/sega-sonic-irish-the-hedeghog-st-patricks-day
Sonic Prime role:
https://www.youtube.com/watch?v=EUIYVRfuMBk
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The Japan-exclusive Super Famicom version of Monopoly was produced by famed Japanese copywriter and essayist Shigesato Itoi (best known to people outside of Japan as the creator of Nintendo's EarthBound series), who is a champion Monopoly player and the leader of the Japanese Monopoly association. Itoi also served as a supervisor on the game's Japan-exclusive sequel, The Monopoly Game 2.
Blog post by a developer of Super Famicom Monopoly, mentioning Itoi's involvement:
https://web.archive.org/web/20160624143841/http://www.omorita.com/monopoly/
Itoi's Monopoly page:
https://www.1101.com/monopoly/index.html
The Monopoly Game 2 credits:
https://www.youtube.com/watch?v=FuLoEcw6pIw#t=3152
https://web.archive.org/web/20160624143841/http://www.omorita.com/monopoly/
Itoi's Monopoly page:
https://www.1101.com/monopoly/index.html
The Monopoly Game 2 credits:
https://www.youtube.com/watch?v=FuLoEcw6pIw#t=3152
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Action Girlz Racing claims on its box to be made "for girls, by girls". However, the credits of the game show that many of the developer names are simply female versions of the names of developers credited on other Data Design Interactive games, such as Karl White becoming "Karla White", Julien Alden-Salter becoming "Julia Alden-Salter", and Teoman Irmak becoming "Teowoman Hermark".
Action Girlz Racing credits:
https://www.youtube.com/watch?v=ZT5GBwmBvTo
https://www.mobygames.com/game/73518/action-girlz-racing/credits/ps2/?autoplatform=true
Myth Makers: Trixie in Toyland credits for comparison:
https://www.youtube.com/watch?v=kFWf_e3bfls?t=1948
https://www.mobygames.com/game/63221/myth-makers-trixie-in-toyland/credits/ps2/
https://www.youtube.com/watch?v=ZT5GBwmBvTo
https://www.mobygames.com/game/73518/action-girlz-racing/credits/ps2/?autoplatform=true
Myth Makers: Trixie in Toyland credits for comparison:
https://www.youtube.com/watch?v=kFWf_e3bfls?t=1948
https://www.mobygames.com/game/63221/myth-makers-trixie-in-toyland/credits/ps2/
subdirectory_arrow_right Solar Fox (Game)
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Efforts had been made to contact the programmer of Wabbit, referred to as "Ban Tran" by her former coworkers. Her real name was discovered to be Van Tran in 2022, and she was interviewed by the Video Game History Foundation in May of that year.
Wabbit was the only game Tran developed for Apollo, as they went bankrupt in November 1982. She later went on to work on the Atari 2600 port of Solar Fox before retiring from the video games industry.
Wabbit was the only game Tran developed for Apollo, as they went bankrupt in November 1982. She later went on to work on the Atari 2600 port of Solar Fox before retiring from the video games industry.
Video Game History Foundation article:
https://gamehistory.org/wabbit
Polygon article:
https://www.polygon.com/23070918/van-tran-mai-video-game-history-atari-2600-wabbit
https://gamehistory.org/wabbit
Polygon article:
https://www.polygon.com/23070918/van-tran-mai-video-game-history-atari-2600-wabbit
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The developers of Bubsy in Fractured Furry Tales got very agitated with having to listen to Bubsy's catchphrases on loop, and would repeat them to one another mockingly. For one of producer Faran Thomason's co-workers, Bubsy's catchphrase "What could possibly go wrong?" became a 20-year long in-joke with other developers of the game (in spite of said catchphrase not even being said in Fractured Furry Tales outside of the ending text scroll).
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"Sweet Baby Inc detected" Steam Curator list:
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570
Sweet Baby Inc. front page:
https://sweetbabyinc.com/
General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428
Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html
Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc
Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained
Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/
Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/
Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183
Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/
Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/
Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/
Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616
Steam Curator About page:
https://store.steampowered.com/about/curators/
Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/
Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127
Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693
Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/
Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475
Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570
Sweet Baby Inc. front page:
https://sweetbabyinc.com/
General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428
Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html
Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc
Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained
Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/
Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/
Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183
Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/
Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/
Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/
Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616
Steam Curator About page:
https://store.steampowered.com/about/curators/
Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/
Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127
Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693
Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/
Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475
Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
subdirectory_arrow_right Striking Distance Studios (Company)
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On January 9, 2023, a report was released by GamesIndustry.biz revealing that over 20 developers who worked on The Callisto Protocol were not included in the game's end credits, including multiple full-time developers and other key contributors. The decision to leave out these developers was described as "egregious" by one unnamed employee, while another accused the game’s developer, Striking Distance, of "playing favorites" and only crediting those that "they liked or had some sort of relationship with". The report also highlighted the intense work culture at Striking Distance with a controversy involving the studio's director Glen Schofield in September 2022, where he made a tweet about his employees working "six-seven days a week" for "12-15 hour days". At the time before the report's release, this tweet about the crunch culture at the studio was roundly criticized; it was later deleted and Schofield issued an apology, stating that the studio valued "passion and creativity, not long hours." In June 2023, an update was released for the game that added the names of over 50 previously uncredited developers to the credits, a notably higher head count than the numbers in the original report. These credits were added to the "Miscellaneous" group, which originally had only 18 names, and was also now renamed to "Additional Development".
Callisto Protocol developers left out of credits:
https://www.gamesindustry.biz/callisto-protocol-developers-left-out-of-credits
Glen Schofield back pedals Callisto Protocol crunch comments:
https://www.gamesindustry.biz/glen-schofield-back-pedals-callisto-protocol-crunch-comments
The Callisto Protocol Reportedly Left Around 20 Devs Out Of The Credits:
https://www.thegamer.com/the-callisto-protocol-left-20-devs-out-of-credits/
Developers left out of The Callisto Protocol credits accuse Striking Distance of "playing favourites":
https://www.eurogamer.net/developers-left-out-of-the-callisto-protocol-credits-accuse-striking-distance-of-playing-favourites
Callisto Protocol update restores omitted developers to credits:
https://www.gamesindustry.biz/callisto-protocol-update-restores-omitted-developers-to-credits/
https://www.gamesindustry.biz/callisto-protocol-developers-left-out-of-credits
Glen Schofield back pedals Callisto Protocol crunch comments:
https://www.gamesindustry.biz/glen-schofield-back-pedals-callisto-protocol-crunch-comments
The Callisto Protocol Reportedly Left Around 20 Devs Out Of The Credits:
https://www.thegamer.com/the-callisto-protocol-left-20-devs-out-of-credits/
Developers left out of The Callisto Protocol credits accuse Striking Distance of "playing favourites":
https://www.eurogamer.net/developers-left-out-of-the-callisto-protocol-credits-accuse-striking-distance-of-playing-favourites
Callisto Protocol update restores omitted developers to credits:
https://www.gamesindustry.biz/callisto-protocol-update-restores-omitted-developers-to-credits/
Franchise: Sonic The Hedgehog
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Dan Slott, a comic book writer best known for his work on Marvel Comics such as "The Amazing Spider-Man", "Fantastic Four", and "Silver Surfer", wrote for two issues of Archie's "Sonic Super Special" series as part of its "Zone Wars" storyline. Despite these being his only works for the comic, he did make one notable contribution: Zonic the Zone Cop, an alternate reality version of Sonic who monitored all realities in order to maintain balance across the various Zones, though allowing other people to appear in other Zones when they are needed. In November 2022, in response to various fan questions about Zonic, Slott noted that he was willing to collaborate with Sega to bring him back, and had no protective hang-ups over the character unlike an unspecified Sonic creator who was "super protective of all the characters he's created over the years to the point where SEGA doesn't want to use ANY of them in other media" (likely referring to legal issues surrounding former writer Ken Penders).
"Sonic Super Special" issue 8:
https://readcomiconline.li/Comic/Sonic-Super-Special/Issue-8-Giant-special?id=50275#1
"Sonic Super Special" issue 12:
https://readcomiconline.li/Comic/Sonic-Super-Special/Issue-12-Sonic-and-Knuckles-visa-versa?id=50252#1
Dan Slott statement:
https://twitter.com/DanSlott/status/1592017777535205378
https://readcomiconline.li/Comic/Sonic-Super-Special/Issue-8-Giant-special?id=50275#1
"Sonic Super Special" issue 12:
https://readcomiconline.li/Comic/Sonic-Super-Special/Issue-12-Sonic-and-Knuckles-visa-versa?id=50252#1
Dan Slott statement:
https://twitter.com/DanSlott/status/1592017777535205378
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The Finals has been criticized for using an A.I. text-to-speech program created by ElevenLabs to artificially generate the character's voices, rather than using traditional voice actors. In response, developer Embark Studios claimed that the generated voicework is based on a mix of professional voice actors and temporary voices from Embark employees.
Embark Studios' "Meet the Makers" podcast episode on The Finals' audio development:
https://open.spotify.com/episode/5ciiOdwOaDP2s15jF8FUgd
Complaints about A.I. voices:
https://www.forbes.com/sites/paultassi/2023/10/29/the-finals-is-using-ai-voicework-and-it-is-bad/
https://www.pcgamesn.com/the-finals/ai-voice-acting
Embark Studios response:
https://www.axios.com/2023/10/31/the-finals-embark-ai-voice
https://open.spotify.com/episode/5ciiOdwOaDP2s15jF8FUgd
Complaints about A.I. voices:
https://www.forbes.com/sites/paultassi/2023/10/29/the-finals-is-using-ai-voicework-and-it-is-bad/
https://www.pcgamesn.com/the-finals/ai-voice-acting
Embark Studios response:
https://www.axios.com/2023/10/31/the-finals-embark-ai-voice
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Hideo Kojima, best known as the creator of the Metal Gear series, is a fan of the Ace Attorney series and tried to recruit some of its developers to Konami after the release of Phoenix Wright: Ace Attorney, including Shu Takumi and Shinji Mikami.
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Paul Frommer, the developer of the Na'vi language, contributed to Frontiers of Pandora to ensure that the language remained accurate. He also provided names for the new flora and fauna introduced in the game.
subdirectory_arrow_right Cinderella (Game), Hansel & Gretel (Game), Adventures of Pinocchio (Game), Snow White and the 7 Clever Boys (Game), Dingo Pictures (Company), Phoenix Games (Company), Longsoft Multimedia (Company)
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Contrary to popular belief, and unlike the other fairy tale mockbusters released on game consoles by Phoenix Games, the animated cartoons included in Peter Pan, Adventures of Pinocchio, Snow White and the 7 Clever Boys, Cinderella, and Hansel & Gretel were not made by Dingo Pictures, but rather Longsoft Multimedia.
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When actor Rahul Kohli's likeness was used as a trooper card in the 2023 remake of Like a Dragon: Ishin!, he expressed a feeling that there were notable differences in corresponding with Western and Eastern game studios. In an interview with Digital Trends, he was quoted as saying:
"I definitely saw a difference between working with Western and Eastern studios. Our correspondence with Sega and RGG was so involved and sweet. They really cared, and it felt so much more collaborative. Nothing specific, but when I've been involved in other things, it's like, 'Just do the voice, mate," and then you never hear about it again. I never expected to have the back and forth of RGG constantly checking in to ask, "Is Rahul happy with this? Does he like the artwork?" I never said no to any of it, but I'm sure if I had any type of gripe, they would have obliged, so I felt very welcome and involved."