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Street Fighter II: Champion Edition
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Attachment Champion Edition was the only iteration of Street Fighter II to be released on the PC Engine, known in the USA as the TurboGrafx-16. Despite the original game's relatively large size, this port did not take advantage of the console's CD-ROM attachment. Instead, the game was released on a 20 megabit HuCard. For context, all other games released on HuCard had a capacity of no more than 8 megabits. As the standard PC Engine controller only had two action buttons, a new controller called the Avenue Pad 6 was released specifically for use with the game.
Drawn to Life: The Next Chapter
subdirectory_arrow_right UDraw: Dood's Big Adventure (Game), THQ (Company)
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Attachment The uDraw was conceived after THQ employees noticed how difficult drawing was with the Wii Remote in the Wii version of Drawn to Life: The Next Chapter, and was originally called the Drawn to Life Pal. Multiple pitches for other licensed Drawn to Life titles in the same vein as Drawn to Life: SpongeBob SquarePants Edition were made, with Marvel Comics, Pixar, Star Wars, and Conan the Barbarian being pitched as examples. However, no Drawn to Life game with uDraw compatibility would ever release, though one uDraw launch title, Dood's Big Adventure, bears a fair resemblance to the series. No reason has been given for the series' absence or why a new IP was made with Dood's Big Adventure instead of using the brand recognition of Drawn to Life, but it may be connected to the controversial ending of the DS version of The Next Chapter and its finality for the core Drawn to Life Raposa universe.
Bubsy II
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Attachment A port of Bubsy 2 to the Sega Game Gear was planned and seemingly completed, but never released. In the surfaced screenshots of the game's prototype, it appears to be a fully colorized version of the Game Boy version (playing the Game Boy version of Bubsy 2 on a Super Game Boy will give the graphics a slight red tint).
Earthworm Jim: Menace 2 the Galaxy
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Earthworm Jim: Menace 2 the Galaxy has unused text pertaining to Game Boy Printer support. It's thought that this feature would have allowed players to print out level passwords.
StepManiaX
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Every song in the game has unique patterns playing on the step panels which, like the on-screen video, are synced to the music. Some notable examples include:

• Max428: The current BPM is displayed.
• Robot World: Binary Code runs on the top and bottom of the pads, reading "Robots would tap stars!"
• Xuxa: a duck is shown floating across the playfield.
• Flight of the Bumblebee: bees are shown flying across the panels dodging a flyswatter.
Platform: 64DD
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Attachment Nintendo planned to release the 64DD in North America and even manufactured test units with fully translated BIOSes and functional region locking. However, the idea was ultimately dropped due to the add-on's low sales in Japan. Concrete proof of these plans wouldn't become public until 2016, when YouTuber Jason Lindsey (a.k.a. MetalJesusRocks) found a surviving test unit and verified its legitimacy with former Nintendo of America employee Mark DeLoura.
person VinchVolt calendar_month November 22, 2023
Gyromite
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Gyromite is playable, and some may argue better playable, without using R.O.B. the Robot. You can push the pillars up and down using a second NES controller while the first controller commands Professor Hector as it would when playing with R.O.B., turning the game into either a faster-paced co-op platformer for two players, or an unconventional two-controller game for one player in a similar manner to Atari's Raiders of the Lost Ark. This technique cannot be performed on Stack-Up.
uDraw Studio
subdirectory_arrow_right uDraw Studio: Instant Artist (Game), THQ (Company), Play THQ (Company)
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The bankruptcy of THQ is often pinned on the uDraw peripheral for the Wii - this is not completely true, as the Wii version of the uDraw was highly successful. However, the HD versions of the uDraw, released for PlayStation 3 and Xbox 360, were a killing blow to the company (even if not the sole cause of it's bankruptcy), as it was heavily overproduced compared to the size of the audience for casual games on those platforms and an even lower amount of uDraw-supported titles on those platforms relative to the Wii. Supposedly, the HD uDraw was greenlit by THQ's family division, PlayTHQ, without proper permission from the main branch of the company without even knowing what games could or would be made on the hardware.