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The Legend of Zelda: A Link to the Past
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Attachment In a Japan-exclusive Shogakukan Wonder Life Special guidebook authored by Nintendo and Ape Inc., there is artwork depicting Link praying before a Crucifix, contrasting the game's origin story of the three Golden Goddesses, but also fitting with the Japanese version of the game calling the Sanctuary a Church. The Church's name was changed to the Sanctuary outside of Japan, presumably due to Nintendo's international policy on religious imagery, although this artwork and the rest featured in this guidebook were never republished internationally as other publishers released their own guides instead.
Danganronpa 2: Goodbye Despair
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Castlevania: Symphony of the Night
subdirectory_arrow_right Akumajou Dracula X: Gekka no Yasoukyoku (Game)
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The Sega Saturn version of the game contains hidden files that can only be accessed when loading the game disc on a PC. 15 pieces of character artwork and a text document containing messages from 13 of the Saturn version's developers including graphic artists, members of the sound team, and programmers can be found. The messages contain insights about their duties, goals and struggles in porting the game from the PlayStation to the inferior Saturn, with several members of the staff having just entered the video game industry and joined Konami prior to work starting on the port. Collectively, they had mixed to positive feelings about the final result, with most being happy with their work, while others feeling they had failed to live up to the PlayStation version. Regardless, much of the staff thanked players for playing the game and encouraged them to mail feedback to them at Konami.

Two notable details from these messages include:

•A story/rant shared by programmer Hideto Imai in the last and longest message about his experience in violating Japan's Motor Vehicle Storage Act by parking his car curbside while staying at his in-laws during development.

•A scrapped character idea shared by graphic designer Yoshinori Suzuki:

"There's actually another version of Maria with a full set of graphics different from the one the player meets in the actual game. It ended up going unused. It might've been neat if she had been used, though. Because she was a dark version of Maria, the opposite to the light version of Maria, her attacks and such would have been entirely different. Go ahead and imagine for yourselves what she might have been like. (Perhaps, if she'd appeared in the game, she'd have been called Black Maria?)"
Shining Force II
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In an interview with the game's producer/writer Hiroyuki Takahashi and director/programmer Shugo Takahashi published in the 6/93 Famicom Tsuushin magazine, they stated that they asked Fumio Iida a.k.a. Suezen, the character designer for NHK’s anime "Yadamon", to be the character designer for the game. When Suezen finished his work on Shining Force II, Takahashi felt Suezen’s designs were better than he expected and almost felt embarrassed, because he felt the designs made the story and writing look weak by comparison.
Celeste
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Throughout the game, Theo frequently takes pictures of his trek for his "Instapix" (in-game replacement for Instagram) account called "TheoUnderStars". Ten months prior to the game's release, an actual Instagram account under this handle was created that posted pictures between April 4, 2017, and September 9, 2019, the release date of the Farewell DLC chapter. The account features artwork by concept artist Amora Bettany that took place before, during, and after the events of the game.
person MehDeletingLater calendar_month January 9, 2022
The Misadventures of Tron Bonne
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Attachment In the end credits of the Japanese release, three additional images with captions underneath them are shown during the montage of official artwork. These images appear to be drawings and fan mail sent by young Japanese fans to Capcom that influenced the game's development:

• The first image shown in the credits, submitted by 14-year-old Masahiro Onuma from Osaka, reads:

"Kobun Mole
It comes out of the land on the ground, and comes out of anywhere in the cave. You can hit the body with a drill and crush the scattered soil and stones!"

This drawing appears to be the first design for the Servbot Borer that was later simplified for the final game and later modified again in Mega Man Legends 2.

• The second image, submitted by 11-year-old Takumi Miyayoshi from the Ishikawa Prefecture, reads:

"Kobun's Bomb
Dummy dolls are passing one after another from right to left. (It's a bomb)"

This drawing may be the first design for the Servbot training minigame in the Gym, where a Servbot has to dodge and catch bombs volleyed at it by two other Servbots and then throw them back at targets behind them.

• The third image, submitted by 10-year-old Masashi Kaga from Tokyo, reads:

"Bonne Rocket Bazooka
There is a roller under the trigger, so you can move while doing something!!"

This drawing appears to be the first design for the Bonne Bazooka, a weapon used by the Gustaff that can be developed by Servbot #31 after he obtains his skill and the Pipe from the Nakkai Ruins.

The text featured on the fan drawings themselves have been left untranslated in this submission as the pictures were scaled down to fit in the credits and thus appear smaller, grainier and more difficult to read.
Skullgirls
1
Attachment Eliza's Story Mode text data commentary contains an ASCII picture based on fan art of Maya Amano from Persona 2. When questioned about it, programmer Jonathan Kim explained that many messages and pictures like that found in the game's code were the result of him venting off steam while working on the game, and that after the game had been datamined by fans, he was forced to remove the majority of those messages and pictures, with some exceptions like the Maya Amano fan art.
person MehDeletingLater calendar_month October 4, 2021
Streets of Rage
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Attachment On the game's Japanese cover, illustrated by Yoshiaki Yoneshima. Blaze Fielding's pose strongly resembles the same pose made by Hitomi Kisugi in an illustration by mangaka Tsukasa Hojo for a 1994 10 aizōban re-release of Shonen Jump's Cat's Eye.
Metroid: Other M
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Attachment In flashback scenes in the game, Adam Malkovich commands the Galactic Federation Battleship VIXIV. This battleship is named after the starship "Space Tank VIXIV" from the 1992 Japan-only Game Boy game X, which was also directed by Metroid: Other M's director and producer Yoshio Sakamoto.
SpongeBob SquarePants: SuperSponge
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1
JoJo's Bizarre Adventure: All Star Battle
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Attachment On December 23 2013, Namco Bandai released two alternate free-DLC costumes for Jotaro and Polnareff, based off of promotional material for JoJo's Bizarre Adventure.
Super Mario Land 2: 6 Golden Coins
subdirectory_arrow_right Super Mario Land (Game)
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In both Super Mario Land games, 1-Up Mushrooms are replaced with hearts, most likely because, with the Game Boy's lack of color, it would be almost impossible to distinguish a 1-Up Mushroom from a Super Mushroom.
Phoenix Wright: Ace Attorney - Dual Destinies
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Attachment Juniper Woods' stage outfit for when she was going to sing the Guitar's Serenade during the Gavinner's return concert is almost exactly the same as Lamiroir's, who originally sang the same song in Ace Attoreny: Apollo Justice. Weirdly enough, neither Apollo, Trucy nor Klavier make any mentions of the fact despite having met Lamiroir.

The artbook "The Art of Phoenix Wright: Ace Attorney - Dual Destinies" by Udon Entertainment expands upon this. In-universe, the similarities are purely coincidental, as Juniper just so happened to design the exact same costume that Lamiroir wore during the previous game. Out-of-universe, however, it was done to tie into the sub-plot about Juniper's crush on Apollo Justice, as it allowed for a cutscene where she gains "brownie points" with Justice, who is a fan of Lamiroir's music.
person Mass Distraction calendar_month June 12, 2014
Archived VGFacts forum thread:
https://archive.vgfacts.com/thread-1496.html

(2015). "The Art of Phoenix Wright: Ace Attorney - Dual Destinies -". UDON. ISBN 978-1927925447.
Paper Mario: The Thousand-Year Door
subdirectory_arrow_right Paper Mario: The Thousand-Year Door (Game)
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Attachment Within the GameCube version's data are graphics for an earlier Vivian design depicting her with a shorter body and a flame on the tip of her hat. Concept art included in the Nintendo Switch remake reveals that the latter trait was part of an early design for all three Shadow Sirens, with Beldam and Marilyn also having a shard of ice and a lightning bolt at the end of their respective hats. This concept art additionally depicts the Shadow Sirens with black skin, which was changed to purple by the time the early Vivian sprite was created.
person REX Legend8 calendar_month August 18, 2013
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda (Franchise)
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Attachment The Gerudo, a race first introduced in The Legend of Zelda: Ocarina of Time, were largely inspired by the Arabic and Egyptian civilizations in the medieval Middle East. This can be alluded to by the Arabic and Egyptian themed locations and sculptures that the series has has to offer, in addition to the original design of the Crest of the Gerudo resembling an Islamic star and crescent. This symbol can be seen throughout the original release of Ocarina of Time on blocks, floor switches, and even the Mirror Shield. The similarities to the Islamic symbol caused controversy, and was changed to a new symbol in all re-releases of the game.
person gamemaster1991 calendar_month April 17, 2013
Crest of the Gerudo:
https://zelda.fandom.com/wiki/Crest_of_the_Gerudo

[Below links and additional info provided by CuriousUserX90.]

Assorted Middle Eastern inspirations:
https://zelda.fandom.com/wiki/Medieval_elements_in_The_Legend_of_Zelda_series#Middle_Eastern_inspirations

Page dedicated to information about the Gerudo race:
https://www.architectureofzelda.com/gerudo-town-and-the-great-desert.html

Zelda Dungeon article about Gerudo race:
https://www.zeldadungeon.net/an_examination_in_orientalism_in_zelda_the_gerudo/
Skullgirls
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0
person chocolatejr9 calendar_month November 24, 2023
Banjo-Kazooie
subdirectory_arrow_right Banjo-Tooie (Game)
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Attachment A few of Banjo-Tooie's worlds were originally planned for its predecessor, Banjo-Kazooie, such as the fire side of Hailfire Peaks and Glitter Gulch Mine. Many of these were cut primarily because of time constraints.

Gobi mentions leaving for the "Lava World" in Click Clock Woods, which adds up as Gregg Mayles' concept art for the cut lava world shows that Gobi would have been present. Gobi would eventually live up to his promise by appearing in the fire side of Hailfire Peaks in Banjo-Tooie, after being freed in Witchyworld.
person Dinoman96 calendar_month October 28, 2023
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