Platform: PlayStation 2
Burnout
JoJo's Bizarre Adventure: Phantom Blood
Viewtiful Joe 2
Trapt
Devil May Cry
Resident Evil Outbreak File #2
Action Girlz Racing
Tokyo Xtreme Racer 3
Persona 3
The King of Fighters: Maximum Impact Regulation A
Worms 3D
Avatar: The Last Airbender - The Burning Earth
Gladiator: Sword of Vengeance
Metal Slug 5
Ty the Tasmanian Tiger 4: Gunyip!
SNK vs. Capcom: SVC Chaos
Dalmatians 3
Okage: Shadow King
Puyo Pop Fever
Bee Movie Game
Samurai Warriors 2 Empires
Spyro: Enter the Dragonfly
Malice
SpongeBob SquarePants: Battle For Bikini Bottom
Resident Evil: Dead Aim
Grandia II
Beatmania IIDX 4th style
Dark Cloud
Manhunt 2
Jak II
Tak and the Power of Juju
Tom Clancy's Splinter Cell
The Simpsons Game
Lupin Sansei: Lupin ni wa Shi wo, Zenigata ni wa Koi wo
The Incredibles: Rise of the Underminer
Oni 2
The Fairly OddParents: Shadow Showdown
Silent Hill: Shattered Memories
Hanjuku Hero Tai 3D
Bully
Sonic Mega Collection
Gladius
Starcraft: Ghost
Katamari Damacy
SpongeBob's Atlantis Squarepantis
The Simpsons: Hit & Run
Crash Twinsanity
Final Fantasy XII
Rayman Arena
Ratatouille
subdirectory_arrow_right Nuon (Platform)
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While DVD video playback was a major selling point for the PlayStation 2, Sony didn't plan to support the feature at first, as they were already intending to manufacture standalone DVD players through their home entertainment department. However, after seeing a demonstration for the Nuon, a DVD player by VM Labs with video game support, Sony Computer Entertainment head Ken Kutaragi demanded that a similar level of multimedia functionality be incorporated into the PlayStation 2. The move was met with resistance from Sony's home entertainment wing, who believed that doing so would cause the console to cannibalize sales of their standalone DVD players. However, Kutaragi won out in the end due to the clout that the PlayStation brand had given him.
Techmoan video on the Nuon:
https://www.youtube.com/watch?v=JN_XeVSKqSY
Ars Technica article about the Nuon that mentions its impact on Sony:
https://arstechnica.com/gaming/2015/06/before-the-ps2-nuon-famously-tried-and-failed-to-combine-dvd-and-game-consoles/
https://www.youtube.com/watch?v=JN_XeVSKqSY
Ars Technica article about the Nuon that mentions its impact on Sony:
https://arstechnica.com/gaming/2015/06/before-the-ps2-nuon-famously-tried-and-failed-to-combine-dvd-and-game-consoles/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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subdirectory_arrow_right PlayStation 3 (Platform)
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The small PlayStation logo on the front of both the Fat and Slimline PlayStation 2's disc trays can be rotated 90 degrees clockwise to match horizontal or vertical console orientations. This is also a cosmetic feature in the original model of the PlayStation 3, but was cut from future models.
PlayStation 2 - Fat and Slimline model rotation:
https://www.youtube.com/watch?v=ROobHU_REfE
PlayStation 3 - Original model rotation:
https://www.tiktok.com/@skylotakahashi/video/7086069700005776645
https://www.youtube.com/watch?v=ROobHU_REfE
PlayStation 3 - Original model rotation:
https://www.tiktok.com/@skylotakahashi/video/7086069700005776645
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The Cross Media Bar seen on PlayStation Portable and PlayStation 3 systems was previously used in the Japan-only PSX version of the PlayStation 2.
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The PlayStation 2 was designed with the ability to update its internal software by installing updates onto a memory card. Sony did not make much use of the feature, and it was eventually removed from later models. However, hackers eventually discovered the feature, and were able to use it to run homebrew software on the PlayStation 2.
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In the year 2000, 4,000 PS2s had been bought in the US and shipped out to Iraq. Some US military experts believed that several PS2s could be linked together to form a "supercomputer", which could control a missile or an unmanned aircraft, and that Saddam's regime was doing just that with these consoles. This was before military intervention had occurred in Iraq, so it was not members of the US Army. This large purchase also exacerbated the shortage of Playstation 2s in America for the Christmas period of 2000.
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The white towers in the startup animation vary in height and number depending on the number of games currently on your memory card and how many times you've played each game.