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Originally, Kronos Island, Rhea Island and Ouranos Island were all connected together into one giant landmass, but according to director Morio Kishimoto, the islands were split in response to feedback from playtesters who thought having one big island was not very interesting.
Thread of tweets in Japanese by the director:
https://twitter.com/moq_46/status/1656642932873789442
https://twitter.com/moq_46/status/1656643052944121856
https://twitter.com/moq_46/status/1656643174918676488
Video showing off beta Kronos Island:
https://www.youtube.com/watch?v=VzuhwAwWCzo
https://twitter.com/moq_46/status/1656642932873789442
https://twitter.com/moq_46/status/1656643052944121856
https://twitter.com/moq_46/status/1656643174918676488
Video showing off beta Kronos Island:
https://www.youtube.com/watch?v=VzuhwAwWCzo
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Despite being synonymous with the "edgy" 2000s era of the Sonic franchise that Sonic Frontiers hearkens back to, Shadow the Hedgehog is completely absent from the game. No official comment has been expressed on why Shadow is omitted, however, a month before Frontiers' launch, the game's writer Ian Flynn would quote retweet a screenshot of an interview with writers for the Sonic Boom cartoon claiming that Sega are restrictive on Shadow's portrayal to the point where it's preferable to omit him in spite of his fan-favorite status than work with Sega's restrictions, with the caption "[quote-retweeted] without comment".
subdirectory_arrow_right Sonic Origins (Game)
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Sonic Origins contains leftover data from the then-unreleased Sonic Frontiers. This is how it was first discovered that Big the Cat and his fishing minigame would return in Frontiers.
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Once you defeat Spoiler:the Supreme Titan on Easy and Normal difficulties, the game's final boss Spoiler:"The End" will end up being defeated automatically in the final cutscene. However if you defeat Spoiler:the Supreme Titan on Hard difficulty, you will actually have a boss fight with Spoiler:The End before it's defeated in the cutscene.
Both endings are essentially the same except for said boss fight, and the ending song either being "Vandalize" by ONE OK ROCK on Easy or Normal, or "One Way Dream" by Nathan Sharp on Hard.
Both endings are essentially the same except for said boss fight, and the ending song either being "Vandalize" by ONE OK ROCK on Easy or Normal, or "One Way Dream" by Nathan Sharp on Hard.
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![Attachment](/media/thumbs/7/15583.jpg)
Article on character references:
https://www.thegamer.com/sonic-frontiers-jet-tangle-cream-blaze-sticks-references/
Sonic Frontiers - Sticks the Badger reference:
https://www.youtube.com/watch?v=xehEP9CKMQk?t=25
Sonic Frontiers - Tangle the Lemur reference:
https://www.youtube.com/watch?v=QQJv3CddjJE?t=9
Bumblekast - April 30, 2022
https://www.youtube.com/watch?v=RSPwaUS_7IE&t=3105
Bumblekast - July 6, 2022:
https://www.youtube.com/watch?v=wLZ2y0mwbqc#t=1305
Bumblekast - December 31, 2022:
https://www.youtube.com/watch?v=LefotqRPlzU&t=3535s
https://www.thegamer.com/sonic-frontiers-jet-tangle-cream-blaze-sticks-references/
Sonic Frontiers - Sticks the Badger reference:
https://www.youtube.com/watch?v=xehEP9CKMQk?t=25
Sonic Frontiers - Tangle the Lemur reference:
https://www.youtube.com/watch?v=QQJv3CddjJE?t=9
Bumblekast - April 30, 2022
https://www.youtube.com/watch?v=RSPwaUS_7IE&t=3105
Bumblekast - July 6, 2022:
https://www.youtube.com/watch?v=wLZ2y0mwbqc#t=1305
Bumblekast - December 31, 2022:
https://www.youtube.com/watch?v=LefotqRPlzU&t=3535s
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Spoiler:The beings known as The Ancients that are seen in flashbacks are confirmed by Egg Memo 11 to be closely related to Chaos, the God of Destruction, the main antagonist of Sonic Adventure.
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Some of the Cyberspace levels have layouts and elements taken almost directly from previous Sonic games, even if the aesthetics of the Cyberspace levels don't match the legacy ones at all sometimes. They are as follows:
Zone 1-1: Windmill Isle Act 1 from Sonic Unleashed
Zone 1-2: Windmill Isle Act 2 from Sonic Unleashed
Zone 1-4: Green Hill Act 2 from Sonic Generations
Zone 1-5: Chemical Plant Act 2 from Sonic Generations
Zone 1-6: Green Hill Act 1 from Sonic Generations
Zone 1-7: City Escape from Sonic Adventure 2
Zone 2-1: Green Hill Act 2 from Sonic Generations (2D sections)
Zone 2-2: Dragon Road Act 3 from Sonic Unleashed
Zone 2-4: Shadow's Radical Highway level from Sonic Adventure 2
Zone 2-5: Sky Sanctuary Act 2 from Sonic Generations (2D sections)
Zone 2-6: Shadow's Sky Rail level from Sonic Adventure 2
Zone 2-7: Sky Sanctuary Act 1 from Sonic Generations
Zone 3-1: Green Forest from Sonic Adventure 2
Zone 3-2: Savanna Citadel Act 1 from Sonic Unleashed
Zone 3-3: Sky Sanctuary Act 2 from Sonic Generations (3D sections)
Zone 3-6: Rooftop Run Act 2 from Sonic Unleashed
Zone 3-7: Chemical Plant Act 2 from Sonic Generations (2D sections)
Zone 4-1: Metal Harbor from Sonic Adventure 2
Zone 4-6: Chemical Plant Act 1 from Sonic Generations
Zone 1-1: Windmill Isle Act 1 from Sonic Unleashed
Zone 1-2: Windmill Isle Act 2 from Sonic Unleashed
Zone 1-4: Green Hill Act 2 from Sonic Generations
Zone 1-5: Chemical Plant Act 2 from Sonic Generations
Zone 1-6: Green Hill Act 1 from Sonic Generations
Zone 1-7: City Escape from Sonic Adventure 2
Zone 2-1: Green Hill Act 2 from Sonic Generations (2D sections)
Zone 2-2: Dragon Road Act 3 from Sonic Unleashed
Zone 2-4: Shadow's Radical Highway level from Sonic Adventure 2
Zone 2-5: Sky Sanctuary Act 2 from Sonic Generations (2D sections)
Zone 2-6: Shadow's Sky Rail level from Sonic Adventure 2
Zone 2-7: Sky Sanctuary Act 1 from Sonic Generations
Zone 3-1: Green Forest from Sonic Adventure 2
Zone 3-2: Savanna Citadel Act 1 from Sonic Unleashed
Zone 3-3: Sky Sanctuary Act 2 from Sonic Generations (3D sections)
Zone 3-6: Rooftop Run Act 2 from Sonic Unleashed
Zone 3-7: Chemical Plant Act 2 from Sonic Generations (2D sections)
Zone 4-1: Metal Harbor from Sonic Adventure 2
Zone 4-6: Chemical Plant Act 1 from Sonic Generations
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Development began shortly following the release of Sonic Forces, which drew some criticism for its extremely short length and level design. Hearing this criticism, Sonic Team decided to abandon the development method used since Sonic Unleashed, since they feared the next game wouldn't satisfy fans.
Generally, 3D Sonic games often limited and constrained players from roaming around the scenery, so they decided to make the game completely open-world, with the idea of innovation that hadn't been seen since the original game and Sonic Adventure.
Generally, 3D Sonic games often limited and constrained players from roaming around the scenery, so they decided to make the game completely open-world, with the idea of innovation that hadn't been seen since the original game and Sonic Adventure.
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