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![Attachment](/media/thumbs/7/16411.jpg)
However, no evidence of a hunter ghost is present in the game's data despite the presence of other unused ghosts, and no direct mentions of the boss exist in previews prior to the game's release in Japan in September 2001. The caption was likely an attempt at hyperbole rather than a serious indication that a hunter-themed ghost was in the game, as the article was written after Luigi's Mansion was released in Japan, meaning all characters would have been finalized long before the article was published.
More information about Hunter ghost:
https://www.mariowiki.com/List_of_rumors_and_urban_legends#Hunter_ghost
Nintendo Power Issue #149 - October 2001:
https://www.retromags.com/files/file/2674-nintendo-power-issue-149-october-2001/
https://www.mariowiki.com/List_of_rumors_and_urban_legends#Hunter_ghost
Nintendo Power Issue #149 - October 2001:
https://www.retromags.com/files/file/2674-nintendo-power-issue-149-october-2001/
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![Attachment](/media/thumbs/7/16118.png)
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.
An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions
The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
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![Attachment](/media/thumbs/5/11203.jpg)
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The Hidden Mansion mode in the European version was heavily altered and is much harder to complete compared to the Japanese and North American versions:
• Everything is mirrored from left to right.
• The mansion is much darker compared to the main game.
• Some of the ghosts that normally appear later in the game appear earlier.
• Boos have more health and are more difficult to be sucked up by the Poltergust.
• Chauncey's rocking horses are harder to avoid, since they are larger, zig-zag towards Luigi, and travel faster than in the normal mansion.
• In the Bogmire battle, there is time to capture him before he disappears.
• During the Boolossus battle, there is a small cutscene where Luigi must hop on the Poltergust and ride around on it while trying to pop him, making Luigi harder to control.
• In the King Boo & Bowser battle, Bowser's bombs have a shorter fuse.
• Everything is mirrored from left to right.
• The mansion is much darker compared to the main game.
• Some of the ghosts that normally appear later in the game appear earlier.
• Boos have more health and are more difficult to be sucked up by the Poltergust.
• Chauncey's rocking horses are harder to avoid, since they are larger, zig-zag towards Luigi, and travel faster than in the normal mansion.
• In the Bogmire battle, there is time to capture him before he disappears.
• During the Boolossus battle, there is a small cutscene where Luigi must hop on the Poltergust and ride around on it while trying to pop him, making Luigi harder to control.
• In the King Boo & Bowser battle, Bowser's bombs have a shorter fuse.
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During development, the nursery was originally called the "Child's Room", and Chauncey was missing. Instead, the room was filled with ghosts. A stuffed rabbit and two teddy bears were to the far right on a shelf and the different styled crib and mat were further away from the wall. After beating the room, coins and a normal key would appear out of a treasure chest, as for what door uses that key is unknown. It's unlikely it would have been for the Area Two door, but possibly not, as the door was accessible from the start.
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![Attachment](/media/thumbs/4/7953.jpg)
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The world record for beating Luigi's Mansion stands at 9 minutes and 43 seconds. This is due to a series of glitches that allow the player to get out of bounds after the first boss fight and head straight to the final boss room.
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![Attachment](/media/thumbs/4/7328.png)
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In a prerelease build of the game, the music for E. Gadd's Lab was its own original song, rather than the techno remix of the main theme used in the final game.
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![Attachment](/media/thumbs/3/6740.png)
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![Attachment](/media/thumbs/3/6406.jpg)
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There are two ghost characters in Luigi's Mansion called Henry and Orville, who each use a car and plane in their battles, respectively. The first ghost is a reference to Henry Ford, who was a major contributor to the automobile industry, while the second is a reference to Orville Wright, who, along with his brother, designed and flew the first powered, fully-controllable fixed-wing airplane.
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The first 8 notes of "Toad's Theme" from Luigi's Mansion are the same as the first 8 notes of "Toad's Message" from Super Mario 64. The songs are each played while talking to Toad in their respective games.
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![Attachment](/media/thumbs/2/2669.png)
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