Viewing Single Trivia
▲
1
▼
flOw was originally developed as part of Jenova Chen's master's thesis for the Interactive Media Program at the University of Southern California's School of Cinematic Arts. His thesis was on the concept of dynamic difficulty adjustment, wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with flOw. Chen allowed players to dive between planes at will, and provided the option of eating or not eating any creature. Players may decide to rush downwards, or to grow stronger before attacking powerful opponents.
Comments (0)
You must be logged in to post comments.
Related Games
Freedom Wars
Boku no Natsuyasumi
Crash Team Racing
Sly Cooper: Thieves in Time
Ratchet & Clank Future: Tools of Destruction
Um Jammer Lammy Now
Final Fantasy Tactics
Twisted Metal 4
Vib-Ribbon
Warhawk
Ridge Racer
Infamous: Festival of Blood
Legaia 2: Duel Saga
Command & Conquer: Red Alert
God of War
Gravity Rush
Dead Nation: Apocalypse Edition
Ape Escape
Folklore
Final Fantasy VII
The Legend of Dragoon
God of War II
Tomba! 2: The Evil Swine Return
Sly 3: Honor Among Thieves
Bloodborne
Gran Turismo 4
Todd McFarlane's Spawn: The Video Game
Okage: Shadow King
Dark Cloud 2
Uncharted 3: Drake's Deception
Ratchet: Deadlocked
Wild Arms 2
Sly Cooper and the Thievius Raccoonus
Toro! Let's Party!
EyeToy: Play
God of War III
Um Jammer Lammy
Tearaway
Ratchet & Clank: Up Your Arsenal
Kingdom Hearts
Disney's The Emperor's New Groove
Wipeout HD
Beyond: Two Souls
Jak X: Combat Racing
Jak and Daxter: The Precursor Legacy
Bushido Blade
Gangs of London
Siren
Tobal No. 1
Spyro: Year of the Dragon