Franchise: Star Fox
Star Fox: Assault
Star Fox Adventures
New Trivia!
Star Fox 64
Star Fox 2
Star Fox
Star Fox 64 3D
Star Fox Guard
Super Smash Bros.
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Star Fox
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Melee
Star Fox Command
Star Fox Wii
Star Fox Zero
subdirectory_arrow_right Star Fox (Game)
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![Attachment](/media/thumbs/8/18079.jpg)
Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.
Iwata Asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/
2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/
2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/
2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/
2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
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![Attachment](/media/thumbs/8/17084.png)
"It looks really nice, doesn't it? I wish they would use Star Fox characters so that they could use the title Star Fox Adventures. Maybe I should call the team and talk about it [laughs]."
Further interviews reveal Star Fox Adventures' origins indeed actually came from within Nintendo in Kyoto, Japan, even before Rare and Dinosaur Planet were involved. Towards the end of the Nintendo 64's lifecycle, Takaya Imamura, who had created Fox McCloud and had been heavily involved with the series since the first game, had begged Miyamoto to let him work on the Star Fox series again. Miyamoto obliged, but had requested for Imamura to instead create an action-adventure title starring Fox as the main character as opposed to a traditional arcade shooter in the vein of Star Fox on the SNES or Star Fox 64. This led Imamura and other Nintendo staff like Kazuaki Morita to begin experimenting with various ideas, like having Fox run around on-foot and shooting down enemies with a gun.
However, with it being a late-stage N64 title, the project was not making much progress as many of the staff were being pulled away to work on bigger projects for the then-upcoming GameCube such as Mario and The Legend of Zelda. This was when Miyamoto noticed Rare was making their own action-adventure game starring Star Fox-esque characters known as Dinosaur Planet. Impressed by their demo at E3, he and other Nintendo staff arranged a meeting with Rare employees to discuss the prospects of merging their similar projects into one, and from there the game that today would be known as Star Fox Adventures would be born.
Shigeru Miyamoto teasing "Star Fox Adventures" in a February 2000 issue of 64 Dream:
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
https://archive.org/details/64-dream-february-2000-02-600dpi-ozidual/64Dream%202000%2002%20%28J%20OCR%29/page/n91/mode/2up
Miyamoto discussing Dinosaur Planet and the prospects of renaming it "Star Fox Adventures" at E3 2000:
https://www.ign.com/articles/2000/06/06/interview-miyamoto-and-aonuma
Nintendo Japanese website Star Fox Adventures interview:
https://web.archive.org/web/20070705035402/http://www.nintendo.co.jp/nom/0210/fox_03/index.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
2001 article on shift from Dinosaur Planet to Star Fox Adventures:
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
Article by Kev Bayliss on a leaked build of Dinosaur Planet:
https://www.videogameschronicle.com/features/opinion/dinosaur-planet-leak/
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![Attachment](/media/thumbs/7/17049.png)
According to Imamura, Fox's mother disapproved of her son following in her husband's footsteps and potentially getting himself killed the same way, and thus they have become estranged from each other, though they haven't exactly broken off from each other completely. Imamura even hints that she's secretly supporting her son's actions from behind the scenes.
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
Star Fox Nintendo Power comic:
https://imgur.io/gallery/5Vvlb
Snippet from the original Nintendo Dream 2011 Magazine interview:
https://www.reddit.com/r/starfox/comments/wo9lfo/so_heres_the_official_statement_regarding_the/
https://www.ndw.jp/starfox-game-230221/
Star Fox Nintendo Power comic:
https://imgur.io/gallery/5Vvlb
Snippet from the original Nintendo Dream 2011 Magazine interview:
https://www.reddit.com/r/starfox/comments/wo9lfo/so_heres_the_official_statement_regarding_the/
subdirectory_arrow_right Star Fox 64 (Game)
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According to former Nintendo character designer Takaya Imamura, Wolf O'Donnell was inspired by his grandfather, who he described as being a "bad man".
subdirectory_arrow_right Star Fox (Game)
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![Attachment](/media/thumbs/8/18314.jpg)
•Fox was based on Shigeru Miyamoto, with Miyamoto said to have a fox-like face.
•Falco was based on Tsuyoshi Watanabe, as the development team laughed over how his nose stuck out like a beak.
•Peppy was based on Katsuya Eguchi, with Eguchi said to have a mouth like a hare.
•Slippy was based on Yoichi Yamada, with Yamada said to have large, round eyes.
Imamura has also stated that he based Andross on his "boss at the time". It remains unknown who at Nintendo he is specifically talking about, though it's been long rumored that Andross was intended as a caricature of then-Nintendo president Hiroshi Yamauchi, who was known for his cutthroat and ruthless ways. However, it's also been speculated that Imamura is referring to Hiroshi Ikeda, the then-manager of Nintendo R&D4 (later EAD) who was also Miyamoto's boss, though it's worth pointing out that Ikeda had stepped down from his position in 1992.
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
subdirectory_arrow_right Star Fox 64 (Game)
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![Attachment](/media/thumbs/7/17543.png)
His surname seems to come from the Kansai expression, デンガナマンガナー (Denganamanganā). In the Japanese version of Star Fox games, Pigma tends to speak in Kansai dialect like people from Osaka. In Japan, people from this region are characterized as rude, bad-mannered, and even criminal lowlifes, very befitting of Pigma.
It is worth pointing out, however, that this is considered an offensive stereotype of Kansai people, and they do not enjoy being characterized this way in Japanese media.
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY
Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY
Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
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![Attachment](/media/thumbs/7/17359.jpg)
Canon is something the fans like to try to follow but Command was meant to be an alternate timeline kind of game, hence the choices you make. It let us have a lot more fun with the characters.
In turn, many within the Star Fox fandom figured that he was implying that the game itself was not canon to the previous installments. However, years later, Cuthbert would clarify on what he really meant by Command being an "alternate timeline kind of game":
Each play through is an alternate reality, play through multiple times until you get the reality /you/ want. In this sense none of them are canon and they are just a few possible realities based on your subjective experience and choices.
In reality, it seems what Cuthbert really meant was that each playthrough and story path is meant to represent an alternate timeline, not that Command itself was in a separate timeline from 64, Adventures, and Assault. Nintendo Dream's guidebook for Star Fox 64 3D from 2011 would actually include an entire chronological timeline of the series up to that point, beginning with Star Fox 64 and ending with Star Fox Command.
Essentially, all of the game's branching story paths are canon and non-canon at the same time, as there's said to be no true ending as it's up to the players to decide how Command, and perhaps the entire series' chronology as it truly began in 1997, ends. A 2011 Nintendo Dream magazine interview with Dylan Cuthbert, as well as Takaya Imamura, would reiterate this sentiment.
Which of the endings in "Command" is considered the canonical one?
Imamura: I think that's going to be up to each person who plays through the game.
Dylan: But the ending picture you drew, Imamura, had an impact. Like the one with Fox crying (laughs).
I definitely figured that was Imamura-san's work. That means that whenever you make the next game, I assume that one of these endings will end up being canon.
Dylan: I'm pretty sure that one will be picked when that time comes.
Fox's son, Marcus, could also potentially be the main character in that case?
Imamura: Yeah. But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64." With "Command," there's no "this is it, it's over" moment, which I think makes for a better video game experience.
Imamura: I think that's going to be up to each person who plays through the game.
Dylan: But the ending picture you drew, Imamura, had an impact. Like the one with Fox crying (laughs).
I definitely figured that was Imamura-san's work. That means that whenever you make the next game, I assume that one of these endings will end up being canon.
Dylan: I'm pretty sure that one will be picked when that time comes.
Fox's son, Marcus, could also potentially be the main character in that case?
Imamura: Yeah. But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64." With "Command," there's no "this is it, it's over" moment, which I think makes for a better video game experience.
Dylan Cuthbert Reddit AMA comments:
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqkhn8/
https://www.reddit.com/r/nintendo/comments/63w1lw/comment/ibwzvl7/?context=3
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
User's English translation of official Japanese Star Fox 64 3D guidebook:
https://www.reddit.com/r/starfox/comments/wv6lzm/heres_a_treat_for_you_all_translationsphotos_of/
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqkhn8/
https://www.reddit.com/r/nintendo/comments/63w1lw/comment/ibwzvl7/?context=3
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
User's English translation of official Japanese Star Fox 64 3D guidebook:
https://www.reddit.com/r/starfox/comments/wv6lzm/heres_a_treat_for_you_all_translationsphotos_of/
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![Attachment](/media/thumbs/7/17314.png)
"This time around the story is set 8 years in the future. Characters like Mario and Bowser never age, but I feel that Fox needs to change in various ways over time. Maybe 10 years from now, we'll have the same face we've always known, but the character is actually Fox's son."
Funnily enough, four years later, the "Goodbye Fox" ending in Star Fox Command shows Fox McCloud and Krystal settling down and having a son named Marcus, who then goes on to form an all new Star Fox team, comprising of Slippy's son, Peppy's granddaughter, and even Falco Lombardi, who takes Peppy's place as the older mentor of this new team.
2002 interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Star Fox Command - Goodbye Fox ending:
https://www.youtube.com/watch?v=9pkIIHl_v3Q
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Star Fox Command - Goodbye Fox ending:
https://www.youtube.com/watch?v=9pkIIHl_v3Q
subdirectory_arrow_right Star Fox 64 (Game)
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In Japan, Andrew Oikonny's name is アンドリュー・オイッコニー (Andoryū Oikkonī).
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
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![Attachment](/media/thumbs/7/17143.jpg)
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![Attachment](/media/thumbs/7/17141.png)
Going by the manuals and guidebooks, the story begins with Andross being banished to Venom by General Pepper after he unleashed a deadly weapon of some kind upon Corneria. Five years later, the original Star Fox team are sent to investigate strange happenings on Venom only for its leader, James McCloud, to be betrayed and killed by Pigma Dengar, which was also meant to be Andross' declaration of war upon Corneria and the Lylat System, and he and his new army he build up over time would spend the next five years attacking them, leading to General Pepper calling upon the new Star Fox team, which leads directly into the events of Star Fox 64.
Curiously, most of SF64's ancillary material leave it vague on how long it's been between James' death and the events of Star Fox 64, typically only saying that "several years" have passed, all except for Pigma's biography in the official Japanese Star Fox 64 guidebook, which makes it more clear that it's been five years since he betrayed James and Peppy. Beta Star Fox 64 images, as well as the lost developer dub discovered in the Nintendo Gigaleak from 2020, show that Peppy was originally meant to have a line on Titania where he says "This reminds me of 10 years ago!”, obviously referring to when Andross nearly eradicated Corneria with his bioweapon, which is what led to his banishment to Venom in the first place.
Star Fox Zero, whose story and lore is almost completely identical to Star Fox 64, fully verifies that it's been indeed five years since James' death and also overall 10 years since Andross was banished to Venom, both through its opening prologue, the Star Fox Zero - The Battle Begins animated short that was created to commemorate its release, and also the official Japanese Star Fox Zero website.
User's English translation of an official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
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![Attachment](/media/thumbs/7/17107.png)
A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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subdirectory_arrow_right Star Fox Command (Game)
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![Attachment](/media/thumbs/7/17054.png)
This was alluded to in "The Curse of Pigma" ending in Star Fox Command, where Falco says:
FALCO: Papetoon, eh? Yeah, that's pretty much the edge of everything right there.
For comparison's sake, in the Japanese script, he says:
FALCO: はあ?パペトゥーン? ずいぶん遠いな… (Huh? Papetoon? That's a long way...)
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Command - The Curse of Pigma Japanese to English translation:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/07_SectorY_The_Curse_of_Pigma.html
Star Fox Command quote:
https://youtu.be/X-ZP7MxHM5U?t=1201
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Command - The Curse of Pigma Japanese to English translation:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/07_SectorY_The_Curse_of_Pigma.html
Star Fox Command quote:
https://youtu.be/X-ZP7MxHM5U?t=1201
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![Attachment](/media/thumbs/8/18395.png)
"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."
Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
Star Fox 64 Nintendo Dream interview with Miyamoto:
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
subdirectory_arrow_right Kid Icarus: Uprising (Game)
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The development for Kid Icarus: Uprising began with a vague concept of a game conceived by Masahiro Sakurai that would switch between aerial and land combat. At the recommendation of then-Nintendo president Satoru Iwata, it was decided to incorporate a pre-existing Nintendo IP onto the concept, and Sakurai would ultimately land on Kid Icarus, as he was aware of its endearing popularity in the west and a desire from fans for a new installment, especially with its protagonist, Pit, being included as a playable fighter in Super Smash Bros. Brawl.
Another IP that was briefly considered was the Star Fox franchise. However, Sakurai ultimately felt that the character of Pit and his universe were more flexible and fitting for the type of game he was creating with Uprising.
Another IP that was briefly considered was the Star Fox franchise. However, Sakurai ultimately felt that the character of Pit and his universe were more flexible and fitting for the type of game he was creating with Uprising.
subdirectory_arrow_right Star Fox 64 3D (Game)
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![Attachment](/media/thumbs/7/17838.png)
Dylan: Mr. Miyamoto often says that "Star Fox is not a predetermined game, but a world that aims to explore new ways to play."
I see. So, he is using Star Fox to explore new ways of playing.
Dylan: Yes. Although it was never released, when we were making "2" (later included in the Nintendo Classic Mini Super Nintendo Entertainment System), we really experimented with a lot of things, like the way 3D space works. That was the case with 'Command' as well, and it's what makes this series so unique and interesting. You know, in other series, you make the same thing with a few new elements. But with 'Star Fox,' the systems are completely different in "Adventures" and "Assault".
Amano: So maybe the next one will be a romance game.
Everyone: (laughs)
Dylan: But that would be fun.
Imamura: Even Tingle became a romance game (laughs).
I see. So, he is using Star Fox to explore new ways of playing.
Dylan: Yes. Although it was never released, when we were making "2" (later included in the Nintendo Classic Mini Super Nintendo Entertainment System), we really experimented with a lot of things, like the way 3D space works. That was the case with 'Command' as well, and it's what makes this series so unique and interesting. You know, in other series, you make the same thing with a few new elements. But with 'Star Fox,' the systems are completely different in "Adventures" and "Assault".
Amano: So maybe the next one will be a romance game.
Everyone: (laughs)
Dylan: But that would be fun.
Imamura: Even Tingle became a romance game (laughs).
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
User's English translation of above interview:
https://www.reddit.com/r/starfox/comments/wjksi7/fun_fact_yusuke_amano_joked_that_the_next_star/
https://www.ndw.jp/starfox-game-230221/
User's English translation of above interview:
https://www.reddit.com/r/starfox/comments/wjksi7/fun_fact_yusuke_amano_joked_that_the_next_star/
subdirectory_arrow_right Star Fox 64 (Game)
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![Attachment](/media/thumbs/7/17648.png)
In comparison, Katina directly translated into Japanese would be カティナ.
Star Fox 64 - Katina (JP):
https://www.youtube.com/watch?v=eYcJGG7dX4Q?t=3561
Just linking to this show that Katina's Japanese name directly translated into English is indeed officially "Katarina": https://youtu.be/C1xDq1ymFv4?list=PL79797D1A47372A35&t=99
https://www.youtube.com/watch?v=eYcJGG7dX4Q?t=3561
Just linking to this show that Katina's Japanese name directly translated into English is indeed officially "Katarina": https://youtu.be/C1xDq1ymFv4?list=PL79797D1A47372A35&t=99
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![Attachment](/media/thumbs/7/17635.png)
Something that's very peculiar in the final build of Star Fox 2, however, is how most of the mainstays of the Star Wolf team, such as Wolf O'Donnell, Pigma Dengar, and Leon Powalski, are present, all except for one: Andross' nephew, Andrew Oikonny. In his place is what appears to be a lemur character named "Algy", who is described by SF2's online manual as being rumoured to be "the most devious creature in the cosmos".
What makes this even more strange is the fact that Andrew actually was initially conceived for SF2, as a piece of concept art drawn by series' character designer Takaya Imamura portrays him along with Wolf, Leon and Pigma. In fact, there actually exists evidence that, by the time of Star Fox 2's gold build, Algy was still internally referred to as Andrew in the game's source code, which makes it all the more clear that Andrew was indeed planned to be in SF2 before being changed out for Algy.
It's worth pointing out, however, that despite being the main character designer for the first Star Fox, as well as future games like Star Fox 64, Imamura actually had very little to do with Star Fox 2's development, outside of the aforementioned initial Star Wolf concept art and also play-testing and advising towards the end, being only listed as under SF2's "Special Thanks" credits. Another staff member at Nintendo, named Masanao Arimoto, took over his duties as character/sprite designer for SF2. Comparing his final spritework to the original concept art, one could see that Arimoto took a lot of creative liberties with Imamura's initial designs, the latter of which look more closer to how the Star Wolf characters would look in Star Fox 64, with the most glaring example being Andrew transformed into an effectively different character.
It's pretty obvious that when Takaya Imamura returned for Star Fox 64 as its art director, Algy was reverted back into Andrew Oikonny.
Star Fox 2 unused human graphics Reddit thread:
https://www.reddit.com/r/starfox/comments/1779zx5/comment/k4t3e9z/?utm_source=reddit&utm_medium=web2x&context=3
Star Fox 2 developer interview:
https://topics.nintendo.co.jp/article/9214cd6a-758b-11e7-8cda-063b7ac45a6d
Star Fox 2 online manual:
https://www.nintendo.co.jp/clvs/manuals/starfox2/html/EUen/character.html
Dylan Cuthbert comment during Giles Goddard Reddit AMA:
https://www.reddit.com/r/nintendo/comments/ni55it/comment/gz0gh9r/?context=3
Star Fox 2 credits:
https://www.mobygames.com/game/141069/star-fox-2/credits/switch/?autoplatform=true
https://www.reddit.com/r/starfox/comments/1779zx5/comment/k4t3e9z/?utm_source=reddit&utm_medium=web2x&context=3
Star Fox 2 developer interview:
https://topics.nintendo.co.jp/article/9214cd6a-758b-11e7-8cda-063b7ac45a6d
Star Fox 2 online manual:
https://www.nintendo.co.jp/clvs/manuals/starfox2/html/EUen/character.html
Dylan Cuthbert comment during Giles Goddard Reddit AMA:
https://www.reddit.com/r/nintendo/comments/ni55it/comment/gz0gh9r/?context=3
Star Fox 2 credits:
https://www.mobygames.com/game/141069/star-fox-2/credits/switch/?autoplatform=true
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![Attachment](/media/thumbs/7/17360.png)
From the Star Fox 64 3D Developer interview in the September 2011 issue of Nintendo Dream:
Why did Pigma join the original Star Fox team?
Imamura: I still don't want to talk about the events surrounding James or other episodes from the original Star Fox because if we were to do something with that, I would want to create a game around it and release it.
Ohhhh!
Imamura: I'm just thinking out loud.
Everyone: (laughs)
Imamura: You see, if we talk about it too much here, it might become difficult to make if it really happens (laughs).
Imamura: I still don't want to talk about the events surrounding James or other episodes from the original Star Fox because if we were to do something with that, I would want to create a game around it and release it.
Ohhhh!
Imamura: I'm just thinking out loud.
Everyone: (laughs)
Imamura: You see, if we talk about it too much here, it might become difficult to make if it really happens (laughs).
Shortly aftwards, after being asked about the future of the Star Fox series:
When Nintendo makes a video game, we don't make it to tell a story. We first have some kind of cool idea for the core of a game, and if that idea is something that works well for Star Fox, then we need to build a story around it. When that time comes, it might be a story about James, or we might just keep the "Star Fox" franchise name and set it far off in the future with a different main character.
In a later interview, Imamura says:
But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64."
Unfortunately, nothing has ever come of this. All the Star Fox series has seen since then is the release of Star Fox Zero (a reimagining of Star Fox 64), Star Fox Guard (a tower defense game set around the same time), and an official release of the 20-year old game Star Fox 2. Takaya Imamura would retire from Nintendo in early 2021.
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