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Deltarune
1
Attachment Within the data for the itch.io Mac 1.00 version of Chapter 2 is an early version of "Faint Courage", written in a lower key and lacking certain instrumental tracks compared to the final arrangement. The filename for this rendition is "audio_menu.ogg", implying that it was originally written for the Chapter 2 main menu before being refitted for the game over screen. The released game instead uses "Faint Glow" (which is replaced with "Before the Story" after completing the chapter), titled "menu.ogg" in the game's files, for the main menu. All other releases and revisions of Chapter 2 remove this unused song from the game's data.
Super Smash Bros. Ultimate
1
With the Shadow Moses Island stage making a return, Snake's exclusive Codec Call Smash Taunts also return (which are triggered by rapidly pressing the down-taunt button once as Snake on the stage). However, no new codec calls were recorded, meaning it will only work for characters that were previously playable in Super Smash Bros. Brawl. In fact, all but one of the old Brawl codecs were kept intact so they now contain many awkward slights and inaccuracies.

These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U, as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, Otacon still mentioning the peanuts shot from Diddy Kong's peanut popgun being edible to recover damage despite only being the case with Super Smash Bros. Brawl, Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate, and Alph being referred to as Olimar, among other things.

The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
Super Smash Bros. Ultimate
1
Luigi, Ganondorf, and Daisy are the some of the few characters in-game to have at least one of their alt colors be inaccurate between the character select screen and actual gameplay. Specifically, Luigi's yellow and green alt has a yellow "L" on his hat on the Character Select Screen but in-game it has a blue/turquoise "L"; Ganondorf, in his purple alt, is shown when selected as having gold accents, but in battle those same accents are silver instead; And Daisy has a gold crown with her white "wedding gown" alt when selecting her but when the character is fighting her crown is silver.
Excitebike 64
1
Attachment Entering the cheat code "UGLYMUGS" and viewing the game's credits will display a group photo of the game's developers, Left Field Productions.
Kid Icarus: Of Myths and Monsters
1
Due to screen size limitations on the Game Boy, a feature was implemented where if you pause the game while outside, you can view the rest of the stage using the D-Pad. This cannot be done inside rooms and shops.
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Kid Icarus
1
There is a hidden feature that allows Pit to haggle with Shopkeepers to lower the prices of items.

In the NES release, this is done by simultaneously pressing A and B on a second controller. In the Famicom release, haggling is instead done using a second controller with a microphone on it, by holding A on the second controller and speaking into the microphone to haggle. In the 3D Classics port for the 3DS, haggling can be done by simultaneously pressing the A button and either Start or Select.

The main catch to haggling is that the prices will only be successfully lowered if Pit's health is one point higher than the first number of the stage he is currently haggling on (i.e. Pit's health must be at 2 arrows when haggling in World 1 to successfully haggle). Otherwise, the Shopkeeper will raise the prices instead.

However if you fail to haggle, the prices will not change until the Shopkeeper's text finishes scrolling, creating a small window of time to buy something at its original price just before they increase.
person MehDeletingLater calendar_month December 7, 2021
Haggling in the Famicom version:
https://www.youtube.com/watch?v=aF_TynJ-c6w

Haggling in the 3D Classics port:
https://youtu.be/-pVgHw0Hixw?t=300
Deltarune
1
Kris and Noelle are normally the only characters who can traverse the "DECEMBER" hallway in Cyber City, where their outlines appear while walking behind buildings in the foreground. Despite this, all other possible party members are programmed to display outlines if hacked into this area, including Berdly and the Original Starwalker, who can only normally appear as party members at the carnival (though they both use blue outlines like Kris instead of having color-coded ones like Noelle, Susie, and Ralsei).
Halo 5: Guardians
1
Attachment In the Rig map there is a circular platform near the Catwalk, Pit and Drill areas that can be ground pounded. When this is done, two Power Cores in the Back Rail and Yellow Corner areas will activate which can also be destroyed. If the player does that then an Easter Egg will trigger where, off in the horizon, a giant alien sandworm can be seen revealing itself while it devours a large facility, in reference to a similar scene from David Lynch's 1984 film adaptation of Frank Herbert's sci-fi novel "Dune".
Jurassic World Evolution 2
1
If a Dinosaur eats a tourist then the ring of the unfortunate tourist's cell phone can be heard coming from inside the Dino. This is in reference to Jurassic Park III, Spoiler:where the satellite phone of character Paul Kirby can be heard ringing from a Spinosaurus during the film due to the animal having previously eaten one of Kirby's crew members that had the phone. In fact, during the game, if a Spinosaurus eats a tourist then the same satellite phone ring tone from the movie can be heard.
LEGO Marvel Super Heroes
1
Using the Human Torch's flame powers near Venom will have the latter cower in fear in reference to the symbiote's fear of fire in the comics.
LEGO Marvel Super Heroes
1
If the player has their character stare at the face of the Statue of Liberty, then after a while she will move her head slightly and wink at the player.
Uncharted Waters: New Horizons
1
During Otto Baynes' campaign when meeting Ezequiel in the café, if you choose not to fight him, he will be ridiculed as a coward upon his return to England to inform the King they chose not to fight, and will be renamed to "Loser Baynes". Upon returning to Spain and accepting Ezequiel's duel, defeating him will cause him to express confusion as to why Otto backed out of fighting him the first time before proclaiming that he will never be called a loser again, changing Otto's name once more to "Winner Baynes".
Uncharted Waters: New Horizons
1
During Catalina's campaign before the final boss fight, there are two different scenarios that occur if you decide to attack either João or one of the ships in Ezequiel's fleet first (implying that she thinks they are still her enemy) that make the game unwinnable.

Upon attacking and defeating Ezequiel's fleet first, the ships following you will stop and instead travel around the overworld in random directions until they eventually disappear from the map. Despite this, João's ship will still follow behind her, and defeating him will cause his ship to disappear entirely.

If you attack and defeat João first, his ship will disappear and cause the rest of Ezequiel's fleet to scatter. In a fourth wall break, Catalina will point out upon attacking João that she chose to do this just to see what would happen, before he encourages her to reset the game so they can see the ending.
Uncharted Waters: New Horizons
1
Towards the end of João Franco's campaign, breaking the flow of the game's story by choosing to attack Catalina's fleet will prompt his crew and opponent to mock him for being spiteful against her, causing him to be renamed to "Spiteful Franco" and significantly reduce his stats, making the game unwinnable. Upon her defeat, Catalina will then appear on the overworld as a hirable vagabond sailor.

A similar situation occurs when attacking Ezequiel's fleet, causing João to be lambasted for making such a poor decision, renaming him to "Nitwit Franco", and dropping his stats to the same unwinnable level.
Super Smash Bros. Ultimate
1
Piranha Plant's side special, Poison Breath, seems to come from the Paper Mario series, specifically from the Putrid Piranhas from Paper Mario: The Thousand-Year Door. Piranha Plant's "bud" even changes color to match a Putrid Piranha's yellow and red color scheme during the attack. This would make Piranha Plant the only Mario series character to have a move derived from the Paper Mario series.
Super Smash Bros. Ultimate
1
When Hero tries to use the spell Zoom indoors or under a ceiling in this game the Hero will instead bonk his head on the ceiling and the spell's teleportation will not work. This is in reference to the Dragon Quest games, where trying to do the same thing in the same situation will garner the same exact result.
Super Smash Bros. Ultimate
1
The seemingly unique design for the Belmonts' Vampire Killer whip, with a metal chain, a morning star at the end, and the religious-looking crossguard, is actually very closely taken from two different sources: Castlevania: Lords of Shadow and the Pachinko game Castlevania: Erotic Violence.
Shaq-Fu
1
Attachment According to Thierry Levastre, the game's lead graphic artist, a sequel was in development by Delphine Software, but was soon cancelled due to the poor reception of the first game. Concept art for the game was produced shortly after the game's production was cancelled.
Shaq-Fu
1
Attachment According to the Game Boy version's instruction manual, the 2 Player mode cannot be accessed through normal means and instead is accessible by playing the game on the Super Game Boy SNES adapter cartridge. Additionally, when played on the SNES Adapter, the game will display its own custom border.
person Tuli0hWut calendar_month December 4, 2021
Shaq Fu Super Game Boy border:
https://www.youtube.com/watch?v=Esde7J99q-w

Archived VGFacts forum thread:
https://archive.vgfacts.com/thread-4722.html
Shaq-Fu
subdirectory_arrow_right Shaq-Fu (Game), Shaq-Fu (Game)
1
The character roster is different between the console and handheld versions of the game. Colonel, Diesel, Leotsu, Nezu, and Auroch are omitted from the SNES, Game Gear, and Game Boy versions, whereas in the Sega Genesis and Amiga versions, the character roster is complete.

In addition, the handheld versions lack the Tournament Mode and digitized voice samples found in the console versions of the game.
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