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Caveman Ninja
1
Attachment Graphics for an unused ammonite enemy can be found in the game's files.
Caveman Ninja
1
Attachment The game contains data for an unused saber-tooth cat enemy. It has idle, turning, walking, and running animations, as well as hurt and dying animations.
Nintendogs: Labrador & Friends
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Attachment There are two unused pieces of headgear in the files of the original Nintendogs games: a chonmage wig (a Japanese male ponytail haircut worn by samurais in the Edo period to hold their helmets in place), and an afro wig. The chonmage has an unused description found in the Japanese version of the games and had all of its assets in the international releases replaced with the data for the Rainbow Wig. The afro on the other hand was finished enough that you can use cheat codes to make a dog wear it, but it does not have any leftover text or item attributes that let it be obtained as an item. It may have been cut from the games late into development due to concerns over racial offense and replaced with the Rainbow Wig, which has a very similar appearance to the afro, but with a rainbow-colored texture instead of one resembling black hair.
person Rocko & Heffer calendar_month September 2, 2024
JoJo's Bizarre Adventure: Heritage for the Future
subdirectory_arrow_right JoJo's Venture (Game)
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Attachment JoJo's Bizarre Adventure: Heritage for the Future was originally released as JoJo's Venture in December 1998. This version suffered from a rushed development, reflected by the abundance of unused assets in its code, including both finished and unfinished sprites for various attacks, cutscenes, and HUD elements. An updated version would come out eight months later, this time using the series' full title and adding the Heritage for the Future subtitle. A significant chunk of the unused assets in JoJo's Venture would be polished up and incorporated in this newer version.
Sonic the Fighters
subdirectory_arrow_right Sonic Championship (Game)
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Attachment All the playable characters were originally intended to have heartstruck expressions where they blush with hearts in their eyes, but only Bean's expression is used in the final game as a rare random object which Amy can drop using the special move "Heads Up!"
person CuriousUserX90 calendar_month August 27, 2024
The Cutting Room Floor article:
https://tcrf.net/Sonic_Championship#Heartstruck_Expressions

Amy Heads Up! random objects including Bean head:
https://www.youtube.com/watch?v=LbkRG8xKpS8
Sonic R
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Attachment The Flame Shield was originally intended to appear alongside the Aqua and Thunder Shields, but it was removed due to it being too similar to the Thunder Shield.
Super Mario Sunshine
2
Attachment In a 2002 developer interview archived by the now-defunct blog GSLA, director Yoshiaki Koizumi revealed that the game's staff originally came up with ten different nozzles for FLUDD, devising new ones for each possible situation Mario might encounter. However, this was reduced to three to avoid similarities to the gameplay style of The Legend of Zelda series. Some remnants of this larger quantity can be found in the final game's data, which includes an unused model for a Yoshi head nozzle and parameters for a sniper nozzle. While the former's properties are unknown beyond its appearance (with its model lacking any associated animations), the latter would have been 100 times more powerful than the Squirt Nozzle and would've had a significantly larger hitbox. However, it also would've required Mario to charge it like the Rocket Nozzle and Turbo Nozzle.
person VinchVolt calendar_month August 25, 2024
Grimace's Birthday
2
Attachment While Grimace's Birthday seems to be a web-browser game mimicking the "retro" graphics of the Game Boy Color, it is actually a real Game Boy Color ROM being run in an emulator, and it's possible to extract the ROM and play it on a Game Boy Color or hardware that is compatible with its cartridges. Because the game was designed specifically for the system, its data includes an error screen typical of those found on other Game Boy Color titles that are incompatible with the original Game Boy. However, because Grimace's Birthday is intended to be played on McDonald's official website (which does not allow the player to switch between Game Boy and Game Boy Color mode), this screen is not viewable.
Celeste
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Attachment Within the data for version 1.2.6.1 is a placeholder chapter icon for "Farewell" depicting the Moon from The Legend of Zelda: Majora's Mask. The backside is an edited version of this image which scrubs off the moon's facial features. The placeholder icon was removed from the game's files shortly afterward.
Eternal Champions: Challenge from the Dark Side
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Attachment The Dark Eternal Champion has unused frames of animation left over in the game's files. It is unknown if these were meant for an alternate victory animation or a scrapped special move.
Five Nights at Freddy's: Into the Pit
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Five Nights at Freddy's: Into the Pit was originally going to be a novelty 16-bit SNES-style cartridge game before slowly venturing out into a full-fledged modern PC and console game. Many of the early 16-bit sprites and animations can still be found in the game files.
person Violett calendar_month August 18, 2024
Hi-Fi Rush
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According to the game's director, John Johanas, Chai's hospital gown from Track 1 was meant to be an unlockable costume. However, the physics of the costume didn't respond well to Chai's moves and thus got scrapped.
Omori
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Attachment The game's data contains unused sprites for Faraway Town's enemies depicting them with various emotional effects. As Faraway Town characters can't be made to feel emotions in-battle in the final game, this implies that the restriction was implemented relatively late into development.
Doki Doki Literature Club!
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Attachment In the original release of the game, attempting to quit during the scene where Spoiler:the player character walks in on the aftermath of Sayori's suicide would open a modified version of the exit prompt. The text in this version of the window is heavily distorted, and a rapidly flashing GIF portrait of Sayori appears in the leftmost region. This Easter egg was removed in the Version 1.1.1 update due to concerns that audiences would interpret this as the game mocking them for feeling distressed at Spoiler:a realistic depiction of suicide; another likely factor for its removal is the risk that the flashing could pose to epileptic or photosensitive players. Despite this, the prompt's assets are still present in the game's files.
person VinchVolt calendar_month August 10, 2024
The Cutting Room Floor articles (Epilepsy warning: first link contains the original GIF used in this Easter egg):
https://tcrf.net/Doki_Doki_Literature_Club!#Version_1.1.1
https://tcrf.net/Doki_Doki_Literature_Club!#Deleted_Easter_Egg
Tornado Outbreak
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Attachment Before the Earth was implemented as a level selection screen, levels in Tornado Outbreak were originally displayed on a 2D world map and rendered entirely with Adobe Flash.
Terrifying 9/11
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Attachment There is an unused title screen in the Metal Slug bootleg game Terrifying 9/11 that suggests it was originally going to be released as a straightforward bootleg version of Metal Slug instead of a bad-taste cash-in on the September 11th attacks.
Hotel Mario
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Attachment In the prototype of Hotel Mario, walking Toads are used as Super Mushrooms and 1-Up collectables. The final game changes these Toad sprites to bouncing mushrooms, but the manual still refers to them as Toads.
person Rocko & Heffer calendar_month June 19, 2024
Yume Nikki
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Attachment In the earliest builds of Yume Nikki, in-game text was not given windows outside of the game's menus; this feature was not added until Version 0.05. Curiously, while overworld text is generally sparse, Version 0.10 features data for a three-line window, far more than what is normally needed. This appears to line up with a text prompt in Version 0.04 – but not Version 0.06 onward – that appears when Madotsuki attempts to return the swivel chair to her desk in the dream world version of her apartment.

Because Version 0.05 is not currently available to the public, it is unknown if this window was indeed used for the prompt in that build or if the text was removed before the idea could be implemented.
person VinchVolt calendar_month June 15, 2024
Yume Nikki
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Attachment The unpatched release of Version 0.10 contains unused data for an event on Mars called "階段←↓". Re-enabling this event opens an alternate, invisible entrance to the Martian underground, to the left of the hole that leads to it in the final game; however, the map's collision data prevents Madotsuki from actually using it without the aid of further cheats.

Furthermore, the game contains unused graphics for a stairway that matches the visuals of the Martian surface, and the Martian underground features several flights of stairs at the beginning. This indicates that the underground was originally meant to be accessed via the unused stairway rather than needing Madotsuki to activate the Midget effect, with the summit's layout being changed concurrently with the altered entrance. The Yumesyuusei Patch and all releases based on it (including the official English release) remove the data for 階段←↓, though the unused stair tiles are unaffected.

Additionally, the game's code contains tiles for doors on the walls of the Martian underground, indicating that the sub-area was originally planned to feature multiple rooms rather than just one. This, combined with the unused alternate entrance, implies that Kikiyama had to leave Mars incomplete for unknown reasons, polishing up what was already completed late into Version 0.10's development.
person VinchVolt calendar_month June 8, 2024
Yume Nikki
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Within all available builds of the game are sprites for three possible effects that were never implemented. One set of sprites depicts Madotsuki blindfolded, another depicts a grayscale version of her similar to the "ghost" found in Mini Hell, and a third depicts 8-bit versions of the "crick in the neck," which in the final game is instead an event where Madotsuki randomly wakes up with her head stuck facing leftward. Of note is that Versions 0.07 to 0.09 additionally feature sprites for blindfolded and grayscale Madotsuki pinching herself awake; Version 0.10 overwrites them with the "active" sprites for the Spirit Headband effect.

Additionally, the game's data contains an unused mugshot depicting what appears to be an early iteration of the Spirit Headband effect, in which Madotsuki turns into a hitodama (a disembodied soul which appears as a floating ball of fire, comparable to a will-o'-the-wisp in many Western cultures) rather than becoming invisible. A full set of sprites for this version is also present in Version 0.04's data, showing that rather than turning invisible, pressing the 1 key would've simply changed the fire's color.
person VinchVolt calendar_month June 7, 2024
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