▲
1
▼
Much of the game's development was spent balancing the gameplay between Danganronpa S's various modes. One part of this was by making it so that the different characters and their rarities did not affect the core gameplay too much, as which characters players unlocked was heavily luck-based. According to director Shun Sasaki, balancing wasn't finished until much later in development, on account of it being improved bit by bit with new features implemented. Supposedly, the game's microtransactions were added in order to prevent frustration from players being unable to get their preferred characters.
Related Games
Danganronpa: Trigger Happy Havoc
Danganronpa V3: Killing Harmony
Danganronpa 2: Goodbye Despair
AI: The Somnium Files
Zero Escape: Virtue's Last Reward
The Witcher 3: Wild Hunt
Epic Mickey 2: The Power of Two
Dying Light 2: Stay Human
Master Detective Archives: Rain Code
Guacamelee!
Hotline Miami 2: Wrong Number
J-Stars Victory Vs
Katana Kami: A Way of the Samurai Story
428: Shibuya Scramble
Conception II: Children of the Seven Stars
Etrian Mystery Dungeon
Pokémon Mystery Dungeon: Gates to Infinity
The Witcher 2: Assassins of Kings
Alien: Isolation
Baldur's Gate 3
Dead Space
The Talos Principle
One Night at Flumpty's
Super Smash Bros. Crusade
South Park: Chef's Luv Shack
GamePigeon
Ed, Edd n Eddy: The Mis-Edventures
Omega Labyrinth Z
Mega Man 10
Super Hexagon
SimCity 2000
Déjà Vu: A Nightmare Comes True!!
Kirby and the Forgotten Land
Project: Playtime
Need for Speed: Underground 2
Mega Man Legacy Collection
Asheron's Call
F-117A Stealth Fighter
Bloodstained: Ritual of the Night
Sonic.EXE
Dota 2
Overwatch
A Way Out
Bayonetta 2
Super Danganronpa Another 2 ~The Moon of Hope and Sun of Despair~
Hyrule Warriors: Age of Calamity
LEGO The Incredibles
Holocure: Save the Fans!
Dusk
Rayman Arena