Platform: Wii
101-in-1 Party Megamix
Metal Gear 2: Solid Snake
Mega Turrican
Super Mario Spikers
One Piece: Unlimited Adventure
X-Men Origins: Wolverine
Fatal Fury Special
Super Meat Boy
Assault
Super Mario 64: Shindou Pak Taiou Version
Avatar: The Last Airbender - The Burning Earth
Baraduke
Star Fox 64
Action Girlz Racing
Final Fantasy III
The Legend of the Mystical Ninja
Dr. Robotnik's Mean Bean Machine
Clockwerk
Ninja Gaiden III: The Ancient Ship of Doom
Shining Force II
Sam & Max: Save the World
Golden Axe
El Tigre: The Adventures of Manny Rivera
Devil World
Wii Music
Super Monkey Ball: Step & Roll
Fire Emblem: Radiant Dawn
Dance Dance Revolution: Disney Grooves
PokéPark Wii: Pikachu's Adventure
Tactics Ogre: Let Us Cling Together
Grey's Anatomy: The Video Game
Metroid Prime: Trilogy
Wrecking Crew
Transformers: The Game
Punch-Out!!
Panel de Pon
Just Dance 2020
Final Fantasy IV
One Piece: Unlimited Cruise 1 - The Treasure Beneath the Waves
The King of Fighters '95
Kirby's Epic Yarn
Marvel: Ultimate Alliance
Donkey Kong Country 2: Diddy's Kong Quest
Super Ghouls'n Ghosts
Mega Man 3
Ninja Gaiden
SpongeBob SquarePants: Plankton's Robotic Revenge
Final Fight 2
Toy Story 3: The Video Game
Mario Tennis
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In 2017, Nintendo lost a patent lawsuit with Texas-based tech company iLife Technologies Inc. who claimed that the Wii, Wii Remote, and Wii U infringed on their patents. The suit filed by iLife back in 2013 claimed that Nintendo had infringed on their patents which include devices that "contain systems or methods for body movement detection, body movement evaluation, body movement analysis, receiving body movement signals, analyzing body movement signals, responding to body movement signals, and remotely monitoring body movement signals."
The court decided that Nintendo had breached one of their patents and was ordered to pay iLife $10.1 million, less than what they originally wanted which was $150 million. Nintendo is currently seeking to appeal the decision.
The court decided that Nintendo had breached one of their patents and was ordered to pay iLife $10.1 million, less than what they originally wanted which was $150 million. Nintendo is currently seeking to appeal the decision.
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