Platform: Sega Saturn
Madden NFL 98
Lunar 2: Eternal Blue Complete
QuackShot Starring Donald Duck
Super Puzzle Fighter II Turbo
Galaxy Fight: Universal Warriors
Pandemonium!
Command & Conquer
Sonic Championship
Discworld
Fantastic Four
Kingdom Grand Prix
Magic Knight Rayearth
Brain Dead 13
Clockwork Knight 2
Nights Into Dreams...
Mortal Kombat Trilogy
Sid Meier's Civilization
Policenauts
Tactics Ogre: Let Us Cling Together
Uncharted Waters: New Horizons
Real Bout Fatal Fury Special
Metal Black
Wipeout XL
Worms
Croc: Legend of the Gobbos
Revolution X
Twinkle Star Sprites
Akumajou Dracula X: Gekka no Yasoukyoku
Clockwork Knight
Hi-Octane
Doom
Bug!
Zoop
Wipeout
Fighting Force
Super Adventure Rockman
Enemy Zero
Atelier Marie: The Alchemist of Salburg
Time Gal
Virtua Cop
Black Dawn
Ultimate Mortal Kombat 3
SimCity 2000
D
Night Warriors: Darkstalkers' Revenge
Quake
Space Jam
Discworld II: Mortality Bytes!
The King of Fighters '97
Resident Evil
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/