Platform: Sega Saturn
Clockwork Knight 2
Enemy Zero
The Incredible Shrinking Character
Worms
Samurai Shodown III
Revolution X
Rayman 2
The Incredible Hulk: The Pantheon Saga
The King of Fighters '95
SimCity 2000
Mega Man X4
Bubsy 3D
Virtua Cop
Quake
Time Gal
Die Hard Trilogy
Darkstalkers 3
Primal Rage
Rayman
Magic Knight Rayearth
Strikers 1945
Brain Dead 13
Forsaken
Fantastic Four
Devil Summoner: Soul Hackers
Space Jam
Darius Gaiden
QuackShot Starring Donald Duck
Twinkle Star Sprites
Albert Odyssey: Legend of Eldean
Super Adventure Rockman
Mortal Kombat Trilogy
Black Dawn
Fatal Fury 3: Road to the Final Victory
The King of Fighters '97
Gunbird
FIFA Soccer 97
Gex
The King of Fighters '96
WWF WrestleMania: The Arcade Game
Resident Evil
Kingdom Grand Prix
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
Fighting Force
Frankenstein: Through the Eyes of the Monster
Super Puzzle Fighter II Turbo
Lunar: Silver Star Story Complete
X-Men vs. Street Fighter
Wipeout
Castle of Illusion Starring Mickey Mouse
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)