Platform: Sega Saturn
Radiant Silvergun
Magic Knight Rayearth
Croc: Legend of the Gobbos
The King of Fighters '97
Sonic Championship
The Incredible Shrinking Character
Frankenstein: Through the Eyes of the Monster
Zoop
Gunbird
Metal Black
Sonic X-treme
X-Men: Children of the Atom
Rayman
Samurai Shodown III
Discworld II: Mortality Bytes!
Real Bout Fatal Fury
Rayman 2
Akumajou Dracula X: Gekka no Yasoukyoku
Silhouette Mirage
Mega Man X3
Clockwork Knight 2
Amok
Lunar: Silver Star Story Complete
Super Puzzle Fighter II Turbo
Dungeons & Dragons: Shadow over Mystara
Revolution X
Virtua Fighter
Marvel Super Heroes vs. Street Fighter
Sexy Parodius
Bug!
Policenauts
Quake
Discworld
Castle of Illusion Starring Mickey Mouse
D
Sonic Jam
Dead or Alive
Darius Gaiden
Pandemonium!
Lunar 2: Eternal Blue Complete
Myst
Virtua Cop
Space Jam
Marvel Super Heroes
Theme Park
Mega Man X4
Doom
X-Men vs. Street Fighter
Uncharted Waters: New Horizons
Brain Dead 13
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/